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x.Sharky.x

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  1. I'd like to bring to the table how XP farming Zeds should not be "a thing".. 7D2D should feel like a survival game where confronting Zeds is rarely easy, it's risky, tough and to be avoided instead of diving head 1st to farm XP. If I wanted to fight Zeds rambo style I'd play Dying Light that has a great game engine for that style. I very much appreciate the idea of constantly being an underdog in the realm of 7D2D. I can't appreciate the game if it gets too easy. I get that some Zeds are slow, some frail and those can be the easier of the bunch. I like when things are actually scarce, things break, looting is necessary but equally risky so skill(s) and wit make a big difference. Should "quests" be found as we loot as well on top of going to venders? Make sure they can be shared of course - and not just the Kill x chickens with nailer of course. Should looting give XP, albeit very little but for every bit of looting, building, upgrading you get XP for doing something. I just dislike the idea of being able to loot just enough to make bullets and go out killing anything that moves without a care or worry even. Looking forward to the next big update to start a new game with my 'lil bro and spend hours (re)exploring a world and trying not to die
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