rustytop Posted January 9, 2023 Share Posted January 9, 2023 I am having issues getting the compo pack to work. when the game is loading up ( im using mod launcher and the wow mod) i see that it is not loading a lot of the pois - it says the following WRN could not load prefab 'wotw<poi name>. Skipping it. ERR prefab loading failed. Prefab 'wotw < prefab name > does not exist! the list of these is quite extensive I have gone through the infinty tool and replaced the lines as described . i set the exe file location to the one where the wotw mod is and the app data is where the normal 7d2d app data is. When I do go into the game I can see that a lot of the pois are missing as there is the shape on the ground where they would normally be. I am using this map GNS WOTW MAP I have even tried just adding in the compo pack part 2 to the prefab folder for wotw but this also doesnt work. I am at a loss as to what I am doing wrong.Could someone please guide me. Link to comment Share on other sites More sharing options...
stallionsden Posted January 9, 2023 Author Share Posted January 9, 2023 Hi Rusty - You are missing the mods stuff for the cp i see. WOTW is war of the walkers pois not cp. make sure you have the latest modlauncher version 4 i believe they are upto as well Link to comment Share on other sites More sharing options...
Ganeshakw Posted January 10, 2023 Share Posted January 10, 2023 15 hours ago, rustytop said: I am having issues getting the compo pack to work. when the game is loading up ( im using mod launcher and the wow mod) i see that it is not loading a lot of the pois - it says the following WRN could not load prefab 'wotw<poi name>. Skipping it. ERR prefab loading failed. Prefab 'wotw < prefab name > does not exist! the list of these is quite extensive I have gone through the infinty tool and replaced the lines as described . i set the exe file location to the one where the wotw mod is and the app data is where the normal 7d2d app data is. When I do go into the game I can see that a lot of the pois are missing as there is the shape on the ground where they would normally be. I am using this map GNS WOTW MAP I have even tried just adding in the compo pack part 2 to the prefab folder for wotw but this also doesnt work. I am at a loss as to what I am doing wrong.Could someone please guide me. If you are doing a youtube series, please post the link. I would like to watch. Link to comment Share on other sites More sharing options...
stallionsden Posted January 13, 2023 Author Share Posted January 13, 2023 CP48.6 Teragon is out Download and install instructions are in the O.P 1 Link to comment Share on other sites More sharing options...
vergilsparda Posted January 15, 2023 Share Posted January 15, 2023 Is there a way for Infinity to export a prefab list of the prefabs within a custom preset? I am very picky/choosy about POIs in my worlds and there are some overlap between different Teragon presets / POI lists, and I'd prefer to keep the same amount of POIs without having the Complete version. Again, I know, I'm picky as hell, but I can't seem to find anywhere that I can get that prefab list without going through and making a custom list one POI by one POI. Link to comment Share on other sites More sharing options...
stallionsden Posted January 15, 2023 Author Share Posted January 15, 2023 12 minutes ago, vergilsparda said: Is there a way for Infinity to export a prefab list of the prefabs within a custom preset? I am very picky/choosy about POIs in my worlds and there are some overlap between different Teragon presets / POI lists, and I'd prefer to keep the same amount of POIs without having the Complete version. Again, I know, I'm picky as hell, but I can't seem to find anywhere that I can get that prefab list without going through and making a custom list one POI by one POI. I have plans to add that feature to infinity certainly. 48.5 isn't teragon compatible nor is infinity updated to 48.6 atm either. You can go thru the list and remove what you don't want for the time being still using the pics and info from infinity 1 Link to comment Share on other sites More sharing options...
