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A19e Nitrogen - UNSTABLE


Damocles

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3 hours ago, Liesel Weppen said:

If somebody asks you for a first aid kit, do you also first ask why he needs one, before you give him one?

Invalid question. If someone asks me for a first aid kit, I can see why they need it. Not so in this situation.

 

If someone calls and asks me how to fix a problem with their PC mouse (as I used to be in tech support), I ask them questions to determine whether it simply needs cleaning, unplugging and plugging back in, or replacing.

 

Sometimes the best answer for a question is nothing like what the asker imagined it might be, because they aren't thinking "outside the box". For example:

1) Generating a map with denser cities, or a larger map, could reduce the problem of PoIs being "used up" quickly.

2) Looking at how others solved a problem, especially large servers like Salty Zombies who only regenerate certain sections of the map rather than the whole thing.

 

So instead of being negative and criticizing a proper diagnostic solution to a tech problem, try and be a part of the solution.

 

As an aside, I agree that there should be a way for the highways to be generated unbroken, which you might have seen if you follow this thread much since I posted such a request MONTHS ago. My solutions, and any that anyone else offers for that matter, are just workarounds until such a time as NitroGen gets this feature, if ever.

 

Edited by GlassDeviant (see edit history)
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16 hours ago, Samdaman1995 said:

Is there a link for NitroGen for A19 Stable?

The A19 link at the first post doesn't seem to be working

There is Not a Version fully setup to A19.1 or A19.2 Stable as of yet .. only 

 

DOWNLOAD:

for Alpha 19:

NitroGen v0.501 A19 (experimental) A19 experimental version

 

Hopefully .. Damocles .. will be updating soon or is waiting on A20 to come out, but he has not been online in some time now .. So hopefully he is doing OK. 

Edited by gpcstargate (see edit history)
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I know there was a setting used for testing that stuck all the PoIs in one corner but I forget what it was.

 

Here are the last settings I have used, which have worked for me without any problems on v0.501 in 7dtd 19.2 b4:

https://www.dropbox.com/s/yjgmzquayloez1z/settings.png?dl=0

And here is the map if you want to use it. It requires you having the CompoPack 46 files installed in your 7dtd data/prefabs folder:

https://www.dropbox.com/s/m9ollmv5y55yixs/FiletOFish.rar?dl=0

I've been playing it for many hours without a problem, though I have only covered a portion of the map so I don't know if there are problems beyond the one PoI collapsing due to Structural Integrity problems when I started altering it into a base.

 

Make sure you are using 64-bit Java.

 

P.S.: I use a custom start.bat which simply runs Java using 75% of my system RAM:

java -Xmx12G -jar nitrogen.jar

With it I can generate 16k * 16k maps, but 7dtd has problems with maps that large so I don't make them larger than 12k * 12k anymore.

 

Edited by GlassDeviant (see edit history)
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Suddenly, I can't seem to get NitroGen to generate POI's anymore.  I had copied the WotW prefabs to the vanilla prefab folder to generate a map for that mod, and it had worked.  Now I've deleted those POI's and re-added the vanilla prefabs to the prefab folder.  (Even tried verifying the integrity of the files.)  Now when I generate a map and spawn into the world, there are no POI's.  I can't figure out why...

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22 minutes ago, CrypticGirl said:

Suddenly, I can't seem to get NitroGen to generate POI's anymore.  I had copied the WotW prefabs to the vanilla prefab folder to generate a map for that mod, and it had worked.  Now I've deleted those POI's and re-added the vanilla prefabs to the prefab folder.  (Even tried verifying the integrity of the files.)  Now when I generate a map and spawn into the world, there are no POI's.  I can't figure out why...

Did you do the opposite of what I did and forgot to change back the prefablist.txt to Vanilla?

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I think this is the right code. Just copy it and paste it into the prefablist.txt, replacing everything in it.

Spoiler

//A19 prefablist, June 29

//csv format:
//prefab_filename, 7DtD zone (ignored), face north, y-offset, x,y,z, NitroGen zone (; as delimiter)

//placement zone types:
//alone  -> single POI in the countryside, camps, bases, huts
//mountain -> POIs spawned above a certain hight, like cabins
//farm    -> farmhouses and fileds, watertower
//houses -> family houses
//smalltown ->buildings apart from houses that are fitting to represent smaller towns
//downtown -> shops, bars
//industrial ->industrial buildings
//citycenter -> skycrapers, detroyed houses, large government buildings
//trader -> traders are taken from this pool of POIs
//oldwest -> oldwest buildings
//hillbillytrailer, hillbillyjunk -> trailer parks with scrap yards (just a silly stereotype)
//carlot -> indicates POIs with cars in them (more spawned for balancing)
//unique  -> special marker to spawn POI only once at most (assure that there is at least one non unique POI of each zone type!!)

//several POIs are uncommented, as they are either very specific navezgane handplaced POIs or would require more complex pacement logic in specific locations


//custom zone type (for modding)
//add POIs to those custom zones. The settlements will only spawn if any POI is assigned to them, else the custom settlement is ignored

//(towns have a main aphalt road, the number indicates the number of POIs spawned in this custom town)
//custom_town_size_25
//custom_town_size_18
//custom_town_size_15
//custom_town_size_12
//custom_town_size_10
//custom_town_size_8

//(settlements have a gravel road)
//custom_settlement_size_10
//custom_settlement_size_8
//custom_settlement_size_5
//custom_settlement_size_3

//(outback POIs have a single dead-end road leading towards them)
//custom_outback_size_4
//custom_outback_size_3
//custom_outback_size_2
//custom_outback_size_1


//highway elements:

rwg_bridge_tile_01,NONE,2,-1,14,14,9,highway

player_start1,NONE,2,0,6,2,6,highwayclutter
player_start2,NONE,2,0,6,2,6,highwayclutter
player_start3,NONE,2,0,6,2,6,highwayclutter
player_start4,NONE,2,0,6,2,6,highwayclutter
player_start5,NONE,2,0,6,2,6,highwayclutter
player_start6,NONE,2,0,6,2,6,highwayclutter


