Jump to content

Roland

Moderators
  • Posts

    14,153
  • Joined

  • Last visited

  • Days Won

    393

Everything posted by Roland

  1. The explanation for this is simple: TFP has always intended to make an actual game with rules and constraints and not a pure sandbox that allows for all player choices. Pre A14 the game was extremely unfinished with placeholders and basic framework in place but very few of the rules that make a game a game. Post A14 has been the back half of the game where placeholders have been replaced with the actual features that will be active upon release and the rules of the game are being enforced. The sandbox experience is still there. You simply enable the creative menu and voila, you can build and mine to your heart's content and never have to loot a single container. Just open that creative menu and take all the needed magazines and you have freedom to do whatever you want. But that isn't a game and TFP is most definitely designing a game. So the short answer is that yes, people are going to get pigeonholed into doing some things if they expect the rewards that come from following those rules. Loot and you will expand upon your crafting abilities and library of recipes. Don't loot and you will have to rely on what others bring you and what you can purchase at the trader. Maybe some people bought this game to play it like Minecraft and chill. They can easily do so if they enable the creative menu. With the creative menu enabled this is a super chill building game. God mode makes it even more so. The developers view scavenging and looting as a major core essential part of the gameplay and they have been filling it out and giving it more depth over the last couple years. Its not a bad problem. Its their intentional design. Honestly, I remember running around the world in A6 looting looting looting. If you want a game that de-emphasizes the role of scavenging then you will have to mod this one. Luckily, the devs are also committed to allowing that to happen. Myth. They don't do that at all. They simply fix bugs that affect zombie pathing and collision on blocks. Sometimes that results in someone's use of certain blocks or reliance upon certain zombie behaviors to have to change but the devs aren't gunning for youtubers. lol.
  2. With all due respect, I think you just missed. A percent random chance to miss no matter how well you aimed would be horrible for dedicated FPS games—particularly if they are competitive PvP centric games.
  3. You still get good at using bows (and other weapons) by spending skill points for perks. The magazines only determine what you can personally craft but what you can be good at is not controlled by rng at all.
  4. Yes. All magazines drop randomly for every player. When you take a perk that corresponds to a particular magazine then you will tend to find more of that magazine but you still find a wide variety. It is a subtle change. A lot of people fearing that people who hate to loot will have a huge disadvantage but I think their teammates will still be bringing home magazines they can use-- especially if they go to a location known to have those types of magazines.
  5. No it isn't. If you aim at a target in a dedicated FPS and your aim is pixel perfect dead on then you will hit your target. In RPG/FPS hybrids there is a probability but not guaranteed success even if your target is dead center in your crosshairs. This game allows you to stop and aim in order to shrink the crosshairs and reduce the area of probability but where the bullet goes is still random within that area. There is no code to make a hit random in first person shooters with no elements of RPG mixed in. Those are purely motor skill, hand eye coordination, and reflexes. Some will have aim assist software that makes it so players who are not skilled can feel skilled but there is no probability test to see if your bullet missed by a pixel when you are aimed straight at the target. Games like KOTOR are very blatant that your fired shot is completely dependent on a to hit die roll while this game is a lot more subtle about it. Player skill in aiming with your mouse/controller definitely has a large contribution for success in this game but it isn't everything. To a lot of people they don't really matter as much as damage buffing attachments. If they had to choose between one mod that adds dps and another that improves accuracy, they would always choose the dps booster. If the accuracy booster also is a dps booster then they are happy to add the accuracy booster. Let me cleverly point out that in many other RPG genre games once you perk into a weapon class others are completely grayed out and cannot be selected at all. This game allows you to "short change" yourself by using any weapon in the game even if you are not specialized into it. Also, I use off-attribute guns all the time and never feel short changed. Might I have to shoot a zombie one or two extra times than I would with my perked weapon? Yes, but honestly so what? I have plenty of ammo. There is nothing wrong with asymmetry with respect to weapons and how much damage they do. It is a game design that adds variety to multiple playthroughs and challenge to the game. Its not just for roleplaying reasons. Its also for challenge reasons. I've had a lot of fun clearing out a poi using an off-attribute weapon on purpose just for the challenge knowing I could have easily wiped it clean with my perked up weapon. The problem comes from obsessing over optimal gameplay and the apparent anxiety some people experience when they kill a zombie with two bullets knowing that they could have done it with only one if they had taken the optimal path. Its perfectly fine to play with a less than the best weapon it does the job. Now, if you are playing PvP then, of course, you MUST be as optimal as possible and avoid every disadvantage. But in SP and Cooperative play, the only thing you do when playing suboptimally is to slow down a bit in your rate of progression. But does it really matter whether you reach the point where you feel like you won and succeeded by day 60 rather than day 80 or day 120? I understand why it is frustrating for you. It doesn't feel realistic and you feel like you are sandbagging yourself. Not everyone feels those things when they are playing and some of us appreciate the challenges associated with weapons that are not all equal.