Kefka Posted January 17, 2023 Share Posted January 17, 2023 Hey guys, im experienced with 7d2d but completely new to these forums and i need a bit of help. It took some fiddling, but I installed Infinity, setup poi's and everything, started up the game and generated a world, and then successfully started playing. My issue, is that my game becomes quite laggy at times, I only played for about an hour but I went to a trader on the outskirts of a city and the first POI i went to was a small house and I started losing half my frames just by getting near to it. After exploring it, it had a ridiculous 15 higher level zombies which was kinda ridiculous. So my question, is since I installed the latest combopack with infinity, is there anything I can do to prevent this from happening? Or will many of the POI's just have so many zombies that it shoots my ram and gpu usage up to 75% all the time? For reference, I'm able to run the vanilla game just fine almost everywhere with just a few frame drops in skyscrapers, and thats on a 1920x1080 primary monitor at 144hz. I also have shadows on low, and motion blur off. Any tips? Link to comment Share on other sites More sharing options...
stallionsden Posted January 17, 2023 Author Share Posted January 17, 2023 31 minutes ago, Kefka said: Hey guys, im experienced with 7d2d but completely new to these forums and i need a bit of help. It took some fiddling, but I installed Infinity, setup poi's and everything, started up the game and generated a world, and then successfully started playing. My issue, is that my game becomes quite laggy at times, I only played for about an hour but I went to a trader on the outskirts of a city and the first POI i went to was a small house and I started losing half my frames just by getting near to it. After exploring it, it had a ridiculous 15 higher level zombies which was kinda ridiculous. So my question, is since I installed the latest combopack with infinity, is there anything I can do to prevent this from happening? Or will many of the POI's just have so many zombies that it shoots my ram and gpu usage up to 75% all the time? For reference, I'm able to run the vanilla game just fine almost everywhere with just a few frame drops in skyscrapers, and thats on a 1920x1080 primary monitor at 144hz. I also have shadows on low, and motion blur off. Any tips? Which poi was it. Can join our discord link is in o.p. be easier to problem solve. F11 while in the poi area should give you a name. The cp is not vanilla tho its tiers are higher as well. But infinity shows you details about each poi as well zombie count Questable etc. You can choose which pois you want don't want to. Link to comment Share on other sites More sharing options...
Kefka Posted January 17, 2023 Share Posted January 17, 2023 (edited) 2 hours ago, stallionsden said: Which poi was it. Can join our discord link is in o.p. be easier to problem solve. F11 while in the poi area should give you a name. The cp is not vanilla tho its tiers are higher as well. But infinity shows you details about each poi as well zombie count Questable etc. You can choose which pois you want don't want to. The difficulty was a little high, but I am kinda looking for a more difficult experience so I'm sure ill get used to that part I really need the game to run better though, just walking down the road on the outskirts of the city was enough to lower frames by 15 at times. I'm not sure if there were any extra steps to follow, but I followed -only- the infinity instructions for singleplayer, and hit Y for everything except the Asian city and 1 individual POI that didn't fit stylistically, but since this is my first time using the compo-pack or using custom poi's at all, I didn't feel that I had enough relevant experience to go through the big list of individual poi's since I can only see their name and picture So with that being said, are my performance issues typical with this pack? Is there anything I can do to not lose my frames just walking near poi's? The game seems to run just fine in the wilderness its just near cities that seems to cause a problem. I think my video settings are reasonable, high texture and model quality, low or disabled shadows, 65 pov and normal draw distance, etc. Unless maybe I misunderstood what you were saying, and there might be a few specific poi's that keep zombies enabled at all times instead of waking them up when the player reaches a certain proximity? Sorry for any misunderstanding on my part, I'm very new to this part of 7d2d as i've only done light modding installs Edit: game runs fine in forests and away from poi's, start losing frames the closer to cities I get, and some poi's made me go down to chugging being 15-25 fps which made it really difficult to kill the zombies. After clearing a poi of all infected, the game ran normally I think Edited January 17, 2023 by Kefka (see edit history) Link to comment Share on other sites More sharing options...