//aaa_all_glass,USED,0,0,175,15,121,
//AAA_Anim_Test,NONE,0,-1,43,10,38,
//aaa_arrowslitAI,NONE,2,-7,10,8,10,
//AAA_Bleachers,NONE,2,0,26,5,25,
//AAA_Block_Textures,NONE,0,0,173,17,167,
//aaa_boats,NONE,0,0,98,14,86,
//AAA_Bookshelf_Test,NONE,2,0,24,4,63,
//AAA_bookstore_facades_01,NONE,2,0,128,15,44,
//aaa_bridge_10x10_end_01,NONE,0,-1,10,18,10,
//aaa_bridge_10x10_tile_01,NONE,0,-1,10,18,10,
//aaa_carlot_extras,NONE,2,0,93,21,142,
//AAA_ClearQuest_01,NONE,2,-1,18,6,27,
//aaa_courthouse,USED,2,-1,62,45,35,
//aaa_crater_01,USED,0,0,25,11,23,
//aaa_curbs,NONE,2,0,72,16,75,
//AAA_DefenseTest,NONE,2,-1,32,7,31,
//aaa_dms_test,NONE,0,-1,50,42,40,
//AAA_EnemyBreakouts_01,NONE,2,-1,110,10,76,
//AAA_EnvKey_Warehouse_01,NONE,2,0,14,21,19,
//AAA_Faces_Test,NONE,0,0,38,7,21,
//aaa_fort_01,NONE,0,-1,30,15,30,
//aaa_garages,NONE,2,0,135,18,43,
//AAA_house_scaletest_01,NONE,2,0,89,27,44,
//aaa_junkyard,NONE,0,-6,81,23,162,
//AAA_LIGHT_TEST,NONE,0,0,44,3,76,
//aaa_model_entity_lod,USED,0,0,200,19,147,
//aaa_monster_closet_01,NONE,0,0,16,5,11,
//aaa_ostrich_art_key,USED,2,-11,52,21,54,
//aaa_pathing_test_01,USED,2,-10,134,31,101,
//AAA_PoiLoot_01,NONE,2,-1,41,4,79,
//AAA_quonset_01,NONE,2,0,100,24,25,
//aaa_school_k6,NONE,2,0,74,26,65,
//AAA_SleeperVolumeGroups_01,NONE,2,-1,20,6,31,
//aaa_sleeper_animal_test,USED,0,0,154,15,25,
//aaa_sleeper_boss_test,USED,0,0,24,15,45,
//aaa_sleeper_spawntimeloctest_1,NONE,0,0,26,14,31,
//aaa_sleeper_test,USED,0,0,154,15,25,
//aaa_store_book_lg_01,USED,2,-1,38,21,47,
//AAA_store_clothing_facades_01,NONE,2,0,205,18,30,
//AAA_store_electronics_facades_01,NONE,2,0,246,17,31,
//aaa_survivor_site_extras,USED,2,-3,48,19,42,
//aaa_temp_mall,USED,0,0,141,18,95,
//aaa_temp_sawmill_shacks,USED,0,0,54,19,25,
//aaa_theatre_plays,USED,2,-6,44,53,77,
//AAA_Trims_Test,NONE,2,-1,66,14,42,
//AAA_Vents_Test,NONE,2,-1,31,6,30,
//aaa_warehouse,NONE,0,0,29,12,55,
//AAA_WaterPlaceBug,NONE,0,-2,13,2,15,
//aa_all_loot,USED,0,0,154,5,40,
abandoned_house_01,USED,2,-1,24,21,26,houses
abandoned_house_02,USED,2,-1,24,17,25,houses
abandoned_house_03,USED,2,-1,21,16,28,houses
abandoned_house_04,USED,2,-1,29,16,30,houses
abandoned_house_05,USED,2,-5,26,22,30,houses
abandoned_house_06,USED,2,-1,30,17,31,houses
abandoned_house_07,USED,2,-1,34,18,29,houses
abandoned_house_08,USED,2,-10,28,29,34,houses
apartment_adobe_red_5_flr,USED,2,-1,49,37,48,citycenter;downtown
apartment_brick_6_flr,USED,2,-7,55,61,57,citycenter;downtown
army_barracks_01,USED,2,-5,51,40,97,alone
army_camp_01,USED,2,-3,53,22,57,alone;mountain
army_camp_02,USED,2,-2,53,12,57,alone;mountain
army_camp_03,USED,2,-6,53,23,57,alone;mountain
barn_01,USED,2,-1,21,11,22,farm
barn_02,USED,2,-1,36,15,48,farm
barn_03,USED,2,-3,50,27,56,farm
bar_sm_01,USED,2,-1,24,10,37,downtown
bar_stripclub_01,USED,2,-1,33,17,51,downtown
bar_theater_01,USED,2,-1,40,21,43,downtown
blueberryfield_sm,USED,2,-1,12,2,12,farm
bluff01,USED,0,-4,15,10,19,alone
bombshelter_lg_01,USED,2,-10,27,22,37,houses
bombshelter_md_01,USED,2,-12,29,22,34,houses
//bridge_asphalt1,USED,0,0,39,11,11,
//bridge_asphalt_broken,USED,0,0,39,16,11,
//bridge_concrete1,USED,0,0,39,11,11,
//bridge_wood1,USED,0,0,39,11,9,
//bridge_wood2,NONE,0,0,32,10,7,
business_burnt_01,USED,2,-1,28,25,35,downtown
business_burnt_02,USED,2,-2,38,27,34,downtown
business_old_01,USED,2,-1,19,18,47,downtown
business_old_02,USED,2,-1,23,28,48,downtown
business_old_03,USED,2,-3,28,21,50,downtown
business_old_04,USED,2,-1,29,25,46,downtown
business_old_05,USED,2,-1,25,23,39,downtown
business_old_06,USED,2,-1,28,19,65,downtown
business_old_07,USED,2,-1,23,19,53,downtown
business_old_08,USED,2,-1,27,26,42,downtown
business_strip_old_01,USED,2,-1,44,31,43,downtown
business_strip_old_02,USED,2,-1,51,23,43,downtown
business_strip_old_03,USED,2,-5,56,32,32,downtown
business_strip_old_04,USED,2,-6,39,32,32,downtown
bus_stop_01,NONE,2,-1,29,5,9,smalltown;downtown
bus_wreck_01,NONE,0,-4,27,7,7,smalltown;downtown;hillbillyjunk
cabin_01,USED,2,-1,26,15,33,alone;mountain
cabin_02,USED,2,-4,24,17,37,alone;mountain
cabin_03,USED,2,-1,33,17,37,alone;mountain
cabin_04,USED,2,-1,29,16,33,alone;mountain
cabin_05,USED,2,-4,37,21,41,alone;mountain
cabin_06,USED,2,-6,39,20,32,alone;mountain
cabin_07,USED,2,-1,42,19,48,alone;mountain
cabin_08,USED,2,-1,38,20,38,alone;mountain
cabin_09,USED,2,-1,28,19,34,alone;mountain
cabin_10,USED,2,-6,27,13,52,alone;mountain
cabin_11,USED,2,-12,38,26,42,alone;mountain
cabin_12,USED,0,-3,30,25,30,alone;mountain
cabin_13,USED,2,-6,28,16,39,alone;mountain
cabin_14,USED,0,-3,40,20,40,alone;mountain
cabin_15,USED,2,-3,40,19,48,alone;mountain
canyon_car_wreck,USED,0,0,8,6,10,hillbillyjunk
//canyon_cliff_dwellings,USED,0,0,48,34,77,
//canyon_gift_shop,USED,0,0,22,19,24,
//canyon_gift_shop_sign,USED,0,0,3,12,14,
//canyon_mine,USED,0,-55,64,69,44,
