cammel Posted August 2, 2021 Share Posted August 2, 2021 14 minutes ago, stallionsden said: Hi @cammel Will take a look Found what is causing it, The mailbox for some reason is 2 blocks high. therefore it sticks out beyond the walkway 1 Link to comment Share on other sites More sharing options...
stallionsden Posted August 2, 2021 Author Share Posted August 2, 2021 (edited) 1 hour ago, cammel said: Found what is causing it, The mailbox for some reason is 2 blocks high. therefore it sticks out beyond the walkway Will take a look and fix for next version thank you Edited August 2, 2021 by stallionsden (see edit history) 1 Link to comment Share on other sites More sharing options...
pApA^LeGBa Posted August 4, 2021 Share Posted August 4, 2021 (edited) So if the dedicated server has the prefablist and a map made with nitrogen and CP47 is used, the client doesn´t need to install anything. Works just fine. Server is from G-Portal. Had 2 people with the vanilla game join our server, no problems or errors for them. I guess it´s the same for KingGen, will test that as soon as we start a new playtrough. Edited August 4, 2021 by pApA^LeGBa (see edit history) Link to comment Share on other sites More sharing options...
stallionsden Posted August 4, 2021 Author Share Posted August 4, 2021 (edited) 1 hour ago, pApA^LeGBa said: So if the dedicated server has the prefablist and a map made with nitrogen and CP47 is used, the client doesn´t need to install anything. Works just fine. Server is from G-Portal. Had 2 people with the vanilla game join our server, no problems or errors for them. I guess it´s the same for KingGen, will test that as soon as we start a new playtrough. Thanks for the input. You can run it how you like. We do follow TFP guidelines tho and that is what we will recommend. Many players have had errors with meshes and dissappearing pois and nres when they only had the pois on server side and when they added the pois to the client side it fixed up for them. So til tfp have stated otherwise this is the install instructions. Downside to not following install instructions is that any poi error that occurs will not be looked. Regards Stallionsden Edited August 5, 2021 by stallionsden (see edit history) Link to comment Share on other sites More sharing options...
pApA^LeGBa Posted August 10, 2021 Share Posted August 10, 2021 (edited) Vacant by 00Zorro100. Has way too much loot. At least 20-25 shotgun messiah crates. And i missed half of the POI because i was undergeared. There is like 10 or so you can easily reach from outside by just going over the fence. Also a ton of crack a book and working stiff crates. Yes there is a lot of zombies, but that is simply too much loot. Well made POI other than that, really nice. Same for the casino @stallionsden (not because of the loot, it´s also well done :P) But how long did that take you? The amount of chairs alone. Holy F. Regarding the POI errors: I have the prefablist installed as stated in the instructions. I made the map we are playing on nitrogen, so i do need it installed. It is also installed on the server. No worries there. The others aren´t even registered here and if they have an error i will check it out before posting here. No problems so far tough. Edited August 10, 2021 by pApA^LeGBa (see edit history) 1 Link to comment Share on other sites More sharing options...
stallionsden Posted August 10, 2021 Author Share Posted August 10, 2021 1 hour ago, pApA^LeGBa said: Vacant by 00Zorro100. Has way too much loot. At least 20-25 shotgun messiah crates. And i missed half of the POI because i was undergeared. There is like 10 or so you can easily reach from outside by just going over the fence. Also a ton of crack a book and working stiff crates. Yes there is a lot of zombies, but that is simply too much loot. Well made POI other than that, really nice. Same for the casino @stallionsden (not because of the loot, it´s also well done :P) But how long did that take you? The amount of chairs alone. Holy F. Regarding the POI errors: I have the prefablist installed as stated in the instructions. I made the map we are playing on nitrogen, so i do need it installed. It is also installed on the server. No worries there. The others aren´t even registered here and if they have an error i will check it out before posting here. No problems so far tough. Hi @pApA^LeGBa Vacant poi has been delooted for next version thank you for letting me know. I changed the casino a few times but rather liking the latest one. Have also made some further changes tho to the casino for next version just a bit of a tidy up tho. You can still find a seat 😜. And no worries thank you for the feedback 🙂 Stallionsden Link to comment Share on other sites More sharing options...
stallionsden Posted August 13, 2021 Author Share Posted August 13, 2021 Compopack list has been updated to work with kinggen 13.. Mostly a reduction in the amount of times each settlement spawns using kg13s new settlement min max capabilities. 1 Link to comment Share on other sites More sharing options...
