Cool2survive Posted August 30, 2020 Share Posted August 30, 2020 Csn we build spikes again with the new stable version? Or will they not return to the game. I think they are removed in A16. If they do not return is there anything else that does the same? Link to comment Share on other sites More sharing options...
meganoth Posted August 30, 2020 Share Posted August 30, 2020 If you mean log spikes, they won't return. Spike Traps do the same thing. (HInt: Despite their appearance these are best placed flush with the ground) Link to comment Share on other sites More sharing options...
Outlaw_187 Posted August 31, 2020 Share Posted August 31, 2020 11 hours ago, meganoth said: If you mean log spikes, they won't return. Spike Traps do the same thing. (HInt: Despite their appearance these are best placed flush with the ground) You mean dig a trench & place them in there? If so, why is this more effective? Link to comment Share on other sites More sharing options...
Roland Posted August 31, 2020 Share Posted August 31, 2020 Zombies see them as a block and will run around them to seek the cheapest pathway. Just like if you put a short wall up that they could easily run around they would do that instead of pound through it, they will run past spikes once there is a pathway through. By digging a trench they will see the spikes as just ground to run across and not avoid them. Even better, rather than run down and then back up through the trench once some spikes are destroyed, they will seek to run straight across so they will go to other places with spikes and choose to cross your trench there and die rather than choosing the open pathways. See? They still dumb. Link to comment Share on other sites More sharing options...
Cool2survive Posted September 1, 2020 Author Share Posted September 1, 2020 Something like this? I hope I will survive the night Link to comment Share on other sites More sharing options...
meganoth Posted September 1, 2020 Share Posted September 1, 2020 Exactly. Just add more 😉. For example one row spikes, one row earth, one row spikes ... Also check out barbed wire. Should be used the same way, does nearly no damage but slows the zombies. Link to comment Share on other sites More sharing options...
Cool2survive Posted September 1, 2020 Author Share Posted September 1, 2020 Yes it is almost night, how many rows thick is usefull? Sorry another question, should I make an trap entrance to all 4 sides of my house, or will they always search for an easy way in? Link to comment Share on other sites More sharing options...
meganoth Posted September 1, 2020 Share Posted September 1, 2020 1 minute ago, Cool2survive said: Yes it is almost night, how many rows thick is usefull? Depends how much workload the spikes should take of your shoulders. These 4 spikes are good for maybe 4 or 8 zombies worth of damage (The traps trade HPs 1:1 with the zombies. Basic zombies have maybe 150 or 250 HP (don't remember) and wooden traps maybe 250 HP) And the first horde night will be maybe 25 to 50 zombies (again just an estimate). Link to comment Share on other sites More sharing options...
Cool2survive Posted September 1, 2020 Author Share Posted September 1, 2020 Ok If I understand it right and a horde night is 50 zombies and my I have a trap entrance of 5 wide, I should make it 10 deep and then I do not have to should 1 arrow. If the all come to the entrance side off course. Link to comment Share on other sites More sharing options...
Ti2xGr Posted September 1, 2020 Share Posted September 1, 2020 If you want spikes back (at least for now)....https://7daystodiemods.com/craft-spikes/ Link to comment Share on other sites More sharing options...
Cool2survive Posted September 1, 2020 Author Share Posted September 1, 2020 Thanks. When I look at the creative menu. I see that the wooden spike trap only has 33 hitpoints not 150. Link to comment Share on other sites More sharing options...
meganoth Posted September 1, 2020 Share Posted September 1, 2020 47 minutes ago, Cool2survive said: Thanks. When I look at the creative menu. I see that the wooden spike trap only has 33 hitpoints not 150. Yes, I was surprised too. But traps have multiple damage stages and possibly every stage has 33 hitpoints. Only way to be sure is to test it in the game. Will do that now. Link to comment Share on other sites More sharing options...