GlassDeviant Posted January 17, 2023 Share Posted January 17, 2023 42 minutes ago, Kefka said: (stuff) It would help to know a bit more about your hardware, so any advice would be tailored to what you are using. A Ryzen 7950X3D with an RX 7900 XTX is vastly different from a Ryzen 3700 with an R7 360, for example, and the amount of RAM and VRAM is also important. 2 Link to comment Share on other sites More sharing options...
stallionsden Posted January 17, 2023 Author Share Posted January 17, 2023 1 hour ago, Kefka said: The difficulty was a little high, but I am kinda looking for a more difficult experience so I'm sure ill get used to that part I really need the game to run better though, just walking down the road on the outskirts of the city was enough to lower frames by 15 at times. I'm not sure if there were any extra steps to follow, but I followed -only- the infinity instructions for singleplayer, and hit Y for everything except the Asian city and 1 individual POI that didn't fit stylistically, but since this is my first time using the compo-pack or using custom poi's at all, I didn't feel that I had enough relevant experience to go through the big list of individual poi's since I can only see their name and picture So with that being said, are my performance issues typical with this pack? Is there anything I can do to not lose my frames just walking near poi's? The game seems to run just fine in the wilderness its just near cities that seems to cause a problem. I think my video settings are reasonable, high texture and model quality, low or disabled shadows, 65 pov and normal draw distance, etc. Unless maybe I misunderstood what you were saying, and there might be a few specific poi's that keep zombies enabled at all times instead of waking them up when the player reaches a certain proximity? Sorry for any misunderstanding on my part, I'm very new to this part of 7d2d as i've only done light modding installs Edit: game runs fine in forests and away from poi's, start losing frames the closer to cities I get, and some poi's made me go down to chugging being 15-25 fps which made it really difficult to kill the zombies. After clearing a poi of all infected, the game ran normally I think There are many factors that can occur and many unknowns to. As glass deviant mentioned your pc specs, any overhauls, mods etc. Did you move the (only) cp prefabs from the data/prefabs to the users/username/appdata/roaming/7daystodie/LocalPrefabs folder FPS improvements are happening each release as well. Link to comment Share on other sites More sharing options...
Kefka Posted January 17, 2023 Share Posted January 17, 2023 27 minutes ago, GlassDeviant said: It would help to know a bit more about your hardware, so any advice would be tailored to what you are using. A Ryzen 7950X3D with an RX 7900 XTX is vastly different from a Ryzen 3700 with an R7 360, for example, and the amount of RAM and VRAM is also important. Sure thing Windows 10 - latest update CPU Intel i7-4790 @ 3.6ghz, 3601mhz, quad core 16gb DDR3 ram with 32GB virtual memory GPU GTX 1070 (8GB GDDR5) PSU more than adequate 2 monitor setup, primary monitor is a 1920x1080 144hz viewsonic, second monitor is an old samsung one Again, the vanilla game runs totally fine for the vast majority of the time, so I really wasn't expecting to have issues going into a small farm house with no basement in this pack but I'm not experienced enough to know if there's something big I'm missing. I know my setup isn't modern, but my 1070 performs quite well compared to modern cards, and both the cpu and gpu were at aprox. 75% load when I was going towards the city. I have a few mods installed, but they're just like the smx ui suite of mods, a bigger backpack, that kind of thing Let me know if there's anything else you need 8 minutes ago, stallionsden said: There are many factors that can occur and many unknowns to. As glass deviant mentioned your pc specs, any overhauls, mods etc. Did you move the (only) cp prefabs from the data/prefabs to the users/username/appdata/roaming/7daystodie/LocalPrefabs folder FPS improvements are happening each release as well. Umm... as per the installation page, to me it seemed like there were many different options for how to install the pack and I know followed the section of instructions for infinity specifically, I didn't do anything else at all. " 1. Find pathsettings.txt and open using any text reader like notepad or notepad++ 2. Get your game address where the 7daystodie.exe is and past into first line of pathsettings.txt (Instructions on how to do this in the README_FIRST.txt) 3. Get your appdata address C:\Users\Username\AppData\Roaming\7DaysToDie and past in 2nd line. (see video on how to unhide the appdata folder) 4. Save and close. 