SnowDog1942 Posted October 1, 2020 Share Posted October 1, 2020 Where do you find the files in discord ? Is this error preventing me from seeing them? Link to comment Share on other sites More sharing options...
Tkullberg Posted October 1, 2020 Share Posted October 1, 2020 18 minutes ago, wolfbain5 said: I do not know much on that part. Stallion is on Aussie time and that may have to wait until he awakens. we will add that info to the OP as soon as we can but I believe it works as all modlets work Thanks, gonna try sort it out. Link to comment Share on other sites More sharing options...
wolfbain5 Posted October 1, 2020 Share Posted October 1, 2020 6 minutes ago, SnowDog1942 said: Where do you find the files in discord ? Is this error preventing me from seeing them? sorry, I dont know much on setting permissions, think stallion set up the channels, but didnt set the perms, let me see Link to comment Share on other sites More sharing options...
SnowDog1942 Posted October 1, 2020 Share Posted October 1, 2020 (edited) Just now, wolfbain5 said: sorry, I dont know much on setting permissions, think stallion set up the channels, but didnt set the perms, let me see Wait.. if i can download the pack without discord thats fine... I didn't realize I could... at least i think i can, will give it a try. Edit: Yes got it on one drive, sorry about confusion.. i should have kept reading before clicking on discord link Edited October 1, 2020 by SnowDog1942 (see edit history) Link to comment Share on other sites More sharing options...
wolfbain5 Posted October 1, 2020 Share Posted October 1, 2020 (edited) yes, we have the released version here. but on occassion I may release a prefab for testing and feed back before I bring it into the CP. as I did with the DOD mall make over and the remake of Peer Cafe and that will only be done on discord Edited October 1, 2020 by wolfbain5 (see edit history) Link to comment Share on other sites More sharing options...
lug Posted October 1, 2020 Share Posted October 1, 2020 big THANK YOU to you folks for all the hard work. really does make the game so much better Link to comment Share on other sites More sharing options...
pipedream Posted October 1, 2020 Share Posted October 1, 2020 (edited) Edit: Nvm Edited October 1, 2020 by pipedream Got it (see edit history) Link to comment Share on other sites More sharing options...
Jay_ombie Posted October 1, 2020 Share Posted October 1, 2020 Using Modlet and new game/RWG game map.. Looking good guys !..... so far so good.. Link to comment Share on other sites More sharing options...
Tkullberg Posted October 1, 2020 Share Posted October 1, 2020 38 minutes ago, Jay_ombie said: Using Modlet and new game/RWG game map.. Looking good guys !..... so far so good.. does it need to have the name of rwg? Link to comment Share on other sites More sharing options...
SnowDog1942 Posted October 1, 2020 Share Posted October 1, 2020 What prefab list do u select in Nitrogen. I renamed the CP46 list to prefablist.txt and chose Vanilla. That works, right? Link to comment Share on other sites More sharing options...
stallionsden Posted October 1, 2020 Author Share Posted October 1, 2020 3 minutes ago, SnowDog1942 said: What prefab list do u select in Nitrogen. I renamed the CP46 list to prefablist.txt and chose Vanilla. That works, right? Yes if you replaced the original prefablist.txt nitro comes with then it should be vanilla 1 hour ago, Tkullberg said: does it need to have the name of rwg? How do you mean 5 hours ago, Tkullberg said: Thanks, gonna try sort it out. Instructions come with each variant of the download lol. Simply drop the modlet into your mods folder located where the game exe is. Then play. You have to open the first folder to get to the modlet you drop in tho dont drop the first folder in. 1 Link to comment Share on other sites More sharing options...
stallionsden Posted October 1, 2020 Author Share Posted October 1, 2020 (edited) 8 hours ago, Tkullberg said: One fast question, how do I install this combopack 46 on my g-portal server RWG. Just drop it into mods folder server and client? No need to copy and replace files in config/prefab? no dont need to replace vanilla xmls at all. Just simply put modlet folder into mods folder then run game you get both vanilla and compo prefabs then 🙂. Should only require it on server side unsure tho if error put on client side to. Maybe someone whom jas set a server up recently can solve this also Edited October 2, 2020 by stallionsden (see edit history) Link to comment Share on other sites More sharing options...
GDMoor Posted October 2, 2020 Share Posted October 2, 2020 Hey, so i have noted that playing CP46, it seems the zeds in every POI do not even come to attack me, they just stand there and act as statues and only hit when im close by. Also the link for the discord for this modpack was expired. Is there still a working link? Link to comment Share on other sites More sharing options...
stallionsden Posted October 2, 2020 Author Share Posted October 2, 2020 (edited) 1 hour ago, GDMoor said: Hey, so i have noted that playing CP46, it seems the zeds in every POI do not even come to attack me, they just stand there and act as statues and only hit when im close by. Also the link for the discord for this modpack was expired. Is there still a working link? Did you start a new world. Maybe require deleting your old files, verifying game to. Some have been set to passive, active attack. Will check i set the link to never run out grrrr. Ok try again on the discord link should be good . Edited October 2, 2020 by stallionsden (see edit history) Link to comment Share on other sites More sharing options...
wolfbain5 Posted October 2, 2020 Share Posted October 2, 2020 38 minutes ago, GDMoor said: Hey, so i have noted that playing CP46, it seems the zeds in every POI do not even come to attack me, they just stand there and act as statues and only hit when im close by. Also the link for the discord for this modpack was expired. Is there still a working link? give me prefab name. still hunting those down to get prefab name hit f1, type dm, then enter, then hit f3 while in the prefab. send screenshot Link to comment Share on other sites More sharing options...
