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meganoth

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Everything posted by meganoth

  1. Even their guestimates have always been pretty forward ... reaching into the future. 😇
  2. Changing from novice to pro involves reading the logfile as the first step of any problem solving. 😉. Generally if you remove a mod, that mod could already have added assets into the game which after removing the mod are referenced somewhere but there isn't any code which knows what to do with it. I would assume a much saver way to remove mods is disabling whatever they do in the xml they usually add. For example if a mod adds a buff, remove any effect activations inside the buff's definition but not the buff itself.
  3. I guess the barbed wire fences were created because a designer thought a bit too literally "I would love to see X" 😉
  4. I think I read that last year another tribe was discovered there that had not been in contact with "civilization" before. If they have a dish now it must mean they got the super saver deal with premium credit (payed with organ donations or the souls of descendants). I hope they didn't accept the blankets edition "smallpox deluxe"
  5. Send it to one of the indigenous people in Papua New Guinea and they could actually not be able to activate the game 😉
  6. I would suggest this: Perks that already randomly got points have a higher chance to be re-selected. Say 5 times more often for every point in them already. Would make sure you still concentrate your points on specific perks. If you also don't want to spread perk points into all attributes a similar scheme could make perks more likely to be selected in attributes where already points were sunk in. And if a perk is selected but at the momentary maximum because of a too low attribute the next points go into the corresponding attribute until that perk gets its point.
  7. On windows wireshark is the best-known network sniffer. It should be no problem getting his ip address with it.
  8. Oh right, my bad. With long running discussions one can get confused and forgetful. Naturally this is pointless. Your nitpick was, my nitpick of your nitpick as well, and our discussion which nitpick is less grounded in reality. 😉
  9. You didn't say if it is a rented server with restricted access or a server under your full control. You also didn't mention if it is a windows, mac or lInux server. So can only give general advice: Use a network sniffer and if the bot uses the same IP address or IP address subnet then simply block that address or that subnet with a firewall. Also possible is to use a different port for the server. This will throw off a bot, but a human might make the effort to scan for open ports. If it is a rented server with restricted access. changing the port might be your only recourse. Also you could inform server operators as that bot is likely scanning lots of servers operated by them.
  10. I am allowed joke observations too. Notice the smiley on that post. I think I got my a** covered 😇
  11. Its a small stretch but with saying that only the minority likes to play INT you made yourself the speaker for a majority proclaiming: "We don't want to play INT". PS: Linux user here. We might reach the 10 in this forum alone. 😉
  12. Isreael and 1982, 22kg drone. https://www.jpost.com/Israel-News/How-Israel-became-a-leader-in-drone-technology-595209 (I don't know when it became "common" knowledge, but I would say 30-40 years is a long time to keep something secret.) Here is the quote from Victorious, where does it say common knowledge? Since we are talking about moving goal posts.
  13. Since Teddy Bears were inspired by Teddy Roosevelt I think it must be steam punk 😁
  14. Oh, look, another one who elected himself to speak for the majority 😁
  15. Except players who actually want to play INT
  16. I'm sure you can show me a quote that shows that everyone, especially ViktoriusIII who seems to be the only one mentioning "military" at all was talking about US drones, right? 😉 The argument was about what current tech is (for drones) and what is Scifi tech. Now if the turkish military has shown such a drone I'm sure the US military won't call it Scifi tech either. So there are no goal posts moved unless you think the turkish military is decades ahead in drone tech.
  17. EAC is enabled (or disabled) in the launcher, there is a checkbox for that. There is also a tools-tab in the launcher where you can delete game settings, data imported from other servers, ... Backup all data you still want to use in the future (local savegames and saved world data) and then preferably delete everything (i.e. check all boxes)
  18. Demos are a big problem for the turret but not for the sledge. The sledge is best used high above the ground on a ledge where it pushes zombies down far below (even better into a deep pit). The demo gets pushed and will damage the pit, but nothing that is really important. Well, at least thats how I use it
  19. If you want the devs to know about the canyon, make a bonafide bug report, see the link in green on top of the page. Posting the coordinates should be sufficient, no need for a logfile.
