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Roland

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Everything posted by Roland

  1. The option setting of 8 zombies per player or 20 zombies per player etc. has always been subject to the hard cap of 64 zombies. That is partially why 8 players is the default max number of players for MP-- because 8 zombies per player is the default setting and 8x8 is 64. If you set the number per player higher or have more than 8 players on the server then the game simply divides up available zombies per player as evenly as possible until the 64 zombie limit is reached. AFAIK, that limit cannot be changed and have any effect in the game and I don't believe anything about that has changed for Alpha 20. Since there are three of you, you should be able to change the setting to around 20 zombies per player and get a faster spawn rate than if it is at the default of 8 zombies per player. You didn't mention whether you had changed that or not but if you kept it at the default, could that be why they aren't spawning fast enough for you?
  2. Well, there have been plenty of reports of people having problems as well. I've been arguing that the mod folder change has been okay because they didn't force the change so I have to acknowledge the fact that they did force the server search change without any warning which has caused confusion and inconvenience to many if not all players.
  3. Yes, I know. I agree with you about the server search changes. There was no warning about that and it was forced and it has been a huge inconvenience for people to try and recover their favorites and histories and find the server they were playing on before. I daresay you are correct that some people will probably not be able to find their server and easily connect with their friends and that is definitely not the ideal way for a transition like this to have occurred.
  4. @Howlune Sorry your expectations for the game have not yet materialized. I can't say for sure or not if they will or won't materialize in the future. I can confirm that someone was hired to work on the netcode specifically though I don't know the progress on that. If your whole love of 7 Days to Die is a large server of people playing competitively against each other/ teams then it probably is best at this point to wait and see. Since you do have a love for the game or at least a love for what you always hoped the game could be, why not wait to see if it ever reaches that expectation and if it does you can come back to it at that point. As far as I know, the devs still plan to polish up issues that plague PvP gameplay at some point. The opportunity came up for the developers to get their game included in Microsoft Game Pass and that has complicated some things and because of the additional platform caused some issues and bugs and setbacks with allowing all the new players on Game Pass to be included in the server lists with everyone else. Just like anything, since the game is a work in progress, the first iteration isn't always the best. I'm sure they will improve the server lists but they needed to get something implemented initially that would allow them to include all the new players accessing the game through Game Pass rather than Steam.
  5. Nobody has forced anyone to shutup. Nobody has told anyone to stop asking critical questions. I haven't seen a lot of critical questions tbh. I've seen a lot of critical claims and predictions and statements and pronouncements. Some critical questions would be a nice change of pace actually. If wishes were SSDs...
  6. There is no official mod support yet. Modding is completely on your own. TFP are not concerned right now making sure that everyone knows how to mod and how to download a mod. They have not included any kind of mod interface in their options menu to help people get started modding nor have they provided any instruction. All of that comes from the community and even the way that modding is done now with Xpath and Harmony largely were community led with some input and coordination with the developers but pretty minimal. The devs announced the change how they announce all their changes and expect those that choose to mod before official mod support is implemented to do things exactly how they have been doing it for almost a decade now with this game--- the "get off your ass" and figure it out methodology. As well get mad at the lack of help the Devs gave Khaine to make Darkness Falls itself as at the lack of help they gave Khaine in figuring out the best way to make things work well with this change. There are people in this world who do and there are people who just talk about it. Well...Khaine did a bit of both-- but the point is he got right to work figuring this out because he saw the announcement and started making the necessary adjustments. I'm sure things will continue to get refined as we go. Like it or not, the whole modding scene is outside the scope of what the developers are currently focused on. They have promised that they will turn their attention officially to modding and making sure anyone who wants to can easily load the mod they want but that time is still a future day. Everyone who is modding the game right now are pioneers out on the plain. They are breaking new ground for sure but they are also very much on their own. The mod launcher, random world generators, custom huds, POI packs, overhaul mods, xpath, harmony, and now figuring out this change have all been accomplished by people who feel passionate about their own vision for this game and so have jumped the gun on having TFP support in order to get their vision out there before the game is fully released. That's their choice and we benefit from getting to play those alternate versions but they know that the environment they are working in is not one where the developers provide all the tools and support and menus and hooks needed to make modding a point and click affair.
  7. I think these guys wanted a warning about the warning. But of course then they would have ranted about that and demanded a warning about the warning for the warning. Man, TFP just should have included a warning about this back in 2013 as one of the kickstarter stretch goals.... Edit: lol…this joke is catching so many thumbs down. Too soon I guess? The crisis is over guys. Relax.