LULZ Posted October 2, 2020 Share Posted October 2, 2020 Awesome! You done great job optimizing and improving CP looking foward for next updates! Thanks! 1 Link to comment Share on other sites More sharing options...
stallionsden Posted October 2, 2020 Author Share Posted October 2, 2020 2 minutes ago, LULZ said: Awesome! You done great job optimizing and improving CP looking foward for next updates! Thanks! Thank you it def runs a hell alot smoother. And FPS on ultra, max view of field and max view distance i get 50 plus fps. Link to comment Share on other sites More sharing options...
Tkullberg Posted October 2, 2020 Share Posted October 2, 2020 9 hours ago, stallionsden said: no dont need to replace vanilla xmls at all. Just simply put modlet folder into mods folder then run game you get both vanilla and compo prefabs then 🙂. Should only require it on server side unsure tho if error put on client side to. Maybe someone whom jas set a server up recently can solve this also Thanks buddie Link to comment Share on other sites More sharing options...
stallionsden Posted October 2, 2020 Author Share Posted October 2, 2020 (edited) Our apologies guys. This affects those whom use nitrogen only. Nitrogen had a file missing from the download which also goes in the resource folder. New dl is up. Again our apologies. Modlet is good tho for the non nitrogen users Edited October 2, 2020 by stallionsden (see edit history) Link to comment Share on other sites More sharing options...
wolfbain5 Posted October 2, 2020 Share Posted October 2, 2020 I am still new to what files nitrogen needed. for those who already downloaded. this is the missing file. it goes in the nitrogen\resources folder configPrefablists.txt Link to comment Share on other sites More sharing options...
stallionsden Posted October 2, 2020 Author Share Posted October 2, 2020 (edited) So unfort found another nitro error in prefablist_compopack_46 find xcostum_origamigallery(by topminder and pille) and remove the whole line. as there was a double up and we kept the gallery version of theirs (both exact same copies of each other) 2nd error is xcostum_HellMart(by_ Riahsaurus Rex),none,3,-2,59,24,75,downtown should be xcostum_HellMart(by_Riahsaurus_Rex),none,3,-2,59,24,75,downtown Fix is also in the new dl for nitrogen Edited October 2, 2020 by stallionsden (see edit history) 1 Link to comment Share on other sites More sharing options...
Jay_ombie Posted October 2, 2020 Share Posted October 2, 2020 17 hours ago, Tkullberg said: does it need to have the name of rwg? Not sure what you mean. Make your world in game the same as ever, just make sure this is in the MODS directory as a modlet. It just works.... Link to comment Share on other sites More sharing options...
q123 Posted October 2, 2020 Share Posted October 2, 2020 (edited) 2 hours ago I downloaded both, the nitrogen version and the modlet and I noticed some prefab.xml s differ in the packs: RotationToFaceNorth: - xcostum_powerplant(byKam) - xcostum_ShoppingCenter_Galleria(by_Laz_Man) - xcostum_strange_cornfield(by_magoli) TotalVertices + TotalTriangles: - xcostum_Courthouse(by_Stallionsden) 😉 xcostum_Courthouse(by_Stallionsden).xml.html Edited October 2, 2020 by q123 file.io not working (see edit history) Link to comment Share on other sites More sharing options...
arramus Posted October 2, 2020 Share Posted October 2, 2020 Thanks for the release, rapid patch, and the overall very noticeable increase in performance. My first fetch trader quest was to Magoli's xcostum_timbershop. I couldn't find a quest marker anywhere as I neared the Prefab and didn't receive a proximity update either. I opened up the Prefab in the Editor, and there are certainly satchels in the Prefab but no sign of a quest rally marker. Just one for the list. Sorry to bring it up so soon after release. Link to comment Share on other sites More sharing options...
wolfbain5 Posted October 2, 2020 Share Posted October 2, 2020 (edited) 1 hour ago, arramus said: Thanks for the release, rapid patch, and the overall very noticeable increase in performance. My first fetch trader quest was to Magoli's xcostum_timbershop. I couldn't find a quest marker anywhere as I neared the Prefab and didn't receive a proximity update either. I opened up the Prefab in the Editor, and there are certainly satchels in the Prefab but no sign of a quest rally marker. Just one for the list. Sorry to bring it up so soon after release. thanks for the catch, let me check, I think that one was under review as to keep questable as it was receiving a makeover by mags before we stopped hearing from him edit: looked at it, yes, until I loot rebalance it, it will not be allowed to reset. there is a line in the xml to remove questing. will put that out later today or tomorrow in the main OP, here it is for those who want a quick patch. goes in the prefab folder for nitro. and the modlet folder for rwg xcostum_timbershop(by_magoli).xml 1 hour ago, q123 said: 2 hours ago I downloaded both, the nitrogen version and the modlet and I noticed some prefab.xml s differ in the packs: RotationToFaceNorth: - xcostum_powerplant(byKam) - xcostum_ShoppingCenter_Galleria(by_Laz_Man) - xcostum_strange_cornfield(by_magoli) TotalVertices + TotalTriangles: - xcostum_Courthouse(by_Stallionsden) 😉 xcostum_Courthouse(by_Stallionsden).xml.html 20.18 kB · 1 download this is because when in testing, some of the rotations were handled differently in rwg vs nitrogen, we do not know why, but they just did. so they had to have separate copies for them Edited October 2, 2020 by wolfbain5 (see edit history) 1 Link to comment Share on other sites More sharing options...
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