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GlassDeviant's Achievements


Survivor (3/15)



  1. Having enough trouble with a 14kx14k world atm, I have to exit and reload every couple of hours else the game gets weird. Objects I destroy stay visibly there (but are gone when I exit and reload) and so on.
  2. Just to be sure, can it be any integer or only an even integer? i.e.: 4, 6, 8, 10, 12, 14 or 16 in the latter case but 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 or 16 in the former. At least you would never have to regen the world due to players having wiped every PoI out. 😛
  3. Just an FYI, if you have KingGen put the generated worlds in its own folder it doesn't need any special permissions or admin mode any more than NitroGen ever did.
  4. Experimenting. It's also the seed I use most of the time for most games that have seeded random map generation, although I use others or random seeds as well. It depends what I am trying to do. Right now I am seeing the differences in city layouts for multiple maps of multiple sizes using the same seed, as I noticed a tendency to cluster buildings of the same type in the same area of each city (though different for each city). I'd prefer cities that "mix it up" a bit more, but not if it's going to be a big pile of work for you.
  5. Perhaps a checkbox toggle then? I keep making maps and I want to compare the new to the old. Or I can just change the name, but then I have multiple folder name roots for the same seed instead of keeping them to a single root name for the same seed.
  6. Found another little issue: First I made a 6k map, named it Jennytania (because the seed is 8675309). KingGen put a folder in its own folder, named Jennytania. WAE (working as expected). Next I made two 6k maps, using the same name. KG made Jennytania1 and Jennytania2. More or less WAE. Then I made two 12k maps, using the same name. KG replaced Jennytania1 and Jennytania2. Unexpected. I had thought that KG was checking, finding the original Jennytania, and because of that making 1 and 2, but now I am thinking it's just seeing the multiple map setting and appending the numbers to keep the new maps separate as it is making them, but not even realizing that it's overwriting existing files. Would be nice for it to see those previous maps and continue the sequence, so that in the third case it would have made Jennytania3 and Jennytania4. Just a thought for consideration.
  7. I certainly didn't. Is there a particular one that is from Github itself? I searched and found...a lot of Github browser extensions, and I generally don't ever install browser extensions, for security reasons. I am guessing ovity/octotree is the best since it has by far the most "stargazers".
  8. Hey I have a question that is probably more regarding 7dtd itself than the map generator, but does it always have to be a square map? Like, say I wanted to make a map that was 12k wide but only 6k high, is the game just not able to handle that?
  9. Well, I expect WinRAR to uncompress RAR files, but maybe I am weird that way. Usually when there is a problem, it is because the file was created in Linux or using 7z. Making RAR files with 7z is a bad idea in general, and I find that files made with the Linux version of WinRAR uncompress fine on Linux but occasionally have problems on Windows, but as usual YMMV. The actual problem I had was the way Github presents file downloads, there are two ways to access them and one of them gives you a damaged file. I tested this with some other projects and got the same results. Github really needs to Git their @%$# together, or just provide the one DL link to make their site proof against idiots like me. 🤪
  10. WinRAR is telling me that the "A19.4 CP47 KingGen.rar" file linked in the first post is "either in unknown format or damaged". I didn't have this problem with the file for NitroGen (A19.3 CP 47 Nitrogen.rar), but as a test I downloaded it again and the new download gives the same error as the above file. Edit: Fixed. It was a Github issue.
  11. A couple of minor points from a first time user: 1) KingGen always opens maximized, at least for me. Not a big deal, but a minor annoyance especially for large screen users. 2) KingGen does not observe "dark mode" settings. For a user who is using dark mode, a brilliant, white window suddenly filling the entire screen is bordering on painful to sensitive, old eyes. That's all for now, besides thanks for picking up the ball that was dropped with NitroGen.
  12. Cool, I will have to try it. I've heard it's 4x faster and makes better maps.
  13. Everyone knew how to use the settings files. There was nothing wrong with the settings files. Why have you wasted time implementing settings in the registry, a poorly conceived, designed and implemented system that was made obsolete way back when Windows Vista was launched? The registry is nothing but a trash heap of miscellaneous junk settings for every rinky-dink application on the planet. It makes backing up your programs (games and otherwise) a pain in the backside because the settings are not stored with the rest of the game files. This archaic crap-pile was a bad idea when it was introduced in Windows 95 and, with several alternatives available (ini files, cfg files, XML settings files, appdata/local, appdata/locallow, appdata/roaming), is an even worse idea now. It should have never been used for anything but OS settings and isn't used by most applications, let alone games, anymore. It is a single point of failure that can completely take out your OS and programs from one tiny mistake. That's why there is a big fat screaming disclaimer about how you can break your computer with regedit. Forcing users to use it to get to settings that aren't exposed in the game settings is a terrible idea. It is opaque and binary as opposed to anything human-readable. It has to be in sync with the filesystem, so any mistake in the installer/uninstaller leaves corrupt entries. It is monolithic, making, as I wrote before, backing up, restoring or moving an application to a different location a serious pain in the behind. It's 2021, not 2009. Even when this game was first released in EA the Registry was a tired, old mess. So why implement it now when there was already a better way being used and many other options are available?
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