  6. I later qualified my point that in PvP it does matter and you do need to quest hard to stay competitive. You probably haven't read that far yet. I agree with your point completely (for PVP).
  7. @pApA^LeGBa More like I’m using your post to get my point across that I’m okay with Khaine being right about the perception people have about our forum than thinking that you want those people here or approve of their behavior. I don’t doubt it. I will have had cancer 20 times over and family that will have died in a house fire about as many times if personal messages came true…lol
  8. They’re more like paper racks in A20 but they’ll be much cooler in A21
  9. Weapons and tools should have a finite lifespan. I don’t think they should degrade to lower quality tiers. They just should become unrepairable. Maybe you can repair something twice but after that the repair kit doesn’t work and the item is only good for parts. This would be a significant change to improve both crafting and looting. I did a play through where I immediately scrapped repair kits and it was great. I’ll probably start that up again. Repairs for primitive stuff is fine but anything that needs a repair kit should be limited. Think about the diamond edge mod that extends durability. Who the heck cares how long durability lasts when a single repair kit restores it to full again?
  10. I understand that. My point is that the only way to “fix” that is to allow the toxic people to be toxic with no consequences. They are the ones who get banned and then lie about why they get banned. I’m not willing to do that and let this place turn into a cesspool where every debate is raunchy, insulting, and the overall slant of the forum is negative. So I accept our wide spread reputation and that it keeps some people from posting here. Like I said, this forum isn’t the only place the devs collect feedback from and I honestly believe that if anyone lurked here they would see how tame it is here and how often people “get away with” posting negative feedback. So if they want to believe some rando who got banned for bad behavior who lies and says they got banned for telling the truth about how bad the game has become and people should just stay away rather than coming here themselves to see what it’s like, that’s their choice. And if they’re happy posting on Facebook that the devs are lazy for taking 15 years to finish this game because they’ll get a lot of +1s instead of corrections then I’m glad they have a place that validates them. I know Khaine gets it. Not long ago a guy was mad about something he wanted changed with Darkness Falls and was being disruptive and insulting against Khaine and his crew even in personal messages. I banned the guy and cleaned up his abusive posts on the DF thread. Do you think that guy is going to go to the subreddit and admit he was out of line or is he going to badmouth the forum and Khaine’s unwillingness to accept criticism? Is Khaines thread better or worse with those posts gone? Are there folks who may listen to that guy elsewhere and choose never to come here or to download DF?
  11. Holy crap! You picked your poison and picked it well... Maybe disable feral sense as a test while mining and see if that helps relieve the pressure. Zombies spawned by a screamer appear in a radius around her. If that spawn circumference intersects with your tunnels it may be possible that they pop into the tunnel. That probably would be considered a bug and if you can replicate it pretty consistently, report it and describe your steps for consistent repro. The QA guys will see if they can make it happen and then put it into the quieu to get it fixed.
  12. I believe the number is rounded down to the nearest whole number after the modifier is applied so at 5% every container would be empty. Just simulate the setting by never opening anything.
  13. Well then its good that you'll have options available to you if you can't stomach the change. I don't feel a bit of sympathy for those people, frankly. If they feel more comfortable posting on Steam then they have an outlet for what they want to say in the way they want to say it and the devs monitor steam so their criticism will still likely get heard. Honestly, is there anyone who wants this forum to allow the same tone and toxicity level as Steam? Like I said, people post negative reactions to the game all the time here. Just had a few more pop up on the dev diary in fact. You, yourself, posted criticism against how the servers have been divided into regions and your misgivings about the new system. How is it you can post what you do and not get destroyed by all the fanboys or banned by the power mad super moderator? It is because you aren't insulting and toxic in your posting-- even when you are angry-- like whenever you perceived the game was becoming soft on survival elements over the years. If Khaine was 100% right you would never have posted such critical feedback but obviously you've felt safe enough posting your true opinion. The people who get banned for their toxic behavior and then go to Steam to say this forum doesn't allow any criticism are exactly the people we don't want here and I will continue to get rid of them even if it means their tales make others too nervous to post here. We get new accounts all the time who run the range of praising to ranting and as long as they aren't jerks to other people or completely toxic and libeling the devs they get along just fine. Khaine's point was that it is too bad that more people don't feel comfortable coming here to post criticism because the devs are only getting one-sided feedback from blindly supportive fans who immediately pounce on and suppress the criticism. He felt this way because he assumed the devs weren't monitoring other social media. But the truth is the devs are getting the praise and the criticism and so Steam and Reddit can continue to be bastions of those who want to post their dislikes in the rudest way possible and castigate anyone they view as a fanboi and this place can be a place where people can post positive or negative reactions to what the devs do while watching the rudeness.
