KhaineGB Posted December 11, 2021 Author Share Posted December 11, 2021 Yeah, it would, because then you'd need recipes for smelting steel, then people would complain that steel recipes don't use it, etc. Link to comment Share on other sites More sharing options...
hotpoon Posted December 11, 2021 Share Posted December 11, 2021 15 hours ago, KhaineGB said: <requirements compare_type="or"> <requirement name="HoldingItemHasTags" tags="perkSalvageOperations"/> <requirement name="HoldingItemHasTags" tags="perkTheHuntsman"/> <requirement name="HoldingItemHasTags" tags="perkDeepCuts"/> <requirement name="HoldingItemHasTags" tags="perkPummelPete"/> <requirement name="HoldingItemHasTags" tags="perkElectrocutioner"/> <requirement name="HoldingItemHasTags" tags="perkJavelinMaster"/> <requirement name="HoldingItemHasTags" tags="perkSkullCrusher"/> <requirement name="HoldingItemHasTags" tags="perkBrawler"/> <requirement name="HoldingItemHasTags" tags="perkGunslinger"/> <requirement name="HoldingItemHasTags" tags="perkBoomstick"/> <requirement name="HoldingItemHasTags" tags="perkDeadEye"/> <requirement name="HoldingItemHasTags" tags="perkMachineGunner"/> <requirement name="HoldingItemHasTags" tags="perkArchery"/> <requirement name="HoldingItemHasTags" tags="perkTurrets"/> </requirements> <passive_effect name="HeadShotOnly" operation="base_set" value="1"> <requirement name="EntityTagCompare" target="other" tags="zombie"/> <requirement name="IsLocalPlayer"/> </passive_effect> </effect_group> You can try that. Replace the code in entityclasses. But eh. Servers annoy me. I generally don't bug fix for servers. Sadly it still doesn't work on the server. Pity we won't be able to use the mod for multiplayer. Would have been fun. Link to comment Share on other sites More sharing options...
KhaineGB Posted December 11, 2021 Author Share Posted December 11, 2021 Then I would check your folder structure and make sure it's correct Link to comment Share on other sites More sharing options...
hotpoon Posted December 11, 2021 Share Posted December 11, 2021 (edited) On 12/11/2021 at 4:00 AM, KhaineGB said: Then I would check your folder structure and make sure it's correct Are you talking about the location of the mod folder on the server? If so, yes, it's correct. We're running a couple of other mods from there successfully, one of which is your 60 slot backpack. We have I think 7 mods in total and they all work together in single player, but weirdly on the server, the 6 other mods work while the headshot only doesn't. We initially thought maybe a conflict between mods, but even we take the other out, the headshot doesn't work on the server. Edit to add: these are the other mods we are running. I'm sure you will recognize some of them as your own artistry > Reduced Zombie Hand Reaches > Wandering Horde Frequency > 30k Item Stacks > Toolbelt Slot Numbers > Bigger Backpack Mod (60 slots) > Dangerous Cities Edited December 23, 2021 by SylenThunder Removed spam tracking url's (see edit history) Link to comment Share on other sites More sharing options...
KhaineGB Posted December 11, 2021 Author Share Posted December 11, 2021 The reason I suggested that is because someone else had a problem with the 60 slot backpack. But their folder structure was /Mods/KHA60-BBM/KHA60-BBM Even though the other mods are ok. I'm PRETTY sure you've got it right, but it's worth a double check. I have reported it as a potential bug though because there's no reason it shouldn't work. If it works in Sp, it should work in MP, it's that simple. 1 Link to comment Share on other sites More sharing options...
Willderyes Posted December 11, 2021 Share Posted December 11, 2021 OK here's a dummy question from someone who doesn't understand all of this code talk. I downloaded the mod I want, what next? Do I place the file in the mod directory or where? Thanks Link to comment Share on other sites More sharing options...
