dmustanger Posted May 1, 2016 Author Share Posted May 1, 2016 enable CustomCommands and see if this is the issue with /day7 Link to comment Share on other sites More sharing options...
BeatKidz Posted May 1, 2016 Share Posted May 1, 2016 enable CustomCommands and see if this is the issue with /day7 That worked Link to comment Share on other sites More sharing options...
schwanz9000 Posted May 1, 2016 Share Posted May 1, 2016 Fixed Using /home will always spawn you at the highest point. thanks schwanz9000 No problem. Glad I could help! I did have to bug the crap out of Alloc to figure it out though. I've had my version running for a few hours now. Boy! What a pain in the a$$ that was to get everything working again, huh? I'll have to compare your additions to what I've got and post my version on github for you to look at if you'd like. My additional features: Teleport to a previous spot /setreturn /delreturn /return commands Arena setup commands /setsite /delsite /allsitedel - sets/deletes zombie spawn sites /listsites - displays all of the sites currently setup /spawn - starts a wave of zombies to randomly spawn at the given spawn sites every 2 seconds Coming Soon: Enhanced Quests for epic loot. Want a 15 round sniper rifle? Well, you're gonna have to fight for it! A custom quest instructs the player to go to an "Abandoned Military Bunker" (custom built prefab setup by hand. tells the player to go to map coords). Once there, the player has to find an item. That item will then instruct the player to use /quest1 command. This will start a wave of zombies to spawn in the various rooms of the bunker so the player has to fight their way out. Link to comment Share on other sites More sharing options...
Barka Posted May 1, 2016 Share Posted May 1, 2016 Awesome !!!! thank You !! Link to comment Share on other sites More sharing options...
LewZephyr Posted May 1, 2016 Share Posted May 1, 2016 Alrighty. Trying to figure out what I have going wrong. I stopped my server. Removed the config folder for this mod. Updated both Alloc's and this MOD. Started server so it would generate the config files. Stopped the server again to edit files. Restarted servers. Presently commands still not working. Below is the config file. Any suggestions on what I am doing wrong would be appreciated. <?xml version="1.0" encoding="UTF-8"?> <ServerTools> <Tools> <Tool Name="CustomCommands" Enable="True" ChatColor="[00FF00]" /> <Tool Name="Killme" Enable="False" DelayBetweenKillmeUses="60" /> <Tool Name="Gimme" Enable="False" DelayBetweenGimmeUses="60" AlwaysShowResponse="False" /> <Tool Name="SetHome" Enable="True" DelayBetweenSetHomeUses="15" /> <Tool Name="HighPingKicker" Enable="False" Maxping="250" SamplesNeeded="0" /> <Tool Name="InvalidItemKicker" Enable="False" Ban="True" /> <Tool Name="AnnounceInvalidItemStack" Enable="False" /> <Tool Name="ChatLogger" Enable="False" /> <Tool Name="BadWordFilter" Enable="False" /> <Tool Name="InfoTicker" Enable="False" DelayBetweenMessages="5" /> <Tool Name="Motd" Enable="False" /> <Tool Name="AutoSaveWorld" Enable="True" DelayBetweenWorldSaves="10" /> <Tool Name="ClanManager" Enable="False" /> <Tool Name="AdminChatCommands" Enable="False" PermissionLevelForMute="0" /> </Tools> </ServerTools> When using the commands they just sent a chat command that all can see. No command response from the server. Link to comment Share on other sites More sharing options...
dmustanger Posted May 1, 2016 Author Share Posted May 1, 2016 (edited) this is a old servertoolsconfig.xml please update to the newest version by deleting this one also make sure you have installed the new version of servertools Edited May 1, 2016 by dmustanger (see edit history) Link to comment Share on other sites More sharing options...
LewZephyr Posted May 1, 2016 Share Posted May 1, 2016 DMustaner, Thanks for the response. I deleted all the files and folder in: /data/worlds/servertools/ And it generated the config I showed above. This may be an issue with my server provider. They have an automated update / install for this mod. Server provider is Lowlatencyservers. The update page points references this thread as below: Server Tools 2.2 https://github.com/dmustanger/7dtd-ServerTools/releases https://7daystodie.com/forums/showthread.php?32862-Server-Tools Is it possible they are pointing to an old github, and I need to notify them to update? I have no way of updated the dll except through their update tool. Thanks again. Link to comment Share on other sites More sharing options...
dmustanger Posted May 1, 2016 Author Share Posted May 1, 2016 yes they will need to update to servertools 3.0 Link to comment Share on other sites More sharing options...
