Mirakle Posted May 11, 2017 Share Posted May 11, 2017 Hey Coppi! Very nice and useful mod! Im happy to build now more and more I got a request if possible. Can you make a new option to build circles as well? Like cblock p1 to cblock p2 (as radius) blockname? Would be nice to build some bigger buildings with roundet constructions. tx Mira Link to comment Share on other sites More sharing options...
Xenophobed44 Posted June 9, 2017 Share Posted June 9, 2017 Will Coppi's mod be A16 ready? Love this mod but am needing to know this because I have big plans for it on our server Link to comment Share on other sites More sharing options...
StompyNZ Posted June 9, 2017 Share Posted June 9, 2017 Will Coppi's mod be A16 ready? Love this mod but am needing to know this because I have big plans for it on our server if it doesn't get updated it won't take me long to add his features into my api mod Link to comment Share on other sites More sharing options...
Xenophobed44 Posted June 10, 2017 Share Posted June 10, 2017 Could you link your mod's page ? Link to comment Share on other sites More sharing options...
StompyNZ Posted June 12, 2017 Share Posted June 12, 2017 Could you link your mod's page ? https://7daystodie.com/forums/showthread.php?57569-Bad-Company-Manager-(ApiMod-for-Servers) i haven't fully tested everything with a16 yet, but for the most part it appears to be working. I'll do a new release in the next couple of days once I finish off updating the prefab command Link to comment Share on other sites More sharing options...
D3X_87 Posted June 16, 2017 Share Posted June 16, 2017 Sadness. Coppi Mod is not working on my server with the latest Experimental patch. any ideas how I can get it working again? All the files are in the right folders etc. Link to comment Share on other sites More sharing options...
StompyNZ Posted June 16, 2017 Share Posted June 16, 2017 Sadness. Coppi Mod is not working on my server with the latest Experimental patch. any ideas how I can get it working again? All the files are in the right folders etc. Not sure if coppi will be updating this, and there are a few bits that need updating to work correctly. what features are you after? I've just finished the undo for my prefab import/export on my api mod, will be adding some of the other coppi mod commands (redone my own way) to my mod over the next couple of weeks Link to comment Share on other sites More sharing options...
SpTeNn Posted June 17, 2017 Share Posted June 17, 2017 With Coppi's I can erase earth or stone? I want to delete a 32x32 zone, from +10 to -57 height. What exact command should I enter? Thx Link to comment Share on other sites More sharing options...
polaco1782 Posted June 19, 2017 Share Posted June 19, 2017 Not sure if coppi will be updating this, and there are a few bits that need updating to work correctly. what features are you after? I've just finished the undo for my prefab import/export on my api mod, will be adding some of the other coppi mod commands (redone my own way) to my mod over the next couple of weeks He does have an a16 version, take a look on his msdrive share (https://1drv.ms/f/s!AkVY2tzB9dkMhq1paa_Wmp_h8rY62g), the filename is CoppisAdditions(a16)_3.1.rar Link to comment Share on other sites More sharing options...
Suicidasestao Posted June 20, 2017 Share Posted June 20, 2017 Interestingly some functions work well, and others drive the server crazy. If I use the pblock function, there is no more gravity on the server, and when I reboot it usually drops everything built from that moment on. I have installed the supposed version 3.1 (a16) but on review it still indicates it is version 3.0 and with exactly the same errors. I hope Coppi does not abandon us because this mod is very useful. Link to comment Share on other sites More sharing options...
StompyNZ Posted June 20, 2017 Share Posted June 20, 2017 He does have an a16 version, take a look on his msdrive share (https://1drv.ms/f/s!AkVY2tzB9dkMhq1paa_Wmp_h8rY62g), the filename is CoppisAdditions(a16)_3.1.rar ok cool. Nobody I spoke with had heard from him so wasn't sure if he had moved on the other games etc. - - - Updated - - - Interestingly some functions work well, and others drive the server crazy. If I use the pblock function, there is no more gravity on the server, and when I reboot it usually drops everything built from that moment on. I have installed the supposed version 3.1 (a16) but on review it still indicates it is version 3.0 and with exactly the same errors. I hope Coppi does not abandon us because this mod is very useful. The issue is coppis disabled physics, then at the end turns it back on (or tries to) but it appears to not work anymore. I took the physics toggle out of my version and had no issues after that. Also from testing the stability isn't set correctly in coppis 3.0 version so things won't hold after an insert Link to comment Share on other sites More sharing options...
StompyNZ Posted June 20, 2017 Share Posted June 20, 2017 He does have an a16 version, take a look on his msdrive share (https://1drv.ms/f/s!AkVY2tzB9dkMhq1paa_Wmp_h8rY62g), the filename is CoppisAdditions(a16)_3.1.rar just looking through the source code there and there are no changes to the code, just a few additions from allocs stuff. Link to comment Share on other sites More sharing options...
