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risis

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About risis

  • Birthday 08/12/1985

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  • Location
    Russia, Crimea
  • Interests
    Modelling, design, drawing, CG, games

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  1. Man, your work is priceless. Thank you very much!
  2. Hi, anyone can tell me how and where to config AO. I mean sample radius, intensity, quality, etc?? May be by some console commands or config files ingame folder?!? Plz help.
  3. Hi, anyone can tell me how and where to config AO. I mean sample radius, intensity, quality, etc?? May be by some console commands or config files ingame folder?!? Plz help.
  4. Lol, "you dont see"))) How you pertain with the PIMPs? I don't think it's in your authority))) So, suppose I used SEARCH form, lil bit)))
  5. No, its easy to do - "FIELDS" an area that affect on player. Even if sound far from that FIELD, sounds does his path, right? From outdoors sounds fill room bouncing lilabit and goes to your ear - reverb, even if sound comes from outdoor!
  6. Dear PIMP team, once time I suggested sleeping(rising) zombies and also zombies that spawning in the soil! But second was ignored. Why? I think this is LORE friendly thing, because most relic Romero-like films give to us this epic moments))) Zombies spawn underground and come outside, only in POI SOIL locations. May be needed to lay out some signs that zombies laydown. And take to that zombie more personality, or some freaking skills and sounds. I think that will be great))) Second, I wish to hear reverb in some POI places to give some atmospheric and dramatic - like underground locations, or open places like parking area. Not for realistic things, for dramatic atmosphere. Set it where it fits in your opinion. Also in conjunction with this, may be you consider about mist inside buildings, despite the weather. If building has 60% integrity or less mist must be gone. That fog may be poisonous and causing some diseases. Or this mist may be spread by the "squares" (location unit) and wandering on location freely. I mean it not bound to location. Thks alot
  7. Whatever, game is awesome as it goes, but Doors feature is the most important then any super duper scopes ... Big boy thanks!!!
  8. May be you also go and search for official PVE topics)))) a BIT. We will see This feature will completely ruin this game or what? Or it not fits to lore of the game? I think "oh my God" how it fits)))) Why we consider this "mod" like a PVP feature, I forgot?
  9. Where you saw that magic "focus on PVE" ? Can i see?
  10. Why you asking more simulation realism when using weapon? Try using your mind to kill zombies. Weapon not a whole of the game. If you think it is, then you've completely missed its point. This is game, isn't? Why not? And why this scopes can be like option? Who is the rest of "US"?? Who is this? ELITE MEMBERS ahahaha???
  11. Who said realism? I said atmospheric. This is a game, not simulator to be realistic. I think its worth it. This game is FPS and PVP. Bacause game contain its self. If its not - remove it at all. Who said that scopes is realistic? Questions?
  12. Dear FUN PIMP team, please, set this mod permanent. It's incredible awesome! plz plz plz pls pls plsplsssss Mod always outdate, very big please integrate inside 7dtd. Its very atmospheric mod. And please, give to doors some physics. I want to open it with hand slowly(procedurally), before zombies hearing doors creaking. Thank you so much, You did everything I asked before. https://www.nexusmods.com/7daystodie/mods/1204
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