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Magolis Compo Pack by The Compopack


stallionsden

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  • 2 weeks later...
16 hours ago, stallionsden said:

a bit to get thru yet, some vanilla bugs that needs to be fixed as well, waiting on a handful of prefabbers to update their work, 
testing. 

 

Is there any plans to curate the pack and remove some of the low effort/Troll builds? Takes so long to trawl through every single POI and untick all the bad ones... Maybe two versions, curated and uncurated?

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9 hours ago, VoltraLux said:

 

Is there any plans to curate the pack and remove some of the low effort/Troll builds? Takes so long to trawl through every single POI and untick all the bad ones... Maybe two versions, curated and uncurated?

Low effort....

 

Troll builds

 

Don't see any of that in anyone's pois. I see a prefabber who has given their time and effort and given the community enjoyment. Some pois may not be to ones liking in their game sure.

 

Infinity version one was a starter. Infinity v2 is in the works and will be alot more easier to use and allows users to choose or not choose what they do/dont want in their game.

 

But no the pack remains as one. 

 

BTW your mall is missing a .blocks.nim poi won't work without it  

Edited by stallionsden (see edit history)
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On 6/30/2023 at 11:26 PM, stallionsden said:

Low effort....

 

Troll builds

 

Don't see any of that in anyone's pois. I see a prefabber who has given their time and effort and given the community enjoyment. Some pois may not be to ones liking in their game sure.

 

Infinity version one was a starter. Infinity v2 is in the works and will be alot more easier to use and allows users to choose or not choose what they do/dont want in their game.

 

But no the pack remains as one. 

 

BTW your mall is missing a .blocks.nim poi won't work without it  

Fair enough, thanks for the heads up I didn't notice it wasn't included and fixed it now. Appreciate that. 

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  • 3 weeks later...
1 hour ago, Debosy said:

Hi. Stallionsden, can you share some info about progress?

Hi debosy

 

Atm I am awaiting a couple prefabbers to update their pois and am awaiting 2 nasty rwg vanilla bugs to be fixed by tfp. 

 

Also on the completion of infinity v2 which is coming along nicely.

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  • 3 weeks later...
On 8/3/2023 at 6:38 AM, Ru Melin said:

Hello, greetings Communizy. May I ask when you @stallionsdencan give us the Compopack for A21? To play without doesn't makes fun. Thanks that ypu work on this Project. Best regards.

Thank you for your support. ..

It is progressing and parts of the cp are in testing phase. 

 

No eta atm tho regards 

Stallionsden

Edited by stallionsden (see edit history)
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1 hour ago, Cratoor said:

Thanks for all your hard work Mr stallionsden holding off playing 21 until pack drops absolutely makes the 7 days experience for me.

Vanilla POI.s are ok but its nice to be challenged with some insanely huge and tough Compo Pack POI,s.

Thank you look forward to releasing it.  The pack def is alot bigger then 48. 

 

Lots of great things coming to.  

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  • 2 weeks later...
On 8/6/2023 at 5:15 PM, Cratoor said:

Thanks for all your hard work Mr stallionsden holding off playing 21 until pack drops absolutely makes the 7 days experience for me.

Vanilla POI.s are ok but its nice to be challenged with some insanely huge and tough Compo Pack POI,s.

 

Same here. Previous CompoPacks were awesome, I can't wait to see what you have done with this one. Beer and Pizza on me if you ever come to Phoenix :)

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1 hour ago, zootal said:

 

Same here. Previous CompoPacks were awesome, I can't wait to see what you have done with this one. Beer and Pizza on me if you ever come to Phoenix :)

Looking forward to seeing how you all like the a21 cp. Still some vanilla bugs I am awaiting to be fixed but we are at testing stages.

 

Sounds great beer and pizza and zombie killing.

 

Lots of new pois to from amazing prefabbers for you all to go thru. 

Edited by stallionsden (see edit history)
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26 minutes ago, stallionsden said:

Looking forward to seeing how you all like the a21 cp. Still some vanilla bugs I am awaiting to be fixed but we are at testing stages.

 

Sounds great beer and pizza and zombie killing.

 

Lots of new pois to from amazing prefabbers for you all to go thru. 

Still playing A20 whilst waiting for the CP pack 🧟‍♂️

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  • 2 weeks later...

hello. CP's A21 compliance is currently underway.

 
Picked up "Convert A20 building to A21 building"
In the program that
It's a bit disappointing that the window and sink have disappeared.
Why did development remove the block?
 
 
I was wondering about how to use it as described.

"Place it on a multi-server,
For buildings that do not use unique blocks

When uploading prefab data to the server
The player uses prefab data
To pull it from the server
No player installation seems necessary."
 
Actually on A20,
Upload the building data to the server
I used it in multiplayer.
 
Therefore, I would like you to consider abolishing the unique block.
(Request 1)


  
Please also let me know any other requests you have.
If you could think about it in a corner.

Request 2. "Improved file storage hierarchy"

In CP48.3, the storage hierarchy is different.
I would like it to be unified.
Desired example - Author → Prefab

 

Request 3. Shorten the building name.

