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JaxTeller718

Ravenhearst Mod

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8 hours ago, Taylorsd said:

Ansalem  Don't know if this will work but since your looking anyways, go into Mods folder in 0-SphereIICore, then into Config, then Blocks.xml,  Open Blocks.xml, look for property class="AdvancedUI" , under it will be <property name="UnlockEnemyHealthBar" value="false" />

 

Set the false to true,

 

no guarantees this will work and Jax probably has it set to off for a reason, besides it being annoying IMO

Yep, that was it! No wonder I didn't find it just from looking through the files lol.

 

Thanks. 😄

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Ravenhearst 7.2.0 for 19.2b4 Stable has Released

 

 

Now available on the Launcher

 

 


Client Files

 

Server Files

 

Head to our Discord for bug reports, help and information. We hope you guys enjoy this edition, but remember it is still unfinished so expect issues, bugs and possibly wipes until we reach stable 7.

 

 Patch Time! A Wipe May Be Necessary, New Install Needed

 

Updated to Stable 19.2b4


Addition: Cubish Poi by evilracc0on
Addition: More Vanilla Foods


Balance: Reduced xp on air drop zeds
Balance: Lowered probability of bear and dire wolf spawns


Fix: Safe Loot should never be empty
Fix: Fish Trap Had Misspelt Name and wouldnt unlock
Fix: Movie Posters were not in the correct position
Fix: Primitive Repair Kit Sell Prices
Fix: Surf and Turf recipe
Fix: Scrap Tools and New Weapons Now have craft quality
Fix: Air Drops No Longer Destroy on Close
Fix: Cult POI
Fix: Gun Parts should now unlock and show unlock by
Fix: Empty Gas Cans stack to 1250
Fix: Added a singe craft to most quests to avoid null fly throughs
Fix: New weapons given proper Localization
Fix: Coffeemaker exploit
Fix: Pwb items can now be made in workbench


Change: Fish foods moved to survival campfire
Change: Removed Random Stats System
Change: New Water Filtration System
Change: End Game Foods added to Stoves Only
Change: Weapons and Tools no longer have random stats
Change: Logs and wood and sticks yield more in table saw 

 

Edited by JaxTeller718 (see edit history)

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Hi JaxTeller718


First of all, thanks for this new version for A19.2 stable and to the whole mod development team.
The mod shows me an error when generating a random world, in the part where the cities are being generated, it opened the console and shows that the POIS are not found and the error is continuous.
Either I'm doing something wrong or you have to add the prefabs to the rwg mixer.xml yourself or I don't want you to add that file to the mod.

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hello ,

i have a starting problem.... i downloaded it yesterday (2times already) over the the modlauncher, no errors . so i start the game. make a new game and it is loading and initialise and short before of the start it crashes and shows  an error , out of memory.

the vanilla is working well.... and a few other overhoulmods are also working fine. has anybody an idea would could be wrong ? and sorry for the bad english... this is not my first language.

 

best regards

 

compconfig : ryzen 5 3600, 16gb ram. rx 580 4gb, ssd 250gb, hd 4gb. both more then the half free space

Edited by TriMax (see edit history)

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Patch Notes Preview for the 7.2.1 Patch

 

Addition: Newspaper Lore with Icons by Sinder as well as Newspaper Vendor Boxes randomly to the world.

Balance: All Arrows Now Do More Damage
Balance: Sledgehammer XP Increased
Balance: Lessened chance of arrow heads in stiffs boxes
Balance: Output of Mortar Increased
Balance: Bows Do More Damage
Balance: XP Rewards for Archery Skill Increased

Change: Xp Defecits are 25 percent instead of 50 percent per death
Change: Now you only lose 2x your XP level before it caps instead of 5
Change: Wood Spikes can now also be made in Table Saw and doubles the yield of craft

Fix: War Hammer should now have proper damage
Fix: Cobblestone repairs now take mortar
Fix: Nulls caused by Zombie Cops
Fix: Spider Audio Causing Nulls
Fix: Lockpicks would not unlock at Great Heist Completed
Fix: Localization on Colored Vehicles

 

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Hi everyone, thanks to all mod teams involved for making this. You can definitely tell that a lot of love and care went into this. However, I've had an issue since installing Ravenhurst serverside.

I can't close the CMD window that you get when you start the server batch file anymore. If I close it, it immediately closes the server for whatever reason, and it wasn't doing that before. I also tried this with a fresh install of the dedi server from SteamCMD, and it does the same thing.

Anyone have thoughts? I've considered editing the batch to not generate this window, and that seems like the best solution so far.

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Patch Released. No Wipes Necessary

 

**Warning** Empty your Water Filtration Unit before updating. The WFU is reverting to the previous way. This update will change the WFU and if you do not remove your materials it will destroy them.

 

When updating your UI's will be reset. This is an unfortunate side effect of how the code calls for the various UI. You will NEED to go into your mods folder and delete ALL the OptionalUI folders. Once you have done this you can update as usual. You will need to go back in and select your preferred UI again and restart the game. This will save your ui choice.

