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MandyCMoore

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About MandyCMoore

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    Scavenger
  • Birthday 09/23/1974

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    Virginia

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  1. MandyCMoore

    A19 NPCs DMT Mod

    Just wondering if anyone knows if the NPCs & the animals will spawn if enemies are turned off. Doing a stream series with zombies & NPCs, but want to do a video series where it is basically survival against elements, NPCs, & animals.
  2. Thanks so much! Hope you're doing well!
  3. There was a thread somewhere about how to install DMT mods on a server such as a PingPerfect server. I can't seem to find it now. Does anyone possibly have a link to it? If I remember correctly, just build a dedi server on my pc & then just replace the PP server files with the dedi server files. Is that right?
  4. MandyCMoore

    A19 NPCs DMT Mod

    Got ya. In that case, I will probably leave them be. Do the spiders operate the same way? One other question. I want to do two series, one that is simply no zombies but survival against elements, bandits, raiders, etc... & another with zombies along with the NPCs. In order to do the first series, I will of course have to turn enemy spawning off. Will the bandits, raiders, spiders & such spawn that way? I'm imagining they won't. Is there anything I can adjust to have them spawn? Thanks so much for all you do! If you decide to do them, I will definitely play them.
  5. MandyCMoore

    A19 NPCs DMT Mod

    I have a couple of things I have been trying to adjust in the animals, but not having any luck. I know it is probably something obvious, but I'm just not seeing it. I want to make all pugs, beagles, & wolfhounds non enemies & able to hire. I also want to do the same thing with Spider 02 & Spider 03. The last thing I want to do is disable all animals & humans ability to open doors. Even one goat from Blooms is opening & shutting doors over and over. Ready to turn her into BBQ. Lol. I'd be grateful for any guidance you can give.
  6. OMG! I feel like such an idiot & an arse! I completely forgot the whole Opt Out thing! Thank you!!!
  7. Out of curiosity, with the updated version of SC that was put up a few days ago, what would cause these: C:\Users\mandy\Desktop\A19 Updated DMT Mods/0-SphereIICore/Scripts\EAI\EAIMaslowLevel1SDX.cs(219,34): error CS7036: There is no argument given that corresponds to the required formal parameter 'pos' of 'EntityMoveHelper.CalcIfUnreachablePos(Vector3)' C:\Users\mandy\Desktop\A19 Updated DMT Mods/0-SphereIICore/Scripts\EAI\EAIApproachAndFollowTargetSDX.cs(274,30): error CS7036: There is no argument given that corresponds to the required formal parameter 'pos' of 'EntityMoveHelper.CalcIfUnreachablePos(Vector3)' C:\Users\mandy\Desktop\A19 Updated DMT Mods/0-SphereIICore/Scripts\EAI\EAILootLocationSDX.cs(465,34): error CS7036: There is no argument given that corresponds to the required formal parameter 'pos' of 'EntityMoveHelper.CalcIfUnreachablePos(Vector3)' Failed to compile Mods.dll Build failed process exited with error code -1 Any thoughts on how I could possible fix this so it builds properly? Keep in mind, I am using it with 19.0 since Steam doesn't have any other 19 version except 19.2 exp, & if I understood right, the newest version of SC has to be used with a stable update, right? Sorry to be such a pain.
