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lug

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  1. i use notepad + to edit the " loot.xml " in my Config file, found at :\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Data\Config your install may be different. the containers all have the same basic definition, like this for player storage <lootcontainer id="1" name="playerStorage" count="0" size="12,10" sound_open="UseActions/open_chest" sound_close="UseActions/close_chest" loot_quality_template="qualBaseTemplate"> as you see, i've edited mine to 12 columns by 10 rows. it will only change newly placed containers in a save, will not change existing containers. and if i forgot something, someone will come along and correct me
  2. i started this map yesterday and was directed to a Trader Jen outside an Asian Town. if you are comfortable editing the xml's ; note your starting coords and comment out that location in the spawnpoints xml in that world folder
  3. when that happened to me, i discovered i got sent to Razor before my faction rep was high enough. i did standard scout quests through tier3, and then Razor's quest behaved properly
  4. if the trader standing beside the mech suit means we can get our own suit...... wait, is it still april first?
  5. did i miss an announcement about the 20.4 patch? thanks.
  6. @JoeDaFrogman Thank you, and that looks like my kind of game map
  7. in the rwgmixer file, i was wondering what the property class = "city" does in the creation of a playable map, and why it seems we have no slider for it?
  8. if you are playing single-player, activating the debug mode ( F1 'dm' ) will allow you to reset the quest list of the vendor in the normal interaction sequence.
  9. now that "parts" are a thing, the spawn block idea has a good jump off point
  10. your nomad series is convincing me to try. will wait for 20.1 to go stable.
  11. fun is so subjective. if making the game fun trumps conventional "realistic behavior" then i think folks supporting options for xp sharing are on the right track. but i have read here abouts that more options, in general, is not the focus of the alpha releases. so perhaps the beta will introduce the 17 page option menu
  12. seems to me that the poi improvements will be worth a new world, but my guessing skills just aren't good enough to know if i should jump into the 20.1 exp or wait. wondered what the community was doing.
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