Building name + author name
Too long at the time of trader proposal,
I have no idea.

Request 4. The difficulty level is listed in the building name.
The difficulty of building
When selecting a property in the world editor
It will be easier to choose.

(Example) For difficulty level 1,
Add "P1" to the beginning of the building name.


New quests have been added in A21, so
I think it's difficult to input that tag.

Fresh buildings are fun for players.

Don't let it get to you.

 

------------

こんにちわ。CPのA21対応は進行中なのですね。

 
拾った「A20建物をA21建物に変換」
するプログラムでは
窓やシンクが消滅しててちょっと残念。
なぜ開発はブロックを消したのか。
 
 
記載の使用方法について疑問に思ったのですが

「マルチサーバーに置いて、
独自ブロックを使ってない建物なら

サーバーにプレハブデーターを上げていたら
プレイヤーはプレハブデーターを
サーバーから引っ張ってくるため
プレイヤーのインストールは不要に見えます」
 
実際にA20で、
サーバーに建物データを上げて
マルチプレイにて使用させて頂きました。
 
つきましては独自ブロックの廃止を検討して頂きたいです。
(要望1)


  
また他の要望も記載させてください。
片隅で考えて頂けたら。

要望2.「ファイルの収納階層改善」

CP48.3では収納階層がバラバラです。
統一してほしいです。
希望例-作者→プレハブ

要望3.建物名を短く。

建物名+作者名は
トレーダー提案時に長すぎて、
さっぱりわからないのです。

要望4.建物名に難易度の記載。
建物の難しさは
ワールドエディターで物件を選ぶさいに
選びやすくなります。

(例)難易度1の場合、
建物名先頭に「P1」を付与したり。


A21では新規クエストも追加されたため、
そのタグを入力するのも大変と思います。

プレイヤーにとっては新鮮な建物は楽しいです。

むりをされませぬよう。

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1 hour ago, a_jp said:

hello. CP's A21 compliance is currently underway.

 
Picked up "Convert A20 building to A21 building"
In the program that
It's a bit disappointing that the window and sink have disappeared.
Why did development remove the block?
 
 
I was wondering about how to use it as described.

"Place it on a multi-server,
For buildings that do not use unique blocks

When uploading prefab data to the server
The player uses prefab data
To pull it from the server
No player installation seems necessary."
 
Actually on A20,
Upload the building data to the server
I used it in multiplayer.
 
Therefore, I would like you to consider abolishing the unique block.
(Request 1)


  
Please also let me know any other requests you have.
If you could think about it in a corner.

Request 2. "Improved file storage hierarchy"

In CP48.3, the storage hierarchy is different.
I would like it to be unified.
Desired example - Author → Prefab

 

Request 3. Shorten the building name.

Building name + author name
Too long at the time of trader proposal,
I have no idea.

Request 4. The difficulty level is listed in the building name.
The difficulty of building
When selecting a property in the world editor
It will be easier to choose.

(Example) For difficulty level 1,
Add "P1" to the beginning of the building name.


New quests have been added in A21, so
I think it's difficult to input that tag.

Fresh buildings are fun for players.

Don't let it get to you.

 

Hi A_JP

The CP has been updated to a21 as I do with every alpha blocks change etc and many of the prefabbers have updated their pois as well and they are also in the cp49 and is currently in testing. 

We are awaiting a few tfp bug fixes to rwg so when that happens progress will be furthered and I will report back here to when this occurs. 

The cp naming convention has changed to a shorter version. WE wont put the tier to a poi sorry. Infinty tool will assist in working out which is which tho for those whom want to know by tier. 

CP pois have the new quests added and some extra surprises for the cp to. All in time but first need these vanilla rwg bugs fixed and the pack to be fully tested. 

Players do need to add the prefabs client side the issues have been noted many times, key racks and switches dont work, the localization of pois also wont work, 
plus am chasing a nre that occasionally occurs with some players when pois arent client side. 

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The naming convention has been shortened.
Thank you very much.


Problem with key rack. . Is it?

Based on various investigations
I guess it can't be resolved
Maybe I have no choice.

thank you.

8 hours ago, stallionsden said:

Hi A_JP

The CP has been updated to a21 as I do with every alpha blocks change etc and many of the prefabbers have updated their pois as well and they are also in the cp49 and is currently in testing. 

We are awaiting a few tfp bug fixes to rwg so when that happens progress will be furthered and I will report back here to when this occurs. 

The cp naming convention has changed to a shorter version. WE wont put the tier to a poi sorry. Infinty tool will assist in working out which is which tho for those whom want to know by tier. 

CP pois have the new quests added and some extra surprises for the cp to. All in time but first need these vanilla rwg bugs fixed and the pack to be fully tested. 

Players do need to add the prefabs client side the issues have been noted many times, key racks and switches dont work, the localization of pois also wont work, 
plus am chasing a nre that occasionally occurs with some players when pois arent client side. 

 

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