KhaineGB Posted September 14, 2022 Author Share Posted September 14, 2022 On 9/1/2022 at 7:13 PM, dhendo said: Small thing but would it be possible that you add extra carry capacity for perk name="perkNightStalkerThiefAdrenaline" parent="skillNightStalker" under progression. Only has to be changed from 27 to 35 when using the 96 BP. Also is the food and water bar modlet supposed to be right on the bottom of the screen? I'll have a look at it On 9/4/2022 at 4:36 AM, CashtheCrow said: Is there a way to enable the toolbelt to have 20 slots instead of 15? I see there's an "InitTwentySlotToolbelt" in the dll is there a variable or option button I'm not seeing somewhere or is this simply left over code? No. That's just because I copied the code from when I was messing about with a 20 slot. You'd need a completely new DLL for 20 slot, which i'm not making. Link to comment Share on other sites More sharing options...
Xormar Posted September 16, 2022 Share Posted September 16, 2022 Hi Khaine. Greetings from Sweden! First of all i want to thank you for all your work! The mods you make are amazing and bring so much to the game! Watching you struggle on youtube is also alot of fun! So thanks! Now to my question. Im playing with a friend on a gportal server. He is playing with geforce now so we can only use server sided mods. Ye, bummer i know but what can you do... Im using three of your mods. Bigger backpack, lockable inventory slots and Dangerous cities. The two first works like a charm. But the dangerous cities seems to not happen. When i played on my single player world, there were zombies everywhere and it was great. But on our server with that mod installed it still feels like vanilla. Any clue why? The only difference between my server and single player games is that my single player is still on A20.5 while the server is on A20.6. Could that be what breaks it, even if the other two mods work just fine? Hope you can shine some light over this problem. I really would love to get it to work cause the game gets so much better. Again, thanks for your dedication! Link to comment Share on other sites More sharing options...
Grue Posted December 16, 2022 Share Posted December 16, 2022 The 60 slot backpack has an extra file "loot_new.xml" that is not included with the 90 slot backpack. What is it for? Link to comment Share on other sites More sharing options...
Darkbit Posted December 31, 2022 Share Posted December 31, 2022 How do you install the mods? I tried installing the food watter bars but game wont load. please help Link to comment Share on other sites More sharing options...
kexes Posted January 4, 2023 Share Posted January 4, 2023 (edited) Anyone found a way for the "Headshot only" modlet to work on servers actually? We wanted to spice up our Undead Legacy server with it, but we cant, because its still works only during offline playing, and ineffective on dedicated servers. Edited January 4, 2023 by kexes (see edit history) Link to comment Share on other sites More sharing options...
SockWulf Posted February 1, 2023 Share Posted February 1, 2023 Absolutely loving your mods Khaine! Keep up the fine work! In the Wandering Horde mod .. when playing multiplayer, does the mod select a 'target' player at random, or is it always the host? I don't really mind either way, but I am curious. Link to comment Share on other sites More sharing options...
OzHawkeye Posted February 19, 2023 Share Posted February 19, 2023 Khaine, If I remember correctly you had backpack and minibike storage mods for A16. Wouldn't still happen to have them would you? We're playing an A16 game and the default storage really sucks hard. Link to comment Share on other sites More sharing options...
XanderArizona Posted March 28, 2023 Share Posted March 28, 2023 found an issue with dangerous cities i found while using it it caused even MORE zombies in the wilderness to the point I'm having to stop building every 20 seconds to kill another one and the heat is pretty much 0 in my chunk and surrounding ones. its like it completely disables land claim spawn prevention because they're spawning inside my walls too. Link to comment Share on other sites More sharing options...
Kiernan531 Posted April 5, 2023 Share Posted April 5, 2023 On 12/19/2021 at 5:04 AM, KhaineGB said: Buried supplies only means you turned trader protection off. You can't just turn it off in A20 or you'll only get buried supplies quests. So what do you have to do to get around this? How do you make it so that traders areas can be built in and destroyed without getting buried supply only quests? Link to comment Share on other sites More sharing options...
DocBanzai Posted May 18, 2023 Share Posted May 18, 2023 Hi KhaineGB, Love your work, I use a ton of your mods and they make the game so much more enjoyable. Thanks for your hard work! Now, one of the mods I always use is the 'Lockable Inventory Slots'. I think the majority of people use this one! It's always worked fine regardless of any other mods I use, but suddenly today it's stopped working. Although the arrows and counter appear, actually setting locked slots just does nothing. I haven't change anything or added anything new. It just suddenly stopped working. Could it be the alpha 20.7 thats screwed this up? Any suggestions would be gratefully received. This is a mod I can't do without! Thanks again. Link to comment Share on other sites More sharing options...
seven Posted May 19, 2023 Share Posted May 19, 2023 Lockable slots still works fine in 20.7. It only enables something already in the vanilla game so I'd start checking any mods that change the backpack, inventory, etc. for conflict. Link to comment Share on other sites More sharing options...
wyr3d Posted June 5, 2023 Share Posted June 5, 2023 Quick question regarding Lockable Inventory Slots In Darkness Falls this mod will keep it's locked number when logging out, so when logging back in there is no need to reset them, unless one wishes to. But in the stand alone mod, every time one logs out, it resets to zero. Any chance this will be fixed? Link to comment Share on other sites More sharing options...
