JaxTeller718 Posted September 19, 2020 Author Share Posted September 19, 2020 On 9/16/2020 at 6:35 AM, xtended2l said: Sorry if I ofended you by downloading your dev version. I dont want to participate as a tester anyway, and if it is hard to answer simple question (if it is intended or not) - NP. We knew about it and its fixed in relese. Not offended just didnt realize people could access it. 7.0.1 for A19.0b180 Stable is now Released!!! Links in first post Link to comment Share on other sites More sharing options...
squeedrii Posted September 20, 2020 Share Posted September 20, 2020 Happy day~ Thank ya for you and your teams hard work updating the mod again ❤️ Link to comment Share on other sites More sharing options...
GneX Posted September 20, 2020 Share Posted September 20, 2020 Nice work. My favorite Overhaul atm as others that im highly interested in are still more WIP like GNA. Also looking forward to SotD Link to comment Share on other sites More sharing options...
squeedrii Posted September 20, 2020 Share Posted September 20, 2020 Will the nitrogen prefab list be updated in the near future? I also saw a 6k test Nitrogen map on the Ravenhearsts website in the patch notes, I can't seem to find it anywhere in the game menu or file folders, was it just for the pre testing a month back? Link to comment Share on other sites More sharing options...
nickuk01 Posted September 20, 2020 Share Posted September 20, 2020 Could someone kindly explain how to use nitrogen specifically for this overhaul mod. I use nitrogen with vanilla game so familiar on how to use it. Never played Ravenhearst before. So downloaded the Prefablist for Ravenhearst which assume is placed in the nitrogen resources folder along with the other prefab lists. But when fire up nitrogen and use the drop down menu for prefab list in top right corner the ravenhearst one is not appearing? Link to comment Share on other sites More sharing options...
Witchmaster Posted September 20, 2020 Share Posted September 20, 2020 Hi, Jax! When I downloaded the experimental version 7, I noticed that it takes 2 GB (instead of 4 GB, as version 6), and the mod itself lacked some of the content, compared to version 6. Stable version 7 still takes the same 2 GB. Is there also less content? If so, why? Link to comment Share on other sites More sharing options...
MasterFuji Posted September 20, 2020 Share Posted September 20, 2020 Howdy Jax, I'm having an issue running the server mod on Linux. It loads up fine but once someone connects the server crashes. This is similar to what happened when Khaine initially released Darkness Falls 3.0.0 so just for fun I replaced mods\0-spherellcore\harmony\harmon-0-spherellcore.dll with Khaine's DF 3.0.1 version and then the server ran normally. I'm sure that will cause other issues but hopefully that will give you some clues if others run into the same issue. It runs fine on a Windows based server though. Link to comment Share on other sites More sharing options...
JaxTeller718 Posted September 22, 2020 Author Share Posted September 22, 2020 (edited) Patch Time! No Wipes Needed, Files in Data and Mods Folder changed so do a resync/redownload **Patch 7.0.2 for 19.0b180 Stable** ``` Fix: Wood Stoves Had Incorrect Window Title Fix: Air Drops Will No Longer Break Fix: Lowered Infernal Dog Health Fix: Removed all instances of raw meat. Toss yours out Fix: Table Saw Schematic Added to Research Desk Fix: Stone Pick Power Swing Drains Stamina Now Fix: Gas Pumps Were Breaking into thin air Fix: Incorrect Numbering on Open Quests Fix: Localization on Wooden Boards Balance: Air Drop Timer Corrected Balance: Stone Axe and Pickaxe will Last Longer ``` Edited September 22, 2020 by JaxTeller718 (see edit history) Link to comment Share on other sites More sharing options...
XaLeX12 Posted September 24, 2020 Share Posted September 24, 2020 Is there a way that weapons do not degrade when repaired? Link to comment Share on other sites More sharing options...
teapot156 Posted September 25, 2020 Share Posted September 25, 2020 How do I install the single player client version of the mod? The readme file that comes with the archive is blank. (opened with notepad). Thanks Link to comment Share on other sites More sharing options...
