MandyCMoore Posted September 30, 2020 Share Posted September 30, 2020 Posted this in NPCs as well as here since I was installing SphereiiCore partially for NPCs. Hoping I can get a little guidance. I've used this mod previously & love it, however, whenever I try to build in DMT now, I get this: warning CS1701: Assuming assembly reference 'mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' used by 'UnityEngine.CoreModule' matches identity 'mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' of 'mscorlib', you may need to supply runtime policy C:\Users\mandy\Desktop\A19 DMT Mods/0-SphereIICore/Scripts\Blocks\BlockLockedLoot.cs(11,20): warning CS0649: Field 'BlockLockedLoot.lockpick' is never assigned to, and will always have its default value null C:\Users\mandy\Desktop\A19 DMT Mods/0-SphereIICore/Scripts\Blocks\BlockLockedLoot.cs(4,7): error CS0246: The type or namespace name 'Lockpicking' could not be found (are you missing a using directive or an assembly reference?) C:\Users\mandy\Desktop\A19 DMT Mods/0-SphereIICore/Scripts\Blocks\BlockLockedLoot.cs(13,12): error CS0246: The type or namespace name 'Keyhole' could not be found (are you missing a using directive or an assembly reference?) C:\Users\mandy\Desktop\A19 DMT Mods/0-SphereIICore/Scripts\Blocks\BlockLockedLoot.cs(11,12): error CS0246: The type or namespace name 'Keyhole' could not be found (are you missing a using directive or an assembly reference?) C:\Users\mandy\Desktop\A19 DMT Mods/0-SphereIICore/Scripts\EAI\EAIMaslowLevel1SDX.cs(219,34): error CS7036: There is no argument given that corresponds to the required formal parameter 'pos' of 'EntityMoveHelper.CalcIfUnreachablePos(Vector3)' C:\Users\mandy\Desktop\A19 DMT Mods/0-SphereIICore/Scripts\EAI\EAILootLocationSDX.cs(465,34): error CS7036: There is no argument given that corresponds to the required formal parameter 'pos' of 'EntityMoveHelper.CalcIfUnreachablePos(Vector3)' C:\Users\mandy\Desktop\A19 DMT Mods/0-SphereIICore/Scripts\EAI\EAIApproachAndFollowTargetSDX.cs(274,30): error CS7036: There is no argument given that corresponds to the required formal parameter 'pos' of 'EntityMoveHelper.CalcIfUnreachablePos(Vector3)' Failed to compile Mods.dll Build failed process exited with error code -1 I did make sure I had the newest version of DMT as well & did it on a clean A19 install. I have been trying to learn more about the game files & paths & such, but still a noob. Lol. Thanks so much in advance for any & all advice anyone can offer. Link to comment Share on other sites More sharing options...
sphereii Posted October 1, 2020 Author Share Posted October 1, 2020 1 hour ago, MandyCMoore said: Posted this in NPCs as well as here since I was installing SphereiiCore partially for NPCs. Hoping I can get a little guidance. I've used this mod previously & love it, however, whenever I try to build in DMT now, I get this: warning CS1701: Assuming assembly reference 'mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' used by 'UnityEngine.CoreModule' matches identity 'mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' of 'mscorlib', you may need to supply runtime policy C:\Users\mandy\Desktop\A19 DMT Mods/0-SphereIICore/Scripts\Blocks\BlockLockedLoot.cs(11,20): warning CS0649: Field 'BlockLockedLoot.lockpick' is never assigned to, and will always have its default value null C:\Users\mandy\Desktop\A19 DMT Mods/0-SphereIICore/Scripts\Blocks\BlockLockedLoot.cs(4,7): error CS0246: The type or namespace name 'Lockpicking' could not be found (are you missing a using directive or an assembly reference?) C:\Users\mandy\Desktop\A19 DMT Mods/0-SphereIICore/Scripts\Blocks\BlockLockedLoot.cs(13,12): error CS0246: The type or namespace name 'Keyhole' could not be found (are you missing a using directive or an assembly reference?) C:\Users\mandy\Desktop\A19 DMT Mods/0-SphereIICore/Scripts\Blocks\BlockLockedLoot.cs(11,12): error CS0246: The type or namespace name 'Keyhole' could not be found (are you missing a using directive or an assembly reference?) C:\Users\mandy\Desktop\A19 DMT Mods/0-SphereIICore/Scripts\EAI\EAIMaslowLevel1SDX.cs(219,34): error CS7036: There is no argument given that corresponds to the required formal parameter 'pos' of 'EntityMoveHelper.CalcIfUnreachablePos(Vector3)' C:\Users\mandy\Desktop\A19 DMT Mods/0-SphereIICore/Scripts\EAI\EAILootLocationSDX.cs(465,34): error CS7036: There is no argument given that corresponds to the required formal parameter 'pos' of 'EntityMoveHelper.CalcIfUnreachablePos(Vector3)' C:\Users\mandy\Desktop\A19 DMT Mods/0-SphereIICore/Scripts\EAI\EAIApproachAndFollowTargetSDX.cs(274,30): error CS7036: There is no argument given that corresponds to the required formal parameter 'pos' of 'EntityMoveHelper.CalcIfUnreachablePos(Vector3)' Failed to compile Mods.dll Build failed process exited with error code -1 I did make sure I had the newest version of DMT as well & did it on a clean A19 install. I have been trying to learn more about the game files & paths & such, but still a noob. Lol. Thanks so much in advance for any & all advice anyone can offer. Some of your errors were my fault. I updated https://github.com/SphereII/SphereII.ModsA19 The CalcIfUnreachablePos() error is a mismatching between the 0-SphereIIMods and Alpha 19.0. If you are using Alpha 19.1, it should work. However, if you have an older version of 0-SphereII, then you'd get a similar error when building on 19.1 Link to comment Share on other sites More sharing options...
