CanaMwd Posted June 8, 2022 Share Posted June 8, 2022 9 hours ago, ErrorNull said: i am not sure about that. usually files like the localization.txt and entitygroups.xml should already be inside the folder called CONFIG that is inside each mod folder. not sure why it's outside there. i'm sure there is a reason, that Robeloto will be best to answer. After installing it as you advised me, the mod works great, thank you again! I just get this error, did I do something wrong? Link to comment Share on other sites More sharing options...
ErrorNull Posted June 9, 2022 Share Posted June 9, 2022 5 hours ago, CanaMwd said: just get this error, did I do something wrong hmm.. are you trying to install the mod on a server or just as single-player game? below is the folder path that i have that mod installed. hope that helps. 1 Link to comment Share on other sites More sharing options...
BlueTick25 Posted June 10, 2022 Share Posted June 10, 2022 What triggers the zombie boss entitygroup? Link to comment Share on other sites More sharing options...
CanaMwd Posted June 11, 2022 Share Posted June 11, 2022 On 6/9/2022 at 2:18 AM, ErrorNull said: hmm.. are you trying to install the mod on a server or just as single-player game? below is the folder path that i have that mod installed. hope that helps. This is to install it on a dedicated server (Nitrado). Yes the files are correct. Link to comment Share on other sites More sharing options...
AndrewT Posted June 16, 2022 Share Posted June 16, 2022 Hey Robeloto if you remember when I said how most of your zombies make sense with 7days using nuclear radiation in its developing story. a new mod item i had an idea for that may be of interest to you is simply some sort of highly radioactive nuclear substance which can be acquired by killing tougher zombies from your mod such as the bosses and this substance can even come with a custom quest where your tasked with collecting a certain quantity of this new substance and once you collect the targeted amount of the stuff you head to the nearest trader and turn in the substance for new and larger rewards. the quest details regarding the task and how much needs to be collected will be entirely up to you. Link to comment Share on other sites More sharing options...
chikuwa Posted June 25, 2022 Share Posted June 25, 2022 (edited) If I want to spawn these fun zombies only in the wasteland. Is it okay to delete everything except the wasteland in entitygroups.xml? Edited June 30, 2022 by chikuwa (see edit history) Link to comment Share on other sites More sharing options...
crewking99 Posted July 25, 2022 Share Posted July 25, 2022 Hi is it possible to disable some zombies? Link to comment Share on other sites More sharing options...
chikuwa Posted August 31, 2022 Share Posted August 31, 2022 No answers to your recent questions? Won't you upgrade to support 20.6? Link to comment Share on other sites More sharing options...
a_jp Posted September 3, 2022 Share Posted September 3, 2022 Loud Sounds Lowered auger sound, drop It is essential when you are doing voice chat on multi-server. Conventionally, the auger is noisy, There was a problem that voice chat could not be done. If this mod works Voice chat is possible even in ogre. Best! And Zombie names are Is there no reaction in my environment? (Is version 20.6 not good?) I wanted to see Copter Corpse, but I didn't see it in the F6 zombie list. *-* If the sentence is strange in translation sorry. Link to comment Share on other sites More sharing options...
Robeloto Posted December 18, 2022 Author Share Posted December 18, 2022 On 6/17/2022 at 1:09 AM, AndrewT said: Hey Robeloto if you remember when I said how most of your zombies make sense with 7days using nuclear radiation in its developing story. a new mod item i had an idea for that may be of interest to you is simply some sort of highly radioactive nuclear substance which can be acquired by killing tougher zombies from your mod such as the bosses and this substance can even come with a custom quest where your tasked with collecting a certain quantity of this new substance and once you collect the targeted amount of the stuff you head to the nearest trader and turn in the substance for new and larger rewards. the quest details regarding the task and how much needs to be collected will be entirely up to you. Hey AndrewT! And sorry for the very late answer. Let us just say I have been busy lol. Yes I do remember that. It sounds very cool. Thanks for the idea. On 6/25/2022 at 6:04 PM, chikuwa said: If I want to spawn these fun zombies only in the wasteland. Is it okay to delete everything except the wasteland in entitygroups.xml? You will have to add every zombie in the wasteland group. Then you remove the other biomes. If you wanna remove them on bloodmoon, hordes etc. Just keep the wasteland group and nothing else. You will never see them on bloodmoon though sadly. On 7/26/2022 at 12:16 AM, crewking99 said: Hi is it possible to disable some zombies? Yes in entitygroups you can remove each individual zombie. You can remove them manually or with the notepad ++ regular expression. With regular expression you can remove the zombie and the prob chance also. https://cheatography.com/davechild/cheat-sheets/regular-expressions/ On 8/31/2022 at 11:24 AM, chikuwa said: No answers to your recent questions? Won't you upgrade to support 20.6? Hey sorry for being late. I will try to upgrade 20.6. On 9/3/2022 at 5:35 AM, a_jp said: Loud Sounds Lowered auger sound, drop It is essential when you are doing voice chat on multi-server. Conventionally, the auger is noisy, There was a problem that voice chat could not be done. If this mod works Voice chat is possible even in ogre. Best! And Zombie names are Is there no reaction in my environment? (Is version 20.6 not good?) I wanted to see Copter Corpse, but I didn't see it in the F6 zombie list. *-* If the sentence is strange in translation sorry. Hey! Yes, the auger is indeed noisy. I am not sure if loudsoundslowered work with 20.6. I will look that up! The CopterCorpse should be there. With all the other animals. animalCopterCorpse 1 Link to comment Share on other sites More sharing options...