  14. One thing I'm learning in a big way is that not all teams work together in the same way. The change is barely going to register as a disruption in how my group functions.
  15. You don't have to use the robotic sledge. Its just that you will learn how to craft them. I'm betting the reason is that Madmole wanted something in between a pipe baton and the stun baton that will make it obsolete. This grants you time to play with the pipe baton at the highest level before you cast it aside and start playing with the stun baton. I don't think the order of the recipes is supposed to reflect one recipe leading to the next logical invention derived from the work done on the previous one.
  16. I understand your POV now, thanks. I’m not so married to reality as you. This is something I am personally against. I don’t want the weapons to be equal and I think any of the weapons is already good enough to be a backup or to use instead of the one you perked into.
  17. So essentially I'm REQUIRED to deal with the news or I get PUNISHED. That sounds like very poor design forcing me to play a portion of the game I don't enjoy or be gimped.
  18. From the look of your avatar, that game is way too confining. Plus, I don't like to deal with the news. Do the developers of that newsstand game force me to deal with the news when I what I find fun to do is to search the nearby gutters for bottlecaps?
  19. Okay, I tagged one the QA guys in my post. Once he notices, he'll check it out with the team.
  20. So...what holy grail game are we talking about...?
  21. The output log you posted on pastebin was from May 17 and the one above is from May 14. I'm not sure if you experienced the same problem from both. The May 17th log shows you hosting a person to person game and the game ends shortly after someone joins your game. Hosting on the same machine you are playing on is pretty demanding and might be part of the problem. Do you experience the 30 crash when playing solo? Have you tried joining a dedicated server that is not someone hosting the game on the same machine they are playing on to see if you get the 30 minute crash on that? @Jugginator any clue about about the Directx10 issue with gamepass?
  22. I assure you that if those games made changes that the majority voted for it was because the community desires aligned with their own. If the devs had felt strongly against whatever popular opinion had won, they would have done what they felt best anyway. Developers have that title because they are the decision makers end of story. If you want to fall for the public relations stunt of an opinion poll that supposedly directs development of the game that's up to you. But I don't believe it for a second. Besides, it would still result in the same. You feel angry and marginalized because you weren't part of the decision making process. Well if you voted in a poll and didn't gain the majority, you would still feel angry and marginalized. People whose wishes didn't get chosen don't just sit back and say, "I'm glad the democratic process has resulted in a better game. I guess what I wanted wasn't best" No, they complain that the devs listened to the loud screams of idiots and sold out their vision for the lure of money trying to appeal to the mainstream and fill their pockets with cash and thus ruined their game. Devs can't win with people who are unwilling to go with change. If they listen to their own team then they are horrible people who hate their customers. If they listen to a majority then they are sell outs who just want to attract the majority to their game for cash. lol
  23. Perhaps I did assume too much from your words but here is the controversial part of your original post. You were NOT quoting someone else who said the forum was full of blindly supporting people. That is clearly you stating what you believe. Maybe you were intending to convey a quote but when you say "He is right. The forum is mostly full of people who blindly support TFP" that is different than saying "I hear from a lot of people who say that..." If you want to step back from that statement and now say that you don't really believe it but you were just informing us what other people are saying, that would be nice to hear. Secondly, this direct quote from you really sends the message that criticism here gets shouted down and so the blind support here is all that TFP sees. You did not follow this up with a statement that you don't expect them to read everything posted on other social media sites, you said they obviously cannot moniter them. My response to you was that they do monitor all the ones you listed. Of course, they don't read every single post ever typed but they are not only listening to what they read here. They read lots of criticism from many sources. They are an international team with programmers and testers that live in different countries and so they often post what they see on their more local social media in our team meetings. I admit they do not have a team of readers combing the internet for all the feedback they can get. But you were obviously implying that their only exposure to feedback is here where everyone just claps and nothing critical can be read because of all the blind support. That was you sharing your opinion and not quoting anyone else. Then, in follow up posts when people responded negatively to you calling them blind supporters you hedged saying you were only quoting perspectives you read in other social media sites. When I pointed out that they DO monitor social media and read plenty of criticism thats when you took things to the extreme and moved from "they can't monitor other sites" to "they can't possibly read the entire internet". I never said they could read the entire internet and neither did you originally.
  24. I remembered another. He wanted to change things so that you would be more likely to get the parts you need for crafting.
  25. I don’t know how they would make this change optional. There are quite a few changes to the UI, the perks, the loot tables, items, etc. This isn’t something an on/off switch or a slider can handle.
×
×
  • Create New...