Somehow my server ended with a 1GB log file spamming the following:
Exception: Item with name 'meleeHandAnimalFireSnake' not found!
at EntityAlive.CopyPropertiesFromEntityClass () [0x00080] in <5135e30b517b4368a94317ce6e11f1c3>:0
at Entity.InitCommon () [0x00029] in <5135e30b517b4368a94317ce6e11f1c3>:0
at EntityZombie.InitCommon () [0x00000] in <5135e30b517b4368a94317ce6e11f1c3>:0
at Entity.Init (System.Int32 _entityClass) [0x00007] in <5135e30b517b4368a94317ce6e11f1c3>:0
at EntityAlive.Init (System.Int32 _entityClass) [0x00000] in <5135e30b517b4368a94317ce6e11f1c3>:0
at EntityEnemy.Init (System.Int32 _entityClass) [0x00000] in <5135e30b517b4368a94317ce6e11f1c3>:0
at EntityFactory.CreateEntity (EntityCreationData _ecd) [0x004c2] in <5135e30b517b4368a94317ce6e11f1c3>:0
at EntityFactory.CreateEntity (System.Int32 _et, System.Int32 _id, ItemValue _itemValue, System.Int32 _count, UnityEngine.Vector3 _transformPos, UnityEngine.Vector3 _transformRot, System.Single _lifetime, System.Int32 _playerId, System.String _skinName, System.Int32 _spawnById, System.String _spawnByName) [0x0001b] in <5135e30b517b4368a94317ce6e11f1c3>:0
at EntityFactory.CreateEntity (System.Int32 _et, System.Int32 _id, UnityEngine.Vector3 _transformPos, UnityEngine.Vector3 _rotation) [0x0000c] in <5135e30b517b4368a94317ce6e11f1c3>:0
at EntityFactory.CreateEntity (System.Int32 _et, UnityEngine.Vector3 _transformPos) [0x00014] in <5135e30b517b4368a94317ce6e11f1c3>:0
at SleeperVolume.Spawn (World _world, System.Int32 entityClass, System.Int32 spawnIndex, GameStageGroup group, BlockSleeper block) [0x0006e] in <5135e30b517b4368a94317ce6e11f1c3>:0
at (wrapper dynamic-method) SleeperVolume.DMD<SleeperVolume::UpdateSpawn>(SleeperVolume,World)
at SleeperVolume.Tick (World _world) [0x00010] in <5135e30b517b4368a94317ce6e11f1c3>:0
at World.TickSleeperVolumes () [0x00027] in <5135e30b517b4368a94317ce6e11f1c3>:0
at World.OnUpdateTick (System.Single _partialTicks, System.ArraySegment`1[T] _activeChunks) [0x0024b] in <5135e30b517b4368a94317ce6e11f1c3>:0
at GameManager.UpdateTick () [0x00073] in <5135e30b517b4368a94317ce6e11f1c3>:0
at GameManager.gmUpdate () [0x00305] in <5135e30b517b4368a94317ce6e11f1c3>:0
at GameManager.Update () [0x00000] in <5135e30b517b4368a94317ce6e11f1c3>:0
NullReferenceException: Object reference not set to an instance of an object
at Inventory.get_holdingItemData () [0x00038] in <5135e30b517b4368a94317ce6e11f1c3>:0
at EntityAlive.Update () [0x000f7] in <5135e30b517b4368a94317ce6e11f1c3>:0
This points to this mod, with two references:
Robeloto_CustomZombies_XML_VERSION/Config/entityclasses.xml line 1647
Robeloto_CustomZombies_XML_VERSION/Config/items_OLD.xml line 598
Looks like this item was disabled (ie.: not in the main items.xml) and that reference in the entity classes wasn't removed, or wasn't added to it.
Should it be completely removed from animalFireSnake entity or meleeHandAnimalFireSnake added to the main items.xml?