carlot_01,USED,2,-6,42,18,50,industrial;downtown;smalltown;carlot
carlot_02,USED,2,-5,45,21,53,industrial;downtown;smalltown;carlot
cave_01,USED,2,-16,33,22,54,alone
cave_02,USED,2,-16,33,23,54,alone
cave_03,USED,2,-32,44,62,54,alone
cave_04,USED,2,-11,33,14,54,alone
cave_05,NONE,0,-19,26,19,61,alone
cemetery_01,USED,2,-2,40,17,46,smalltown
cemetery_02,USED,2,-12,40,32,46,smalltown
church_01,USED,2,-23,44,69,46,smalltown
church_graveyard1,USED,2,-2,54,30,60,smalltown
church_sm_01,USED,2,-1,26,29,54,smalltown
cornfield_lg,USED,2,-1,48,2,48,farm
cornfield_med,USED,2,-1,24,2,24,farm
cornfield_sm,USED,2,-1,12,2,12,farm
courthouse_med_01,USED,2,-10,54,61,46,citycenter
//culvert_01,NONE,0,0,21,15,45,
//deco_coal_vein,USED,2,-10,2,12,2,
//deco_iron_vein,USED,2,-10,2,12,2,
//deco_lead_vein,USED,2,-10,2,12,2,
//deco_nitrate_vein,USED,2,-10,2,12,2,
//deco_remnant_stone_01,USED,3,0,7,11,8,
//deco_remnant_stone_02,USED,1,0,9,11,8,
//deco_remnant_stone_03,USED,2,0,9,14,9,
//deco_remnant_stone_04,USED,0,-1,17,12,11,
//deco_remnant_wood_01,USED,0,0,8,10,8,
//deco_remnant_wood_02,USED,3,0,6,7,7,
//deco_rubble_stone_01,USED,0,0,5,2,7,
//deco_rubble_stone_02,USED,0,0,9,3,9,
//deco_rubble_stone_03,USED,0,0,4,3,4,
//deco_rubble_stone_04,USED,0,0,7,15,7,
//deco_rubble_stone_05,USED,0,0,9,3,9,
//deco_shale_vein,USED,2,-10,2,12,2,
//departure_bridge_01,NONE,0,0,32,18,11,
//departure_bridge_02,NONE,0,0,16,18,11,
//departure_city_blk_01,USED,0,0,103,12,103,
//departure_city_blk_plaza,USED,2,-6,103,19,103,
//departure_city_sign,USED,0,0,3,14,13,
//desert_arch,USED,0,-1,24,9,8,
//desert_form01,USED,0,-3,26,22,29,
//desert_form02,USED,0,0,9,9,10,
//diersville_city_blk_01,NONE,0,0,135,12,115,
//diersville_city_blk_02,NONE,0,0,135,12,115,
//diersville_city_sign_01,USED,0,0,3,14,13,
diner_01,USED,2,-1,30,13,35,smalltown;downtown
diner_02,USED,2,-1,37,18,40,smalltown;downtown
diner_03,USED,2,-1,40,23,41,smalltown;downtown
//docks_01,USED,0,-11,27,23,27,
//docks_02,USED,0,0,44,31,58,
//docks_03,USED,0,-4,53,32,54,
//docks_04,USED,0,0,12,27,25,
//docks_05,USED,0,-8,30,27,25,
factory_lg_01,USED,2,-1,92,56,98,industrial
factory_lg_02,USED,2,-6,96,77,96,industrial
fastfood_01,USED,2,-1,38,17,43,smalltown;downtown
fastfood_02,USED,2,-1,45,24,56,smalltown;downtown
fastfood_03,USED,2,-1,53,27,68,smalltown;downtown
fastfood_04,USED,2,-1,33,17,51,smalltown;downtown
fire_station_01,USED,2,-6,32,32,43,smalltown;downtown
fire_station_02,USED,2,-1,38,20,44,smalltown;downtown
football_stadium,USED,2,-1,173,44,138,smalltown
funeral_home_01,USED,2,-1,35,27,41,smalltown;downtown
garage_01,USED,2,-1,13,9,37,downtown
garage_02,USED,2,-1,14,9,37,downtown
garage_03,USED,2,-1,15,10,37,downtown
garage_04,USED,2,-1,28,10,39,downtown
garage_05,USED,2,-1,26,11,40,downtown
garage_06,USED,2,-1,29,13,38,downtown
garage_07,USED,2,-1,19,11,37,downtown
gas_station1,USED,2,-5,38,20,43,smalltown;downtown
gas_station2,USED,2,-1,34,13,45,smalltown;downtown
gas_station3,USED,2,-5,34,17,41,smalltown;downtown;carlot
gas_station4,USED,2,-10,33,24,44,smalltown;downtown
gas_station5,USED,2,-5,55,22,70,smalltown;downtown;carlot
gas_station6,USED,2,-2,34,15,46,smalltown;downtown
gas_station7,USED,2,-1,34,15,33,smalltown;downtown
gas_station8,USED,2,-6,29,21,48,smalltown;downtown
gas_station9,USED,2,-1,59,13,82,smalltown;downtown;carlot
//gravestowne_city_blk_01,USED,0,0,103,12,103,
//gravestowne_city_blk_half,USED,0,0,103,12,25,
//gravestowne_city_blk_quarter,USED,0,0,25,12,25,
//gravestowne_city_sign_01,USED,0,0,3,14,17,
//gravestowne_street_crater_01,USED,0,0,9,5,9,
hospital_01,USED,2,-7,127,62,111,citycenter
hotel_new_01,USED,2,-5,54,21,56,citycenter
hotel_ostrich,USED,2,-1,45,48,45,citycenter
hotel_roadside_01,USED,2,-1,45,13,45,smalltown
hotel_roadside_02,USED,2,-5,45,19,45,smalltown
house_burnt_01,USED,2,-1,26,22,42,houses
house_burnt_02,USED,2,-1,31,22,41,houses
house_burnt_03,USED,2,-1,34,16,33,houses
house_burnt_04,USED,2,-6,43,25,28,houses
house_burnt_05,USED,2,-1,26,20,41,houses
house_burnt_06,USED,2,-1,28,25,36,houses
house_construction_01,USED,2,-5,32,21,46,houses
house_construction_02,USED,2,-6,28,17,53,houses
house_modern_01,USED,2,-1,37,18,53,houses
house_modern_02,USED,2,-1,37,16,70,houses
house_modern_03,USED,2,-7,47,19,55,houses
house_modern_04,USED,2,-6,36,20,56,houses
house_modern_05,USED,2,-1,45,20,72,houses
house_modern_06,USED,2,-1,35,12,56,houses
house_modern_07,USED,2,-1,37,16,52,houses
house_modern_08,USED,2,-1,38,16,50,houses
house_modern_09,USED,2,-1,42,16,45,houses
house_modern_10,USED,2,-5,36,20,46,houses
house_modern_11,USED,2,-5,37,21,43,houses
house_modern_12,USED,2,-3,29,17,36,houses
house_modern_13,USED,2,-5,25,19,40,houses
house_modern_14,USED,2,-5,32,25,38,houses
house_old_bungalow_01,USED,2,-5,27,25,46,houses
house_old_bungalow_02,USED,2,-4,28,25,46,houses
