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Roland

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Everything posted by Roland

  1. No problem. Even if you aren’t sure something is a bug, post it in the bug forum that it doesn’t behave like you think it should. The QA guys will let you know it is intended and then you can come here and post a request that it be changed for A21. If it is a bug it will get a ticket to be fixed. You’re right that people often post here what they hope to be changed in A21 and it often gets lost in the chatter or moved to the overflow thread after kicking off a big off topic conversation. Since you are currently playing A20.5 Input it there and it isn’t necessarily “too late”. There could still be an A20.6.
  2. I support it because I’m okay playing the game at a lower ability level for a time and then after spending the points seeing that ability raised. I never feel like I can’t play the game until after I’ve perked up a particular skill. It isn’t the game making you feel required to wait. It’s something inside of you that compels you to do so. Not all people. I like the perks that allow you to get more. To me, it feels that I’m more skilled and can get more out of my harvesting than an unskilled character. I’m not just faster but I actually have better success. But I never feel like I can’t start playing using my base abilities. I wouldn’t call those people friends. In our group everyone opens their own containers. Whoever shares the quest gets to open the treasure room loot and everyone loots cupboards and containers along the way. Opening a container is one of the most rewarding parts of the game and to try to optimize gameplay by denying that fun action to anyone of a lower loot gamestage is outrageous. So our group might take an extra week or two of game time to get all the best loot. So what? Why is it so important to your group that you get all the best stuff as quickly as possible to the point that someone gets yelled at for daring to open a container and get a yellow pipe machine gun instead of a blue pipe machine gun or even a green AK47? Eventually, yes, that person will be pulling AK 47s and in the meantime can play with the gun they found or sell it to get something else. All this is, is choosing min/max crap over friendship. And the really sad part is that as a team, together, you are way more than a match for the difficulty curve of the game even with suboptimal weapons so all the bullying over who opens a container is just pointless. Nobody is going to fail at survival by letting anyone open whatever box they want. As to the new system. The opposite is actually the case. You have the best chance of getting the loot you need by opening a box yourself since you are the one who perked into your own skills. Even Mister Top Lootstage isn’t going to be able to supply you with the mags you want better than you can so hopefully this will change the meta somewhat so that people are more likely to open their own boxes instead of having a designated looter. But you can’t control whether the game is going to have perks and skills and levels. (It is). You can, however, control who you play with… I moved it to the Alpha 20.5 thread where it should have been posted. The A21 thread is not for posting bugs. Better yet would be for you to post in the bug report forum.
  3. We try to extend a broad reach across as many demographics as we can so that the game has wide appeal but Cursed People aren’t really our target market.
  4. (That's not the game's fault. You need new friends who care more about comaradie than they do min/maxing loot rewards.)
  5. It’s not that “I won’t”. It’s that “Hell no, I won’t!” 🤣
  6. All I can say is that there has been a lot of feedback about the crosshaires and gun sights and the devs are aware. What they plan to do about it and what priority they are giving it is something I can't guess.
  7. I thinks so if you are playing SP and generating the largest world possible. Since you do mod, you could change loot respawn to a larger number like 40 or 50 or 60 days instead of never if you are worried. One of the impacts this change has is that you really do tend to spend a good amount of time in each of the tech levels. People are less likely to skip iron and go straight to steel. The trader and default looting amounts will still allow skipping to some degree but with your settings I think you will become intimately familiar with each tech level.
  8. I haven’t heard anything. I don’t think it’s something they are currently planning to do. It’s been brought up in the past but hasn’t really caught any traction as something that needs to be done.
  9. Yes. I can't answer whether the devs will want to include ways to speed through the progression though I highly suspect what they would say...
  10. Perks. Perk into what you really want to find and you'll have a greater chance of those things showing up. Also go loot containers in Working Stiffs and Gas Stations for a better chance at finding the magazines for workstations. I felt that I was able to get a forge up and running in a decent amount of time by scavenging in more industrial and hardware/mechanics oriented buildings and I wasn't even perked into Workstations. Even the new workstation was no problem. What's interesting is that I find myself choosing to explore POIs without a quest because the quest takes me to a random POIs that isn't necessarily going to have the types of magazines I want to find. You do get a random bundle of magazines as a quest reward if you choose that but I feel compelled to go into POIs now if I think they will have more of what I am specifically looking for. It's tough to choose sometimes.... "Do I go loot that Police Station where there is sure to be mags that I want or do a quest?" The new quest type also makes it a tough decision the other way. Man, A21 is full of new tough decisions....haha
  11. Agreed! I wouldn’t eat that either!!
  12. Chemistry station, crucible, and the new workstation are all unlocked through the Workstations skill tree. I'm not sure about the exact unlock levels for the nailgun and claw hammer but remember that it is simply for crafting your own. I had to start a fresh game due to changes in a recent build and I had two claw hammer that I had found within the first few days. So just because you may not be able to craft a nailgun yourself until later, it doesn't necessarily mean you won't have access to a nailgun at all.
  13. The quest system is basically Learn by Doing. That's why people spam quests obsessively. It touches all the same gamerogenous zones. If you would spell out their name fully instead of using their initials, you wouldn't be prone to false expectations and inevitable disappointment like this...
  14. drops back down to normal levels not drops off to zero. I'm not sure if that just applies to just the magazines or if it also applies to parts and shotguns as well.
  15. Hahaha...that is a pretty important clarification. Thank you. I'll edit the front page accordingly.
  16. You’ll have to try it out to see if the books feel rare enough to you. I’m certain there are probably values in the config files that could be changed to make magazines so rare that you won’t be able to figure out Bacon and Eggs until Day 100 if that’s what you want. There is no change to that. Some rebalancing of perks and revamping will need to take place since so many were mostly for unlocking crafting recipes and tiers. But attributes still do what they did.
  17. This is basically how it works. It takes finding a few magazines in order to learn to craft anything. You can think of it as part 1 2 and 3. The system does deliver a realistic sense of searching for knowledge and piecing it together from a few different sources.
  18. This warms my heart. I hate the idea of designated looters.
  19. Crafting is going to be linear within each skill tree. However, gamestage is variable now depending on biome so if you want early big rewards go play in the right biome to get that.
  20. Thanks, I updated the first page to reflect that. 👍
  21. Do you know whether it will stay like that or have they just not been migrated over?
  22. No, it's all crafting recipes. Seeds don't have quality levels either. I'm not sure where mods can be found. I'll look into after work today. Well it depends on what you mean by "unlock". You can still find and purchase and use weapons and tools "out of order" and skip from owning a yellow wooden club to owning a yellow iron club. But if you only want to craft what you use you would have to learn to craft green wood club, then blue wood club, then brown iron club, then orange iron club, then yellow iron club in that order every playthrough.
  23. You can find a lot of magazines. 10-12 of one type per day? Maybe. I’m sure the amounts in loot will change several times before A21 comes out. It’s still a WIP.
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