R4to0 Posted February 5, 2023 Share Posted February 5, 2023 Somehow my server ended with a 1GB log file spamming the following: Exception: Item with name 'meleeHandAnimalFireSnake' not found! at EntityAlive.CopyPropertiesFromEntityClass () [0x00080] in <5135e30b517b4368a94317ce6e11f1c3>:0 at Entity.InitCommon () [0x00029] in <5135e30b517b4368a94317ce6e11f1c3>:0 at EntityZombie.InitCommon () [0x00000] in <5135e30b517b4368a94317ce6e11f1c3>:0 at Entity.Init (System.Int32 _entityClass) [0x00007] in <5135e30b517b4368a94317ce6e11f1c3>:0 at EntityAlive.Init (System.Int32 _entityClass) [0x00000] in <5135e30b517b4368a94317ce6e11f1c3>:0 at EntityEnemy.Init (System.Int32 _entityClass) [0x00000] in <5135e30b517b4368a94317ce6e11f1c3>:0 at EntityFactory.CreateEntity (EntityCreationData _ecd) [0x004c2] in <5135e30b517b4368a94317ce6e11f1c3>:0 at EntityFactory.CreateEntity (System.Int32 _et, System.Int32 _id, ItemValue _itemValue, System.Int32 _count, UnityEngine.Vector3 _transformPos, UnityEngine.Vector3 _transformRot, System.Single _lifetime, System.Int32 _playerId, System.String _skinName, System.Int32 _spawnById, System.String _spawnByName) [0x0001b] in <5135e30b517b4368a94317ce6e11f1c3>:0 at EntityFactory.CreateEntity (System.Int32 _et, System.Int32 _id, UnityEngine.Vector3 _transformPos, UnityEngine.Vector3 _rotation) [0x0000c] in <5135e30b517b4368a94317ce6e11f1c3>:0 at EntityFactory.CreateEntity (System.Int32 _et, UnityEngine.Vector3 _transformPos) [0x00014] in <5135e30b517b4368a94317ce6e11f1c3>:0 at SleeperVolume.Spawn (World _world, System.Int32 entityClass, System.Int32 spawnIndex, GameStageGroup group, BlockSleeper block) [0x0006e] in <5135e30b517b4368a94317ce6e11f1c3>:0 at (wrapper dynamic-method) SleeperVolume.DMD<SleeperVolume::UpdateSpawn>(SleeperVolume,World) at SleeperVolume.Tick (World _world) [0x00010] in <5135e30b517b4368a94317ce6e11f1c3>:0 at World.TickSleeperVolumes () [0x00027] in <5135e30b517b4368a94317ce6e11f1c3>:0 at World.OnUpdateTick (System.Single _partialTicks, System.ArraySegment`1[T] _activeChunks) [0x0024b] in <5135e30b517b4368a94317ce6e11f1c3>:0 at GameManager.UpdateTick () [0x00073] in <5135e30b517b4368a94317ce6e11f1c3>:0 at GameManager.gmUpdate () [0x00305] in <5135e30b517b4368a94317ce6e11f1c3>:0 at GameManager.Update () [0x00000] in <5135e30b517b4368a94317ce6e11f1c3>:0 NullReferenceException: Object reference not set to an instance of an object at Inventory.get_holdingItemData () [0x00038] in <5135e30b517b4368a94317ce6e11f1c3>:0 at EntityAlive.Update () [0x000f7] in <5135e30b517b4368a94317ce6e11f1c3>:0 This points to this mod, with two references: Robeloto_CustomZombies_XML_VERSION/Config/entityclasses.xml line 1647 Robeloto_CustomZombies_XML_VERSION/Config/items_OLD.xml line 598 Looks like this item was disabled (ie.: not in the main items.xml) and that reference in the entity classes wasn't removed, or wasn't added to it. Should it be completely removed from animalFireSnake entity or meleeHandAnimalFireSnake added to the main items.xml? Link to comment Share on other sites More sharing options...
kydyr Posted February 16, 2023 Share Posted February 16, 2023 Will you be upgrading to 20.6 please. Link to comment Share on other sites More sharing options...