MandyCMoore Posted October 1, 2020 Share Posted October 1, 2020 1 hour ago, sphereii said: Some of your errors were my fault. I updated https://github.com/SphereII/SphereII.ModsA19 The CalcIfUnreachablePos() error is a mismatching between the 0-SphereIIMods and Alpha 19.0. If you are using Alpha 19.1, it should work. However, if you have an older version of 0-SphereII, then you'd get a similar error when building on 19.1 Thanks so much! I really appreciate it. I gave it a try & the Block issue is resolved, but I am still getting this: warning CS1701: Assuming assembly reference 'mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' used by 'UnityEngine.CoreModule' matches identity 'mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' of 'mscorlib', you may need to supply runtime policy C:\Users\mandy\Desktop\A19 DMT Mods 2/0-SphereIICore/Scripts\Quests\QuestActionReplaceEntitySDX.cs(39,18): warning CS0108: 'QuestActionReplaceEntitySDX.HandleSpawnEntities()' hides inherited member 'QuestActionSpawnEntitySDX.HandleSpawnEntities()'. Use the new keyword if hiding was intended. C:\Users\mandy\Desktop\A19 DMT Mods 2/0-SphereIICore/Scripts\Animation\MecanimSDX.cs(16,18): warning CS0108: 'MecanimSDX.animSyncWaitTime' hides inherited member 'AvatarController.animSyncWaitTime'. Use the new keyword if hiding was intended. C:\Users\mandy\Desktop\A19 DMT Mods 2/0-SphereIICore/Scripts\Animation\MecanimSDX.cs(150,28): warning CS0114: 'MecanimSDX.Update()' hides inherited member 'AvatarController.Update()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. C:\Users\mandy\Desktop\A19 DMT Mods 2/0-SphereIICore/Scripts\Entities\LegacyEntityClasses.cs(113,16): warning CS0108: 'EntityZombieCrawlSDX.GetWalkType()' hides inherited member 'EntityAlive.GetWalkType()'. Use the new keyword if hiding was intended. C:\Users\mandy\Desktop\A19 DMT Mods 2/0-SphereIICore/Scripts\Entities\EntityZombieFlockSDX.cs(273,16): warning CS0108: 'EntityZombieFlockSDX.GetWalkType()' hides inherited member 'EntityAlive.GetWalkType()'. Use the new keyword if hiding was intended. C:\Users\mandy\Desktop\A19 DMT Mods 2/0-SphereIICore/Scripts\Entities\EntityZombieFlockSDX.cs(514,28): warning CS0109: The member 'EntityZombieFlockSDX.GetMasterEntity()' does not hide an accessible member. The new keyword is not required. C:\Users\mandy\Desktop\A19 DMT Mods 2/0-SphereIICore/Scripts\Entities\EntityAliveSDX.cs(410,26): warning CS0168: The variable 'ex' is declared but never used C:\Users\mandy\Desktop\A19 DMT Mods 2/0-SphereIICore/Scripts\Entities\EntityZombieFlockSDX.cs(326,34): warning CS0168: The variable 'ex' is declared but never used C:\Users\mandy\Desktop\A19 DMT Mods 2/0-SphereIICore/Scripts\Entities\EntityAliveSDX.cs(471,25): warning CS0168: The variable 'ex' is declared but never used C:\Users\mandy\Desktop\A19 DMT Mods 2/0-SphereIICore/Scripts\Entities\EntityZombieFlyingSDX.cs(802,25): warning CS0219: The variable 'num' is assigned but its value is never used C:\Users\mandy\Desktop\A19 DMT Mods 2/0-SphereIICore/Scripts\Animation\MecanimSDX.cs(69,19): warning CS0649: Field 'MecanimSDX.jumpState' is never assigned to, and will always have its default value 0 C:\Users\mandy\Desktop\A19 DMT Mods 2/0-SphereIICore/Scripts\Entities\EntityZombieFlyingSDX.cs(68,17): warning CS0169: The field 'EntityZombieFlyingSDX.TargetInterval' is never used C:\Users\mandy\Desktop\A19 DMT Mods 2/0-SphereIICore/Scripts\Animation\MecanimSDX.cs(59,18): warning CS0169: The field 'MecanimSDX.isInDeathAnim' is never used C:\Users\mandy\Desktop\A19 DMT Mods 2/0-SphereIICore/Scripts\EAI\EAIGuardSDX.cs(10,18): warning CS0169: The field 'EAIGuardSDX.hadPath' is never used C:\Users\mandy\Desktop\A19 DMT Mods 2/0-SphereIICore/Scripts\EAI\EAIRunawayFromEntitySDX.cs(15,11): warning CS0649: Field 'EAIRunAwayFromEntitySDX.originalView' is never assigned to, and will always have its default value 0 C:\Users\mandy\Desktop\A19 DMT Mods 