rocco Posted May 1, 2016 Share Posted May 1, 2016 (edited) Hi, there! I want to share an idea. I think everyone will be happy who wants to push some informations to own site. So possible to have a function which will save all public server and player informations to file and update it recently? Public server informations will be almost same as serverconfig.xml, all public settings with values, but not no passwords. Players informations will be names, levels, player kills, zombie kills, deaths and scores. I know those informations are shared by Alloc Server Fixes, but it needs php connection and missing server informations, so it is not full. The update time for the file can be set in config. And if we have this file we can build a site to publish scoreboard on web. If you want I can send a for examle file, it is from another type of gameserver. Regards rocco Edited May 1, 2016 by rocco (see edit history) Link to comment Share on other sites More sharing options...
thomtree Posted May 1, 2016 Share Posted May 1, 2016 <Tool Name="Gimme" Enable="True" DelayBetweenGimmeUses="60" AlwaysShowResponse="false" /> if you set alwaysshowrespone to true the server crashed if someone write gimme Link to comment Share on other sites More sharing options...
thomtree Posted May 1, 2016 Share Posted May 1, 2016 (edited) so have so much crashes with gimme feature.. i turned it off atm /mute is also broken Edited May 1, 2016 by thomtree (see edit history) Link to comment Share on other sites More sharing options...
open6l Posted May 1, 2016 Share Posted May 1, 2016 I worked/interacted with lowlatency back in November when I had a rental with them. I had them add the servertools mod as you cannot manually update allocs or any mod on their server (has to be pushed by them). Problem is that everytime there was an update to servertools I had to message them to update the link accordingly. I have since moved on to BF but you will need to message them to update the link everytime there is an update. DMustaner, Thanks for the response. I deleted all the files and folder in: /data/worlds/servertools/ And it generated the config I showed above. This may be an issue with my server provider. They have an automated update / install for this mod. Server provider is Lowlatencyservers. The update page points references this thread as below: Server Tools 2.2 https://github.com/dmustanger/7dtd-ServerTools/releases https://7daystodie.com/forums/showthread.php?32862-Server-Tools Is it possible they are pointing to an old github, and I need to notify them to update? I have no way of updated the dll except through their update tool. Thanks again. Link to comment Share on other sites More sharing options...
dmustanger Posted May 2, 2016 Author Share Posted May 2, 2016 so have so much crashes with gimme feature.. i turned it off atm /mute is also broken it seems any command used with ! instead of / is crashing the server, im currently looking for a fix atm. i do have /mute fixed and /sethome fixed as it was not saving the data once i find a fix for the crashes i will be making another release. Link to comment Share on other sites More sharing options...
schwanz9000 Posted May 2, 2016 Share Posted May 2, 2016 it seems any command used with ! instead of / is crashing the server, im currently looking for a fix atm. i do have /mute fixed and /sethome fixed as it was not saving the data once i find a fix for the crashes i will be making another release. The problem is in Hook.cs. I was able to fix my version by replacing all instances of _playerName to "Server". We don't use announce, so having the actual player name is not an issue. GameManager.Instance.GameMessageServer(_cInfo, EnumGameMessages.Chat, string.Format("/{0}", _message), _playerName, false, "", false); Link to comment Share on other sites More sharing options...
HjortenDK Posted May 2, 2016 Share Posted May 2, 2016 I just installed this one.. version 3.0. I can't get /home /sethome and /delhome to work. also can't find it in any info in the config files. Link to comment Share on other sites More sharing options...
da_ruinator Posted May 2, 2016 Share Posted May 2, 2016 (edited) I just installed this one.. version 3.0. I can't get /home /sethome and /delhome to work. also can't find it in any info in the config files. Same here, I guess it's normal because the update was pushed quickly to fix the chat capture bug. The only thing missing to get ppl happy. I love the way its merged into the game files and running smoothly. +1 ! EDIT: I saw that on the website about version 3.0 /home /sethome /delhome with adjustable timer for /home via config. Maybe it's just missing the line to set it True of False. Edited May 2, 2016 by da_ruinator (see edit history) Link to comment Share on other sites More sharing options...
schwanz9000 Posted May 2, 2016 Share Posted May 2, 2016 Just to make sure, have you guys setup the config file? Install Mod in the Mods folder. Start the server. ServerToolsConfig.xml will be created in root/saves/ServerTools. Enable the commands you want to True in ServerToolsConfig.xml and save/upload updated file. If you had the mod before 3.0, you have to delete all of the config files so that it will make the new ones. Link to comment Share on other sites More sharing options...