MasterFuji Posted September 25, 2020 Share Posted September 25, 2020 15 hours ago, teapot156 said: How do I install the single player client version of the mod? The readme file that comes with the archive is blank. (opened with notepad). Thanks Howdy, not much to it really. Make sure you're running a19 (19.1 seems to work fine for me as well). Copy the Ravenhearst contents into your install folder, overwrite files when promted. Launch the game with EAC disabled and play as normal. 2 Link to comment Share on other sites More sharing options...
teapot156 Posted September 25, 2020 Share Posted September 25, 2020 1 hour ago, MasterFuji said: Howdy, not much to it really. Make sure you're running a19 (19.1 seems to work fine for me as well). Copy the Ravenhearst contents into your install folder, overwrite files when promted. Launch the game with EAC disabled and play as normal. Thanks Link to comment Share on other sites More sharing options...
teapot156 Posted September 25, 2020 Share Posted September 25, 2020 1 hour ago, MasterFuji said: Howdy, not much to it really. Make sure you're running a19 (19.1 seems to work fine for me as well). Copy the Ravenhearst contents into your install folder, overwrite files when promted. Launch the game with EAC disabled and play as normal. I tried it, rolled back to a19 and disabled EAC in the launcher and it sits on a black screen with cursor only. It does this even if I alter and clear settings. 1 Link to comment Share on other sites More sharing options...
GasChamberGerhan Posted September 26, 2020 Share Posted September 26, 2020 So I'm curious with how much this total conversion is broken down if it's possible to tweak all the different aspects of it server side. Like, I know me and my guys like most of the mod, but given how buggy the game can be are not fans of being unable to pickup the large vehicles due to having issues like, logging in to find trucks flipped upside down for no reason where they were parked. How can I go about removing the vehicle pickup restriction with ravenhearst? Link to comment Share on other sites More sharing options...
gpcstargate Posted October 12, 2020 Share Posted October 12, 2020 (edited) Good Day JaxTeller718 I have a question and it is in reference to the " JaxTeller718 A19 Modlet Collection " .. will you be updating them anytime in the near future?? I've been getting a couple issues and was just wondering. (mainly for me the wondering Horde and the size x4 not working all the time.) Hoping you and your family are doing well and everyone is in good health. Thank you ... the Old Gamer .. 😌 Have a good one and Be Safe Edited October 12, 2020 by gpcstargate (see edit history) Link to comment Share on other sites More sharing options...
Julian Posted October 15, 2020 Share Posted October 15, 2020 Any idea when the 19.1 version is coming ? I`d try this mod version on it but i`m quite low on hard space to make any backups (slow connection too). P.S. been playing raven for a long time so lemme thank the modders now with my heartfelt: Thank You !! and... I miss the 16.4 health management with food and taking care of yourself and being punished for not doing it. I wonder how others feel about it. Link to comment Share on other sites More sharing options...
Oslion Posted October 15, 2020 Share Posted October 15, 2020 Does anyone know how to disable the inability to store things in found containers? I know there are many "realism" adjustments but there are also too many artificial difficulty changes that only add tedium to the game. So I'd like to remove those. Anyone know how I can adjust that? Link to comment Share on other sites More sharing options...