Cool2survive Posted September 1, 2020 Author Share Posted September 1, 2020 I just tested it, 1 zombie can survive a trap, but not 2 traps Link to comment Share on other sites More sharing options...
BubbaJoe Posted September 1, 2020 Share Posted September 1, 2020 If I remember correctly each wooden spike has 3 stages of damage, each with 33hp, while iron spikes have 3 stages of damage, each with 132hp. But that's just from memory and may well be wrong. Link to comment Share on other sites More sharing options...
Gideon Posted September 2, 2020 Share Posted September 2, 2020 Also, wood spikes break easily. Iron spikes are pretty chunky. Definitely worth including in your defense plan, even late game. Link to comment Share on other sites More sharing options...
Jugginator Posted September 2, 2020 Share Posted September 2, 2020 Wood spikes are also good to place against your walls, as in, advance rotate until the bottom is now flush with the wall. Link to comment Share on other sites More sharing options...
meganoth Posted September 2, 2020 Share Posted September 2, 2020 Yep, I tested it now and 3 Arlenes with 3*125 HP could be killed with exactly 4 Spikes. Which comes to about 94 HP. So 3 times 33=99 HP per wood spike seems to be correct. Link to comment Share on other sites More sharing options...
Outlaw_187 Posted September 2, 2020 Share Posted September 2, 2020 Awesome information guys. This really helps! Link to comment Share on other sites More sharing options...
Laz Man Posted September 2, 2020 Share Posted September 2, 2020 7 hours ago, Cool2survive said: Yes it is almost night, how many rows thick is usefull? Sorry another question, should I make an trap entrance to all 4 sides of my house, or will they always search for an easy way in? It depends how big your base is. If its relatively small (l x w) one funnel might be enough. Height and visual awareness is the key to victory. It will give you more time to react. Eventually you will start getting vultures so you will want some counter measures for those too. Edit: let us know how it goes. 😃 Link to comment Share on other sites More sharing options...
Solomon Posted September 2, 2020 Share Posted September 2, 2020 Wouldnt it be better to change the graphics of the spikes to signal the player that they are blocks what the zombies would go around and not try to go throught them? Link to comment Share on other sites More sharing options...
SylenThunder Posted September 2, 2020 Share Posted September 2, 2020 7 hours ago, meganoth said: Yep, I tested it now and 3 Arlenes with 3*125 HP could be killed with exactly 4 Spikes. Which comes to about 94 HP. So 3 times 33=99 HP per wood spike seems to be correct. I was actually breaking through some a couple of hours ago. Can confirm that it's 33hp per layer. Link to comment Share on other sites More sharing options...
Outlaw_187 Posted September 2, 2020 Share Posted September 2, 2020 I also did the spikes on the roof idea to combat the vultures which was a fantastic idea. Works like a charm!! 👍 Link to comment Share on other sites More sharing options...
meganoth Posted September 2, 2020 Share Posted September 2, 2020 6 hours ago, Solomon said: Wouldnt it be better to change the graphics of the spikes to signal the player that they are blocks what the zombies would go around and not try to go throught them? I had posted that suggestion once, but don't know if it was seen at all or has any chance of being implemented. Mentioning this idea in the dev thread when the topic is traps might increase the chance of something happening. On the other hand the look of the current spikes is perfect in everything but this little detail. I have a hard time imagining how to improve it. The best idea might be to surround it with a box (i,e. so that it looks like a farm plot from the side. Hundreds of players would ask why they build a box around a spike trap (immersion problem) but it would be perfect for sending a message that this is a block obstacle. Link to comment Share on other sites More sharing options...
RipClaw Posted September 2, 2020 Share Posted September 2, 2020 4 hours ago, meganoth said: The best idea might be to surround it with a box (i,e. so that it looks like a farm plot from the side. Hundreds of players would ask why they build a box around a spike trap (immersion problem) but it would be perfect for sending a message that this is a block obstacle. Sounds good. The spikes could be also shaped like nails. Like this one for example. Link to comment Share on other sites More sharing options...
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