da_ruinator Posted May 2, 2016 Share Posted May 2, 2016 (edited) Just to make sure, have you guys setup the config file? Install Mod in the Mods folder. Start the server. ServerToolsConfig.xml will be created in root/saves/ServerTools. Enable the commands you want to True in ServerToolsConfig.xml and save/upload updated file. If you had the mod before 3.0, you have to delete all of the config files so that it will make the new ones. Yup did a clean install removing old Mod folder and files in the save. Here's what my config look like: <?xml version="1.0" encoding="UTF-8"?> <ServerTools> <Tools> <Tool Name="AdminChatCommands" Enable="False" PermissionLevelForMute="0" /> <Tool Name="AnnounceInvalidItemStack" Enable="True" /> <Tool Name="AutoSaveWorld" Enable="False" DelayBetweenWorldSaves="15" /> <Tool Name="BadWordFilter" Enable="False" /> <Tool Name="ChatFloodProtection" Enable="False" /> <Tool Name="ChatLogger" Enable="False" /> <Tool Name="ClanManager" Enable="False" /> <Tool Name="CustomCommands" Enable="True" ChatColor="[00FF00]" /> <Tool Name="Day7" Enable="True" /> <Tool Name="Gimme" Enable="True" DelayBetweenGimmeUses="60" AlwaysShowResponse="False" /> <Tool Name="HighPingKicker" Enable="True" Maxping="200" SamplesNeeded="0" /> <Tool Name="InfoTicker" Enable="True" DelayBetweenMessages="5" /> <Tool Name="InvalidItemKicker" Enable="False" Ban="True" /> <Tool Name="Killme" Enable="False" DelayBetweenKillmeUses="60" /> <Tool Name="Motd" Enable="True" Message=" **my message*" /> </Tools> </ServerTools> Do you have /home feature shown in the config? All other features are working good. Edited May 2, 2016 by da_ruinator (see edit history) Link to comment Share on other sites More sharing options...
dmustanger Posted May 2, 2016 Author Share Posted May 2, 2016 Set home will be fixed in the next release as I stated in my last post 1 Link to comment Share on other sites More sharing options...
thomtree Posted May 3, 2016 Share Posted May 3, 2016 (edited) I have the gimme feature on false but if someone write !gimme - Server crashed. We need a quick fix Edited May 3, 2016 by thomtree (see edit history) Link to comment Share on other sites More sharing options...
Wyze Posted May 5, 2016 Share Posted May 5, 2016 Dmustanger do you have any interest in a collaboration work? For times such as this when any of your code dependencies change and your program stops working, it might be nice to have some additional support to assist with getting the train back on the tracks. Also two more hands might make creating future enhancement request available faster. I was talking to Pionner who has a telnet server manager about the possibilities of working together when I stumbled across your code. He has his open source as well, and again kudos to you both for making the source available. I completely respect that. What I like about your direction, is NOT using telnet and being able to close off that port. I believe this is a superior approach for dedicated server management tools. As an information architect, I have been providing database design & software engineering professionally for about 20 years. If you have any interest in starting a team effort to create, enhance, & maintain 7DTD server tools please know that both Pionner and myself are interested in starting a team effort. While I do work full time, I love this game and tinkering is a hobby so I would be willing to invest some of my spare time in working together. Please feel free to contact me anytime www.WyzeWildfire.com Link to comment Share on other sites More sharing options...
rm304 Posted May 5, 2016 Share Posted May 5, 2016 Is this for remote or local dedicated servers? or Both? Link to comment Share on other sites More sharing options...
schwanz9000 Posted May 6, 2016 Share Posted May 6, 2016 Is this for remote or local dedicated servers? or Both? Works for both. Link to comment Share on other sites More sharing options...
Oddy-B Posted May 8, 2016 Share Posted May 8, 2016 I would just like to say a big thank you to dmustanger for releasing this mod. With the slow demise of FRT this has helped me to restore control over the server. I surely hope using a mod to control the server rather than telnet can be devoloped further with more intergrated features Keep up the good work Oddy Link to comment Share on other sites More sharing options...
dmustanger Posted May 8, 2016 Author Share Posted May 8, 2016 updated mod to 3.1 ****CHANGE LOG**** Fixed Custom cammands no longer crash the server Fixed /mute, was not muting players Fixed /sethome not saving data correct Fixed /day7 no longer requires custom commands to be enabled to work Link to comment Share on other sites More sharing options...
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