aypoch Posted April 28, 2019 Share Posted April 28, 2019 Awesome! You've allowed your mod to satisfy anyone's backpack space desire. TFP could really learn a lot from you. Your work just keeps getting more intriguing. More, more Agreed +1. I find myself drooling every time I recheck in at this thread.... Link to comment Share on other sites More sharing options...
gpcstargate Posted May 8, 2019 Share Posted May 8, 2019 Good day Subquake, Well … I'm guessing that A 17.3 exp .. just be time delay in the Modlet again .. what now maybe mid-summer?? Just wondering .. Have Fun and Enjoy … the Old Gamer .. Link to comment Share on other sites More sharing options...
Subquake Posted May 8, 2019 Author Share Posted May 8, 2019 Good day Subquake, Well … I'm guessing that A 17.3 exp .. just be time delay in the Modlet again .. what now maybe mid-summer?? Just wondering .. Have Fun and Enjoy … the Old Gamer .. I had only one issue with 17.3, dealt with it within a very timely manner, so nope, it didn't made much of a dent in my dev cycle of the mod. HUD 2.0 scrapped, HUD 3.0 complete, more info: https://www.patreon.com/posts/hud-3-0-26594867 Link to comment Share on other sites More sharing options...
Aimz Posted May 9, 2019 Share Posted May 9, 2019 I had only one issue with 17.3, dealt with it within a very timely manner, so nope, it didn't made much of a dent in my dev cycle of the mod. HUD 2.0 scrapped, HUD 3.0 complete, more info: https://www.patreon.com/posts/hud-3-0-26594867 I was originally draw to this mod because I loved the UI design with everything around the toolbelt. And you took it away I just...I don't...oh man. Link to comment Share on other sites More sharing options...
Subquake Posted May 9, 2019 Author Share Posted May 9, 2019 I was originally draw to this mod because I loved the UI design with everything around the toolbelt. And you took it away I just...I don't...oh man. Sorry you feel that way, but I have to move forward, the new hud packs in a lot of cool new tech under the hood and as I stated on the post, it's all about making it as minimal as possible to remove clutter so that you see more of the game, but less of the interface while inside game action. Plus I also understand, that I can't please everyone, there were quite a few people, that didn't like the hud for UL for A16.4, my choices for color, shapes, position etc..., I will never be able to please everyone, that's just the reality of it. Link to comment Share on other sites More sharing options...
vonerich Posted May 9, 2019 Share Posted May 9, 2019 Sorry you feel that way, but I have to move forward, the new hud packs in a lot of cool new tech under the hood and as I stated on the post, it's all about making it as minimal as possible to remove clutter so that you see more of the game, but less of the interface while inside game action. Plus I also understand, that I can't please everyone, there were quite a few people, that didn't like the hud for UL for A16.4, my choices for color, shapes, position etc..., I will never be able to please everyone, that's just the reality of it. I really like HUD 3.0 Subquake. The auto-hide toolbelt will make the game experience much more immersive. Nice job! Link to comment Share on other sites More sharing options...
Subquake Posted May 10, 2019 Author Share Posted May 10, 2019 300 slot backpack, 12 slot toolbelt, 12 slot queue, 36 recipes shown at the same time Link to comment Share on other sites More sharing options...
vonerich Posted May 10, 2019 Share Posted May 10, 2019 You are a Jedi! Link to comment Share on other sites More sharing options...
Henky Posted May 12, 2019 Share Posted May 12, 2019 Hi Subquake, So is your mod finally available for Alpha 17? If so, is it available in 7D2D mod launcher or do I have to install it myself? Thanks! Link to comment Share on other sites More sharing options...
Subquake Posted May 12, 2019 Author Share Posted May 12, 2019 Hi Subquake, So is your mod finally available for Alpha 17? If so, is it available in 7D2D mod launcher or do I have to install it myself? Thanks! Nope, only for A16.4, closest ETA I can give you for A17 or A18 (whatever comes first) is summer 2019. And I plan to release it through direct download, nexusmods and mod launcher. Link to comment Share on other sites More sharing options...
Henky Posted May 12, 2019 Share Posted May 12, 2019 Thanks! It's gonna be awesome, for sure! Link to comment Share on other sites More sharing options...