 

 

Patch 7.2.1

 

Addition: Newspaper Lore with Icons by Sinder as well as Newspaper Vendor Boxes randomly to the world.
Addition: Craftable Flag in PWB You can place to note where you looted

Balance: All Arrows Now Do More Damage
Balance: Sledgehammer XP Increased
Balance: Lessened chance of arrow heads in stiffs boxes
Balance: Output of Mortar Increased
Balance: Bows Do More Damage
Balance: XP Rewards for Archery Skill Increased
Balance: Probability of Honey Comb Increased in Stumps
Balance: Probability of Honey Comb from Wasteland Treasure Perk Increased

Change: Xp Defecits are 25 percent instead of 50 percent per death
Change: Jar of Honey from trees in Wasteland Treasure Changed to Honey Combs
Change: Now you only lose 2x your XP level before it caps instead of 5
Change: Wood Spikes can now also be made in Table Saw and doubles the yield of craft
Change: Research Desk Added to BlackRaven POI

Fix: War Hammer should now have proper damage
Fix: Cobblestone repairs now take mortar
Fix: Nulls caused by Zombie Cops
Fix: Spider Audio Causing Nulls
Fix: Lockpicks would not unlock at Great Heist Completed
Fix: Localization on Colored Vehicles
Fix: Navezgane Poster

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Hello, 

 

Just curious, and I apologize if this has been asked before, are we able to disable certain mods from this? Or is it all or nothing? 

 

Thanks!

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Hello,

 

I'm running the server version locally and i'm having these errors when starting the server

 

WRN XML patch for "blocks.xml" from mod "1_Ravenhearst_BeeHive" did not apply: <set xpath="/blocks/block[@name='treeMaster']/drop[@event='Destroy' and @name='foodHoney']/@name" 
WRN XML patch for "blocks.xml" from mod "1_Ravenhearst_BeeHive" did not apply: <set xpath="/blocks/block[@name='treeMaster']/drop[@event='Destroy' and @name='foodHoneycombRH']/@count" 
WRN XML patch for "blocks.xml" from mod "1_Ravenhearst_BeeHive" did not apply: <set xpath="/blocks/block[@name='treeMaster']/drop[@event='Destroy' and @name='foodHoneycombRH']/@prob" 

 

I did a fresh install on the server client and this pops up.

 

Im guessing this affects trees and honey but this is as far as i can tell.

 

Regards

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Is it possible to make Target Bar active with this mod, I can make it active in Vanilla game with only SMX UI, but with Ravenhearst Mod it's not visible. Thanks

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On 10/27/2020 at 11:14 AM, Taylorsd said:

Ansalem  Don't know if this will work but since your looking anyways, go into Mods folder in 0-SphereIICore, then into Config, then Blocks.xml,  Open Blocks.xml, look for property class="AdvancedUI" , under it will be <property name="UnlockEnemyHealthBar" value="false" />

 

Set the false to true,

 

no guarantees this will work and Jax probably has it set to off for a reason, besides it being annoying IMO

here are the answer

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1 hour ago, Shinkunas said:

Thanks a lot

And for anyone if it still does not work you have to go to Ravenhearst_7_2\Mods\OptionalUi_SMX_hudCP\Config\XUi   open windows.xml and edit this line of code

<window name="windowTargetBar" controller="TargetBar" visibility="always"> you change from ´´never´´ to ´´always´´

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6 hours ago, Shinkunas said:

And for anyone if it still does not work you have to go to Ravenhearst_7_2\Mods\OptionalUi_SMX_hudCP\Config\XUi   open windows.xml and edit this line of code

<window name="windowTargetBar" controller="TargetBar" visibility="always"> you change from ´´never´´ to ´´always´´

oh yes thats right, sorry i forget it 

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New update. Small one but a good one since no one wants bear hordes every day lol

 

Patch 7.2.2


Wandering Hordes after GS100 will no longer only spawn bears

Chrome, Aluminum and Tungsten Tools and Weapons can now be smelted properly

 

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Patch 7.2.3 Has Been Released. No Wipes. this will be the final patch before the big 7.3 patch that will be released when 19.3 goes stable.

 

 

Patch 7.2.3



Addition: Wood Frames can now be made in the table saw as well and you will receive 2 frames
Addition: 20 Hour Option in Day Length

Change: You Now get 2 Tannin per craft
Change: You Now get 3 Mortar per craft
Change: Fishing Traps Now Destroy
Change: All car parts can now be harvested from vehicles with a crowbar

Balance: Added chance to find boiled water in fridges
Balance: Removed drinks from canned food piles
Balance: Increased speed of buried supplies zombies
Balance: Increased health and count of air drop zombies
Balance: Fish Taco Food Amount Lowered
Balance: Increased Chance of Backpacks in Loot

Fix: Fix for UI issue in BS Forge
Fix: Table Saw UI Will now display all recipes
Fix: Huge XP Gains from Crafting Pallets

 

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