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Astralweaver

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  1. Guppy all I did was this and it added them wherever an Arlene would spawn weather it be on the map or in a prefab. I been using them for awhile while I wait for you to update your A21 zombies. They do jitter sometimes when hit but assumed that was a physics issue. I haven't tried your A21 version yet because of the reports people been doing. So this was strictly me editing your A20 to work until you released your A21. Unless your are really thinking of going through all the groups I mean that would be a ton of work. <csv xpath="/entitygroups/entitygroup[contains(text(), 'zombieArlene')]/text()" delim="\n" op="add"> zombieGuppyAbonimation zombieGuppyAlma zombieGuppyBaldCop zombieGuppyBaldMan zombieGuppyBeatCop zombieBehemoth zombieGuppyBelle zombieGuppyBilly zombieGuppyBiomechanicalWight zombieGuppyBob zombieGuppyCarmela zombieGuppyCheerleader zombieGuppyClot zombieGuppyCreepyCrawly zombieGuppyDoctor02 zombieGuppyDoctor02Feral zombieGuppyGermanCosplay zombieGuppyHungryGeorge zombieGuppyHungryJeff zombieGuppyHungryScott zombieGuppyInfernalDog zombieGuppyKennethClown zombieGuppyLucy zombieGuppyMalePatient zombieGuppyNurse zombieGuppyOldManZombie zombieGuppyPest zombieGuppyPete zombieGuppyPoliceRalph zombieGuppyProstitute zombieGuppyRoland zombieGuppySecurityGuard zombieGuppySeth zombieGuppySoldierLeader zombieGuppySoldierLeaderFeral zombieGuppyStripper zombieGuppyThorton zombieCopCityFemale01TSBX zombieCopCityFemale01TSBXFeral zombieCopSheriffTSBX zombieCopSheriffTSBXFeral zombieCopSwat01TSBX zombieCopSwat01TSBXFeral zombieHazmatFemale01TSBX zombieHazmatFemale01TSBXFeral zombieHoly01MUMPFY zombieHoly01MUMPFYFeral zombieMalacayFCiv01 zombieMannequinFemale zombieSanta zombieSantaFeral </csv>
  2. Try getting rid of the LootGameStage line I think it is only LootStage now. I remember having to have to remove that from numerous mods.
  3. I just created a map with Teragon after updating it , and tried to play it and it said the map was still in Alpha 20 and I couldn't even start the game. When trying to start a game the map had Alpha 20 in big red letters and the start game button was grayed out. This was before I had read your statement about deleting the Read property list and pasting in the new one. Was that the issue or is it still not useable for A21? Thanks:) I forgot to change my version to A21 in the tools command:) It works now:)
  4. My personal experience with that dog territory group usually led to something not being edited correctly in one or more of the group files. Because I to had never touched the spawning.xml either. So double check all the animal stuff you edited so far and make sure there isn't an extra comma or bracket anywhere. Double check quotes and caps etc.
  5. Sorry Arramus but think I found another issue:( ArgumentException: Type cannot be null. at (wrapper managed-to-native) UnityEngine.GameObject.GetComponent(UnityEngine.GameObject,System.Type) at EModelBase.createAvatarController (EntityClass _ec) [0x000e0] in <b9bc0d5ab478449782320d065c54704e>:0 at EModelBase.Init (World _world, Entity _entity) [0x000ac] in <b9bc0d5ab478449782320d065c54704e>:0 at Entity.InitEModel () [0x00061] in <b9bc0d5ab478449782320d065c54704e>:0 at Entity.Init (System.Int32 _entityClass) [0x0000d] in <b9bc0d5ab478449782320d065c54704e>:0 at EntityAlive.Init (System.Int32 _entityClass) [0x00000] in <b9bc0d5ab478449782320d065c54704e>:0 at EntityEnemy.Init (System.Int32 _entityClass) [0x00000] in <b9bc0d5ab478449782320d065c54704e>:0 at EntityFactory.CreateEntity (EntityCreationData _ecd) [0x004c2] in <b9bc0d5ab478449782320d065c54704e>:0 at EntityFactory.CreateEntity (System.Int32 _et, System.Int32 _id, ItemValue _itemValue, System.Int32 _count, UnityEngine.Vector3 _transformPos, UnityEngine.Vector3 _transformRot, System.Single _lifetime, System.Int32 _playerId, System.String _skinName, System.Int32 _spawnById, System.String _spawnByName) [0x0001b] in <b9bc0d5ab478449782320d065c54704e>:0 at EntityFactory.CreateEntity (System.Int32 _et, System.Int32 _id, UnityEngine.Vector3 _transformPos, UnityEngine.Vector3 _rotation) [0x0000c] in <b9bc0d5ab478449782320d065c54704e>:0 at EntityFactory.CreateEntity (System.Int32 _et, UnityEngine.Vector3 _transformPos) [0x00014] in <b9bc0d5ab478449782320d065c54704e>:0 at SpawnManagerBiomes.SpawnUpdate (System.String _spawnerName, System.Boolean _isSpawnEnemy, ChunkAreaBiomeSpawnData _chunkBiomeSpawnData) [0x0043f] in <b9bc0d5ab478449782320d065c54704e>:0 at SpawnManagerBiomes.Update (System.String _spawnerName, System.Boolean _bSpawnEnemyEntities, System.Object _userData) [0x00007] in <b9bc0d5ab478449782320d065c54704e>:0 at World.OnUpdateTick (System.Single _partialTicks, System.ArraySegment`1[T] _activeChunks) [0x001e6] in <b9bc0d5ab478449782320d065c54704e>:0 at GameManager.UpdateTick () [0x00073] in <b9bc0d5ab478449782320d065c54704e>:0 at GameManager.gmUpdate () [0x00336] in <b9bc0d5ab478449782320d065c54704e>:0 at GameManager.Update () [0x00000] in <b9bc0d5ab478449782320d065c54704e>:0 That Avatar Controller thing in your entityclasses file is causing another error. The mod is still playable but wanted to make you aware of it. Thanks:)
