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Gamertom

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  1. Hi again Could I suggest that using a bicycle increases athletics skill please? Not sure if this was an oversight or intended but it would make sense Thanks for the continued great work
  2. Thats really useful to know, I had no idea, Thanks
  3. I havent had any issues getting bricks, they are plentiful in trash bag loot and boxes and can be bought from traders, I believe you can also get them from destroying the debris that look like bricks but cant remember now as I have never had to really try to find bricks. Replacing damaged blocks as you mention is just a vanilla thing present in any mod I have played, unsure how that could be changed other than you imposing your own rule not too. Nice suggestions though
  4. Yep I agree that before it was quite easy, I am only referring to rewards for POIs and missions, Tier 4 and 5 chests require at least 150 lockpicing skill, not possible without getting level 3 lockpicking which is locked behind (level 6 IIIRC intellect?) So thats 7 points in intellect then a further 3 in lockpicking, then you also should have jailbreak food aswell. Again its only the POI rewards I think should not be like this as it forces players to spend 10 plus levels into a tree they (like me) would never usually put one point into, just to access a reward for clearing a POI. All other locked things, safes etc, fair enough. But not end POI rewards. Its forcing players to waste many points into something they may not want to Another option is to increase how quickly lockpicking skill goes up as at the moment it really doesnt, I think on my 50 something level playthrough it wasnt even level ten BTW, dont wait, its very playable now
  5. Well nobody else has mentioned not liking the locked POI reward loot boxes, so maybe its juts me. I dont expect Subquake to alter his mod to suit me only but for those who have no interest in any skills in intellect such as me, its very punishing and almost game destroying really that players have to sink loads of points just to get to the absolute minimum of level 3 lockpicking to access rewards for POIs and trader missions, (yes I know about jailbreak food) but its not common enough to keep up with the many unopened chests I know have from tier 4 and 5 (and even 3) POIs, theres now not much reward for clearing them, especially as the loot is not often worth the points into skilling it. The reason for this post is not to moan about it, but to offer a sort of solution to players like me. I now use the CM command to give myself 100 lockpicking skill books, this way you will still have a chance to open these chests especially if you have jailbreak aswell, and the geek glasses to spend one point in one level of lockpick, this will at least give players who arent interested in intellect to still be able to access the loot. For the record, I do agree with safes being locked behind this system, it makes sense, and I dont have a problem with all the new locked stuff, that too makes sense, just if you are reading Subquake, please consider removing the lock status from tier 4 and 5 POI reward hero chests, then the rest is fair. Just my 2 cents, (The downside of cheating a 100 skill books means you unfairly get 5000 exp but that really isnt that much in the long run) ALSO Forgot to mention a possible issue with later patches, there seems to be an issue sometimes with opening containers of any kind, even sometimes opening inventory, the music stutters for a couple of seconds and the game freezes before the time dial finishes and the containers open and generate loot. Havent noticed this before the last couple of updates, may or may not be related to the mod, havent tested on vanilla
  6. Apologies, yup thats right
  7. Hi Yep, latest patch fixes that sorry. PL.water still has 12 percent dysentry chance on bottles I had prior to the latest patch, Do i need to start a new game for all the updates to work or is it simply because they were collected before the patch? Cant currently test myself as not at home. Thanks for all your work
  8. Hey Subquake. Thought I would mention that some of the map icons you can place have vanished leaving blank boxes, have not tried your latest patch above
  9. Hi Subquake. I wanted to offer feedback on the new lockpicking system. I feel the mod now forces you to sink many points (up to 16 skill points to get tier 3 lockpick) just to now get the end POI loot from tier 4 and tier 5 missions/buildings. I have NO interest in any skill in the tree that lockpicking is in so now I can either accept I can never get loot for the end game POIs or waste a LOT of points simply to access what I feel I should have access too anyway. My suggestion would be to to lower the lock rating for the end POI loot (maybe keep safes as they are) as its not fair to punish players for clearing POIs but restricting their loot based on their playstyle, Or, considerably lower the points cost to get lockpicking 3, Or, (my favourite) return to how it used to be before. The mod remains excellent and a must have mod, but for me, the new lockpicking is a huge step back, could you advise how I can edit the XMLs myself to lower the lock ratings please Thank you Tom
  10. Bummer Thanks for replying, Let that be a lesson to others (even though I didnt do it on purpose) do not confuse launching a save with steam vanilla and launching a modded version!!
  11. Hey Subquake Fantastic mod, thank you! I have encountered a save breaking issue: My 20 hour save would no longer load, giving me the error: EXC Exception: Incorrect region file header! C:\Users\Enigm\Appdata\Roaming/7DaysToDie/Saves/Upepi Territory/ULA20b238\Region/r.-2-8.7rg I think I know why this happened, I accidentally tried to load the save with vanilla 7d2d first which of course crashed, then when I loaded my modded shortcut (separate installs) it no longer works Have I lost it permanently? Is there anything I can do to retrieve it please? Thanks
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