  8. Yes. It will. And before it happens and people are forced to the new way Khaine will have a tutorial video made, most mods will have the instructions posted for what users need to do, and it really won't be that big of a deal. Why? Because TFP warned everyone months before hand and gave the community time to adapt and sort things out and the solution turns out to be very simple and allows for multiple mods to be switched to without even having to have multiple full copies of the game loaded which means even more space saved on drives everywhere. While some ranted and whined, others got busy doing what TFP gave us the time to do-- which was to come up with solutions. So the reasons why it is dense to keep stating and restating that this horrible change has been forced upon us are: A) Nobody is currently being forced B) This is the grace period given for coming up with solutions (which some people got to work doing while others just sat around raging) C) By time the change actually happens everyone will be ready D) Turns out the change isn't nearly as horrible as people initially thought and even carries new advantages,
  9. In the loosest sense of "comeback". So loose, in fact, that you might even say that in A21 there will still be no learn by doing.
  10. Hey! We will consider these things as well as the fact that some people don't want them. Thanks for the feedback and suggestions!
  11. Fun fact: You can report PM's and PM's are subject to the same forum rules as public posting.
  12. We've been mindful of that for years and years. For the most part this community is very helpful and supportive of those who post asking for advice. When people criticize the game without being toxic about it they rarely get toxic replies and often find that others share the same criticisms. The friendliness of the forums has remained pretty constant over time and I don't think it is suddenly going to go down the tubes now. PvP players are often as aggressive in forums as they are in the games they play. Forums of games that are primarily PvP oriented tend to be pretty ruthless as well. This game used to have a larger PvP following back in the day and there was a lot more toxicity than there is now. A much higher percentage of the people who are here are PvE players who instinctively recognize that we all have to work together to survive the forum.
  13. Just look past the rudeness!
  14. When Laz said "Updated xbox port" he was not talking about updating the original xbox version. He was talking about a future xbox version based off of the completed PC game. The original console version of 7 Days to Die is not going to be updated. 7 Days to Die on Gamepass was never really about the console version anyway. It was about broadening the reach of the PC version and getting it into the hands of more gamers. The fact that MS is including the console version as well is great but it is the PC version being available to try and purchase through additional nodes than currently exist is what is exciting for the Huenink Bros. People can say that 7 Days to Die isn't really the type of game that will do well on Game Pass or that because it is unfinished it will give a bad impression to most gamers using that platform, but the truth is that this game seems to really resonate with a lot of gamers and for every one who turns their nose up at the unpolished nature of the game there will be a group of 4-8 friends who design and build a base together and survive their first horde night together and who will then become completely and irreversibly hooked. We always get that guy who posts that he and all his friends have dropped the game because of reasons and so probably everyone across the world is just like them and doing the same and yet.... the player base keeps growing and growing year by year and update after update. The reason is because this game is like crack for way more gamers than are represented by this forum. There will be a lot of 7 Days obsessed gamers that will come out of this new market and that is awesome for the game.
  15. And they probably will do such things as soon as they shift from making the game itself to polishing supporting features like official modding support and Steam Workshop integration. Players participating in Early Access can't expect developers to drop their priorities to make buttons when they can fiddle around with config files and launch parameters if they really feel strongly about playing mods before the game is even done and the devs haven't even finalized official mod support... People are suddenly scandalized about having to use workarounds for this situation when workarounds are what you are supposed to do and are expected to do while the game is indev and the things you want haven't been added yet to work natively. We've been using workarounds for this or that for coming on 9 years now.
  16. Whether the game has religious or political characters or locations is different than bringing up political or religious opinions and beliefs in the forum. You can talk about the churches in the game as POIs and maybe even comment about inconsistencies you may notice based on your own experiences going to church. If there was a priest zombie character and you wanted to discuss how authentic his clothing was etc. that would be allowed. But you can't post opinions or beliefs about one religion or another as a topic of conversation. Roland: I like the Church with the graveyard around it! Matt: Typical ----tist!!! My comment is fine but the pretend comment of yours that is tweaking the nose of whatever religion that would be is not. Someone would be offended and then the religious war would begin. Same with politics. People sometimes like to use "like a liberal" or "like a conservative" to represent something they disliked and then we would all of a sudden have angry posts of people defending their political beliefs. Ha...ha.... there was a guy a few years back who posted A LOT on the dev diary and he was always bringing up political references to garnish his points and setting everyone off. He got banned a few times before he was finally gone. Can't remember his handle but man he was hardcore into politics for sure.