5. Run the infinity v1.exe (a screen will appear and run thru a few processess) STEP 1: 6. Read then hit any key. The following settlements need just a "Y" or a "N" 6a. Fabbersville - "Y" you see fabbersville poi_tile set option. Fabbersville - "N" Fabbersville Poi Tile set skipped. 6b. Megacity - "Y" you see Mega City Poi Tile Set option. Mega City "N" Mega City Poi Tile Set skipped. 6c. Fabbersville - "Y" Fabbersville Poi Tile Set "N" Mega City - "Y" Mega City Poi Tile Set "N" (As lpng as Mega City and/or fabbersville is selected you will get corralating Poi Tile Set option that is attached to that settlement. 7. Continue to choose Y/N for the remaining settlements. STEP 2: POI Tile Sets that spawn in Vanilla Cities a "Y" or a "N" response fpr the following 20 poi/tile sets. [I reccomend either have the poi tile sets in gabbersville and mega city only and not in vanilla cities (so "Y" to fabbers and mega poi tile sets and "N" to the Step 2 poi tile sets. or vice versa - "N" to gabbersville and Mega City Poi Tile Sets and "Y" to all Step 2 Poi Tile Sets.] " Should I have moved files from the data/prefabs folder to the 7daystodie/LocalPrefabs as well? Link to comment Share on other sites More sharing options...
stallionsden Posted January 17, 2023 Author Share Posted January 17, 2023 12 minutes ago, Kefka said: Sure thing Windows 10 - latest update CPU Intel i7-4790 @ 3.6ghz, 3601mhz, quad core 16gb DDR3 ram with 32GB virtual memory GPU GTX 1070 (8GB GDDR5) PSU more than adequate 2 monitor setup, primary monitor is a 1920x1080 144hz viewsonic, second monitor is an old samsung one Again, the vanilla game runs totally fine for the vast majority of the time, so I really wasn't expecting to have issues going into a small farm house with no basement in this pack but I'm not experienced enough to know if there's something big I'm missing. I know my setup isn't modern, but my 1070 performs quite well compared to modern cards, and both the cpu and gpu were at aprox. 75% load when I was going towards the city. I have a few mods installed, but they're just like the smx ui suite of mods, a bigger backpack, that kind of thing Let me know if there's anything else you need Umm... as per the installation page, to me it seemed like there were many different options for how to install the pack and I know followed the section of instructions for infinity specifically, I didn't do anything else at all. " 1. Find pathsettings.txt and open using any text reader like notepad or notepad++ 2. Get your game address where the 7daystodie.exe is and past into first line of pathsettings.txt (Instructions on how to do this in the README_FIRST.txt) 3. Get your appdata address C:\Users\Username\AppData\Roaming\7DaysToDie and past in 2nd line. (see video on how to unhide the appdata folder) 4. Save and close. 5. Run the infinity v1.exe (a screen will appear and run thru a few processess) STEP 1: 6. Read then hit any key. The following settlements need just a "Y" or a "N" 6a. Fabbersville - "Y" you see fabbersville poi_tile set option. Fabbersville - "N" Fabbersville Poi Tile set skipped. 6b. Megacity - "Y" you see Mega City Poi Tile Set option. Mega City "N" Mega City Poi Tile Set skipped. 6c. Fabbersville - "Y" Fabbersville Poi Tile Set "N" Mega City - "Y" Mega City Poi Tile Set "N" (As lpng as Mega City and/or fabbersville is selected you will get corralating Poi Tile Set option that is attached to that settlement. 7. Continue to choose Y/N for the remaining settlements. STEP 2: POI Tile Sets that spawn in Vanilla Cities a "Y" or a "N" response fpr the following 20 poi/tile sets. [I reccomend either have the poi tile sets in gabbersville and mega city only and not in vanilla cities (so "Y" to fabbers and mega poi tile sets and "N" to the Step 2 poi tile sets. or vice versa - "N" to gabbersville and Mega City Poi Tile Sets and "Y" to all Step 2 Poi Tile Sets.] " Should I have moved files from the data/prefabs folder to the 7daystodie/LocalPrefabs as well? Try the prefabs in your LocalPrefabs folder in your appdata instead. 16gb is a low amount tbh not pc speccy tho myself. cities are heavier in general and add the cp it is more ofc. some measures i know others have tried was turning vsync off. was it a vanilla city you were in or mega city/fabbersville and can you get a screen shot of said barn please. Or if you hit f11 while looking at the building it will give you the poi name. (this sometimes is wonky so you can also f1 into console type dm enter then escape and then press f3 this one you have to sort of move til the name pops up sometimes to) Link to comment Share on other sites More sharing options...
