Jamb0t Posted February 5, 2022 Share Posted February 5, 2022 Hello, great mod! Is there anyway to change the starting items for new players that join? Link to comment Share on other sites More sharing options...
Subquake Posted February 5, 2022 Author Share Posted February 5, 2022 2 hours ago, Jamb0t said: Hello, great mod! Is there anyway to change the starting items for new players that join? Yes, make a server side modlet, that loads alphabetically after Undead Legacy and that alters the following loot list: groupStarterKit Link to comment Share on other sites More sharing options...
FatsackTony Posted February 5, 2022 Share Posted February 5, 2022 11 hours ago, Subquake said: There are plans to have at least 4 tiers of repair kits: Primitive, Regular, Advanced and Improved eventually. Main source of titanium atm is building lots of Ore Extractors and hope they yield some. More ways to get titanium are planned, but don't draw parallels with DF, because I want it to be a special and rare resource in Undead Legacy. Is it possible to code a repair to take 2 items? Such as an AK requiring a repair kit AND assault rifle parts? Link to comment Share on other sites More sharing options...
gesierfou Posted February 5, 2022 Share Posted February 5, 2022 (edited) Hello, i have a error message when i launch new dedicated server with rwg map size 16384. Anyone have this problem ? I have exactly this message: 2022-02-05T17:29:54 1.979 ERR There was an error finding rwgmixer world entry for the current world size! WorldSize: 16384/n Please make sure that the world size falls within the min/max ranges listed in xml. 2022-02-05T17:29:55 2.877 WRN [EOS] [LogEOSAnalytics - Warning] EOS SDK Analytics disabled Edited February 5, 2022 by gesierfou (see edit history) Link to comment Share on other sites More sharing options...
Subquake Posted February 5, 2022 Author Share Posted February 5, 2022 2 hours ago, FatsackTony said: Is it possible to code a repair to take 2 items? Such as an AK requiring a repair kit AND assault rifle parts? No and that's what the Maintenance Station is for. 1 hour ago, gesierfou said: Hello, i have a error message when i launch new dedicated server with rwg map size 16384. Anyone have this problem ? I have exactly this message: 2022-02-05T17:29:54 1.979 ERR There was an error finding rwgmixer world entry for the current world size! WorldSize: 16384/n Please make sure that the world size falls within the min/max ranges listed in xml. 2022-02-05T17:29:55 2.877 WRN [EOS] [LogEOSAnalytics - Warning] EOS SDK Analytics disabled Game doesn't support 16k map, make it smaller, 14k or something Link to comment Share on other sites More sharing options...
KaRenis Posted February 6, 2022 Share Posted February 6, 2022 (edited) Hello, me and my friend both installed the mod trough the mod launcher but we have a problem where new items are invisible and the give the following error: Failed to read data for the AssetBundle 'Subquake_Items.ulm'. 2022-02-06T14:28:57 153.577 ERR Loading AssetBundle "C:/7D2D/Alpha20/Undead_Legacy/Undead_Legacy_Stable/7DaysToDie_Data/../Mods\UndeadLegacy_Content01/Resources/Subquake_Items.ulm" failed! Unable to read header from archive file: The file itself is 1kb and reinstalling the mod did not help. Edited February 6, 2022 by KaRenis (see edit history) Link to comment Share on other sites More sharing options...
Hunde_Floh Posted February 6, 2022 Share Posted February 6, 2022 Hello. We are a group of 3 players all having the same issues since the last UL Stable Update (2022.02.01 - 2.5.47 Stable) Everyone pre-synced with experimental features checked. Playing with german translation and steam friends only. (not on a server) - Btw nice work on this translation. Thanks for the work. 🙂 Several tools / weapons are not shown as intended. Examples we found so far: - scrap tools / weapons (scrap knive, katana, shovel, 2 handed hammer etc.) - some guns, too (scrap shotgun, AUC-1) I guess there are even more. They are show as scraps of cloth when held in hand but, at least as far as i can tell, close combat weapons are still working. (we were still able to fight with katana etc.) Link to comment Share on other sites More sharing options...
krokots Posted February 6, 2022 Share Posted February 6, 2022 It seems that you can't pick up some electrical stuff, like generators, switches, dart traps. Is there any way to pick them up, or should I use some tool for that? Link to comment Share on other sites More sharing options...
