KhaineGB Posted June 13, 2019 Author Share Posted June 13, 2019 um i get to the 7 days folder but thereafter where do i go as there are a few folders still It's in C:\Users\yourusername\AppData\LocalLow\The Fun Pimps\7 Days To Die Just a quick note to say I really think you've hit upon something with the latest additions to the mod. Usually by Day 20 or so in vanilla I'm starting to feel so powerful that the game becomes too easy. That's definitely not the case here. The new 'endgame' elements are a real challenge for high level players (at least for me; I play on survival) and I'm having a blast figuring out how to overcome them. Thanks again for the great content and extending the replay ability of one of my favorite games. (edit: I also noticed some things in the skill tree were either delayed or nerfed, and I agree that pretty much everything you changed was overpowered, especially if they were taken early). Glad you're enjoying it Currently doing some more end game tweaks to make things a little more interesting... hopefully. Hey,so every gun schematic i read it shows 0/1 and says "disabled by status effect or level requirements not met",what level requirements i have to meet ? Playing as civilian Keep this site bookmarked. It lists all the requirements. https://www.perkalator.co.uk/src/Darkness-Falls Thank you for making wasteland so dangerous,it's amazing how unique this biome is/feels now. Took a bike(for safety) for a quick look there,got chased by some very fast freak,panicked and rammed street lamp or something,died,lost all my hard collected gear(Survivalist,delete loot on death),it's amazing! Don't stop with these awesome ideas,your mod is very ineresting. Oh I have more ideas. Currently looking at burnt forest and snow biome reworks and some more radiated biome tweaks. Power armor is gonna get tweaked again too. 1 Link to comment Share on other sites More sharing options...
DDancer Posted June 13, 2019 Share Posted June 13, 2019 Thank you so much for the reply. I never look in the journal, and that's kinda dumb. :-) Link to comment Share on other sites More sharing options...
KhaineGB Posted June 13, 2019 Author Share Posted June 13, 2019 I'm trying to use the journal as much as possible with the mod. I figure it's there, so I would like to use it to convey info to the player. Link to comment Share on other sites More sharing options...
BlueQuail Posted June 14, 2019 Share Posted June 14, 2019 Is it possible to get guards or recruit the survivors? Link to comment Share on other sites More sharing options...
KhaineGB Posted June 14, 2019 Author Share Posted June 14, 2019 Not at the moment. Link to comment Share on other sites More sharing options...
Dadmode Posted June 14, 2019 Share Posted June 14, 2019 I want to add my thanks for making this Mod. Most fun I’ve had on 7DtD in years. Also just how rare is the Lathe? Level 75 and still haven’t found one. 😅 Link to comment Share on other sites More sharing options...
senjik Posted June 14, 2019 Share Posted June 14, 2019 Two words: Mythixdino's Shades Link to comment Share on other sites More sharing options...
DigitalSanctuary Posted June 14, 2019 Share Posted June 14, 2019 In a kinda bad situation with the mod. i have the 7D2D mod launcher installed and Darkness Falls is installed. When i click "Play Mod" it just runs the default game and NOT Darkness Falls ? I did have this running a few months ago but updated the gaming rig etc, etc... And now can get the damn mod running as intended. And now its keeps on refreshing the mods for Darkness Falls ? Where have i gone wrong ? Link to comment Share on other sites More sharing options...
DigitalSanctuary Posted June 14, 2019 Share Posted June 14, 2019 This is from the mod launcher.... 7DTD Version Required: 17.4 Stable. Current Mod Version: 2.11. The following downloads will occur to install the mods for this server: - https://gitlab.com/KhaineGB/darknessfallsa17client.git Peforming Full Cloning of https://gitlab.com/KhaineGB/darknessfallsa17client.git Sync Cancelled by user: Incomplete Sync Total Download Time: 00:08:32.28 Copying \TempMods\darknessfallsa17client to \darknessfallsa17client Copying is Done. Checking for SDX... No Scripts or Patches found. Not running SDX. Launching \7DaysToDie.exe -logfile 7DaysToDie_Data\output_log.txt -configfile=\SaveConfig.xml Game Started Link to comment Share on other sites More sharing options...
ColdGate Posted June 14, 2019 Share Posted June 14, 2019 In a kinda bad situation with the mod. i have the 7D2D mod launcher installed and Darkness Falls is installed. When i click "Play Mod" it just runs the default game and NOT Darkness Falls ? [ATTACH=CONFIG]28657[/ATTACH] I did have this running a few months ago but updated the gaming rig etc, etc... And now can get the damn mod running as intended. And now its keeps on refreshing the mods for Darkness Falls ? Where have i gone wrong ? Did you "Pre Sync Mod"? Sync Cancelled by user: Incomplete Sync Looks like not. Click Pre Sync button, and wait until mod downloads. It may take long time Link to comment Share on other sites More sharing options...
rustytop Posted June 14, 2019 Share Posted June 14, 2019 (edited) deleted. Edited June 14, 2019 by rustytop (see edit history) Link to comment Share on other sites More sharing options...
nickrogy Posted June 14, 2019 Share Posted June 14, 2019 Need help... I have a quest and it is telling me to go to the rally marker but it is not there and I cannot start the quest??? is there a manual way to start the quest? Link to comment Share on other sites More sharing options...