JaxTeller718 Posted October 17, 2020 Author Share Posted October 17, 2020 Ravenhearst 7.1.0 for 19.1b8 Stable has ReleasedClient Files Server Files **Patch 7.1.0 for 19.1b8 Stable** Addition: Christmas Trees (Suck It Wook) Addition: Wookie Selectable UI - Now you can choose your UI. Requires Full Game Reboot Addition: Jukebox Addition: Radios Addition: Record Players Addition: Box Truck Addition: Dirt Bike Addition: Ability to empty jars with right click Addition: Golf Cart Addition: Golf Club Addition: Firearms Extended Modlet with 12 New Guns Addition: Perk Books Added to Loot Addition: Caves (Need feedback on Stability) Addition: Scrap versions of our high end ores. Coming soon ore versions of vanilla metals Addition: Night Terrors Addition: Nightmares Addition: Over a dozen plus new POIs by evilracc0on Addition: Added josefpatch Melee Weapon Pack Addition: Sinders Fixes, Rebalances and Modifications for multiple Evilrac0on POIS Addition: Wookies DMT Fix for Traders Respawning in Place while Alive Addition: Flags (Not animated and some missing but WIP) Addition: Movie Posters (More to Come) Balance: Lowered Nail Craft from Bent Nail to 2 seconds Balance: Stone Axe and Pickaxe Are Now More Durable Balance: Boiled Water in Jar removed from normal campfire Balance: Increased empty gas can counts in car harvests and loot Balance: Gamestaged Wasteland Balance: Horde Night will now last until 4am Balance: Prim Bow and Spear and Sledgehammer recipes adjusted Balance: Ore Nodes No Longer Give Stone Balance: Increased Honey from Bee Hives Balance: increased Water from Collectors Balance: Increased chance of Bee Hive and Collector Schematic Drops Balance: Gas recipes and loot increased all around Balance: Increased zombie night sight Balance: Store Shelf Loot should yield better loot Balance: Medical Box Loot has had junk removed from its lists Change: Torch no longer levels blunt Change: New Well Model Change: Finishing weapon quests now gives a top tier schematic for the weapon in that line Change: You will now get 15 Action Skill Levels in the class weapon of your choice Change: Skyscraper Lowered to tier 4 Fix: Supply Crates Do Not Destroy on Loot Fix: Quest Text Numbering Fix: Vanilla Perk Description Changes Fix: Crops should now yield 2 crops and 1 seed Fix: Fuel Value on Sticks Fix: Craft Output Amounts on Forge Materials Fix: Description on Crowbar Fix: Pallet of Limestone Recipe Fix: Catcher, Composter, BeeHive should no longer be able to be placed in close vicinity to each other Fix: Pickaxes should now mine proper ores of next tier Fix: Wrench Recipe No longer Nulls Fix: Urban Combat and Fireman Almanac Perk Book Lines Adjusted properly to fully unlock Fix: Removed unneeded Miner 69er perk causing craft issues Fix: Irrigation Not pumping Water Fixed. 60 minutes for Pump to Fill, 5 minutes for Pipes to fill, 60 minutes for refills Fix: Dropped Backpacks No Longer Delete Some Items Fix: Sledgehammer no longer level blunt Fix: Trader prices increased Removal: Raw Meat Update: Tormented Emus Terrain Array DMT Mod to work with Linux Update: Spherecore and Legacy Terrain DMT Mods Link to comment Share on other sites More sharing options...
JaxTeller718 Posted October 18, 2020 Author Share Posted October 18, 2020 7.1.2 Released Fix: Scrap Tools Not Crafting in Quality Fix: ModInfo Error Causing Launcher Null Fix: Icon for Infected Water Link to comment Share on other sites More sharing options...
gpcstargate Posted October 19, 2020 Share Posted October 19, 2020 Good day JaxTeller718 If I want to play this mod from Mod Launcher .. Do I need to make a new Map with Ravenhearst or will a pre-made map work .. I didn't see any maps in map listing for Ravenhearst per say .. But, I have seen that you have a Prefab list included in folder?? And .. if I want to change the UI . I need to do that first before starting _ is that correct? Thank you and Take Care ... the Old Gamer .. 😌 PS: One more thing .. will the Modlets be updated anytime soon? Link to comment Share on other sites More sharing options...
