cammel Posted August 30, 2021 Share Posted August 30, 2021 @stallionsden xcostum_house4(by_Curbolt) has a couple of cosmetic anomalies. 1 Link to comment Share on other sites More sharing options...
stallionsden Posted August 30, 2021 Author Share Posted August 30, 2021 45 minutes ago, cammel said: @stallionsden xcostum_house4(by_Curbolt) has a couple of cosmetic anomalies. Thank you will take a look and correct Link to comment Share on other sites More sharing options...
Trulam Posted September 6, 2021 Share Posted September 6, 2021 Hey there! I love the work you've done but Ive run into a problem. Im following your Kinggen CP47 link and its taking me to Github, but there is no Download option anywhere on my screen for the files. Im a modest little potato, but Im pretty sure its missing. Can anyone confirm? Link to comment Share on other sites More sharing options...
stallionsden Posted September 6, 2021 Author Share Posted September 6, 2021 6 hours ago, Trulam said: Hey there! I love the work you've done but Ive run into a problem. Im following your Kinggen CP47 link and its taking me to Github, but there is no Download option anywhere on my screen for the files. Im a modest little potato, but Im pretty sure its missing. Can anyone confirm? Look for a green code button on right. Click on the link it be a drop down where you will see the download link. 1 Link to comment Share on other sites More sharing options...
Tallman Brad Posted September 6, 2021 Share Posted September 6, 2021 I've updated the text in the tutorial video description to include the new download method. Must have been a change with github? Link to comment Share on other sites More sharing options...
stallionsden Posted September 6, 2021 Author Share Posted September 6, 2021 (edited) 2 hours ago, Tallman Brad said: I've updated the text in the tutorial video description to include the new download method. Must have been a change with github? I dont know why they can't use download lol instead of the word code. But ty for keeping the video you do upto date. Edited September 6, 2021 by stallionsden (see edit history) 1 Link to comment Share on other sites More sharing options...
Trulam Posted September 6, 2021 Share Posted September 6, 2021 11 hours ago, stallionsden said: Look for a green code button on right. Click on the link it be a drop down where you will see the download link. Success! Thank you! 1 Link to comment Share on other sites More sharing options...
SnowDog1942 Posted September 9, 2021 Share Posted September 9, 2021 Im scared that this new tile system with specific building sizes is gonna kill the the pack. Please make me feel better and tell me im wrong Link to comment Share on other sites More sharing options...
stallionsden Posted September 9, 2021 Author Share Posted September 9, 2021 17 minutes ago, SnowDog1942 said: Im scared that this new tile system with specific building sizes is gonna kill the the pack. Please make me feel better and tell me im wrong @SnowDog1942 go book yourself some time at the strip club i can guarantee what ever is thrown at us the cp will continue 🙂. Once a20 exp is out be heads down and keyboards up and going 🙂 4 Link to comment Share on other sites More sharing options...
spud42 Posted September 17, 2021 Share Posted September 17, 2021 Hi, not sure if this is a CP issue or a KingGen issue or if its just 7DTD being a C$%#. how do i stop huge inappropiate POI's spawning in the wilderness ? I have made a height map of Tassie thaanks to Tallman Brad's tutorial videos works great I have added the CP and it also works great but i get these really big POI's in wildeness areas. Its a bit weird running through the pine forrest no roads around and suddenly there is a huge shopping mall or factory etc... Link to comment Share on other sites More sharing options...
stallionsden Posted September 17, 2021 Author Share Posted September 17, 2021 11 minutes ago, spud42 said: Hi, not sure if this is a CP issue or a KingGen issue or if its just 7DTD being a C$%#. how do i stop huge inappropiate POI's spawning in the wilderness ? I have made a height map of Tassie thaanks to Tallman Brad's tutorial videos works great I have added the CP and it also works great but i get these really big POI's in wildeness areas. Its a bit weird running through the pine forrest no roads around and suddenly there is a huge shopping mall or factory etc... Hi spud42 I would need to see which pois you are talking bout. Stallionsden Link to comment Share on other sites More sharing options...
spud42 Posted September 17, 2021 Share Posted September 17, 2021 xcostum_airport_rundown(by_gt) this is the big red squareto the left of the bottom city on the map. xcostun_Resident_Evil_Mansion is the red square in the snow area between the two cities. xcostum_Mall_DOD_Dungeon is to the east of the mansion.... x_costum_AltenburgCastle is the large one in the desert on the east coast. i also had wilderness poi's turned off in King Gen too. Link to comment Share on other sites More sharing options...
stallionsden Posted September 17, 2021 Author Share Posted September 17, 2021 5 minutes ago, spud42 said: xcostum_airport_rundown(by_gt) this is the big red squareto the left of the bottom city on the map. xcostun_Resident_Evil_Mansion is the red square in the snow area between the two cities. xcostum_Mall_DOD_Dungeon is to the east of the mansion.... x_costum_AltenburgCastle is the large one in the desert on the east coast. i also had wilderness poi's turned off in King Gen too. attenburg castle meant to be in wilderness. Due to the malls size they spawn in the wilderness for there is a size limit so wilderness is where they will spawn Link to comment Share on other sites More sharing options...