  8. Got it! Yay! Lol. I downloaded this version: https://github.com/SphereII/SphereII.Mods/tree/Alpha19experimental Had to remove one SDX related file that was causing an issue, but after that, everything is working great & playing well with other mods. Time for me & the hubby to get lost in our NPC world after work. Thanks so much for all of the work you & the others in the modding community do. You guys are what keeps me coming back to the game.
  9. Thanks so much! I really appreciate it. I gave it a try & the Block issue is resolved, but I am still getting this: warning CS1701: Assuming assembly reference 'mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' used by 'UnityEngine.CoreModule' matches identity 'mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' of 'mscorlib', you may need to supply runtime policy C:\Users\mandy\Desktop\A19 DMT Mods 2/0-SphereIICore/Scripts\Quests\QuestActionReplaceEntitySDX.cs(39,18): warning CS0108: 'QuestActionReplaceEntitySDX.HandleSpawnEntities()' hides inherited member 'QuestActionSpawnEntitySDX.HandleSpawnEntities()'. Use the new keyword if hiding was intended. C:\Users\mandy\Desktop\A19 DMT Mods 2/0-SphereIICore/Scripts\Animation\MecanimSDX.cs(16,18): warning CS0108: 'MecanimSDX.animSyncWaitTime' hides inherited member 'AvatarController.animSyncWaitTime'. Use the new keyword if hiding was intended. C:\Users\mandy\Desktop\A19 DMT Mods 2/0-SphereIICore/Scripts\Animation\MecanimSDX.cs(150,28): warning CS0114: 'MecanimSDX.Update()' hides inherited member 'AvatarController.Update()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. C:\Users\mandy\Desktop\A19 DMT Mods 2/0-SphereIICore/Scripts\Entities\LegacyEntityClasses.cs(113,16): warning CS0108: 'EntityZombieCrawlSDX.GetWalkType()' hides inherited member 'EntityAlive.GetWalkType()'. Use the new keyword if hiding was intended. C:\Users\mandy\Desktop\A19 DMT Mods 2/0-SphereIICore/Scripts\Entities\EntityZombieFlockSDX.cs(273,16): warning CS0108: 'EntityZombieFlockSDX.GetWalkType()' hides inherited member 'EntityAlive.GetWalkType()'. Use the new keyword if hiding was intended. C:\Users\mandy\Desktop\A19 DMT Mods 2/0-SphereIICore/Scripts\Entities\EntityZombieFlockSDX.cs(514,28): warning CS0109: The member 'EntityZombieFlockSDX.GetMasterEntity()' does not hide an accessible member. The new keyword is not required. C:\Users\mandy\Desktop\A19 DMT Mods 2/0-SphereIICore/Scripts\Entities\EntityAliveSDX.cs(410,26): warning CS0168: The variable 'ex' is declared but never used C:\Users\mandy\Desktop\A19 DMT Mods 2/0-SphereIICore/Scripts\Entities\EntityZombieFlockSDX.cs(326,34): warning CS0168: The variable 'ex' is declared but never used C:\Users\mandy\Desktop\A19 DMT Mods 2/0-SphereIICore/Scripts\Entities\EntityAliveSDX.cs(471,25): warning CS0168: The variable 'ex' is declared but never used C:\Users\mandy\Desktop\A19 DMT Mods 2/0-SphereIICore/Scripts\Entities\EntityZombieFlyingSDX.cs(802,25): warning CS0219: The variable 'num' is assigned but its value is never used C:\Users\mandy\Desktop\A19 DMT Mods 2/0-SphereIICore/Scripts\Animation\MecanimSDX.cs(69,19): warning CS0649: Field 'MecanimSDX.jumpState' is never assigned to, and will always have its default value 0 C:\Users\mandy\Desktop\A19 DMT Mods 2/0-SphereIICore/Scripts\Entities\EntityZombieFlyingSDX.cs(68,17): warning CS0169: The field 'EntityZombieFlyingSDX.TargetInterval' is never used C:\Users\mandy\Desktop\A19 DMT Mods 2/0-SphereIICore/Scripts\Animation\MecanimSDX.cs(59,18): warning CS0169: The field 'MecanimSDX.isInDeathAnim' is never used C:\Users\mandy\Desktop\A19 