Gamertom Posted February 6, 2022 Share Posted February 6, 2022 Hi again Could I suggest that using a bicycle increases athletics skill please? Not sure if this was an oversight or intended but it would make sense Thanks for the continued great work Link to comment Share on other sites More sharing options...
pueppiblue Posted February 6, 2022 Share Posted February 6, 2022 4 hours ago, Hunde_Floh said: Hello. We are a group of 3 players all having the same issues since the last UL Stable Update (2022.02.01 - 2.5.47 Stable) Everyone pre-synced with experimental features checked. Playing with german translation and steam friends only. (not on a server) - Btw nice work on this translation. Thanks for the work. 🙂 Several tools / weapons are not shown as intended. Examples we found so far: - scrap tools / weapons (scrap knive, katana, shovel, 2 handed hammer etc.) - some guns, too (scrap shotgun, AUC-1) I guess there are even more. They are show as scraps of cloth when held in hand but, at least as far as i can tell, close combat weapons are still working. (we were still able to fight with katana etc.) 4 hours ago, KaRenis said: Hello, me and my friend both installed the mod trough the mod launcher but we have a problem where new items are invisible and the give the following error: Failed to read data for the AssetBundle 'Subquake_Items.ulm'. 2022-02-06T14:28:57 153.577 ERR Loading AssetBundle "C:/7D2D/Alpha20/Undead_Legacy/Undead_Legacy_Stable/7DaysToDie_Data/../Mods\UndeadLegacy_Content01/Resources/Subquake_Items.ulm" failed! Unable to read header from archive file: The file itself is 1kb and reinstalling the mod did not help. I had the same problem, the mod launcher is not downloading the "Subquake_Items.ulm" via git correctly. You could try to check the "Direct Download" option in the mod launcher. Or you could download the file manually from the repository: Subquake_Items.ulm and copy it into the correct folder (Undead_Legacy\Undead_Legacy_Stable\Mods\UndeadLegacy_Content01\Resources). You should uncheck "Refresh Mods Automatically" option in the launcher or else the file will get overwritten again with the empty version. I'd guess ModLauncher does not checkout files from the Git Large File Storage when pulling files from the repo. 4 Link to comment Share on other sites More sharing options...
Slicker Posted February 6, 2022 Share Posted February 6, 2022 I regularly have problems spawning zombies in tier 4 and 5 tasks. Not all zombies appear in their places at once sometimes there is 1 zombie that has not appeared and only poireset can help Link to comment Share on other sites More sharing options...
triage90 Posted February 7, 2022 Share Posted February 7, 2022 Getting horrible stutters. every time i swing or press e to loot it microstutters. Only happens on this overhaul pack. 6800xt 5800x 32 gb ddr4 windows 11 installed on a nvme drive. Link to comment Share on other sites More sharing options...
Cireric Posted February 10, 2022 Share Posted February 10, 2022 On 1/26/2022 at 3:49 PM, Subquake said: No, I will be developing my own at some point. Thank you for the info! What is incompatible about this and NPCMod? The first thing I noted was lockpicking but is there some core functionality that in inherently conflicting? If it's possible without a grand overhaul, I might want to try and make it work on my local copy. Link to comment Share on other sites More sharing options...
Hapidedurva Posted February 11, 2022 Share Posted February 11, 2022 Hey Subquake! I am on day 50, warriror lvl, incrased zombie hordes and 7th night hordes. I am living in a blue depot building from the 1th day. I never fight any zombies in my house, and never repaired my "house". Did not used any mines or traps. I think that is a problem. There is absolutely zero challenge in the 7th days hordes. Link to comment Share on other sites More sharing options...
xXCamaleonXx Posted February 11, 2022 Share Posted February 11, 2022 Hello good I have a problem, all the objects in the hand are seen as rags or invisible how can I fix it? Link to comment Share on other sites More sharing options...