Gouki Posted August 13, 2021 Share Posted August 13, 2021 7 hours ago, stallionsden said: Compopack list has been updated to work with kinggen 13.. Mostly a reduction in the amount of times each settlement spawns using kg13s new settlement min max capabilities. Thanks Stallions for all the work done on the new list. Regards 1 Link to comment Share on other sites More sharing options...
stallionsden Posted August 13, 2021 Author Share Posted August 13, 2021 39 minutes ago, Gouki said: Thanks Stallions for all the work done on the new list. Regards No worries enjoy 🙂. Let me know how you go . Link to comment Share on other sites More sharing options...
Gouki Posted August 13, 2021 Share Posted August 13, 2021 3 minutes ago, stallionsden said: No worries enjoy 🙂. Let me know how you go . Sure, I'll let you know. Hey Stallions a question, because the Vacant (by zoro) prefab will be removed in the next CompoPack. Regards Sorry but I think I misread what you posted, it was about removing more loot from that prefab. Ignore my question. Regards 1 Link to comment Share on other sites More sharing options...
Ttocs Posted August 14, 2021 Share Posted August 14, 2021 Just wanna say thanks to the creators of all these POIs, having alot of fun playing again.. Always get burnt out on 7days faster and faster with each time i return and i think its because no matter whats updates the POIs are pretty much the same and it gets boring faster but not this time thanks to these making the game feel fresh again Personal favs so far are the Nuclear reactor (although the bears at the end man...) Fedual/Olden time town The huge amusement park was awesome A mine where it just kept going further down and was huge but really fun to explore Eden Shopping centre was awesome but those dog packs damn All in all, Cheers 😃 1 Link to comment Share on other sites More sharing options...
pApA^LeGBa Posted August 14, 2021 Share Posted August 14, 2021 Bunker_01 by Memo Glitched me under stairs, wich seems to be intended as the path continues there, couldn´t move and had to use god mode to get out of that spot. Then everything started to collapse causing huge lag (0.5FPS). Link to comment Share on other sites More sharing options...
stallionsden Posted August 14, 2021 Author Share Posted August 14, 2021 4 hours ago, Ttocs said: Just wanna say thanks to the creators of all these POIs, having alot of fun playing again.. Always get burnt out on 7days faster and faster with each time i return and i think its because no matter whats updates the POIs are pretty much the same and it gets boring faster but not this time thanks to these making the game feel fresh again Personal favs so far are the Nuclear reactor (although the bears at the end man...) Fedual/Olden time town The huge amusement park was awesome A mine where it just kept going further down and was huge but really fun to explore Eden Shopping centre was awesome but those dog packs damn All in all, Cheers 😃 Hi @Ttocs Glad you are enjoying them they certainly do bring many hours of gameplay. 3 hours ago, pApA^LeGBa said: Bunker_01 by Memo Glitched me under stairs, wich seems to be intended as the path continues there, couldn´t move and had to use god mode to get out of that spot. Then everything started to collapse causing huge lag (0.5FPS). Hi @pApA^LeGBa yes memos has to spawn on a high mountain as it pretty deep. I have added layers to this tho in cp48 to alleviate this issue. Thank you Stallionsden Link to comment Share on other sites More sharing options...
pApA^LeGBa Posted August 14, 2021 Share Posted August 14, 2021 It was pretty weird, after glitching under the stairs, there was no roof anymore and i could see that i was like 200m above the map. Link to comment Share on other sites More sharing options...
stallionsden Posted August 19, 2021 Author Share Posted August 19, 2021 Updated cpvanillakinggen list 13.1 - Removed double up of vanilla farm pois I had forgot to remove after generating a new vanilla list and pasting in. Link to comment Share on other sites More sharing options...