2/0-SphereIICore/Scripts\Animation\MecanimSDX.cs(70,19): warning CS0649: Field 'MecanimSDX.fpvJumpState' is never assigned to, and will always have its default value 0 C:\Users\mandy\Desktop\A19 DMT Mods 2/0-SphereIICore/Scripts\MusicBoxes\MusicBoxScript.cs(41,24): warning CS0649: Field 'MusicBoxScript.myAudioSource' is never assigned to, and will always have its default value null C:\Users\mandy\Desktop\A19 DMT Mods 2/0-SphereIICore/Scripts\EAI\EAIRunawayFromEntitySDX.cs(13,17): warning CS0169: The field 'EAIRunAwayFromEntitySDX.fleeCounter' is never used C:\Users\mandy\Desktop\A19 DMT Mods 2/0-SphereIICore/Scripts\MinEvents\MinEventActionExecuteConsoleCommand.cs(8,16): warning CS0169: The field 'MinEventActionExecuteConsoleCommand._cInfo' is never used C:\Users\mandy\Desktop\A19 DMT Mods 2/0-SphereIICore/Scripts\Animation\MecanimSDX.cs(29,20): warning CS0414: The field 'MecanimSDX.temp' is assigned but its value is never used C:\Users\mandy\Desktop\A19 DMT Mods 2/0-SphereIICore/Scripts\EAI\EAIApproachAndFollowTargetSDX.cs(14,18): warning CS0414: The field 'EAIApproachAndFollowTargetSDX.DeathOnLeaderLoss' is assigned but its value is never used C:\Users\mandy\Desktop\A19 DMT Mods 2/0-SphereIICore/Scripts\Blocks\BlockTriggeredSDX.cs(31,10): warning CS0414: The field 'BlockTriggeredSDX.TriggerOnly' is assigned but its value is never used C:\Users\mandy\Desktop\A19 DMT Mods 2/0-SphereIICore/Scripts\Blocks\BlockTriggeredSDX.cs(30,11): warning CS0414: The field 'BlockTriggeredSDX.NextCheck' is assigned but its value is never used C:\Users\mandy\Desktop\A19 DMT Mods 2/0-SphereIICore/Scripts\EAI\EAIPatrolSDX.cs(10,19): warning CS0414: The field 'EAIPatrolSDX.nextCheck' is assigned but its value is never used C:\Users\mandy\Desktop\A19 DMT Mods 2/0-SphereIICore/Scripts\Animation\MecanimSDX.cs(60,18): warning CS0414: The field 'MecanimSDX.IsElectrocuting' is assigned but its value is never used C:\Users\mandy\Desktop\A19 DMT Mods 2/0-SphereIICore/Scripts\Entities\EntityZombieFlockSDX.cs(50,19): warning CS0414: The field 'EntityZombieFlockSDX.MinSpeed' is assigned but its value is never used C:\Users\mandy\Desktop\A19 DMT Mods 2/0-SphereIICore/Scripts\Blocks\BlockTriggeredSDX.cs(29,11): warning CS0414: The field 'BlockTriggeredSDX.timeOut' is assigned but its value is never used C:\Users\mandy\Desktop\A19 DMT Mods 2/0-SphereIICore/Scripts\EAI\EAIApproachAndAttackSDX.cs(8,18): warning CS0414: The field 'EAIApproachAndAttackSDX.isTargetToEat' is assigned but its value is never used process exited with error code -1 C:\Users\mandy\Desktop\A19 DMT Mods 2/0-SphereIICore/Scripts\EAI\EAIApproachAndFollowTargetSDX.cs(20,18): warning CS0414: The field 'EAIApproachAndFollowTargetSDX.isTargetToEat' is assigned but its value is never used C:\Users\mandy\Desktop\A19 DMT Mods 2/0-SphereIICore/Scripts\Entities\EntityZombieFlockSDX.cs(80,19): warning CS0414: The field 'EntityZombieFlockSDX.meshScale' is assigned but its value is never used C:\Users\mandy\Desktop\A19 DMT Mods 2/0-SphereIICore/Scripts\Entities\EntityZombieFlockSDX.cs(54,10): warning CS0414: The field 'EntityZombieFlockSDX.blRunInDark' is assigned but its value is never used C:\Users\mandy\Desktop\A19 DMT Mods 2/0-SphereIICore/Scripts\Entities\EntityZombieFlockSDX.cs(49,19): warning CS0414: The field 'EntityZombieFlockSDX.MaxSpeed' is assigned but its value is never used C:\Users\mandy\Desktop\A19 DMT Mods 2/0-SphereIICore/Scripts\Entities\EntityZombieFlockSDX.cs(52,20): warning CS0414: The field 'EntityZombieFlockSDX.strCustomUMA' is assigned but its value is never used C:\Users\mandy\Desktop\A19 DMT Mods 2/0-SphereIICore/Scripts\Animation\MecanimSDX.cs(66,18): warning CS0414: The field 'MecanimSDX.CriticalError' is assigned but its value is never used C:\Users\mandy\Desktop\A19 DMT Mods 2/0-SphereIICore/Scripts\Entities\EntityZombieFlockSDX.cs(62,18): warning CS0414: The field 'EntityZombieFlockSDX.useVanillaAI' is assigned but its value is never used C:\Users\mandy\Desktop\A19 