Grolbu Posted October 19, 2020 Share Posted October 19, 2020 (edited) I tried installing this for my first taste of it last night and it could have gone better. I copied my .../steamapps/common/7D2D folder to .../RH7D2D and cleaned out the mods folder, unzipped the client download and moved everything into RH7D2D merging and replacing whenever asked, then launched the non-EAC game exe in RH7D2D - the modded menu screen appeared, then up came a ton of red lines in the console about things being NULL. I assume the errors are because I tried running it on a 19.2 build that has been through the mill for mods so tonight I'll revert to 19.1 stable (might even do a full reinstall to clean out anything that has been added to the resources) and try again, have I got the method right ? Once it's loaded I just generate a new random map and I'm good to go ? Edit : Nope, that didn't work. Same pages of "the wotsit you are trying to substantiate is null. When I look at the output log it starts by initialising EAC then the INF Command line arguments: is pointed to the main install not the copy, then there are a few lines where different fallback handlers wail about not being able to load libraries from the main steam install, then it loads all the mods from the steam install instead of all the RH mods from it's own mods folder .... so I've missed a step somewhere I guess ? Cheers Edited October 20, 2020 by Grolbu (see edit history) Link to comment Share on other sites More sharing options...
Ansalem Posted October 26, 2020 Share Posted October 26, 2020 Is there any way to turn on enemy health bars? Normally I would just go without but I've just gone down a long rabbit hole trying to figure it out to no avail and now it's gonna bother me until I know if it's even possible lol. I know how to do it in vanilla but that apparently doesn't work here and looking through all the mod files didn't lead anywhere, so... 😕 Love the mod btw. Link to comment Share on other sites More sharing options...
Taylorsd Posted October 27, 2020 Share Posted October 27, 2020 @ Ansalem Don't know if this will work but since your looking anyways, go into Mods folder in 0-SphereIICore, then into Config, then Blocks.xml, Open Blocks.xml, look for property class="AdvancedUI" , under it will be <property name="UnlockEnemyHealthBar" value="false" /> Set the false to true, no guarantees this will work and Jax probably has it set to off for a reason, besides it being annoying IMO Link to comment Share on other sites More sharing options...
Ansalem Posted October 27, 2020 Share Posted October 27, 2020 8 hours ago, Taylorsd said: @ Ansalem Don't know if this will work but since your looking anyways, go into Mods folder in 0-SphereIICore, then into Config, then Blocks.xml, Open Blocks.xml, look for property class="AdvancedUI" , under it will be <property name="UnlockEnemyHealthBar" value="false" /> Set the false to true, no guarantees this will work and Jax probably has it set to off for a reason, besides it being annoying IMO Yep, that was it! No wonder I didn't find it just from looking through the files lol. Thanks. 😄 Link to comment Share on other sites More sharing options...
JaxTeller718 Posted November 2, 2020 Author Share Posted November 2, 2020 (edited) Ravenhearst 7.2.0 for 19.2b4 Stable has Released Now available on the Launcher Client Files Server Files Head to our Discord for bug reports, help and information. We hope you guys enjoy this edition, but remember it is still unfinished so expect issues, bugs and possibly wipes until we reach stable 7. Patch Time! A Wipe May Be Necessary, New Install Needed Updated to Stable 19.2b4 Addition: Cubish Poi by evilracc0on Addition: More Vanilla Foods Balance: Reduced xp on air drop zeds Balance: Lowered probability of bear and dire wolf spawns Fix: Safe Loot should never be empty Fix: Fish Trap Had Misspelt Name and wouldnt unlock Fix: Movie Posters were not in the correct position Fix: Primitive Repair Kit Sell Prices Fix: Surf and Turf recipe Fix: Scrap Tools and New Weapons Now have craft quality Fix: Air Drops No Longer Destroy on Close Fix: Cult POI Fix: Gun Parts should now unlock and show unlock by Fix: Empty Gas Cans stack to 1250 Fix: Added a singe craft to most quests to avoid null fly throughs Fix: New weapons given proper Localization Fix: Coffeemaker exploit Fix: Pwb items can now be made in workbench Change: Fish foods moved to survival campfire Change: Removed Random Stats System Change: New Water Filtration System Change: End Game Foods added to Stoves Only Change: Weapons and Tools no longer have random stats Change: Logs and wood and sticks yield more in table saw Edited November 3, 2020 by JaxTeller718 (see edit history) Link to comment Share on other sites More sharing options...
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