Slicker Posted August 19, 2021 Share Posted August 19, 2021 I encountered a constant zombie spawn in the location xcostum_house_modern_05(by_Pille_TopMinder) and xcostum_AFPBuilding(by_Stallionsden). Killed, moved away, appeared again Link to comment Share on other sites More sharing options...
stallionsden Posted August 19, 2021 Author Share Posted August 19, 2021 11 minutes ago, Slicker said: I encountered a constant zombie spawn in the location xcostum_house_modern_05(by_Pille_TopMinder) and xcostum_AFPBuilding(by_Stallionsden). Killed, moved away, appeared again Hi @Slicker Both those are intended and will keep spawning until the volume number has been reached. Link to comment Share on other sites More sharing options...
Slicker Posted August 19, 2021 Share Posted August 19, 2021 (edited) 5 hours ago, stallionsden said: Hi @Slicker Both those are intended and will keep spawning until the volume number has been reached. This is sad and wrong imho. Thank you I will know and I will remove these POI from the list Edited August 19, 2021 by Slicker (see edit history) Link to comment Share on other sites More sharing options...
stallionsden Posted August 19, 2021 Author Share Posted August 19, 2021 2 hours ago, Slicker said: This is sad and wrong imho. Thank you I will know and I will remove these POI from the list That is fine welcome to remove any you don't like or agree with. Link to comment Share on other sites More sharing options...
Metonym Posted August 23, 2021 Share Posted August 23, 2021 A19.6 CP47 KingGen informs "updated cp list ONLY to work with kinggen 12". On 8/13/2021 at 4:06 PM, stallionsden said: Compopack list has been updated to work with kinggen 13.. Mostly a reduction in the amount of times each settlement spawns using kg13s new settlement min max capabilities. On 8/19/2021 at 5:37 AM, stallionsden said: Updated cpvanillakinggen list 13.1 - Removed double up of vanilla farm pois I had forgot to remove after generating a new vanilla list and pasting in. Is this now compatible with KingGen 13.1 and the information about KingGen 12 is just old news? Link to comment Share on other sites More sharing options...
stallionsden Posted August 23, 2021 Author Share Posted August 23, 2021 2 minutes ago, Metonym said: A19.6 CP47 KingGen informs "updated cp list ONLY to work with kinggen 12". Is this now compatible with KingGen 13.1 and the information about KingGen 12 is just old news? Argh yes sorry forgot to change that. Will fix it now and yes it is compatible with kg13.1 2 Link to comment Share on other sites More sharing options...
Keywal Posted August 28, 2021 Share Posted August 28, 2021 (edited) Hey Stallion, Just wanted to mention a possible issue with one of the POI's xcostum_DnY_CastleM1(by_SirLoachalot) When approaching the castle my game throws some errors at me then I either fall through the floor a few steps later or i get some other weird issues like not being able to interact with anything. Lemme find that error for you. - Unknown Particle - Then I fall through the floor of the actual world not the POI Edited August 28, 2021 by Keywal (see edit history) Link to comment Share on other sites More sharing options...
stallionsden Posted August 28, 2021 Author Share Posted August 28, 2021 7 hours ago, Keywal said: Hey Stallion, Just wanted to mention a possible issue with one of the POI's xcostum_DnY_CastleM1(by_SirLoachalot) When approaching the castle my game throws some errors at me then I either fall through the floor a few steps later or i get some other weird issues like not being able to interact with anything. Lemme find that error for you. - Unknown Particle - Then I fall through the floor of the actual world not the POI Hi @Keywal sp or server. I have not seen this error myself tho will look into it. Link to comment Share on other sites More sharing options...
Keywal Posted August 29, 2021 Share Posted August 29, 2021 11 hours ago, stallionsden said: Hi @Keywal sp or server. I have not seen this error myself tho will look into it. sp Link to comment Share on other sites More sharing options...
stallionsden Posted August 29, 2021 Author Share Posted August 29, 2021 4 minutes ago, Keywal said: sp Any other mods you run. tbh sounds like a world gen problem as no one else whom has been thru this poi has reported anything like it Link to comment Share on other sites More sharing options...
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