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lug

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Everything posted by lug

  1. i use notepad + to edit the " loot.xml " in my Config file, found at :\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Data\Config your install may be different. the containers all have the same basic definition, like this for player storage <lootcontainer id="1" name="playerStorage" count="0" size="12,10" sound_open="UseActions/open_chest" sound_close="UseActions/close_chest" loot_quality_template="qualBaseTemplate"> as you see, i've edited mine to 12 columns by 10 rows. it will only change newly placed containers in a save, will not change existing containers. and if i forgot something, someone will come along and correct me
  2. i started this map yesterday and was directed to a Trader Jen outside an Asian Town. if you are comfortable editing the xml's ; note your starting coords and comment out that location in the spawnpoints xml in that world folder
  3. when that happened to me, i discovered i got sent to Razor before my faction rep was high enough. i did standard scout quests through tier3, and then Razor's quest behaved properly
  4. if the trader standing beside the mech suit means we can get our own suit...... wait, is it still april first?
  5. did i miss an announcement about the 20.4 patch? thanks.
  6. @JoeDaFrogman Thank you, and that looks like my kind of game map
  7. in the rwgmixer file, i was wondering what the property class = "city" does in the creation of a playable map, and why it seems we have no slider for it?
  8. if you are playing single-player, activating the debug mode ( F1 'dm' ) will allow you to reset the quest list of the vendor in the normal interaction sequence.
  9. now that "parts" are a thing, the spawn block idea has a good jump off point
  10. your nomad series is convincing me to try. will wait for 20.1 to go stable.
  11. fun is so subjective. if making the game fun trumps conventional "realistic behavior" then i think folks supporting options for xp sharing are on the right track. but i have read here abouts that more options, in general, is not the focus of the alpha releases. so perhaps the beta will introduce the 17 page option menu
  12. seems to me that the poi improvements will be worth a new world, but my guessing skills just aren't good enough to know if i should jump into the 20.1 exp or wait. wondered what the community was doing.
  13. this is an amazing poi. thanks for sharing it
  14. glad you posted here very entertaining videos...even the informative ones
  15. every alpha someone like Saven claims to know what motivates TFP and how decisions are made; they have always been wrong. just like when i yell at my tv screen, telling the coach that he was an idiot for going for 4th and 1. thankfully, TFP just keeps on doing their work, and we keep getting a better game
  16. may i ask if this is the way it is in b238?
  17. trying to recall the conversations had when uniform costs and block hit points first came around with equal resource costs. seems there was at least some talk of less mass should equate to fewer hitpoints... i'm old; memory fades
  18. my potato benefited in the past from reducing grass and tallest trees in the biomes xml, but i will likely be using the pregen maps and am wondering if i will see the same? any ideas? please and thank you
  19. looking forward to the new pois in a20, i wonder if there is a way to disable the red markers during a quest? thanks for your help
  20. just wondering as i think about the upcoming new pois for a20. thanks for your help
  21. Subquake, let me add my thanks for a fantastic mod! really enjoying it. was wondering if there was some way i could make the font size of the perk descriptions larger? my old eyes just aren't what they used to be.
  22. big THANK YOU to you folks for all the hard work. really does make the game so much better
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