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lug

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  1. glad you posted here very entertaining videos...even the informative ones
  2. every alpha someone like Saven claims to know what motivates TFP and how decisions are made; they have always been wrong. just like when i yell at my tv screen, telling the coach that he was an idiot for going for 4th and 1. thankfully, TFP just keeps on doing their work, and we keep getting a better game
  3. may i ask if this is the way it is in b238?
  4. trying to recall the conversations had when uniform costs and block hit points first came around with equal resource costs. seems there was at least some talk of less mass should equate to fewer hitpoints... i'm old; memory fades
  5. my potato benefited in the past from reducing grass and tallest trees in the biomes xml, but i will likely be using the pregen maps and am wondering if i will see the same? any ideas? please and thank you
  6. looking forward to the new pois in a20, i wonder if there is a way to disable the red markers during a quest? thanks for your help
  7. just wondering as i think about the upcoming new pois for a20. thanks for your help
  8. Subquake, let me add my thanks for a fantastic mod! really enjoying it. was wondering if there was some way i could make the font size of the perk descriptions larger? my old eyes just aren't what they used to be.
  9. big THANK YOU to you folks for all the hard work. really does make the game so much better
  10. have never owned either console for gaming. does sony operate a publishing or developing division?
  11. lug

    Ravenhearst Mod

    many thanks, and much respect for your work
  12. @ Subquake, many thanks for all your work in creating this very fun mod, and your ongoing passion to see it become your vision realized i will be interested to see how you rebalance the way player level and associated skill levels act as gates to other desirable perks. my first reaction is that it will be like my first play-through of Call of Cthulhu... hope you also played that wonderful pen and paer RPG
  13. lug

    Ravenhearst Mod

    many thanks for your quick and detailed help. and please let me join you in thanking Jax and his creative team for all their work
  14. lug

    Ravenhearst Mod

    just a little thing, but would some one tell me how to remove the overly large, brightly colored, extremely agitated, npc types? i have encountered 2 of these and they just wildly sprint from place to place within the town. the magenta one seemed to follow me for a bit. the other seems to distinctly run away from me.
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