D3X_87 Posted June 20, 2017 Share Posted June 20, 2017 I'm after all his features. Pblock, prender. Duplicate. Etc when will your mod be stable and able to run on A16 Link to comment Share on other sites More sharing options...
HectorNr666 Posted June 20, 2017 Share Posted June 20, 2017 I'm after all his features. Pblock, prender. Duplicate. Etc when will your mod be stable and able to run on A16 Since 7d2d is not stable....don't think that he gonna waste some time currently....he maybe just gonna wait Link to comment Share on other sites More sharing options...
Zipcore Posted June 24, 2017 Share Posted June 24, 2017 I would really need this to keep my server running smooth since collapses are really expensive on the engine. Link to comment Share on other sites More sharing options...
Zipcore Posted June 24, 2017 Share Posted June 24, 2017 I would pay 50€ if someone can make the block edit commands working for a16 already. EDIT: Idecided to give the creator of this mod this money instead since enough commands were working to fix my isse and I think it would be unfair if someone else would get it. Link to comment Share on other sites More sharing options...
kimila Posted June 25, 2017 Share Posted June 25, 2017 Not working here. No commands at all. Hope this will be fix when the stable version of A16 comes. Enjoy it so far, keep up the GREAT work. Link to comment Share on other sites More sharing options...
kimila Posted June 26, 2017 Share Posted June 26, 2017 Hey again. pexport is ok, but it will not export a cellar under ground. pblock not working. Just some info. Link to comment Share on other sites More sharing options...
Prisma501 Posted June 27, 2017 Share Posted June 27, 2017 For those wanting to fix themselves a hint: there is a change nescesary for setting the stability after changing/replacing/removing/importing blocks. Used to be done by method BlockPlacedAt of StabilityInitializer object but in a16 it should be BlockPlacedAt of object StabilityCalculator ^^ And take away the physics messing as Stompy noted. Cheers -edit- for removed blocks its BlockRemovedAt oc Link to comment Share on other sites More sharing options...
StompyNZ Posted June 27, 2017 Share Posted June 27, 2017 Hey again. pexport is ok, but it will not export a cellar under ground. pblock not working. Just some info. EntityPlayer.position.y is never a value that is below ground now, so you can't clip under an use your position with this method. The export function in my mod uses an alternative method to get player underground y pos. pblock will be broken because it create an in memory prefab which is missing something required in a setting. it's the same reason the undo isnt working. I'll have a bit of a look to see what it needs for the in memory prefab to work. Link to comment Share on other sites More sharing options...
Prisma501 Posted June 27, 2017 Share Posted June 27, 2017 prender working again for me: Replaced: StabilityInitializer stabInit = new StabilityInitializer(GameManager.Instance.World); with StabilityCalculator stabCalc = new StabilityCalculator(); stabCalc.Init(GameManager.Instance.World); BlockValue bv = GameManager.Instance.World.GetBlock(x + j, y + m, z + k); stabInit.BlockPlacedAt(x + j, y + m, z + k, bv); with Vector3i _position = new Vector3i(x + j, y + m, z + k); stabCalc.BlockPlacedAt(_position, false); and added (after the stability loop has finished): stabCalc.Cleanup(); stabCalc = null; Cheers Link to comment Share on other sites More sharing options...
Prisma501 Posted June 27, 2017 Share Posted June 27, 2017 Hey again. pexport is ok, but it will not export a cellar under ground. pblock not working. Just some info. Did you provide the "depth" parameter while doing the prender of the pexport? That is nescesary to get the underground parts. Cheers Link to comment Share on other sites More sharing options...
iicecube Posted June 30, 2017 Share Posted June 30, 2017 Okay most of the commands work but the remove block since to be alittle tricky.. Link to comment Share on other sites More sharing options...
freakii Posted July 1, 2017 Share Posted July 1, 2017 player underground not working.. Link to comment Share on other sites More sharing options...
Ash Posted July 1, 2017 Share Posted July 1, 2017 Where do we find this file to update these changes? prender working again for me: Replaced: StabilityInitializer stabInit = new StabilityInitializer(GameManager.Instance.World); with StabilityCalculator stabCalc = new StabilityCalculator(); stabCalc.Init(GameManager.Instance.World); BlockValue bv = GameManager.Instance.World.GetBlock(x + j, y + m, z + k); stabInit.BlockPlacedAt(x + j, y + m, z + k, bv); with Vector3i _position = new Vector3i(x + j, y + m, z + k); stabCalc.BlockPlacedAt(_position, false); and added (after the stability loop has finished): stabCalc.Cleanup(); stabCalc = null; Cheers Where is the file located that needs these changes? Thanks ;-) Link to comment Share on other sites More sharing options...
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