Scendera Posted July 6, 2023 Share Posted July 6, 2023 Any word on a21? Your crew of zombs is SORELY missed! Link to comment Share on other sites More sharing options...
[xTC]Moon Posted July 30, 2023 Share Posted July 30, 2023 For sure will be missed. Not sure he he is around to update the mod though :( Link to comment Share on other sites More sharing options...
Krougal Posted August 3, 2023 Share Posted August 3, 2023 (edited) So I just discovered the LoudSoundsLowered and it still works for A21. My eardrums want to give you a big thank you, wherever you are! Edited August 7, 2023 by Krougal (see edit history) Link to comment Share on other sites More sharing options...
Krougal Posted August 7, 2023 Share Posted August 7, 2023 (edited) <Krougal> <set xpath="items/item[@name='meleeToolAxeT3Chainsaw']/property[@name='SoundIdle']/@value">chainsaw_idle1</set> <set xpath="items/item[@name='meleeToolAxeT3Chainsaw']/property[@class='Action0']/property[@name='Sound_start']/@value">chainsaw_fire_start1</set> <set xpath="items/item[@name='meleeToolPickT3Auger']/property[@name='SoundIdle']/@value">Auger_Idle1</set> <set xpath="items/item[@name='meleeToolPickT3Auger']/property[@class='Action0']/property[@name='Sound_start']/@value">Auger_Fire_Start1</set> </Krougal> Fix for A21. Replace contents of \Mods\Robeloto_LoudSoundsLowered\Config\items.xml Edited August 7, 2023 by Krougal (see edit history) Link to comment Share on other sites More sharing options...
Robeloto Posted August 26, 2023 Author Share Posted August 26, 2023 On 2/16/2023 at 8:27 PM, kydyr said: Will you be upgrading to 20.6 please. Hello! Sorry, been very busy and I see that A21 is out that breaks my mod completely. Seems many materials are gone or changed placements. On 7/6/2023 at 6:46 AM, Scendera said: Any word on a21? Your crew of zombs is SORELY missed! Hey! Today I have tested A21 and there is much to be done. Much material is missing and will not load for the zombie. Many meshes are also gone. I see that I also need to add <property name="UserSpawnType" value="Menu"/> for every zombie to appear there. I also noticed that the AITask are a bit different compared to A20. Many standard mesh ragdolls are gone and especially those I used to place materials on. The other ragdolls does not seem to work with replacematerial on. So either that means, I need to use a different way. Like using the UMA types or I have to make my own meshes, which I have no clue on how to make. On 7/30/2023 at 5:40 PM, [xTC]Moon said: For sure will be missed. Not sure he he is around to update the mod though Sorry for being away so long. And I am not sure I will update the mod to A21. It seems like a big job haha. If I knew an easy way to fix it, but it does not seem like an easy fix sadly. On 8/3/2023 at 7:41 PM, Krougal said: So I just discovered the LoudSoundsLowered and it still works for A21. My eardrums want to give you a big thank you, wherever you are! Wow, it still works. That is awesome. And you are welcome! Link to comment Share on other sites More sharing options...
noname835 Posted August 30, 2023 Share Posted August 30, 2023 On 8/26/2023 at 3:58 PM, Robeloto said: Hello! Sorry, been very busy and I see that A21 is out that breaks my mod completely. Seems many materials are gone or changed placements. Hey! Today I have tested A21 and there is much to be done. Much material is missing and will not load for the zombie. Many meshes are also gone. I see that I also need to add <property name="UserSpawnType" value="Menu"/> for every zombie to appear there. I also noticed that the AITask are a bit different compared to A20. Many standard mesh ragdolls are gone and especially those I used to place materials on. The other ragdolls does not seem to work with replacematerial on. So either that means, I need to use a different way. Like using the UMA types or I have to make my own meshes, which I have no clue on how to make. Sorry for being away so long. And I am not sure I will update the mod to A21. It seems like a big job haha. If I knew an easy way to fix it, but it does not seem like an easy fix sadly. Wow, it still works. That is awesome. And you are welcome! Hello Robeloto, shame about the zombie gunner that launches rockets, I would have loved to put it back on my server in the wasteland Link to comment Share on other sites More sharing options...