DMT Mods 2/0-SphereIICore/Scripts\Entities\EntityZombieFlockSDX.cs(41,19): warning CS0414: The field 'EntityZombieFlockSDX.flApproachSpeed' is assigned but its value is never used C:\Users\mandy\Desktop\A19 DMT Mods 2/0-SphereIICore/Scripts\EAI\EAIRunawayFromEntitySDX.cs(14,17): warning CS0414: The field 'EAIRunAwayFromEntitySDX.fleeDistance' is assigned but its value is never used C:\Users\mandy\Desktop\A19 DMT Mods 2/0-SphereIICore/Scripts\EAI\EAIMaslowLevel1SDX.cs(221,39): error CS7036: There is no argument given that corresponds to the required formal parameter 'pos' of 'EntityMoveHelper.CalcIfUnreachablePos(Vector3)' C:\Users\mandy\Desktop\A19 DMT Mods 2/0-SphereIICore/Scripts\EAI\EAIApproachAndFollowTargetSDX.cs(283,35): error CS7036: There is no argument given that corresponds to the required formal parameter 'pos' of 'EntityMoveHelper.CalcIfUnreachablePos(Vector3)' C:\Users\mandy\Desktop\A19 DMT Mods 2/0-SphereIICore/Scripts\EAI\EAILootLocationSDX.cs(465,39): error CS7036: There is no argument given that corresponds to the required formal parameter 'pos' of 'EntityMoveHelper.CalcIfUnreachablePos(Vector3)' Failed to compile Mods.dll Build failed I have been trying to figure it out with what limited knowledge I have, but I can't seem to figure it out. I have tried it on A19 & A19.2 since those are the only options I am getting from Steam. Now when I try it with 19.2, it builds with no errors but once in the world there is no grass & no trees. I tried 19.2 without it & had a normal world. It has to be something simple right in front of my face that I am missing, but for the life of me, I can't figure it out. I even tried other versions of SC & nothing seems to be working. Going to try SC for A18 with A19 & see if it works. Link to comment Share on other sites More sharing options...
MandyCMoore Posted October 1, 2020 Share Posted October 1, 2020 Got it! Yay! Lol. I downloaded this version: https://github.com/SphereII/SphereII.Mods/tree/Alpha19experimental Had to remove one SDX related file that was causing an issue, but after that, everything is working great & playing well with other mods. Time for me & the hubby to get lost in our NPC world after work. Thanks so much for all of the work you & the others in the modding community do. You guys are what keeps me coming back to the game. Link to comment Share on other sites More sharing options...
stallionsden Posted October 1, 2020 Share Posted October 1, 2020 (edited) mistake lol Edited October 1, 2020 by stallionsden (see edit history) 1 Link to comment Share on other sites More sharing options...
MandyCMoore Posted October 2, 2020 Share Posted October 2, 2020 Out of curiosity, with the updated version of SC that was put up a few days ago, what would cause these: C:\Users\mandy\Desktop\A19 Updated DMT Mods/0-SphereIICore/Scripts\EAI\EAIMaslowLevel1SDX.cs(219,34): error CS7036: There is no argument given that corresponds to the required formal parameter 'pos' of 'EntityMoveHelper.CalcIfUnreachablePos(Vector3)' C:\Users\mandy\Desktop\A19 Updated DMT Mods/0-SphereIICore/Scripts\EAI\EAIApproachAndFollowTargetSDX.cs(274,30): error CS7036: There is no argument given that corresponds to the required formal parameter 'pos' of 'EntityMoveHelper.CalcIfUnreachablePos(Vector3)' C:\Users\mandy\Desktop\A19 Updated DMT Mods/0-SphereIICore/Scripts\EAI\EAILootLocationSDX.cs(465,34): error CS7036: There is no argument given that corresponds to the required formal parameter 'pos' of 'EntityMoveHelper.CalcIfUnreachablePos(Vector3)' Failed to compile Mods.dll Build failed process exited with error code -1 Any thoughts on how I could possible fix this so it builds properly? Keep in mind, I am using it with 19.0 since Steam doesn't have any other 19 version except 19.2 exp, & if I understood right, the newest version of SC has to be used with a stable update, right? Sorry to be such a pain. Link to comment Share on other sites More sharing options...