spud42 Posted September 17, 2021 Share Posted September 17, 2021 seems so out of context... malls are in towns and cities... one of them was an airport maybe just outside a city ? castle on a remote hill ? ok no prob but when the poi is a tourist attraction? well we will see what a20 brings and how much work yo have to do to update the compo pack for it. i dont envy you the work. good luck. Thanks for the help. i think the easy way is to remove these from the poi list for now... Link to comment Share on other sites More sharing options...
stallionsden Posted September 17, 2021 Author Share Posted September 17, 2021 (edited) 49 minutes ago, spud42 said: seems so out of context... malls are in towns and cities... one of them was an airport maybe just outside a city ? castle on a remote hill ? ok no prob but when the poi is a tourist attraction? well we will see what a20 brings and how much work yo have to do to update the compo pack for it. i dont envy you the work. good luck. Thanks for the help. i think the easy way is to remove these from the poi list for now... no worries and thanks in nitrogen these are in the cities. Edited September 17, 2021 by stallionsden (see edit history) Link to comment Share on other sites More sharing options...
Petite Posted September 27, 2021 Share Posted September 27, 2021 What about if I only want it on server side? I went on different servers they seem to have it because they are not vanilla prefabs and I can see the buildings go in them and loot no problem. (I do not have compopack installed yet). I'm not using nitrogen or kinggen where is the folder to download? Link to comment Share on other sites More sharing options...
nickuk01 Posted October 2, 2021 Share Posted October 2, 2021 For some reason I get red errors after installing game saying prefab does not exist which relate only to the settlement by Mana_Gobarg. These are Cattle yard, Cattle yard 1, Big Zed, Roadhouse and Silos. I have checked prefabs and they are all present and correct in data prefabs folder. Have checked the config text file in Nitrogen and the settlement with all these prefabs is there. Have checked if any spelling errors or obvious error but cannot see any. All other prefabs load no problem but getting persistent red error, prefab not exist, in debug menu. Any ideas? Link to comment Share on other sites More sharing options...
stallionsden Posted October 2, 2021 Author Share Posted October 2, 2021 (edited) 45 minutes ago, nickuk01 said: For some reason I get red errors after installing game saying prefab does not exist which relate only to the settlement by Mana_Gobarg. These are Cattle yard, Cattle yard 1, Big Zed, Roadhouse and Silos. I have checked prefabs and they are all present and correct in data prefabs folder. Have checked the config text file in Nitrogen and the settlement with all these prefabs is there. Have checked if any spelling errors or obvious error but cannot see any. All other prefabs load no problem but getting persistent red error, prefab not exist, in debug menu. Any ideas? Hi @nickuk01 When was the last time you downloaded the compopack by chance. This was a old error I had corrected a bit back. May I also have a look at your output.log and or players.log please. Edited October 2, 2021 by stallionsden (see edit history) Link to comment Share on other sites More sharing options...
nickuk01 Posted October 3, 2021 Share Posted October 3, 2021 21 hours ago, stallionsden said: Hi @nickuk01 When was the last time you downloaded the compopack by chance. This was a old error I had corrected a bit back. May I also have a look at your output.log and or players.log please. Hi Stallion so downloaded pack again and replaced exiting files. All seems ok now so no issues. Thank you 2 Link to comment Share on other sites More sharing options...
stallionsden Posted October 3, 2021 Author Share Posted October 3, 2021 1 hour ago, nickuk01 said: Hi Stallion so downloaded pack again and replaced exiting files. All seems ok now so no issues. Thank you Awesome to hear 🙂 Link to comment Share on other sites More sharing options...
SnowDog1942 Posted October 14, 2021 Share Posted October 14, 2021 So, are you guys done resizing all the custom POI's to fit in the tiles correctly yet? Link to comment Share on other sites More sharing options...
stallionsden Posted October 14, 2021 Author Share Posted October 14, 2021 2 hours ago, SnowDog1942 said: So, are you guys done resizing all the custom POI's to fit in the tiles correctly yet? Lmao when a20 exp is released they will be being worked on🙂 1 Link to comment Share on other sites More sharing options...
stallionsden Posted October 14, 2021 Author Share Posted October 14, 2021 4 hours ago, SnowDog1942 said: So, are you guys done resizing all the custom POI's to fit in the tiles correctly yet? But yeh got the prefabbers when they are building new pois to build within the poi marker size so all the new ones being made are gonna slot right in as well. Link to comment Share on other sites More sharing options...
SnowDog1942 Posted October 14, 2021 Share Posted October 14, 2021 6 minutes ago, stallionsden said: But yeh got the prefabbers when they are building new pois to build within the poi marker size so all the new ones being made are gonna slot right in as well. Awesome. Cant wait to see the tiles u guys come up with also! Link to comment Share on other sites More sharing options...
stallionsden Posted October 14, 2021 Author Share Posted October 14, 2021 21 minutes ago, SnowDog1942 said: Awesome. Cant wait to see the tiles u guys come up with also! Wait.. you promised some xxx tiles for us.. are you not gonna do it now lol 😜.. 1 Link to comment Share on other sites More sharing options...
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