  17. Now we finally see the culmination of your long game... Grendelwolf: CEO of Sandboxie
  18. lol kyonshi...I think he really did leave when he said he did.
  19. Being articulate is different than being vulgar, insulting, and trollish. There are many international users who use these forums with broken and translated English and so they aren't very articulate and people look past that and focus on what they are trying to say and that is admirable. We have a forum rule that people are not to be insulting against people for their grammatical and spelling errors. It is a nice sentiment that we all could just disregard poor behavior and only focus on the point but it isn't the reality which is why we have forum rules. There are probably legitimate times when someone could emphasize their point with a reference to politics or religion but we can't allow that because the ensuing flamewar would be all about the religious/political statement. It's just the way things are. So the responsibility is mostly on the author to choose what is going to be the focus of their post. If they want their point to be the focus then they should leave everything else at the door and stick to their point. If they want to express their emotion and suspicions and wild speculations then it is practically guaranteed that whatever point lies behind the colorful language will be lost in the noise. You can call that a sad report on human nature but sad or not it is the reality and given the anonymity of the internet it is likely never to change. So who bears the most responsibility for a conversation getting sidelined from the point to the tone? Well... only one person writes the post and perhaps 100 people will read it. If 90 of them are triggered by the overly dramatic language we could do as you suggest and lecture those 90 people to change their ways and ignore the fluff and be better readers and just let the @%$# aspect of the post slide off of them OR we can expect the one person to change the way they deliver their message and then none of the hundreds of readers have to overcome anything to focus on the point. It seems clear to me that while all share in the responsibility of having a civil discussion, the main responsibility lies with the author. That's why forum rules focus on what people write and not how people read. You can get banned for what you write regardless of how cool your underlying point is while you can't get banned for reading something and feeling annoyed by it and then posting your disappointment about it (as long as what you write doesn't also violate the rules) No. It isn't condescending to disagree with someone about their behavior in how they post. We ask people not to do it but that they should just report it so we can give infractions or hide such posts because of the arguing we know will ensue. But if someone posts their point and it is full of angry insults aimed at the devs or other users, we do not have to just let that stay and try and understand their underlying point. They forfeited the right to make a point here on the forum when they broke the rules. Maybe they should take a few moments before posting if they want their message to remain in view. Again, you say "not articulate" but in your descriptions you are talking about people who actually are being articulate in a boorish and uncivil manner that purposely trolls the reader with their hyperbole and insulting language. Some of these authors are actually quite savvy about what they can write to get under the skin of any who disagree with their opinion. I think they choose their words carefully and are definitely articulate enough to choose milder words if they wanted.
  20. If the achievement list was chosen based on 100% consensus over what is fun, there would be no achievements. I will never have a 100% achievement score for this (or any) game because I am unwilling to do what it takes to get to 100%. That's what makes them achievements-- pushing through the grind and playing modes you might not normally enjoy in order to get them. If they ever bring Horde Mode back, they may add a few achievements for that which would force people to play that mode if they want 100%. I think such achievements that force people to stretch beyond what they normally would and play game modes they normally would avoid is fair and actually a good use of achievements. I'd like to see specific achievements that can only be attained by specializing in each of the five attribute areas spending points only within one attribute until it is maxed. Spend points outside that attribute before it is maxed and you have to start again on your next playthrough. That would force people to survive in five different playthroughs focusing in areas they might not normally play.
  21. Achievements are as much in development and subject to balancing as the game itself is. I think they should reset the achievements with each major Alpha release and then again once the game releases. The game is significantly different after each major update so the achievements from the previous version shouldn't apply to the new version.
  22. I'd say that's probably plenty of common history for you to reach out to either Prime or faatal when you have concerns/feeback. Darkness Falls is a big deal and if you already passingly know those guys and they know you are the DF author, they would be interested in hearing from you whenever you have feedback to share with them.
  23. Yep. Anyone who wants to take over the 0xp mod and run with it and call it their own, I won't start any "Hey! That's MY mod" drama...
  24. Who do you know among the devs? Alloc, possibly? Maybe Lathan or Robert? Send out personal message and see if you get a response.
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