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Magolis Compo Pack by The Compopack


stallionsden

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So if the dedicated server has the prefablist and a map made with nitrogen and CP47 is used, the client doesn´t need to install anything. Works just fine. Server is from G-Portal.

 

Had 2 people with the vanilla game join our server, no problems or errors for them.

 

I guess it´s the same for KingGen, will test that as soon as we start a new playtrough.

Edited by pApA^LeGBa (see edit history)
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1 hour ago, pApA^LeGBa said:

So if the dedicated server has the prefablist and a map made with nitrogen and CP47 is used, the client doesn´t need to install anything. Works just fine. Server is from G-Portal.

 

Had 2 people with the vanilla game join our server, no problems or errors for them.

 

I guess it´s the same for KingGen, will test that as soon as we start a new playtrough.

Thanks for the input. You can run it how you like. We do follow TFP guidelines tho and that is what we will recommend.  

Many players have had errors with meshes and dissappearing pois and nres when they only had the pois on server side and when they added the pois to the client side it fixed up for them. So til tfp have stated otherwise this is the install instructions.

Downside to not following install instructions is that any poi error that occurs will not be looked.

Regards
Stallionsden 

 

Edited by stallionsden (see edit history)
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Vacant by 00Zorro100.

 

Has way too much loot. At least 20-25 shotgun messiah crates. And i missed half of the POI because i was undergeared. There is like 10 or so you can easily reach from outside by just going over the fence. Also a ton of crack a book and working stiff crates.

 

Yes there is a lot of zombies, but that is simply too much loot.

 

Well made POI other than that, really nice.

 

Same for the casino @stallionsden (not because of the loot, it´s also well done :P) But how long did that take you? The amount of chairs alone. Holy F.

 

Regarding the POI errors: I have the prefablist installed as stated in the instructions. I made the map we are playing on nitrogen, so i do need it installed. It is also installed on the server. No worries there. The others aren´t even registered here and if they have an error i will check it out before posting here. No problems so far tough.

Edited by pApA^LeGBa (see edit history)
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1 hour ago, pApA^LeGBa said:

Vacant by 00Zorro100.

 

Has way too much loot. At least 20-25 shotgun messiah crates. And i missed half of the POI because i was undergeared. There is like 10 or so you can easily reach from outside by just going over the fence. Also a ton of crack a book and working stiff crates.

 

Yes there is a lot of zombies, but that is simply too much loot.

 

Well made POI other than that, really nice.

 

Same for the casino @stallionsden (not because of the loot, it´s also well done :P) But how long did that take you? The amount of chairs alone. Holy F.

 

Regarding the POI errors: I have the prefablist installed as stated in the instructions. I made the map we are playing on nitrogen, so i do need it installed. It is also installed on the server. No worries there. The others aren´t even registered here and if they have an error i will check it out before posting here. No problems so far tough.

Hi @pApA^LeGBa

 

Vacant poi has been delooted for next version thank you for letting me know.

 

I changed the casino a few times but rather liking the latest one.

 

Have also made some further changes tho to the casino for next version just a bit of a tidy up tho.

 

You can still find a seat 😜

 

And no worries thank you for the feedback 🙂

 

Stallionsden

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7 hours ago, stallionsden said:

Compopack  list has been updated to work with kinggen 13..

 

Mostly a reduction in the amount of times each settlement spawns using kg13s new settlement min max capabilities.

 

Thanks Stallions for all the work done on the new list.
Regards

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3 minutes ago, stallionsden said:

No worries enjoy 🙂. Let me know how you go .  

 

Sure, I'll let you know.
Hey Stallions a question, because the Vacant (by zoro) prefab will be removed in the next CompoPack.
Regards

 

 

Sorry but I think I misread what you posted, it was about removing more loot from that prefab.
Ignore my question.
Regards

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Just wanna say thanks to the creators of all these POIs, having alot of fun playing again.. Always get burnt out on 7days faster and faster with each time i return and i think its because no matter whats updates the POIs are pretty much the same and it gets boring faster but not this time thanks to these making the game feel fresh again

 

Personal favs so far are the Nuclear reactor (although the bears at the end man...)

Fedual/Olden time town

The huge amusement park was awesome 

A mine where it just kept going further down and was huge but really fun to explore

Eden Shopping centre was awesome but those dog packs damn

 

All in all, Cheers 😃 

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4 hours ago, Ttocs said:

Just wanna say thanks to the creators of all these POIs, having alot of fun playing again.. Always get burnt out on 7days faster and faster with each time i return and i think its because no matter whats updates the POIs are pretty much the same and it gets boring faster but not this time thanks to these making the game feel fresh again

 

Personal favs so far are the Nuclear reactor (although the bears at the end man...)

Fedual/Olden time town

The huge amusement park was awesome 

A mine where it just kept going further down and was huge but really fun to explore

Eden Shopping centre was awesome but those dog packs damn

 

All in all, Cheers 😃 

Hi @Ttocs


Glad you are enjoying them they certainly do bring many hours of gameplay. 

3 hours ago, pApA^LeGBa said:

Bunker_01 by Memo

 

Glitched me under stairs, wich seems to be intended as the path continues there, couldn´t move and had to use god mode to get out of that spot. Then everything started to collapse causing huge lag (0.5FPS).

Hi @pApA^LeGBa

yes memos has to spawn on a high mountain as it pretty deep. 

I have added layers to this tho in cp48 to alleviate this issue. 

Thank you
Stallionsden

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A19.6 CP47 KingGen informs "updated cp list ONLY to work with kinggen 12".

 

On 8/13/2021 at 4:06 PM, stallionsden said:

Compopack  list has been updated to work with kinggen 13..

 

Mostly a reduction in the amount of times each settlement spawns using kg13s new settlement min max capabilities.

 

On 8/19/2021 at 5:37 AM, stallionsden said:

Updated cpvanillakinggen list 13.1 -

Removed double up of vanilla farm pois I had forgot to remove after generating a new vanilla list and pasting in. 

 

Is this now compatible with KingGen 13.1 and the information about KingGen 12 is just old news?

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Hey Stallion,

 

Just wanted to mention a possible issue with one of the POI's

xcostum_DnY_CastleM1(by_SirLoachalot)

 

When approaching the castle my game throws some errors at me then I either fall through the floor a few steps later or i get some other weird issues like not being able to interact with anything.

Lemme find that error for you.

 

- Unknown Particle - 

Then I fall through the floor of the actual world not the POI

Edited by Keywal (see edit history)
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7 hours ago, Keywal said:

Hey Stallion,

 

Just wanted to mention a possible issue with one of the POI's

xcostum_DnY_CastleM1(by_SirLoachalot)

 

When approaching the castle my game throws some errors at me then I either fall through the floor a few steps later or i get some other weird issues like not being able to interact with anything.

Lemme find that error for you.

 

- Unknown Particle - 

Then I fall through the floor of the actual world not the POI

Hi @Keywal 

sp or server. 
I have not seen this error myself tho will look into it.

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