Kefka Posted January 17, 2023 Share Posted January 17, 2023 15 hours ago, stallionsden said: Try the prefabs in your LocalPrefabs folder in your appdata instead. 16gb is a low amount tbh not pc speccy tho myself. cities are heavier in general and add the cp it is more ofc. some measures i know others have tried was turning vsync off. was it a vanilla city you were in or mega city/fabbersville and can you get a screen shot of said barn please. Or if you hit f11 while looking at the building it will give you the poi name. (this sometimes is wonky so you can also f1 into console type dm enter then escape and then press f3 this one you have to sort of move til the name pops up sometimes to) I was going to move the prefabs over before starting the game again, but I don't have a "localPrefabs" folder in my AppData/Roaming/7DaysToDie Should I create the folder and move the CP Poi's over? As per the 16GB of ram, there's actually fairly few things you could do on a pc to use more than 16GB at a time. Unless you're rendering videos, compressing code, running complicated calculations, etc then you shouldn't be using more than that. For further example, the only reason google chrome and minecraft can sometimes use all your ram is because of memory leaks and overflows I'll wait for your answer then follow your instructions Link to comment Share on other sites More sharing options...
stallionsden Posted January 18, 2023 Author Share Posted January 18, 2023 51 minutes ago, Kefka said: I was going to move the prefabs over before starting the game again, but I don't have a "localPrefabs" folder in my AppData/Roaming/7DaysToDie Should I create the folder and move the CP Poi's over? As per the 16GB of ram, there's actually fairly few things you could do on a pc to use more than 16GB at a time. Unless you're rendering videos, compressing code, running complicated calculations, etc then you shouldn't be using more than that. For further example, the only reason google chrome and minecraft can sometimes use all your ram is because of memory leaks and overflows I'll wait for your answer then follow your instructions yes if you dont have a LocalPrefabs then you create one. spelt exactly like - LocalPrefabs. I spoke to a few people and they said they bought more ram and i asked bout that and they said it def can use more ram and in the undead legacy the 16gb is very minimum to run he recommends 32. but again i no pc expert there tho Link to comment Share on other sites More sharing options...
Kefka Posted January 18, 2023 Share Posted January 18, 2023 51 minutes ago, stallionsden said: yes if you dont have a LocalPrefabs then you create one. spelt exactly like - LocalPrefabs. I spoke to a few people and they said they bought more ram and i asked bout that and they said it def can use more ram and in the undead legacy the 16gb is very minimum to run he recommends 32. but again i no pc expert there tho Here's a link if you'd like to learn more about ram and how it affects gaming, but in general you're not going to use more than 16gb unless you're doing very specialized tasks. Usually if you're having bottleneck issues, its going to be your GPU or CPU (usually CPU) and that's the case in 7d2d as well, it doesn't utilize much ram and puts most of the strain on the cpu just according to what my stats were telling me earlier. link: https://www.gamedesigning.org/gaming/ram-for-gaming/ Id like to say that im not familar with the overhaul mods tho, and they could defnitely be coded to utlitize more ram to lighten the load on the cpu, but i'd still be very very surprised if ram usage went above 16gb unless your friends were doing extra tasks at the same time, but different systems will vary 1 hour ago, stallionsden said: yes if you dont have a LocalPrefabs then you create one. spelt exactly like - LocalPrefabs. I spoke to a few people and they said they bought more ram and i asked bout that and they said it def can use more ram and in the undead legacy the 16gb is very minimum to run he recommends 32. but again i no pc expert there tho moved the poi's over to the new appdata folder and opened the game, went back to that first poi i cleared and its called 'xcostum_Farm_04(by_Zyncosa)' There's a spelling mistake thats part of the name just fyi I've disabled vsync as per your suggestion and the game is running slightly better, I'm on a brand new world of course but ill try to go to a few different (new) poi's and see how the performance is, but right now task manager s telling me my gpu is somehow at 90% load, cpu at 50% and ram has gone up to 75% when it was less than 50 before, so I'm not really sure what's going but ill do some testing and mabe try to grab some screenshots of my city Is there anything else I should do or try while I'm at it? Link to comment Share on other sites More sharing options...