house_old_bungalow_03,USED,2,-1,32,21,53,houses
house_old_bungalow_04,USED,2,-4,29,21,46,houses
house_old_bungalow_05,USED,2,-4,27,18,46,houses
house_old_bungalow_06,USED,2,-7,28,23,46,houses
house_old_bungalow_07,USED,2,-4,28,22,52,houses
house_old_bungalow_08,USED,2,-4,28,21,53,houses
house_old_bungalow_09,USED,2,-5,28,20,46,houses
house_old_bungalow_10,USED,2,-2,25,14,46,houses
house_old_bungalow_11,USED,2,-20,36,43,46,houses
house_old_bungalow_12,USED,2,-4,23,21,46,houses
house_old_gambrel_01,USED,2,-10,33,27,52,houses
house_old_gambrel_02,USED,2,-1,34,21,46,houses
house_old_gambrel_03,USED,2,-22,49,44,84,houses
house_old_gambrel_04,USED,2,-5,25,20,42,houses
house_old_mansard_01,USED,2,-5,42,26,52,houses
house_old_mansard_02,USED,2,-7,42,30,49,houses
house_old_mansard_03,USED,2,-4,32,20,53,houses
house_old_mansard_04,USED,2,-5,28,21,46,houses
house_old_mansard_05,USED,2,-1,30,20,46,houses
house_old_mansard_06,USED,3,-7,44,33,98,houses
house_old_modular_01,USED,2,-1,31,13,41,houses;hillbillytrailer
house_old_modular_02,USED,2,-1,31,19,41,houses;hillbillytrailer
house_old_modular_03,USED,2,-6,31,16,41,houses;hillbillytrailer
house_old_modular_04,USED,2,-1,31,10,41,houses;hillbillytrailer
house_old_modular_05,USED,2,-1,31,11,41,houses
house_old_modular_06,USED,2,-5,31,14,41,houses
house_old_modular_07,USED,2,-1,31,12,41,houses
house_old_modular_08,USED,2,-1,31,13,41,houses
house_old_pyramid_01,USED,2,-5,32,25,52,houses
house_old_pyramid_02,USED,2,-4,31,22,46,houses
house_old_pyramid_03,USED,2,-3,28,26,46,houses
house_old_pyramid_04,USED,2,-5,40,27,52,houses
house_old_pyramid_05,USED,2,-4,32,18,46,houses
house_old_ranch_01,USED,2,-1,44,23,44,houses
house_old_ranch_02,USED,2,-3,65,21,59,houses
house_old_ranch_03,USED,2,-7,38,22,42,houses
house_old_ranch_04,USED,2,-7,44,23,45,houses
house_old_ranch_05,USED,2,-4,32,23,46,houses
house_old_ranch_06,USED,2,-1,39,15,50,houses
house_old_ranch_07,USED,2,-1,52,16,42,houses
house_old_ranch_08,USED,2,-4,48,21,52,houses
house_old_ranch_09,USED,2,-4,44,16,38,houses
house_old_ranch_10,USED,2,-5,40,19,44,houses
house_old_spanish_01,USED,2,-15,31,25,49,houses
house_old_tudor_01,USED,2,-30,56,66,45,houses
house_old_tudor_02,USED,2,-1,32,21,46,houses
house_old_tudor_03,USED,2,-6,34,25,53,houses
house_old_tudor_04,USED,2,-4,31,26,46,houses
house_old_tudor_05,USED,2,-4,29,26,44,houses
house_old_tudor_06,USED,2,-4,33,23,53,houses
house_old_victorian_01,USED,2,-10,49,27,56,houses
house_old_victorian_02,USED,2,-4,33,29,53,houses
house_old_victorian_03,USED,2,-5,38,42,53,houses
house_old_victorian_04,USED,2,-5,38,31,52,houses
house_old_victorian_05,USED,2,-4,34,26,49,houses
house_old_victorian_06,USED,2,-4,27,24,53,houses
house_old_victorian_07,USED,2,-6,35,25,53,houses
house_old_victorian_08,USED,2,-4,24,21,46,houses
house_old_victorian_09,USED,2,-1,41,27,53,houses
house_old_victorian_10,USED,2,-9,33,29,46,houses
house_old_victorian_11,USED,2,-4,29,24,53,houses
house_old_victorian_12,USED,2,-4,28,23,46,houses
house_old_victorian_13,USED,2,-4,31,26,46,houses
//hwy_overpass_sign_01,USED,0,0,3,8,17,
indian_burial_grounds_01,USED,2,-2,27,8,27,alone;mountain
installation_red_mesa,USED,2,-23,72,45,83,alone;industrial
junkyard_lg_01,USED,0,-3,74,19,87,industrial;hillbillyjunk
junkyard_med_01,USED,0,-3,61,18,52,industrial;hillbillyjunk
lodge_01,USED,2,-4,58,23,55,alone
mp_waste_bldg_01_red,USED,1,0,31,17,27,citycenter
mp_waste_bldg_01_tan,USED,2,0,31,17,26,citycenter
mp_waste_bldg_01_white,USED,3,0,31,17,26,citycenter
mp_waste_bldg_02_red,USED,2,0,31,17,39,citycenter
mp_waste_bldg_02_tan,USED,1,0,31,17,39,citycenter
mp_waste_bldg_03_red,USED,1,0,20,27,21,citycenter
mp_waste_bldg_03_tan,USED,2,0,20,27,21,citycenter
mp_waste_bldg_03_white,USED,3,0,20,27,21,citycenter
mp_waste_bldg_04_grey,USED,3,0,14,17,38,citycenter
mp_waste_bldg_04_red,USED,2,0,14,17,38,citycenter
mp_waste_bldg_04_tan,USED,1,0,13,16,37,citycenter
mp_waste_bldg_04_white,USED,0,0,14,17,38,citycenter
mp_waste_bldg_05_grey,USED,3,0,20,13,22,citycenter
mp_waste_bldg_06_grey,USED,3,0,23,22,34,citycenter
mp_waste_bldg_governer_08,USED,3,0,28,15,46,citycenter
//navezgane_waterfall_01,NONE,0,0,14,15,3,
oldwest_business_01,USED,2,-5,17,20,27,oldwest
oldwest_business_02,USED,2,-1,23,15,26,oldwest
oldwest_business_03,USED,2,-1,50,15,20,oldwest
oldwest_business_04,USED,2,-1,21,14,19,oldwest
oldwest_business_05,USED,2,-1,19,9,14,oldwest
oldwest_business_06,USED,2,-1,30,17,24,oldwest
oldwest_business_07,USED,2,-1,13,10,17,oldwest
oldwest_business_08,USED,2,-3,28,19,26,oldwest
oldwest_business_09,USED,2,-1,13,11,16,oldwest
oldwest_business_10,USED,2,-5,20,22,26,oldwest
oldwest_business_11,USED,2,-1,19,17,26,oldwest
oldwest_business_12,USED,2,-1,17,15,17,oldwest
oldwest_business_13,USED,2,-5,18,21,22,oldwest
oldwest_business_14,USED,2,-1,20,15,23,oldwest