sphereii Posted October 2, 2020 Author Share Posted October 2, 2020 4 minutes ago, MandyCMoore said: Out of curiosity, with the updated version of SC that was put up a few days ago, what would cause these: C:\Users\mandy\Desktop\A19 Updated DMT Mods/0-SphereIICore/Scripts\EAI\EAIMaslowLevel1SDX.cs(219,34): error CS7036: There is no argument given that corresponds to the required formal parameter 'pos' of 'EntityMoveHelper.CalcIfUnreachablePos(Vector3)' C:\Users\mandy\Desktop\A19 Updated DMT Mods/0-SphereIICore/Scripts\EAI\EAIApproachAndFollowTargetSDX.cs(274,30): error CS7036: There is no argument given that corresponds to the required formal parameter 'pos' of 'EntityMoveHelper.CalcIfUnreachablePos(Vector3)' C:\Users\mandy\Desktop\A19 Updated DMT Mods/0-SphereIICore/Scripts\EAI\EAILootLocationSDX.cs(465,34): error CS7036: There is no argument given that corresponds to the required formal parameter 'pos' of 'EntityMoveHelper.CalcIfUnreachablePos(Vector3)' Failed to compile Mods.dll Build failed process exited with error code -1 Any thoughts on how I could possible fix this so it builds properly? Keep in mind, I am using it with 19.0 since Steam doesn't have any other 19 version except 19.2 exp, & if I understood right, the newest version of SC has to be used with a stable update, right? Sorry to be such a pain. Between 19.0 and 19.1, The EntityMoveHelper in the base game changed. The Core you are using now probably is supporting 19.1 and not 19.0. 19.1 should be "Opt out of Beta". 19.2 should ba latest_experimental. Link to comment Share on other sites More sharing options...
MandyCMoore Posted October 2, 2020 Share Posted October 2, 2020 1 minute ago, sphereii said: Between 19.0 and 19.1, The EntityMoveHelper in the base game changed. The Core you are using now probably is supporting 19.1 and not 19.0. 19.1 should be "Opt out of Beta". 19.2 should ba latest_experimental. OMG! I feel like such an idiot & an arse! I completely forgot the whole Opt Out thing! Thank you!!! Link to comment Share on other sites More sharing options...
Blue mame Posted October 4, 2020 Share Posted October 4, 2020 I can finally register, now I will start observing you.hahahaha Link to comment Share on other sites More sharing options...
Taylorsd Posted October 5, 2020 Share Posted October 5, 2020 Is it possible to exempt certain blocks to not damage the hands <property name="SoftHands" value="true"/> Link to comment Share on other sites More sharing options...
MandyCMoore Posted October 19, 2020 Share Posted October 19, 2020 There was a thread somewhere about how to install DMT mods on a server such as a PingPerfect server. I can't seem to find it now. Does anyone possibly have a link to it? If I remember correctly, just build a dedi server on my pc & then just replace the PP server files with the dedi server files. Is that right? Link to comment Share on other sites More sharing options...
Gouki Posted October 20, 2020 Share Posted October 20, 2020 (edited) Hi Sphereii There is some update for A19.2 stable or it will no longer be necessary due to the changes that have been made. Because sphereii core and legacy distain terrain has been very helpful for performance. Regards Edited October 20, 2020 by Gouki (see edit history) Link to comment Share on other sites More sharing options...
sphereii Posted October 20, 2020 Author Share Posted October 20, 2020 On 10/19/2020 at 12:13 AM, MandyCMoore said: There was a thread somewhere about how to install DMT mods on a server such as a PingPerfect server. I can't seem to find it now. Does anyone possibly have a link to it? If I remember correctly, just build a dedi server on my pc & then just replace the PP server files with the dedi server files. Is that right? Sorry for the delay, yes, that's how you do it. You'd have to upload the Mods folder, then a few files from your7DaysToDieServer_Data/Managed folder, such as the ASsembly_CSharp.dll, Mods.dll, 0-Harmony.dll, and DMT.dll 42 minutes ago, Gouki said: Hi Sphereii There is some update for A19.2 stable or it will no longer be necessary due to the changes that have been made. Because sphereii core and legacy distain terrain has been very helpful for performance. Regards There should be no necessary changes for A19.2. I've been using it on the latest_experimental. Let me know if you see anything. 2 Link to comment Share on other sites More sharing options...
Gouki Posted October 21, 2020 Share Posted October 21, 2020 Thanks Sphereii, I'll take a look to see if everything works fine. Regards Link to comment Share on other sites More sharing options...
MandyCMoore Posted October 23, 2020 Share Posted October 23, 2020 On 10/20/2020 at 7:03 PM, sphereii said: Sorry for the delay, yes, that's how you do it. You'd have to upload the Mods folder, then a few files from your7DaysToDieServer_Data/Managed folder, such as the ASsembly_CSharp.dll, Mods.dll, 0-Harmony.dll, and DMT.dll There should be no necessary changes for A19.2. I've been using it on the latest_experimental. Let me know if you see anything. Thanks so much! Hope you're doing well! Link to comment Share on other sites More sharing options...
PuppyShad Posted October 23, 2020 Share Posted October 23, 2020 19.2, it builds with no errors but once in the world there is no grass & no trees. I did try the https://github.com/SphereII/SphereII.Mods/tree/Alpha19experimental but it doesnt work. i just keep getting errors when i click on build. what could be the issue with this? Link to comment Share on other sites More sharing options...
xyth Posted October 23, 2020 Share Posted October 23, 2020 What errors? Link to comment Share on other sites More sharing options...