  6. Ok Arramus after i verified game files the mod appears to be working now. So the game must of updated something or did something and somehow it didn't update for me. There were like 16 files verified. Anyhow it works now:) Thanks:)
  7. There is a bug in your Beehive mod. This error keeps coming up. nvalid Layer Index '1' 2023-06-25T01:02:18 1127.269 INF Entity animalBeeStump3 423 killed Invalid Layer Index '1' 2023-06-25T01:02:20 1129.279 INF Entity animalBeeStump2 424 killed 2023-06-25T01:02:36 1145.385 INF Time: 14.00m FPS: 58.41 Heap: 2427.0MB Max: 2536.4MB Chunks: 342 CGO: 233 Ply: 1 Zom: 4 Ent: 7 (36) Items: 0 CO: 1 RSS: 14462.2MB 2023-06-25T01:03:06 1175.401 INF Time: 14.50m FPS: 60.00 Heap: 2448.4MB Max: 2536.4MB Chunks: 342 CGO: 250 Ply: 1 Zom: 3 Ent: 6 (36) Items: 0 CO: 1 RSS: 14475.1MB Invalid Layer Index '1' 2023-06-25T01:03:25 1194.267 INF Entity animalBeeStump 426 killed 2023-06-25T01:03:27 1196.140 INF SectionType change from None to TraderBob 2023-06-25T01:03:27 1196.140 INF Played TraderBob 2023-06-25T01:03:27 1196.140 INF Fading in TraderBob 2023-06-25T01:03:27 1196.140 INF Notified SectionSelector that music played Invalid Layer Index '1' 2023-06-25T01:03:30 1199.153 INF fadeInCo complete on TraderBob 2023-06-25T01:03:30 1199.268 INF Entity animalBeeStump 430 killed Invalid Layer Index '1' 2023-06-25T01:03:33 1202.268 INF Entity animalBeeStump3 432 killed Just wanted to make you aware of a bug. It is barely manageable in the game and if you quit out of game you get error null reference spam and the only way to exit out after that is to open task bar and end task the 7d2d game. Thank for awesome mod:)
  8. So Stallion are you all super excited to localize and name all the wonderful POI's: included in Compopack)?
  9. Nm I figured this out this post can be deleted the prob was I had thought I had all my mods shut off and had missed one. Thanks!
  10. I keep getting this error in prefab editor 2023-06-13T19:19:11 162.170 ERR XML loader: Loading and parsing 'blocks.xml' failed 2023-06-13T19:19:11 162.206 EXC Unknown mesh attribute 'cutoutmoveable' on block plantedCorn3HarvestPlayer Then it triggers a wall light torch and other stuff. This use to mean that there was something wrong in the blocks file and if it is fixed everything would follow suit. However, I have no mods activated and when I searched for this corn block it was actually in the A21 game blocks list. Not sure if this is a game bug issue or if it is just some way to keep people out of prefab editor until the A21 becomes stable. Any suggestions on how to fix this? Am curious to see the new prefabs and potentially fix some of the A20 ones to work. Thanks, Astral
  11. Have you tried to convert them I know this one doesn't do them all but might get a majority of them fixed.
  12. Ia m pretty sure you need a crafting station for leather armor. The normal game lets you craft it at a workstation. I don't remember if WOTW made a separate station for armor but if they did that could be the issue. That would be the best advice I can give.
  13. They are unique to me there was a ton of buildings I liked in WOTW and RH that I pulled out and put in a poi folder I even pulled the blocks out needed for the pois it took awhile. There are also many dled from several different locations that I have to verify that are not in compopack before I move them over. I know it is going to be a big task and will take awhile, but now that I can play I want all the stuff I had before it was all set up nice and perfect than A20 stirred the pot and made a mess:)
  14. Thank you for your using Teragon help text file you put in your prefabs I used it to get compopack to work. I have a pretty simple question though. Should all the prefabs be put on one property list or can you import multiple property lists using the method in your Using Teragon help text? I have a bunch of prefabs from A19 I want to bring over to A20 and was wondering if I should make a copy of compopack list and ad add them in or make my own list and just load it up a second time the way your help file described. I haven't played 7D2D ever since wilderness bug and the in game generator kept making errors when I would try to make a map. Thanks to Teragon I can play again!
  15. Any idea if this bug was fixed yet? Didn't see anything in update. Just tried to create a random map and got a divide by zero error dealing with an oldwest POI. Thanks:)
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