Ozzland Posted December 12, 2021 Share Posted December 12, 2021 Hey Khaine, have you been able to get the additional 5 slots for the tool belt to be hot-keyable, or are they supposed to be already and I have a conflict? P.S. thanks for all your hard work have used your mods for years. Link to comment Share on other sites More sharing options...
seven Posted December 12, 2021 Share Posted December 12, 2021 4 hours ago, Willderyes said: OK here's a dummy question from someone who doesn't understand all of this code talk. I downloaded the mod I want, what next? Do I place the file in the mod directory or where? Thanks Khaine had this video linked in the a19 version of the thread. 2 Link to comment Share on other sites More sharing options...
Willderyes Posted December 12, 2021 Share Posted December 12, 2021 Thanks for educating the old man. LOL Link to comment Share on other sites More sharing options...
KhaineGB Posted December 12, 2021 Author Share Posted December 12, 2021 5 hours ago, Ozzland said: Hey Khaine, have you been able to get the additional 5 slots for the tool belt to be hot-keyable, or are they supposed to be already and I have a conflict? P.S. thanks for all your hard work have used your mods for years. Shift+number Link to comment Share on other sites More sharing options...
icehot Posted December 12, 2021 Share Posted December 12, 2021 Just so you're aware the lockable inventory slots don't seem to work in the robotic drone. Link to comment Share on other sites More sharing options...
KhaineGB Posted December 12, 2021 Author Share Posted December 12, 2021 18 minutes ago, icehot said: Just so you're aware the lockable inventory slots don't seem to work in the robotic drone. And it's probably not fixable either since the drone isn't technically a vehicle or a player. Link to comment Share on other sites More sharing options...
Ozzland Posted December 12, 2021 Share Posted December 12, 2021 13 hours ago, KhaineGB said: Shift+number Ouch, Sorry I hadn't tried that. Thanks again. Link to comment Share on other sites More sharing options...
bobross Posted December 12, 2021 Share Posted December 12, 2021 On 12/11/2021 at 8:40 AM, KhaineGB said: The reason I suggested that is because someone else had a problem with the 60 slot backpack. But their folder structure was /Mods/KHA60-BBM/KHA60-BBM Even though the other mods are ok. I'm PRETTY sure you've got it right, but it's worth a double check. I have reported it as a potential bug though because there's no reason it shouldn't work. If it works in Sp, it should work in MP, it's that simple. @KhaineGB is it possible that the problem is here? Since it's a dedicated server, there is no LocalPlayer - everyone is remote. If it's possible, you could probably test it with a co-op game to see if co-op players are able to damage limbs. <requirement name="IsLocalPlayer"/> Link to comment Share on other sites More sharing options...
DoomFlavored Posted December 13, 2021 Share Posted December 13, 2021 Something's happened where all the links got busted. Some problem with a secure connection with the following error code on the page : "SSL_ERROR_RX_RECORD_TOO_LONG" Link to comment Share on other sites More sharing options...
KhaineGB Posted December 13, 2021 Author Share Posted December 13, 2021 9 hours ago, bobross said: @KhaineGB is it possible that the problem is here? Since it's a dedicated server, there is no LocalPlayer - everyone is remote. If it's possible, you could probably test it with a co-op game to see if co-op players are able to damage limbs. <requirement name="IsLocalPlayer"/> No because I suggested that as a potential fix 1 hour ago, DoomFlavored said: Something's happened where all the links got busted. Some problem with a secure connection with the following error code on the page : "SSL_ERROR_RX_RECORD_TOO_LONG" Git is probably just getting hammered Link to comment Share on other sites More sharing options...
Hockallz Posted December 13, 2021 Share Posted December 13, 2021 Thanks for all the hard work here, especially bringing over the Wandering Horde frequency mod (Not Anywhere, Anytime ;)) It's breathed new life into the game for me and a friend, it's definitely my favourite addition. 1 Link to comment Share on other sites More sharing options...
crazywildfire Posted December 13, 2021 Share Posted December 13, 2021 @KhaineGB I used your always open tader mod on A19. I'll probably use it again for A20. When I did it for A19 I went in and changed the trader protection to false so the walls could be destroyed. When I did that though the trader still could not be hurt so it made what I did kinda pointless lol. Anyway was wondering if you know how I can have them take damage. Would it be the same place where I turn the protection to false? Or do I need to look somewhere else. Appreciate the help and thanks for all you continue to do. Link to comment Share on other sites More sharing options...