PuppyShad Posted October 23, 2020 Share Posted October 23, 2020 Just now, xyth said: What errors? 1|Clearing temp folder Parsing arguments Running BackupFiles Backup dll found: C:\Users\Puppy\Downloads\DMTv2.2.7569.26209/Backups/SP/19.1b8/Assembly-CSharp.dll Running DeployDlls Deploying DLLs Running LocalisationPatch Localisation no longer handled in DMT after A17 Running InitialPatchTask Compiling Roslyn Scripts assembly for InitialPatch... Built patch file in 0ms PatchMods compile successful Found patcher mods: 3 Hooking harmony Hooking console commands Running CreateModDll Compiling Mods.dll... Compiling Roslyn Scripts assembly for InitialPatch... Built in 0ms warning CS1701: Assuming assembly reference 'mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' used by 'UnityEngine.CoreModule' matches identity 'mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' of 'mscorlib', you may need to supply runtime policy C:\Users\Puppy\Downloads\DMT Mods\SphereII.ModsA19-master/0-SphereIICore/Scripts\Entities\LegacyEntityClasses.cs(113,16): warning CS0108: 'EntityZombieCrawlSDX.GetWalkType()' hides inherited member 'EntityAlive.GetWalkType()'. Use the new keyword if hiding was intended. C:\Users\Puppy\Downloads\DMT Mods\SphereII.ModsA19-master/0-SphereIICore/Scripts\Quests\QuestActionReplaceEntitySDX.cs(39,18): warning CS0108: 'QuestActionReplaceEntitySDX.HandleSpawnEntities()' hides inherited member 'QuestActionSpawnEntitySDX.HandleSpawnEntities()'. Use the new keyword if hiding was intended. C:\Users\Puppy\Downloads\DMT Mods\SphereII.ModsA19-master/0-SphereIICore/Scripts\EAI\EAIApproachAndFollowTargetSDX.cs(19,25): warning CS0108: 'EAIApproachAndFollowTargetSDX.entityTarget' hides inherited member 'EAIApproachAndAttackTarget.entityTarget'. Use the new keyword if hiding was intended. C:\Users\Puppy\Downloads\DMT Mods\SphereII.ModsA19-master/0-SphereIICore/Scripts\Animation\MecanimSDX.cs(16,18): warning CS0108: 'MecanimSDX.animSyncWaitTime' hides inherited member 'AvatarController.animSyncWaitTime'. Use the new keyword if hiding was intended. C:\Users\Puppy\Downloads\DMT Mods\SphereII.ModsA19-master/0-SphereIICore/Scripts\Animation\MecanimSDX.cs(150,28): warning CS0114: 'MecanimSDX.Update()' hides inherited member 'AvatarController.Update()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. C:\Users\Puppy\Downloads\DMT Mods\SphereII.ModsA19-master/0-SphereIICore/Scripts\Entities\EntityZombieFlockSDX.cs(273,16): warning CS0108: 'EntityZombieFlockSDX.GetWalkType()' hides inherited member 'EntityAlive.GetWalkType()'. Use the new keyword if hiding was intended. C:\Users\Puppy\Downloads\DMT Mods\SphereII.ModsA19-master/0-SphereIICore/Scripts\Entities\EntityZombieFlockSDX.cs(514,28): warning CS0109: The member 'EntityZombieFlockSDX.GetMasterEntity()' does not hide an accessible member. The new keyword is not required. C:\Users\Puppy\Downloads\DMT Mods\SphereII.ModsA19-master/0-SphereIICore/Scripts\EAI\EAILootLocationSDX.cs(477,22): warning CS0109: The member 'EAILootLocationSDX.updatePath()' does not hide an accessible member. The new keyword is not required. C:\Users\Puppy\Downloads\DMT Mods\SphereII.ModsA19-master/0-SphereIICore/Scripts\Entities\EntityZombieFlockSDX.cs(326,34): warning CS0168: The variable 'ex' is declared but never used C:\Users\Puppy\Downloads\DMT Mods\SphereII.ModsA19-master/0-SphereIICore/Scripts\Entities\EntityZombieFlyingSDX.cs(802,25): warning CS0219: The variable 'num' is assigned but its value is never used C:\Users\Puppy\Downloads\DMT Mods\SphereII.ModsA19-master/0-SphereIICore/Scripts\EAI\EAIRunawayFromEntitySDX.cs(13,17): warning CS0169: The field 'EAIRunAwayFromEntitySDX.fleeCounter' is never used C:\Users\Puppy\Downloads\DMT Mods\SphereII.ModsA19-master/0-SphereIICore/Scripts\MusicBoxes\MusicBoxScript.cs(41,24): warning CS0649: Field 'MusicBoxScript.myAudioSource' is never assigned to, and will always have its default value null C:\Users\Puppy\Downloads\DMT Mods\SphereII.ModsA19-master/0-SphereIICore/Scripts\Animation\MecanimSDX.cs(70,19): warning CS0649: Field 'MecanimSDX.fpvJumpState' is never assigned to, and will always have its default value 0 C:\Users\Puppy\Downloads\DMT Mods\SphereII.ModsA19-master/0-SphereIICore/Scripts\Animation\MecanimSDX.cs(59,18): warning CS0169: The field 'MecanimSDX.isInDeathAnim' is never used C:\Users\Puppy\Downloads\DMT Mods\SphereII.ModsA19-master/0-SphereIICore/Scripts\Entities\EntityZombieFlyingSDX.cs(68,17): warning CS0169: The field 'EntityZombieFlyingSDX.TargetInterval' is never