Robeloto Posted December 5, 2023 Author Share Posted December 5, 2023 On 8/30/2023 at 1:14 PM, noname835 said: Hello Robeloto, shame about the zombie gunner that launches rockets, I would have loved to put it back on my server in the wasteland Hey! I know, it is sad that many zombies are not working now in the new alpha. I know some of my zombies can still work with some easy adjustments. But many of them use meshes that isn't there anymore. I might come back with an update at a later stage. If anyone can help or know any solution or fixes for my zombies, I would be grateful. Atm, I do not have much free time, which is a shame... 1 Link to comment Share on other sites More sharing options...
AndrewT Posted December 5, 2023 Share Posted December 5, 2023 3 hours ago, Robeloto said: Hey! I know, it is sad that many zombies are not working now in the new alpha. I know some of my zombies can still work with some easy adjustments. But many of them use meshes that isn't there anymore. I might come back with an update at a later stage. If anyone can help or know any solution or fixes for my zombies, I would be grateful. Atm, I do not have much free time, which is a shame... hey man xyth said he added this to the unity A21 a mod called 0-XCore thats supposed to allow for custom zombies without C# code try looking for it and see what happens when u have time of course 2 Link to comment Share on other sites More sharing options...
Robeloto Posted January 26 Author Share Posted January 26 On 12/5/2023 at 9:22 PM, AndrewT said: hey man xyth said he added this to the unity A21 a mod called 0-XCore thats supposed to allow for custom zombies without C# code try looking for it and see what happens when u have time of course Hey! Thanks for the info! I am gonna checking that up when I have time. Link to comment Share on other sites More sharing options...
Rukminesh Posted March 7 Share Posted March 7 Hello Robeloto, I wonder how is your project going? We really looking forward to dangers your mod have to offer. I especially miss the undertaker from the early game. When he showed up the best idea was to run. Link to comment Share on other sites More sharing options...
Robeloto Posted March 16 Author Share Posted March 16 On 3/7/2024 at 10:05 PM, Rukminesh said: Hello Robeloto, I wonder how is your project going? We really looking forward to dangers your mod have to offer. I especially miss the undertaker from the early game. When he showed up the best idea was to run. Yea, I have not been doing much to update my mod. I really have no clue on how to restore all my zombies as they were. Too much have changed in A21. I love this game, but I think I have lost a lot of motivation. =/ Link to comment Share on other sites More sharing options...
Rukminesh Posted March 17 Share Posted March 17 (edited) 23 hours ago, Robeloto said: Yea, I have not been doing much to update my mod. I really have no clue on how to restore all my zombies as they were. Too much have changed in A21. I love this game, but I think I have lost a lot of motivation. =/ This constant changes bothers me too. Lot of good mod breaks and the creators get fed up with it eventually. From the moster mods seems @Guppycurmanaged to keep his zombie models mostly intact trough the alpas. I have no knowledge how he doing it. https://7daystodiemods.com/guppys-zombies/ If you could create few basic but dangerous zeds or what is easy to make that could be great. We will be be sad to see your mod disappear. I'm currently experimenting with the relatively new Teragon map generator. I wish I could say it is as good as Nitrogen was, but slowly I learn how to generate better and better maps. Edited March 17 by Rukminesh (see edit history) Link to comment Share on other sites More sharing options...
Robeloto Posted May 11 Author Share Posted May 11 On 3/17/2024 at 12:38 PM, Rukminesh said: This constant changes bothers me too. Lot of good mod breaks and the creators get fed up with it eventually. From the moster mods seems @Guppycurmanaged to keep his zombie models mostly intact trough the alpas. I have no knowledge how he doing it. https://7daystodiemods.com/guppys-zombies/ If you could create few basic but dangerous zeds or what is easy to make that could be great. We will be be sad to see your mod disappear. I'm currently experimenting with the relatively new Teragon map generator. I wish I could say it is as good as Nitrogen was, but slowly I learn how to generate better and better maps. Yea, it is so annoying. I see that Guppycur has his own models. I have used blender to make 3d models, but I never made rigged models. Seems unity also needs a license to be used. I know I have used it before, but now it won't work. Making my own models is for me, just not worth the time. Sorry Link to comment Share on other sites More sharing options...
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