FatsackTony Posted February 11, 2022 Share Posted February 11, 2022 On 2/6/2022 at 7:18 AM, krokots said: It seems that you can't pick up some electrical stuff, like generators, switches, dart traps. Is there any way to pick them up, or should I use some tool for that? Some of the generators in POI's are quest objects used to "restore power" for the night only missions. Link to comment Share on other sites More sharing options...
FatsackTony Posted February 12, 2022 Share Posted February 12, 2022 (edited) Found another issue. Locked Gun safe is destroyed with a single timed explosive. Also, I don't know if this is recently added, but I can't even attempt to unlock it unless my lockpicking skill is at 150. Won't even let me try, it's at 125 right now, not sure how to get it to 150. I have all the lockpicking perks and with lockpicks its only at 125. That means to even get a chance at opening it I have to have level 40 action skill in lockpicking. The rate at which you earn experience in the lockpicking action skill is WAY TOO LOW in my opinion. With the occasional death and all the things i've lockpicked my aciton skill is currently ZERO, because the action skill gain is way too low compared to the loss from the occasional death. Edited February 13, 2022 by FatsackTony (see edit history) Link to comment Share on other sites More sharing options...
pueppiblue Posted February 13, 2022 Share Posted February 13, 2022 On 2/11/2022 at 8:19 PM, xXCamaleonXx said: Hello good I have a problem, all the objects in the hand are seen as rags or invisible how can I fix it? You are probably missing the Subquake_items.uml. See here: previous post 1 Link to comment Share on other sites More sharing options...
krokots Posted February 14, 2022 Share Posted February 14, 2022 I found an exploit I think. I accidentaly hit my research station (tier 3) and it gave me scrap iron, old book, paper and some wood. But to repair it I only needed paper. So I could get more and more old books and paper out from that. Link to comment Share on other sites More sharing options...
InsKill Posted February 14, 2022 Share Posted February 14, 2022 Hi! How to turn off zombie's helthbars? Link to comment Share on other sites More sharing options...
Subquake Posted February 14, 2022 Author Share Posted February 14, 2022 24 minutes ago, InsKill said: Hi! How to turn off zombie's helthbars? Options -> Video -> User Interface You can toggle lots of things to show/hide there 1 Link to comment Share on other sites More sharing options...
Olegan Posted February 15, 2022 Share Posted February 15, 2022 when will there be an update? Link to comment Share on other sites More sharing options...
Subquake Posted February 15, 2022 Author Share Posted February 15, 2022 48 minutes ago, Olegan said: when will there be an update? When it's ready 3 Link to comment Share on other sites More sharing options...
Jandersk Posted February 19, 2022 Share Posted February 19, 2022 Hello Subquake, great mod! I have just started, but it feels more realistic. I have one question. Can I refill glass jar or plastoc bottle from open water sources like lakes, rivers, swimming pools? It seems it is not working for me and I thing this should be possible. Am I missing something? Or is it bug? Can't believe this is intended. Thx Link to comment Share on other sites More sharing options...
Subquake Posted February 19, 2022 Author Share Posted February 19, 2022 14 minutes ago, Jandersk said: Hello Subquake, great mod! I have just started, but it feels more realistic. I have one question. Can I refill glass jar or plastoc bottle from open water sources like lakes, rivers, swimming pools? It seems it is not working for me and I thing this should be possible. Am I missing something? Or is it bug? Can't believe this is intended. Thx TLDR: You can't, that's intentional. That was disabled for gameplay balance, otherwise it's too easy to get water and makes survival and worrying about water way too easy. If you check the ingame Journal and the description of empty jars/bottles, it will tell you the lore friendly reason why you can't do that. Later you can craft a water well or a water pump to passively generate water Link to comment Share on other sites More sharing options...
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