used C:\Users\Puppy\Downloads\DMT Mods\SphereII.ModsA19-master/0-SphereIICore/Scripts\Animation\MecanimSDX.cs(69,19): warning CS0649: Field 'MecanimSDX.jumpState' is never assigned to, and will always have its default value 0 C:\Users\Puppy\Downloads\DMT Mods\SphereII.ModsA19-master/0-SphereIICore/Scripts\EAI\EAIRunawayFromEntitySDX.cs(15,11): warning CS0649: Field 'EAIRunAwayFromEntitySDX.originalView' is never assigned to, and will always have its default value 0 C:\Users\Puppy\Downloads\DMT Mods\SphereII.ModsA19-master/0-SphereIICore/Scripts\MinEvents\MinEventActionExecuteConsoleCommand.cs(8,16): warning CS0169: The field 'MinEventActionExecuteConsoleCommand._cInfo' is never used C:\Users\Puppy\Downloads\DMT Mods\SphereII.ModsA19-master/0-SphereIICore/Scripts\Entities\EntityAliveSDX.cs(331,17): warning CS0169: The field 'EntityAliveSDX.waitTicks' is never used C:\Users\Puppy\Downloads\DMT Mods\SphereII.ModsA19-master/0-SphereIICore/Scripts\EAI\EAIGuardSDX.cs(10,18): warning CS0169: The field 'EAIGuardSDX.hadPath' is never used C:\Users\Puppy\Downloads\DMT Mods\SphereII.ModsA19-master/0-SphereIICore/Scripts\Entities\EntityZombieFlockSDX.cs(80,19): warning CS0414: The field 'EntityZombieFlockSDX.meshScale' is assigned but its value is never used C:\Users\Puppy\Downloads\DMT Mods\SphereII.ModsA19-master/0-SphereIICore/Scripts\Entities\EntityZombieFlockSDX.cs(41,19): warning CS0414: The field 'EntityZombieFlockSDX.flApproachSpeed' is assigned but its value is never used C:\Users\Puppy\Downloads\DMT Mods\SphereII.ModsA19-master/0-SphereIICore/Scripts\EAI\EAIRunawayFromEntitySDX.cs(14,17): warning CS0414: The field 'EAIRunAwayFromEntitySDX.fleeDistance' is assigned but its value is never used C:\Users\Puppy\Downloads\DMT Mods\SphereII.ModsA19-master/0-SphereIICore/Scripts\EAI\EAIApproachAndFollowTargetSDX.cs(20,18): warning CS0414: The field 'EAIApproachAndFollowTargetSDX.isTargetToEat' is assigned but its value is never used process exited with error code -1 C:\Users\Puppy\Downloads\DMT Mods\SphereII.ModsA19-master/0-SphereIICore/Scripts\Animation\MecanimSDX.cs(29,20): warning CS0414: The field 'MecanimSDX.temp' is assigned but its value is never used C:\Users\Puppy\Downloads\DMT Mods\SphereII.ModsA19-master/0-SphereIICore/Scripts\Entities\EntityZombieFlockSDX.cs(54,10): warning CS0414: The field 'EntityZombieFlockSDX.blRunInDark' is assigned but its value is never used C:\Users\Puppy\Downloads\DMT Mods\SphereII.ModsA19-master/0-SphereIICore/Scripts\Entities\EntityZombieFlockSDX.cs(49,19): warning CS0414: The field 'EntityZombieFlockSDX.MaxSpeed' is assigned but its value is never used C:\Users\Puppy\Downloads\DMT Mods\SphereII.ModsA19-master/0-SphereIICore/Scripts\Blocks\BlockTriggeredSDX.cs(29,11): warning CS0414: The field 'BlockTriggeredSDX.timeOut' is assigned but its value is never used C:\Users\Puppy\Downloads\DMT Mods\SphereII.ModsA19-master/0-SphereIICore/Scripts\Entities\EntityZombieFlockSDX.cs(62,18): warning CS0414: The field 'EntityZombieFlockSDX.useVanillaAI' is assigned but its value is never used C:\Users\Puppy\Downloads\DMT Mods\SphereII.ModsA19-master/0-SphereIICore/Scripts\Entities\EntityZombieFlockSDX.cs(52,20): warning CS0414: The field 'EntityZombieFlockSDX.strCustomUMA' is assigned but its value is never used C:\Users\Puppy\Downloads\DMT Mods\SphereII.ModsA19-master/0-SphereIICore/Scripts\Animation\MecanimSDX.cs(66,18): warning CS0414: The field 'MecanimSDX.CriticalError' is assigned but its value is never used C:\Users\Puppy\Downloads\DMT Mods\SphereII.ModsA19-master/0-SphereIICore/Scripts\EAI\EAIApproachAndFollowTargetSDX.cs(14,18): warning CS0414: The field 'EAIApproachAndFollowTargetSDX.DeathOnLeaderLoss' is assigned but its value is never used C:\Users\Puppy\Downloads\DMT Mods\SphereII.ModsA19-master/0-SphereIICore/Scripts\Blocks\BlockTriggeredSDX.cs(30,11): warning CS0414: The field 'BlockTriggeredSDX.NextCheck' is assigned but its value is never used C:\Users\Puppy\Downloads\DMT Mods\SphereII.ModsA19-master/0-SphereIICore/Scripts\Entities\EntityZombieFlockSDX.cs(50,19): warning CS0414: The field 'EntityZombieFlockSDX.MinSpeed' is assigned but its value is never used C:\Users\Puppy\Downloads\DMT Mods\SphereII.ModsA19-master/0-SphereIICore/Scripts\EAI\EAIPatrolSDX.cs(10,19): warning CS0414: The field 'EAIPatrolSDX.nextCheck' is assigned but its value is never used C:\Users\Puppy\Downloads\DMT Mods\SphereII.ModsA19-master/0-SphereIICore/Scripts\Blocks\BlockTriggeredSDX.cs(31,10): warning CS0414: The field 