oldwest_church,USED,2,-4,34,28,40,oldwest
oldwest_coal_factory,USED,3,-13,33,31,39,oldwest
oldwest_gallows,USED,2,-1,13,8,16,farm;oldwest;hillbillyjunk
oldwest_jail,USED,2,-1,19,9,18,oldwest
oldwest_stables,USED,2,-1,25,11,24,oldwest
oldwest_strip_01,USED,2,-5,52,21,23,oldwest
oldwest_strip_02,USED,2,-1,52,16,28,oldwest
oldwest_strip_03,USED,2,-1,52,20,27,oldwest
oldwest_strip_04,USED,2,-1,37,19,28,oldwest
oldwest_watertower,USED,2,-1,17,15,17,oldwest
parking_garage_01,USED,2,0,43,18,44,citycenter;downtown
parking_lot_01,USED,1,-1,35,11,35,downtown;smalltown
parking_lot_02,USED,1,-1,35,11,35,downtown;smalltown;carlot
parking_lot_03,USED,1,-1,35,11,35,downtown;smalltown;carlot
park_01,USED,0,-1,53,10,53,smalltown;downtown
park_02,USED,0,-1,28,5,46,smalltown;downtown
park_basketball,USED,2,-3,66,12,47,smalltown;downtown
//park_basketball_temp,NONE,2,-3,193,12,193,smalltown;downtown
park_plaza_01,USED,2,-5,49,8,47,smalltown;downtown
park_plaza_02,USED,2,-3,46,12,46,smalltown;downtown
//park_skate,NONE,2,0,171,23,149,smalltown;downtown
//perishton_city_blk_01,USED,0,0,103,14,103,
//perishton_city_blk_02,USED,0,0,103,6,103,
//perishton_city_blk_03,USED,0,0,103,6,103,
//perishton_city_blk_04,USED,0,0,103,14,103,
//perishton_city_blk_plaza,NONE,2,-3,103,30,103,
//perishton_city_sign_01,USED,0,0,3,14,13,
//perishton_median_01,USED,0,0,103,13,7,
player_start1,USED,0,0,6,2,6,alone;smalltown;downtown;hillbillyjunk
player_start2,USED,0,0,4,2,8,alone;smalltown;downtown;hillbillyjunk
player_start3,USED,0,0,5,2,6,alone;smalltown;downtown;hillbillyjunk
player_start4,USED,0,0,5,2,6,alone;smalltown;downtown;hillbillyjunk
player_start5,USED,0,0,6,2,8,alone;smalltown;downtown;hillbillyjunk
player_start6,USED,0,0,6,2,9,alone;smalltown;downtown;hillbillyjunk
police_station1,USED,1,-1,42,17,38,smalltown;downtown
post_office_med_01,USED,2,-4,39,21,41,smalltown;downtown
post_office_sm_01,USED,2,-1,22,11,34,smalltown;downtown
potatofield_sm,USED,2,-1,12,2,12,farm
prison_01,USED,2,-1,38,19,48,industrial;smalltown
ranger_station_01,USED,2,-1,40,63,40,alone;mountain
ranger_station_02,USED,2,-1,29,32,30,alone;mountain
ranger_station_03,USED,2,-1,42,39,27,alone;mountain
ranger_station_04,USED,2,-1,31,20,26,alone;mountain
ranger_station_05,USED,2,-1,23,23,30,alone;mountain
ranger_station_06,USED,2,-3,53,20,54,alone;mountain
ranger_station_07,USED,2,-3,54,34,50,alone;mountain
remnant_burnt_01,USED,2,-6,26,21,40,houses
remnant_burnt_02,USED,2,-5,21,20,39,houses
remnant_burnt_03,USED,2,-6,29,21,43,houses
remnant_burnt_04,USED,2,-1,18,7,33,houses
remnant_burnt_05,USED,2,-2,31,40,28,smalltown;downtown
remnant_burnt_06,USED,2,-1,42,15,43,houses
remnant_burnt_07,USED,2,-8,22,15,36,smalltown;downtown
remnant_burnt_08,USED,2,-2,31,12,35,houses
remnant_burnt_09,USED,2,-1,19,14,26,houses
remnant_business_01,USED,2,-5,70,26,39,smalltown;downtown
remnant_business_02,USED,2,-7,56,21,42,smalltown;downtown
remnant_business_03,USED,2,-1,35,14,28,smalltown;downtown
remnant_business_04,USED,2,-1,56,14,34,smalltown;downtown
remnant_business_05,NONE,2,-1,52,23,51,smalltown;downtown
remnant_house_01,USED,2,-1,41,14,51,houses
remnant_house_02,USED,2,-4,42,20,52,houses
remnant_house_03,USED,2,-1,27,21,53,houses
remnant_house_04,USED,2,-1,26,12,53,houses
remnant_house_05,USED,2,-1,45,16,52,houses
remnant_house_06,USED,2,-1,27,15,53,houses
remnant_house_07,USED,2,-1,22,14,46,houses
remnant_house_08,USED,2,-1,27,15,46,houses
remnant_house_09,USED,2,-1,27,16,46,houses
remnant_house_10,USED,2,-4,27,27,35,houses
remnant_house_11,USED,2,-1,28,14,46,houses
remnant_house_12,USED,2,-1,24,17,46,houses
remnant_industrial_01,USED,0,0,16,21,14,industrial
remnant_industrial_02,USED,3,0,16,19,14,industrial
remnant_industrial_03,USED,2,0,11,20,12,industrial
remnant_industrial_04,USED,2,0,36,14,35,industrial
remnant_mill_01,USED,2,-1,41,26,57,oldwest
remnant_oldwest_01,USED,2,-1,13,5,13,oldwest
remnant_oldwest_02,USED,2,-1,10,4,10,oldwest
remnant_oldwest_03,USED,2,-1,8,7,8,oldwest
remnant_oldwest_04,USED,2,-1,16,13,27,oldwest
remnant_oldwest_05,USED,2,-1,15,12,18,oldwest
remnant_oldwest_06,USED,2,-1,17,14,17,oldwest
remnant_oldwest_07,USED,2,-1,19,16,26,oldwest
remnant_oldwest_08,USED,2,-5,20,22,24,oldwest
remnant_oldwest_09,USED,2,-1,36,10,39,oldwest
//roadblock_01,USED,0,0,9,2,3,
//road_railing_long_filled_01,USED,0,0,24,2,9,
//rock_form01,USED,0,-1,8,5,10,
//rock_form02,USED,0,-2,11,8,12,
//rock_form03,NONE,0,-1,3,2,3,
//rock_form04,NONE,0,-1,3,3,3,
//rock_form05,NONE,0,-1,3,2,3,
//rwg_bridge_end_01,NONE,0,-1,14,14,9,
//rwg_bridge_tile_01,NONE,0,-1,14,14,9,highway
//sawmill_01,USED,2,-2,60,24,77,
school_01,USED,2,-1,101,19,71,smalltown;downtown
school_daycare_01,USED,2,-1,27,13,51,smalltown;downtown
school_k6_01,USED,2,-1,49,17,79,smalltown;downtown