  20. Nitpicking your nitpick: ViktoriusIII, who you replied to, talked about "military" without specifying the country and I know he is not from the US. Though his reference of 2010 is a bit early for the current turkish drones, they exist now and represent current tech as well as any drone developed by US military Both drones shown in the articles are the first generation of a new weapon class. I'm sure you can shrink that format measureably with time, especially if you trade away range and caliber to decrease mass and size. Look at the US drone, it still uses a normal assault rifle made for a human! Once this weapon class is in mass production it will use tailormade weapons.
  21. You are mentioning balance, but then your argument goes on about it "reflecting someone" who has high intelligence instead of hand eye coordination. That is not a balance argument. 8 perks instead of 10 is possibly a balance argument but ignores that the perks itself have vastly different value. I would say demolition is one of the prime PER perks, without it PER would be the pariah of all attribute classes. In my view the sledge turret is by far the most ammo-saving item on horde nights in the game, ahead of electric fence and blade trap. But junk turrets are more useful in POIs as safety/support device. Since I lately played too much MP where we always had a miner in the group I can't judge ammo efficiency correctly, but I can say that as a precaution against dying junk turrets are excellent.
  22. A valid concern. But this is in line with INT being a support/not-gearde-towards-fighting class and leeching on other trees weapons. Besides the one or two points people playing other attributes usually put into their gun perks you are their equal using their guns. As long as junk ammo isn't found in early loot that still seems fine by me if you look at the other advantages of the INT player. Basically every complaint about INT is about its weak weaponry. Doh, weaponry isn't INTs strong suit, it is supposed to be underdeveloped. Thanks @khzmusik for making this point Depends largely how many players you are in MP. There are 4 general ammo types besides scrap ammo, as long as you are not more than 4 players there is always a "free" ammo type you can select. Note that PER and FOR players automatically use the same ammo and THEY don't have a choice to avoid that competition like the INT player has. Once you are 5 players there is unavoidably a competition around ammo that has nothing to do with INT. Agree on it being expensive. It fits with INT being NOT a combat-centered attribute aka class. And this discussion is primarily like every other "my class is nerfed" discussion in every other RPG game. "Yeah, but I want the strengths of my class but no downsides". Sorry, that wasn't the idea, accept the weaknesses of your class or play a different one Oh, again the myth of an unperked weapon being useless. Are you really telling me you can't kill basic zombies with an unperked melee weapon full of mods you easily bought from the trader? The trader still is OP in A19 and you seem to miss what you can do with that when you can afford ANY weapon he has earlier than other players. By the way, the tier3 INT "weapons" being totally defense-oriented is a big sign from the devs that says "Don't use this class if you want a conventional gun-toting warrior". Expecting them to balance INT so it keeps up weapon-wise with other attributes when there are so many red flags pointing the other direction is IMHO a lost cause. THey want INT to be offensively challenged and when you compare that with support classes of some shooters we even came away with a much better deal! First page of this thread: The idea to have the scrap baton having a ranged ability is actually not bad (if that was what you were proposing). Since this is still alpha, who knows if there will be a tier0 turret eventually, but what exact properties it will have (it might just be a weaker sledge turret again) I can't even guess
  23. I distinctly remember that the developers said something about the gun arsenal being done, A20 will just fill in some holes. If you want to be a game designer, get in line, all forum users here are hobby game designers but don't want to work for it. But the only real way to be a game designer is to mod and actually do the work. So, as a free hint: Propose smaller changes with watertight arguments and you might actually see one of your concepts come to reality. Like the newsstand
  24. Please use "Discussions and Requests" for discussion about mods, "Mods" is for mod authors to announce their mods I don't even know what lspdfr is.
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