'BlockTriggeredSDX.TriggerOnly' is assigned but its value is never used C:\Users\Puppy\Downloads\DMT Mods\SphereII.ModsA19-master/0-SphereIICore/Scripts\EAI\EAIApproachAndAttackSDX.cs(8,18): warning CS0414: The field 'EAIApproachAndAttackSDX.isTargetToEat' is assigned but its value is never used C:\Users\Puppy\Downloads\DMT Mods\SphereII.ModsA19-master/0-SphereIICore/Scripts\Animation\MecanimSDX.cs(272,26): error CS0115: 'MecanimSDX.IsAnimationElectrocutedPlaying()': no suitable method found to override C:\Users\Puppy\Downloads\DMT Mods\SphereII.ModsA19-master/0-SphereIICore/Scripts\Animation\MecanimSDX.cs(276,26): error CS0115: 'MecanimSDX.StartAnimationElectrocuted()': no suitable method found to override C:\Users\Puppy\Downloads\DMT Mods\SphereII.ModsA19-master/0-SphereIICore/Scripts\EAI\EAIMaslowLevel1SDX.cs(221,39): error CS1501: No overload for method 'CalcIfUnreachablePos' takes 1 arguments C:\Users\Puppy\Downloads\DMT Mods\SphereII.ModsA19-master/0-SphereIICore/Scripts\EAI\EAILootLocationSDX.cs(465,39): error CS1501: No overload for method 'CalcIfUnreachablePos' takes 1 arguments C:\Users\Puppy\Downloads\DMT Mods\SphereII.ModsA19-master/0-SphereIICore/Scripts\EAI\EAIApproachAndFollowTargetSDX.cs(283,35): error CS1501: No overload for method 'CalcIfUnreachablePos' takes 1 arguments Failed to compile Mods.dll Build failed Link to comment Share on other sites More sharing options...
xyth Posted October 23, 2020 Share Posted October 23, 2020 FYI, on DMT the last line is the erro message needed. `C:\Users\Puppy\Downloads\DMT Mods\SphereII.ModsA19-master/0-SphereIICore/Scripts\EAI\EAIApproachAndFollowTargetSDX.cs(283,35): error CS1501: No overload for method 'CalcIfUnreachablePos' takes 1 arguments` My guess is your SphereiiCore version is not updated. Link to comment Share on other sites More sharing options...
PuppyShad Posted October 23, 2020 Share Posted October 23, 2020 hmm. well im not sure how to tell...the one here https://github.com/SphereII/SphereII.ModsA19 builds fine without errors but it just doesnt spawn in any grass or trees. any recommendation for that? thank you Link to comment Share on other sites More sharing options...
sphereii Posted October 23, 2020 Author Share Posted October 23, 2020 7 minutes ago, PuppyShad said: hmm. well im not sure how to tell...the one here https://github.com/SphereII/SphereII.ModsA19 builds fine without errors but it just doesnt spawn in any grass or trees. any recommendation for that? thank you That's the correct repo. Disable the Dishong Tower Challenge modlet, and you'll get your grass back. Link to comment Share on other sites More sharing options...
PuppyShad Posted October 23, 2020 Share Posted October 23, 2020 (edited) lol WOW...cool ok. thank you so much do you plan on fixing that in the future? great work by the way Edited October 23, 2020 by PuppyShad (see edit history) Link to comment Share on other sites More sharing options...
sphereii Posted October 23, 2020 Author Share Posted October 23, 2020 13 minutes ago, PuppyShad said: lol WOW...cool ok. thank you so much do you plan on fixing that in the future? great work by the way Dishong Tower Challenge is actually a standalone modlet that's just hosted in the same repo. It'll clear the world and only generate a single tower. Link to comment Share on other sites More sharing options...
PuppyShad Posted October 23, 2020 Share Posted October 23, 2020 oh ok good to know thank you. on another note...i am also using SMXUI. how would i know that your mods are working? would there be anything different about the start game? in the first look...i dont see anything different about things. before i got rid of the tower mod the first quest was "Show your worth" but now it is just the normal quests. Thanks again Link to comment Share on other sites More sharing options...
sphereii Posted October 23, 2020 Author Share Posted October 23, 2020 1 hour ago, PuppyShad said: oh ok good to know thank you. on another note...i am also using SMXUI. how would i know that your mods are working? would there be anything different about the start game? in the first look...i dont see anything different about things. before i got rid of the tower mod the first quest was "Show your worth" but now it is just the normal quests. Thanks again The UI should look a lot different if you are using SMXUI. If you have the Clear UI enabled, then I'd expect things to look different. Link to comment Share on other sites More sharing options...
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