stallionsden Posted January 18, 2023 Author Share Posted January 18, 2023 (edited) 42 minutes ago, Kefka said: Here's a link if you'd like to learn more about ram and how it affects gaming, but in general you're not going to use more than 16gb unless you're doing very specialized tasks. Usually if you're having bottleneck issues, its going to be your GPU or CPU (usually CPU) and that's the case in 7d2d as well, it doesn't utilize much ram and puts most of the strain on the cpu just according to what my stats were telling me earlier. link: https://www.gamedesigning.org/gaming/ram-for-gaming/ Id like to say that im not familar with the overhaul mods tho, and they could defnitely be coded to utlitize more ram to lighten the load on the cpu, but i'd still be very very surprised if ram usage went above 16gb unless your friends were doing extra tasks at the same time, but different systems will vary moved the poi's over to the new appdata folder and opened the game, went back to that first poi i cleared and its called 'xcostum_Farm_04(by_Zyncosa)' There's a spelling mistake thats part of the name just fyi I've disabled vsync as per your suggestion and the game is running slightly better, I'm on a brand new world of course but ill try to go to a few different (new) poi's and see how the performance is, but right now task manager s telling me my gpu is somehow at 90% load, cpu at 50% and ram has gone up to 75% when it was less than 50 before, so I'm not really sure what's going but ill do some testing and mabe try to grab some screenshots of my city Is there anything else I should do or try while I'm at it? yes xcostum became a trademark for Magoli he accidently misspelt it and yeh he left it like that. Been like that for many alphas Edited January 18, 2023 by stallionsden (see edit history) Link to comment Share on other sites More sharing options...
SnowDog1942 Posted January 18, 2023 Share Posted January 18, 2023 (edited) 18 hours ago, stallionsden said: yes xcostum became a trademark for Magoli he accidently misspelt it and yeh he left it like that. Been like that for many alphas One day I hope @Magoli comes back and sees how well you guys raised his kid. Edited January 18, 2023 by SnowDog1942 (see edit history) 2 Link to comment Share on other sites More sharing options...
stallionsden Posted January 18, 2023 Author Share Posted January 18, 2023 43 minutes ago, SnowDog1942 said: One day I hope @Magoli comes back and sees how well you guys raised his kid. Hey ya snow I speak to him here and there. Glad you are enjoying the cp. Can't wait for cp49 to be out once a21 comes and cp is ready. 1 Link to comment Share on other sites More sharing options...