Henky Posted June 15, 2019 Share Posted June 15, 2019 Hi again, Just quick question (as I've been giving DF a rest for a little while). Is the experimental or stable versiion compatible with 17.4 or should I go back to 17.3? Thanks! P.S: any new changes in experimental since the last update to stable 17.3? Link to comment Share on other sites More sharing options...
belfegor Posted June 15, 2019 Share Posted June 15, 2019 7DTD Version Required: 17.4. Current Mod Version: 2.11 Experimental Build 5. Link to comment Share on other sites More sharing options...
Henky Posted June 15, 2019 Share Posted June 15, 2019 7DTD Version Required: 17.4. Current Mod Version: 2.11 Experimental Build 5. Thanks buddy!!! Link to comment Share on other sites More sharing options...
rgsdesigner Posted June 15, 2019 Share Posted June 15, 2019 Can anyone explain to me how the generic skill notes work? Is it for copying existing recipes you already know and then selling those or are they only good for scrapping? - - - Updated - - - Hey,so every gun schematic i read it shows 0/1 and says "disabled by status effect or level requirements not met",what level requirements i have to meet ? Playing as civilian Do you have a point in gun crafting? Link to comment Share on other sites More sharing options...
fullerre Posted June 15, 2019 Share Posted June 15, 2019 Pretty sure the generic skill notes are the item that grant a skill point when you read it. You might need to hold it in your hand and click to read if you can't read it from inventory. Link to comment Share on other sites More sharing options...
KhaineGB Posted June 15, 2019 Author Share Posted June 15, 2019 Need help... I have a quest and it is telling me to go to the rally marker but it is not there and I cannot start the quest??? is there a manual way to start the quest? You might need to delete the quest. Sometimes that happens. You can give it back to yourself with a console command though. Hi again, Just quick question (as I've been giving DF a rest for a little while). Is the experimental or stable versiion compatible with 17.4 or should I go back to 17.3? Thanks! P.S: any new changes in experimental since the last update to stable 17.3? Stable is probably slightly more ahead of experimental right now. Fixed a couple of bugs before experimental went to stable and havent updated experimental since. It works on 17.4 though. Can anyone explain to me how the generic skill notes work? Is it for copying existing recipes you already know and then selling those or are they only good for scrapping? The generic skill point book is read for +1 skill point. The bundle of skill notes are used for making class books. Link to comment Share on other sites More sharing options...
jotek Posted June 15, 2019 Share Posted June 15, 2019 Hi there! Loving the mod, really really awesome. In a previous version I was able to use lockpicking, but for some reason I can't get it to work now. Has a mechanic changed? I have the lockpick set in my toolbar and lockpicks in my inventory. I even put one set in toolbar, one set in inventory, lockpicks in toolbar and in inventory, and tried every combo i could think of, but no love. Am I doing something wrong here? Whenever I click on a safe, it gives me the clank sounds with the red x and lockpick symbol on the bottom right, no matter how many lockpicks I have anywhere. Thanks in advance! Link to comment Share on other sites More sharing options...
KhaineGB Posted June 15, 2019 Author Share Posted June 15, 2019 Lockpick set in the toolbar, right-click and hold to lockpick, lockpick components in the backpack. And it only works on undamaged safes and doors and does NOT work on a door that can be player crafted Link to comment Share on other sites More sharing options...
DigitalSanctuary Posted June 16, 2019 Share Posted June 16, 2019 Did you "Pre Sync Mod"? Looks like not. Click Pre Sync button, and wait until mod downloads. It may take long time Yes i did get round to "Pre Sync Mod" after i made that post above that is.. So something else strange went on the game loaded and stuck at a black screen ? yeah i know right... So after a nice cuppa coffee i went to the directory where the mod and game files were cloned too and i ran the game direct from that folder and its been working ever since... no need for the 7D2D mod manager.. atm Thank for all your help people - Thank You! Link to comment Share on other sites More sharing options...
zelldur Posted June 16, 2019 Share Posted June 16, 2019 I'm sorry, but in the journal I do not get anything about the wastland or minerals platinum, uranium or plutonium. Link to comment Share on other sites More sharing options...
PrivateHudson Posted June 16, 2019 Share Posted June 16, 2019 Is there some reason why every gun brings up crosshair when aiming with right-click ? It's probably question to TFP team,but why mod author also keeping these crosshaironaim true and not false ? :/:) I am changing these to false for immersion,but after syncing mod they back again.. Link to comment Share on other sites More sharing options...
KhaineGB Posted June 16, 2019 Author Share Posted June 16, 2019 Because I like it. Link to comment Share on other sites More sharing options...
PrivateHudson Posted June 16, 2019 Share Posted June 16, 2019 Because I like it. Was afraid for that answer,damn you Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now