DoctorGreen Posted June 6, 2023 Share Posted June 6, 2023 (edited) Hi Again, tl;dr positive review incoming After a break I cranked up a new world with all of the goodies(including khanes ofc), and have to say after a few days in(and some nerfs to give me any chance at all of survival) this is a really fun and interesting, and emergent, game. Which is to say, unexpected things happen in ways that would be impossible to predict. With NPC factions, robots, and improved hordes, and compopack(!) this game is completely unpredictable. Bandits wake up zombies in sleeper volumes, survivors get involved, a robot or giant robot spider shows up, dogs break through fences and join in, etc etc. and youre like wow, what have we created. Compopack is like the whole next level of 7days to die, as is score/npc+khane's stuff.(progression still doesnt work maybe ill ts that in a bit, not surprised though there are about 20 mods interacting, this is not criticism) One of the comppack large sites, you step foot on the corner and 3 wights are after you(or hey look a box of free stuff in this small cornfield aaaaaaaaah ruuuun), and idk about you but I cant kill a wight early game at all, they just eat all my bullets and then me. Another site, this bunny is hopping around and triggers the trap floors falls to his doom. The city is wonderfully bizarre looking with more giant buildings, and it seems a lot of the creators of these have green beret training in trap setting and are really, really, trying to get you killed and make it difficult and full of surprises. So want to say thanks to khane and score/npc community modders in general, Ive played a lot of games but none of them tickle my brain quite like this does. I get full body jump scares from surprise zombie dobermans and red tracksuit ak wielding bandits and that flower shaped purple glowing mecha-whatever and something with a lightsaber was walking around my safehouse last night saying 'emergency red alert' and i dont have enough ammunition to confidently kill it so the nights are long, so long. Plus the joy of sorting a lot of things into the proper boxes ofc. Keep it up dr g ps one question i really want to turn off the nighttime stinger/tension music so i can hear footsteps better so i dont die, i cant figure out how to turn this off and dont have ggl or nexus acct, what mods replace these assets or disable these? ill open another topic, searching this site does not get any results. found steam and other forums about this, ton of people hate it, with no clear solution found tia. Edited June 6, 2023 by DoctorGreen add some stuff (see edit history) Link to comment Share on other sites More sharing options...
EBAH_FEAR Posted June 9, 2023 Share Posted June 9, 2023 Can't get the lockable inventory slots, 3 slot forge, and/or food and water bars to show up in a dedicated server. Can get 60 slot and health bars working, but those three for some reason will not. Is there something I am missing or are they currently [20.7] broken? Only installed mods. Link to comment Share on other sites More sharing options...
EBAH_FEAR Posted June 9, 2023 Share Posted June 9, 2023 Edit/response to my above post, Apparently my FTP didn't transfer over the config files for the aforementioned mods. Manually made sure each of them had them, all working just fine now, problem solved! To anyone experiencing the same issue, make sure you are checking for all relevant files. Link to comment Share on other sites More sharing options...
KhaineGB Posted June 10, 2023 Author Share Posted June 10, 2023 Just FYI... Have tried these on A21, some work, some don't. Will start updating them over the weekend. C# stuff may take longer. 1 Link to comment Share on other sites More sharing options...
OverlordMateus Posted June 10, 2023 Share Posted June 10, 2023 (edited) 8 hours ago, KhaineGB said: Just FYI... Have tried these on A21, some work, some don't. Will start updating them over the weekend. C# stuff may take longer. All I need to know is: does your almighty slot mod work? Even Jawoodle talked about this Edited June 10, 2023 by OverlordMateus (see edit history) Link to comment Share on other sites More sharing options...
KhaineGB Posted June 10, 2023 Author Share Posted June 10, 2023 34 minutes ago, OverlordMateus said: All I need to know is: does your almighty slot mod work? Even Jawoodle talked about this Yes it does 1 Link to comment Share on other sites More sharing options...
dujinyuan Posted July 8, 2023 Share Posted July 8, 2023 eh....I need your chicken coop mod~~~I really need it. Just for A21 1 Link to comment Share on other sites More sharing options...
StiffJOHNNYP Posted July 11, 2023 Share Posted July 11, 2023 Fall damage yesssss. Been waiting for that one. Much appreciated. You the best! Link to comment Share on other sites More sharing options...
DrunkZombie Posted August 10, 2023 Share Posted August 10, 2023 +1 for an A21 version of the chicken coop modlet Link to comment Share on other sites More sharing options...
mpking Posted September 24, 2023 Share Posted September 24, 2023 On 8/10/2023 at 5:54 AM, DrunkZombie said: +1 for an A21 version of the chicken coop modlet +2 Link to comment Share on other sites More sharing options...
Kidd Baker Posted October 25, 2023 Share Posted October 25, 2023 I am having an issue with the "Chicken Coops" mod in which my "Living off the land" perk was already level 3 so I can't purchase the skill and the coops are locked. Is there a work around without resetting my skills? Link to comment Share on other sites More sharing options...
FramFramson Posted October 9 Share Posted October 9 On 8/10/2023 at 8:54 AM, DrunkZombie said: +1 for an A21 version of the chicken coop modlet Was always the best Chicken Coop modlet. Would love to see it in 1.0 games. Link to comment Share on other sites More sharing options...
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