SnowDog1942 Posted January 18, 2023 Share Posted January 18, 2023 8 minutes ago, stallionsden said: Hey ya snow I speak to him here and there. Glad you are enjoying the cp. Can't wait for cp49 to be out once a21 comes and cp is ready. Ohhh awesome. Any chance he will ever come back? Link to comment Share on other sites More sharing options...
stallionsden Posted January 18, 2023 Author Share Posted January 18, 2023 1 minute ago, SnowDog1942 said: Ohhh awesome. Any chance he will ever come back? Idk Unfort I don't think so. Cp will carry on tho and it is growing and new things coming that the cp hasn't seen before. 2 Link to comment Share on other sites More sharing options...
rustytop Posted January 19, 2023 Share Posted January 19, 2023 (edited) On 1/9/2023 at 11:28 PM, stallionsden said: Hi Rusty - You are missing the mods stuff for the cp i see. WOTW is war of the walkers pois not cp. make sure you have the latest modlauncher version 4 i believe they are upto as well hi i am using the wotw compo pack which i got off magolis compo pack discord channel. https://www.moddb.com/games/7-days-to-die/downloads/compopack-war-of-the-walkers-edition#downloadsform not using mod launcher, have made a separate file with the latest wotw mod. Stallion helped me sort it all out. thank you though for replying and trying to help Edited January 19, 2023 by rustytop (see edit history) Link to comment Share on other sites More sharing options...
MattH93 Posted January 28, 2023 Share Posted January 28, 2023 I have two issues I don't know if anyone has any advice for or any fixes for. I'm currently playing solo with Subquake's UL running from the mod launcher. I'm running UL 2.6.17 and the A20.6 from Mod launcher (made sure to have them verified to the best of my knowledge). The first issue I'm currently having is that in the two games I'm playing (both solo, both local) I have come across POIs from the compo pack that spawn in where they are collapsed in areas of the poi and resetting them for a quest doesn't fix the POIs. I have downloaded the UL version of the compo pack from Magolis site and followed the instructions to put it in the proper folders. I'm not sure if this is a compo pack issue or a UL issue. I'm some 44 ish hours into one game play (240 min days, day 11) I'm using the compo pack, I have a poi that I've been using as a base since day 1 but I just planted 4 trees have 2 oil pumps and probably about 50 plants growing. The second problem I have is I can't get any closer than 150 meters to my base anymore before it crashes to desktop. Again not sure if this is a compo pack issue or a UL issue. If there are any recommendations I'd like to hear them, or if you need more info I will do my best to supply it. Thanks in advance. MH Link to comment Share on other sites More sharing options...
stallionsden Posted January 28, 2023 Author Share Posted January 28, 2023 3 minutes ago, MattH93 said: I have two issues I don't know if anyone has any advice for or any fixes for. I'm currently playing solo with Subquake's UL running from the mod launcher. I'm running UL 2.6.17 and the A20.6 from Mod launcher (made sure to have them verified to the best of my knowledge). The first issue I'm currently having is that in the two games I'm playing (both solo, both local) I have come across POIs from the compo pack that spawn in where they are collapsed in areas of the poi and resetting them for a quest doesn't fix the POIs. I have downloaded the UL version of the compo pack from Magolis site and followed the instructions to put it in the proper folders. I'm not sure if this is a compo pack issue or a UL issue. I'm some 44 ish hours into one game play (240 min days, day 11) I'm using the compo pack, I have a poi that I've been using as a base since day 1 but I just planted 4 trees have 2 oil pumps and probably about 50 plants growing. The second problem I have is I can't get any closer than 150 meters to my base anymore before it crashes to desktop. Again not sure if this is a compo pack issue or a UL issue. If there are any recommendations I'd like to hear them, or if you need more info I will do my best to supply it. Thanks in advance. MH Hi First the collapsed pois are meant to be collapsed. There are good versions and destroyed versions of some pois. If you can pm me your logs I can take a look at why your game is crashing . Link to comment Share on other sites More sharing options...
MattH93 Posted January 28, 2023 Share Posted January 28, 2023 12 hours ago, stallionsden said: Hi First the collapsed pois are meant to be collapsed. There are good versions and destroyed versions of some pois. If you can pm me your logs I can take a look at why your game is crashing . Thank you, I was confused because they have the rubble blocks (looks like they collapsed in game and just left a terrain block behind like when you drop a wood frame and it breaks) and the image at the traders when getting a quest showed the building without being destroyed. Link to comment Share on other sites More sharing options...
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