settlement_01,USED,2,-1,38,19,38,alone
//sign_260_east_speed_65,USED,0,0,1,2,1,
//sign_260_west_speed_65,USED,0,0,1,2,1,
//sign_73_north,USED,1,0,1,2,1,
//sign_73_south,USED,1,0,1,2,1,
//sign_albuquerque,USED,0,0,1,3,2,
//sign_ansel_adams_river,USED,0,0,1,2,1,
//sign_arrowhead_apache,USED,0,0,1,2,1,
//sign_camp_fish,USED,0,0,1,2,1,
//sign_caution,USED,0,0,1,2,1,
//sign_hazardous_waste,USED,0,0,1,2,1,
//sign_info_center1,USED,0,0,1,2,1,
//sign_navezgane_natl_forest,USED,0,0,1,2,1,
//sign_phoenix,USED,0,0,1,3,2,
//sign_road_work,USED,0,0,1,2,1,
//sign_school_25,USED,0,0,1,2,1,
//sign_slow,USED,2,0,1,2,1,
//sign_speed_25,USED,2,0,1,2,1,
//sign_speed_35,USED,2,0,1,2,1,
//sign_speed_45,USED,2,0,1,2,1,
//sign_speed_55,USED,0,0,1,2,1,
//sign_spillway_lake,USED,0,0,1,2,1,
//sign_stop,USED,0,0,1,2,1,
//sign_stop_4way,USED,0,0,1,2,1,
skate_park_01,USED,2,-4,44,16,44,downtown
skyscraper_01,USED,2,-1,93,134,87,citycenter
skyscraper_02,USED,2,-1,47,66,76,citycenter
skyscraper_03,USED,2,-2,83,78,84,citycenter
skyscraper_04,USED,2,-1,54,59,40,citycenter
store_autoparts_01,USED,2,-5,56,18,46,smalltown;downtown
store_bank_01,USED,2,-6,41,17,47,smalltown;downtown
store_book_01,USED,2,-1,44,12,65,smalltown;downtown
store_book_02,USED,2,-2,47,12,75,smalltown;downtown
store_clothing_01,NONE,2,-2,67,16,73,smalltown;downtown
store_clothing_02,USED,2,-2,47,12,79,smalltown;downtown
store_electronics_01,USED,2,-2,34,14,60,smalltown;downtown
store_electronics_02,NONE,2,-2,57,14,57,smalltown;downtown
store_grocery_01,USED,2,-1,54,14,87,smalltown;downtown
store_grocery_02,USED,2,-8,99,23,99,smalltown;downtown
store_gun_01,USED,2,-3,55,14,86,smalltown;downtown
store_gun_02,USED,2,-1,68,21,105,smalltown;downtown
store_hardware_01,USED,2,-2,44,13,65,smalltown;downtown
store_hardware_02,USED,2,-2,45,13,86,smalltown;downtown
store_laundry_01,USED,2,-1,30,13,48,smalltown;downtown
store_pawn_01,USED,2,-1,39,18,47,smalltown;downtown
store_pharmacy_01,USED,2,-2,32,11,46,smalltown;downtown
store_pharmacy_02,USED,2,-9,45,20,72,smalltown;downtown
store_salon,USED,2,-1,25,10,41,smalltown;downtown
//streets_essag,USED,0,0,1,2,1,
//streets_tran_and_lang,USED,0,0,1,2,1,
//street_apache,USED,0,0,1,2,1,
//street_bell_courtland,USED,0,0,1,2,1,
//street_coronado,USED,0,0,1,2,1,
//street_courtland_apache,USED,0,0,1,2,1,
//street_courtland_coronado,USED,0,0,1,1,1,
//street_courtland_east_260,USED,0,0,1,2,1,
//street_davis,USED,0,0,1,2,1,
//street_huenink_courtland,USED,0,0,1,2,1,
//street_lake_bell,USED,0,0,1,2,1,
//street_light_01,USED,1,0,2,12,1,
//street_light_02,USED,1,0,2,12,1,
//street_maple,USED,0,0,1,2,1,
//street_maple_courtland,USED,0,0,1,2,1,
//street_private,USED,0,0,1,2,1,
//street_tran_courtland,USED,0,0,1,2,1,
survivor_site_01,USED,2,-1,25,10,25,alone;mountain
survivor_site_02,USED,2,-1,25,10,25,alone;mountain
survivor_site_03,USED,2,-1,25,14,25,alone;mountain
survivor_site_04,USED,2,-4,25,20,25,alone;mountain
survivor_site_05,USED,2,-1,25,17,25,alone;mountain
survivor_site_06,USED,2,-4,25,20,25,alone;mountain
survivor_site_07,USED,2,-1,25,16,25,alone;mountain
survivor_site_08,USED,2,-1,25,23,25,alone;mountain
theater_01,USED,2,0,39,23,44,downtown
trader_bob,USED,2,-1,41,27,46,trader
trader_hugh,USED,2,-8,45,28,49,trader
trader_jen,USED,2,-1,43,24,41,trader
trader_joel,USED,2,-1,35,32,35,trader
trader_rekt,USED,2,-1,37,24,37,trader
trailer_01,USED,2,-1,25,7,25,alone;houses;hillbillytrailer
trailer_02,USED,2,-1,32,8,32,alone;houses;hillbillytrailer
trailer_03,USED,2,-1,25,9,25,alone;houses;hillbillytrailer
trailer_04,USED,2,-1,25,9,26,alone;houses;hillbillytrailer
trailer_park_01,USED,2,-1,44,11,44,houses;hillbillytrailer
//tree_burntpine_01,USED,0,0,1,11,1,
//tree_burntpine_02,USED,0,0,1,10,1,
//tree_burntpine_03,USED,0,0,1,9,1,
//tree_cactus_01,USED,0,0,1,6,1,
//tree_cactus_02,USED,0,0,1,5,1,
//tree_cactus_03,USED,0,0,1,4,1,
//tree_mountainpine06m,USED,0,0,1,6,1,
//tree_mountainpine13m,USED,0,0,1,13,1,
//tree_mountainpine16m,USED,0,0,1,16,1,
//tree_mountainpine19m,USED,0,0,1,18,1,
//tree_mountainpine20m,USED,0,0,1,20,1,
//tree_mountainpinedry,USED,0,0,1,19,1,
utility_celltower_01,USED,2,-1,28,90,24,alone;industrial
utility_celltower_02,USED,2,-1,37,45,28,alone;industrial
utility_electric_co_01,USED,2,-8,45,31,45,industrial
utility_refinery_01,USED,2,-1,58,37,48,industrial
utility_waterworks_01,USED,2,-14,45,31,45,industrial
vacant_lot_01,USED,0,-1,23,13,30,downtown;hillbillyjunk
vacant_lot_02,USED,0,-1,23,13,30,downtown;hillbillyjunk
vacant_lot_03,USED,0,-1,16,4,30,downtown;hillbillyjunk
vacant_lot_04,USED,2,-1,16,4,30,downtown;hillbillyjunk
vacant_lot_05,USED,2,-1,27,4,41,downtown;hillbillyjunk
water_tower_01,USED,2,-1,15,17,15,smalltown;hillbillyjunk
water_tower_02,USED,2,-1,15,17,17,smalltown;hillbillyjunk
water_tower_03,USED,2,-1,21,21,24,farm;smalltown
 