Inmyh3ad Posted May 21, 2019 Share Posted May 21, 2019 I'm really enjoying the A16.4 version right now! Looking forward for the A17/A18 release! You are doing an amazing job! Link to comment Share on other sites More sharing options...
custom_hero Posted May 23, 2019 Share Posted May 23, 2019 (edited) best of best mod. A16+Undead Legacy=separate game, true 7dtd. for me the 7dtd developer is Subquake, I would buy his mods as a separate game. more expensive than 7dtd I think tfp will never be able to make the game better than a16 + undead legacy so I morally accepted for myself that a16 + UL is the very best game about zombies, Edited May 23, 2019 by custom_hero (see edit history) Link to comment Share on other sites More sharing options...
ReiKaz Posted May 28, 2019 Share Posted May 28, 2019 Project is big and awesome, but before maybe you gonna release for vanilla UI only (e.g. 17.2)? Link to comment Share on other sites More sharing options...
Subquake Posted May 28, 2019 Author Share Posted May 28, 2019 (edited) Project is big and awesome, but before maybe you gonna release for vanilla UI only (e.g. 17.2)? Nope, UI for vanilla won't be released or officially supported, the current dev build I'm working on is heavily relying on custom C# edits to the core .dll file of the game, that makes it incompatible with vanilla. The changes are necessary for what I want to achieve in the mod down the road. Sorry if the answer is disappointing, but I work on the mod alone and I can't simultaneously support multiple versions of the mod anymore, because of time constraints and how dramatically different some of the things in Undead Legacy will be changed. Edited May 28, 2019 by Subquake (see edit history) Link to comment Share on other sites More sharing options...
joeluk123 Posted May 28, 2019 Share Posted May 28, 2019 Drooling still! I am dieing to play this mod simply dieing. Keep up the great work Subquake. You have and will continue to bring us awesome game content! <3 Link to comment Share on other sites More sharing options...
UndeadYoncar Posted June 13, 2019 Share Posted June 13, 2019 (edited) Hi everybody, totally love this mod i like very much all the stuff you have done for the alpha 16 version and im amazed with all the things you are showing for the A17 subquake. In one of the games where i play most of times (i'm on day 200 i think) recently i invested on the electric fence and bladed trap perks. I got a problem with the bladed trap, i connected it to a battery bank(with 4 car batteries, quality 500 or higher) with the wire tool and turned on the switch but nothing happens, blades won't spin. Anyone had this problem? should I use a generator bank instead? I don't think that is the problem ive powered some lights with a battery bank and it worked perfect. Thanks in advance. EDIT Ive done some tests on a creative game and i realized whats going on. Apparently if you wire things up without turning on the battery or generator bank sometimes it gets bugged and when you turn it on it dosen't power traps, or lights or whatever you've connected. Edited June 15, 2019 by UndeadYoncar (see edit history) Link to comment Share on other sites More sharing options...
Subquake Posted June 19, 2019 Author Share Posted June 19, 2019 (edited) Working scroll bar for the inventory, works as it should, you can drag it up and down with your mouse and it will shift inventory slots by 1 row up or down: Edited June 19, 2019 by Subquake (see edit history) Link to comment Share on other sites More sharing options...
n2n1 Posted June 19, 2019 Share Posted June 19, 2019 Working scroll bar for the inventory, works as it should, you can drag it up and down with your mouse and it will shift inventory slots by 1 row up or down: Whoa! Is it all done with .xml code? Link to comment Share on other sites More sharing options...
Subquake Posted June 19, 2019 Author Share Posted June 19, 2019 Whoa! Is it all done with .xml code? C#SDX Link to comment Share on other sites More sharing options...
Necrodemus Posted June 20, 2019 Share Posted June 20, 2019 Great work Subquake. Link to comment Share on other sites More sharing options...
Olmansteel Posted July 12, 2019 Share Posted July 12, 2019 Subquake this is without a doubt my groups favorite mod we can’t wait for your 17 version. I’m wondering why tfp hasn’t hired you to help develop the game I think you guys could work miracles. And I would love too see more mid evil elements poi’s with d and d themes. Or even a sub mod that goes full fantasy magic instead of guns wards instead of traps and ancient armor. All the love Olman Link to comment Share on other sites More sharing options...
Subquake Posted July 15, 2019 Author Share Posted July 15, 2019 Here's some teaser pics: Link to comment Share on other sites More sharing options...
Subquake Posted July 15, 2019 Author Share Posted July 15, 2019 Link to comment Share on other sites More sharing options...
Seal77 Posted July 16, 2019 Share Posted July 16, 2019 wow, just friggin awesome, can hardly wait for this mods release. Keep up the good work Sub!!! Link to comment Share on other sites More sharing options...
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