KhaineGB Posted December 13, 2021 Author Share Posted December 13, 2021 Don't turn trader protection off in A20. It breaks the trader quest list. You need a C# patch for traders to be able to die. Link to comment Share on other sites More sharing options...
Swiftlive Posted December 13, 2021 Share Posted December 13, 2021 Hello! We love your mod, but a I noticed that the zombies do not take fall damage, I have the mod folder inside of my mods folder and i made sure everything was there, however they take no damage, we tested this but having them fall off a cliff. Link to comment Share on other sites More sharing options...
Hox13 Posted December 14, 2021 Share Posted December 14, 2021 On 12/4/2021 at 8:35 PM, KhaineGB said: Max Animals/Zombies and Claim Blocks Not sure if it's just me but after manually adding 8 modlets (all yours because they are simply the best ones) This one seems to give me troubles. The other 7 work fine but this one Breaks the load screen and I can't even read anything because it's a jumbled mess. 3Slot Forge, 12 Craft Que, 60 BBM, Always Open Trader, HP Bars, Lockable Inv Slots and PickupPlants are the others. I added one at a time until I found the culprit. Link to comment Share on other sites More sharing options...
crazywildfire Posted December 14, 2021 Share Posted December 14, 2021 7 hours ago, KhaineGB said: Don't turn trader protection off in A20. It breaks the trader quest list. You need a C# patch for traders to be able to die. That sucks, hopefully they fix that. Well if I can't turn the protection off right now then no point even doin anything with trader damage. Thanks for letting me know Link to comment Share on other sites More sharing options...
KhaineGB Posted December 14, 2021 Author Share Posted December 14, 2021 10 hours ago, Swiftlive said: Hello! We love your mod, but a I noticed that the zombies do not take fall damage, I have the mod folder inside of my mods folder and i made sure everything was there, however they take no damage, we tested this but having them fall off a cliff. When I tested it from a 30 block fall, it was killing most zombies. I'll have a look at it later. 8 hours ago, Hox13 said: Not sure if it's just me but after manually adding 8 modlets (all yours because they are simply the best ones) This one seems to give me troubles. The other 7 work fine but this one Breaks the load screen and I can't even read anything because it's a jumbled mess. 3Slot Forge, 12 Craft Que, 60 BBM, Always Open Trader, HP Bars, Lockable Inv Slots and PickupPlants are the others. I added one at a time until I found the culprit. Should be working. I was using it in my stream, but i'll have a look later. Link to comment Share on other sites More sharing options...
Rdelaura Posted December 14, 2021 Share Posted December 14, 2021 Anybody having a problem w/ zeds not moving at all on horde night? Some of your mods are the only ones I have on the server. We've done a full server reset once and it still persists. They just stand there, even after attacking them. Link to comment Share on other sites More sharing options...
KhaineGB Posted December 14, 2021 Author Share Posted December 14, 2021 49 minutes ago, Rdelaura said: Anybody having a problem w/ zeds not moving at all on horde night? Some of your mods are the only ones I have on the server. We've done a full server reset once and it still persists. They just stand there, even after attacking them. Nope. I'd check your BM settings. Sounds like you set their speed too fast. 13 hours ago, Hox13 said: Not sure if it's just me but after manually adding 8 modlets (all yours because they are simply the best ones) This one seems to give me troubles. The other 7 work fine but this one Breaks the load screen and I can't even read anything because it's a jumbled mess. 3Slot Forge, 12 Craft Que, 60 BBM, Always Open Trader, HP Bars, Lockable Inv Slots and PickupPlants are the others. I added one at a time until I found the culprit. Uploaded a fixed version. Link to comment Share on other sites More sharing options...
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