 

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Just now, CrypticGirl said:

Suddenly, I can't seem to get NitroGen to generate POI's anymore.  I had copied the WotW prefabs to the vanilla prefab folder to generate a map for that mod, and it had worked.  Now I've deleted those POI's and re-added the vanilla prefabs to the prefab folder.  (Even tried verifying the integrity of the files.)  Now when I generate a map and spawn into the world, there are no POI's.  I can't figure out why...

 

Hi CriptycGirl

 

Nitrogen has its prefablist.txt with the pois of the CompoPack and vanilla mixed in.
I think it also has another prefablist.txt where it only has the vanilla pois, check it in its resources folder.
You can still copy the list that EB64 gives you.
Regards

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8 hours ago, EB64 said:

Really shouldn't try to mod stuff when I'm sleep-deprived.

At times I resemble that remark.

  

6 hours ago, CrypticGirl said:

Suddenly, I can't seem to get NitroGen to generate POI's anymore.  I had copied the WotW prefabs to the vanilla prefab folder to generate a map for that mod, and it had worked.  Now I've deleted those POI's and re-added the vanilla prefabs to the prefab folder.  (Even tried verifying the integrity of the files.)  Now when I generate a map and spawn into the world, there are no POI's.  I can't figure out why...

Check your previewmap.png file. If all the buildings are clustered in one corner of the map, it's a setting in NitroGen used for testing that you need to disable. I forget which setting it is, but I'm sure someone will come along who remembers and can tell you.

 

Edit: It's under Advanced on the right, 7th setting down, named "scenario", selection "OCD world". Or if there are no PoIs on the map at all, it's gotten set to "no PoIs". Change the scenario to "none".

 

5 hours ago, Gouki said:

Nitrogen has its prefablist.txt with the pois of the CompoPack and vanilla mixed in.

Except it is out of date and missing the new PoIs from after CompoPack 43, which is at version 46 now. CompoPack 46 comes with an updated prefablist_CompoPack_46.txt specifically for NitroGen that includes all the CompoPack and vanilla PoIs. And don't forget to select the correct one in NitroGen, from the top right corner of the window under Advanced.

 

Edited by GlassDeviant (see edit history)
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13 hours ago, EB64 said:

Is NitroGen not being updated for 19.2 the reason I got a LOT of sunken buildings in the map I generated?

From what I gather, not until Magoli comes back from whatever sort of break he is on. I've had success with NitroGen v0.501 and CompoPack 46 for 7dtd Alpha 19.1 b8 stable with the prefablist_CompoPack_46.txt from the CompoPack. No sunken buildings and no floating buildings yet on any of the four maps I have generated (select prefab list a19.1 cp 46), although I've had one house collapse due to structural integrity issues (loaded a save and reinforced some corners and it worked fine after) after I removed some kitchen appliances and bookshelves from the reinforced shelter under the house **shrug** and the large airport has some issues.

 

Edited by GlassDeviant (see edit history)
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NitroGen needs a "stop generating but don't lose my settings" button. If you just use the close box, you lose all the settings changes you made before clicking Generate World, and if you don't you have to wait until the program stops to fix whatever you noticed just after clicking generate.

 

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I apologize if this has been discussed before... I've reviewed the last 15+ pages, and did not see anything similar.

 

Is there a way to create a custom prefab list using the specific prefabs found in an overhaul mod, e.g. War3zuk or ExcitusXtreme?  I've created a NitroGen map with CompoPack and used it in several War3zuk playthroughs, but it does not have the special versions of POIs that War3zuk has created for his mod.   I know I can just make random gen maps through the game, but it take forever and I cannot customize city size, biomes, etc.

 

Any help would be greatly appreciated.  And, please bear with me, if you can help, please "dumb it down hard" for an old foggy like me who is only barely computer literate.  Thanks!

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On 11/4/2020 at 8:07 PM, pipedream said:

Hey just wanna say I absolutely love Nitrogen, great job. I have a question regarding the highways. Is there a way to generate a map with the highway intact like no breaks/spaces, I love the idea of the highway on my map but is completely useless if the players cannot drive down it without falling through every kilometer or so. Hoping there is some setting I missed, I set roads to no damage but it still came in broken up. Any help would be appreciated.

 

Yes please add an option to allow 100% intact highways. You already did the same with the normal streets (no damage option).

Edited by Midnighter90
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Well I managed to fix and get a generated map with no(that I've discovered) sunken buildings.

Only issue I have now is some "ghosting" for buildings sometimes. I'll come to a mission target or sometimes even my base and there will be phantom blocks.

Luckily, this is fixed by just backing out to the main menu and reloading.

I'm assuming it's because I tweaked the speed of my motorcycle and now drive too fast for things to load properly.

Is there a faster way besides reloading my save to fix this effect?

 

EDIT:
I, too, would like to request an option for an unbroken highway system.

Edited by EB64 (see edit history)
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1 hour ago, EB64 said:

Well I managed to fix and get a generated map with no(that I've discovered) sunken buildings.

Only issue I have now is some "ghosting" for buildings sometimes. I'll come to a mission target or sometimes even my base and there will be phantom blocks.

Luckily, this is fixed by just backing out to the main menu and reloading.

I'm assuming it's because I tweaked the speed of my motorcycle and now drive too fast for things to load properly.

Is there a faster way besides reloading my save to fix this effect?

 

EDIT:
I, too, would like to request an option for an unbroken highway system.

Perhaps by untweaking the motorcycle. The game is just not able to load data on your vector front fast enough. That's probably why the vehicles are noticeably slower now. I've noticed the same problem happens with the gyrocopter when you are flying at low altitude.

 

Anyone know if there is a way to do a poll post to see how many people would like unbroken highways? There seems to be  quite a few speaking up.

 

Edited by GlassDeviant (see edit history)
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On 10/24/2020 at 10:05 PM, Tehnomaag said:

what are the constraints on using your own heightmap?

 

grayscale png? max 256 levels between full white and full black? compression or no compression?

 

what I'm trying to achieve is rather rough terrain 8x8 km map with significant amount of water between mountain peaks, basically,  what I would like to do would be just taking the already generated heightmap and increasing water level by +25m or +50m and then re-running the map-gen for building placement. how would I go about achieving that? when I tried editing the heightmap the Nitrogen refused to import it. 

the height maps I have done I tend to work in 24 bit grey scale, then before I output it for nitrogen I reduce it to 8 bit grey scale and clamp it between 24 and 180 or so, water is at 32 so everything typically below that is in water and everything above is land.

Some tips if using DEM terrain data for your height maps, run a pixelate and then a couple of gaussian or median blur filters on the terrain - it will make it a lot more likely to be navigable.  I had issues with some weird spiking occurring prior to running the blur filters and I found doing a slight pixelattion filter first actually helps a lot towards getting a an even better result from the median blur filter

 

as for adjusting the water level - I have not found a way to do that only that nitrogen sets water at the grayscale level of 32.  so if you want the effect of deeper water then you need to adjust the floor of your 'clamp' to suit the lowest level you want.

In gimp this is done under colour management - adjust levels and in there you can set both input and output clamps for both floor and ceiling of the colour levels

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So i am attempting to generate a map with this (go the prefab thing done too.) But every time i spawn into my created world I am spawning into Water. I have all the water settings set at low. I can see buildings in the background when i try to swim to them they turn to water. There are giant like cracks and waterfalls in the water as well that i can fall into then when i hit the bottom of the map i die. I have tried to respawn and re make the map. done it twice with the same effect. Am i missing anything?

Edit - I think i might have moved things into the wrong folder so lets see if that changes anything.

Edit 2- followed the Comp pac install video now i am not generating any maps.

Edit 3- Restarted computer. Now generating maps. Maybe i am watching old out dated install videos?


edit 4 - Nope still everything is nearly underwater.

https://imgur.com/a/Hw1AsaG Image of what is happening here

Edited by OmegaFerret (see edit history)
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