DMT Mods 2/0-SphereIICore/Scripts\EAI\EAIGuardSDX.cs(10,18): warning CS0169: The field 'EAIGuardSDX.hadPath' is never used C:\Users\mandy\Desktop\A19 DMT Mods 2/0-SphereIICore/Scripts\EAI\EAIRunawayFromEntitySDX.cs(15,11): warning CS0649: Field 'EAIRunAwayFromEntitySDX.originalView' is never assigned to, and will always have its default value 0 C:\Users\mandy\Desktop\A19 DMT Mods 2/0-SphereIICore/Scripts\Animation\MecanimSDX.cs(70,19): warning CS0649: Field 'MecanimSDX.fpvJumpState' is never assigned to, and will always have its default value 0 C:\Users\mandy\Desktop\A19 DMT Mods 2/0-SphereIICore/Scripts\MusicBoxes\MusicBoxScript.cs(41,24): warning CS0649: Field 'MusicBoxScript.myAudioSource' is never assigned to, and will always have its default value null C:\Users\mandy\Desktop\A19 DMT Mods 2/0-SphereIICore/Scripts\EAI\EAIRunawayFromEntitySDX.cs(13,17): warning CS0169: The field 'EAIRunAwayFromEntitySDX.fleeCounter' is never used C:\Users\mandy\Desktop\A19 DMT Mods 2/0-SphereIICore/Scripts\MinEvents\MinEventActionExecuteConsoleCommand.cs(8,16): warning CS0169: The field 'MinEventActionExecuteConsoleCommand._cInfo' is never used C:\Users\mandy\Desktop\A19 DMT Mods 2/0-SphereIICore/Scripts\Animation\MecanimSDX.cs(29,20): warning CS0414: The field 'MecanimSDX.temp' is assigned but its value is never used C:\Users\mandy\Desktop\A19 DMT Mods 2/0-SphereIICore/Scripts\EAI\EAIApproachAndFollowTargetSDX.cs(14,18): warning CS0414: The field 'EAIApproachAndFollowTargetSDX.DeathOnLeaderLoss' is assigned but its value is never used C:\Users\mandy\Desktop\A19 DMT Mods 2/0-SphereIICore/Scripts\Blocks\BlockTriggeredSDX.cs(31,10): warning CS0414: The field 'BlockTriggeredSDX.TriggerOnly' is assigned but its value is never used C:\Users\mandy\Desktop\A19 DMT Mods 2/0-SphereIICore/Scripts\Blocks\BlockTriggeredSDX.cs(30,11): warning CS0414: The field 'BlockTriggeredSDX.NextCheck' is assigned but its value is never used C:\Users\mandy\Desktop\A19 DMT Mods 2/0-SphereIICore/Scripts\EAI\EAIPatrolSDX.cs(10,19): warning CS0414: The field 'EAIPatrolSDX.nextCheck' is assigned but its value is never used C:\Users\mandy\Desktop\A19 DMT Mods 2/0-SphereIICore/Scripts\Animation\MecanimSDX.cs(60,18): warning CS0414: The field 'MecanimSDX.IsElectrocuting' is assigned but its value is never used C:\Users\mandy\Desktop\A19 DMT Mods 2/0-SphereIICore/Scripts\Entities\EntityZombieFlockSDX.cs(50,19): warning CS0414: The field 'EntityZombieFlockSDX.MinSpeed' is assigned but its value is never used C:\Users\mandy\Desktop\A19 DMT Mods 2/0-SphereIICore/Scripts\Blocks\BlockTriggeredSDX.cs(29,11): warning CS0414: The field 'BlockTriggeredSDX.timeOut' is assigned but its value is never used C:\Users\mandy\Desktop\A19 DMT Mods 2/0-SphereIICore/Scripts\EAI\EAIApproachAndAttackSDX.cs(8,18): warning CS0414: The field 'EAIApproachAndAttackSDX.isTargetToEat' is assigned but its value is never used process exited with error code -1 C:\Users\mandy\Desktop\A19 DMT Mods 2/0-SphereIICore/Scripts\EAI\EAIApproachAndFollowTargetSDX.cs(20,18): warning CS0414: The field 'EAIApproachAndFollowTargetSDX.isTargetToEat' is assigned but its value is never used C:\Users\mandy\Desktop\A19 DMT Mods 2/0-SphereIICore/Scripts\Entities\EntityZombieFlockSDX.cs(80,19): warning CS0414: The field 'EntityZombieFlockSDX.meshScale' is assigned but its value is never used C:\Users\mandy\Desktop\A19 DMT Mods 2/0-SphereIICore/Scripts\Entities\EntityZombieFlockSDX.cs(54,10): warning CS0414: The field 'EntityZombieFlockSDX.blRunInDark' is assigned but its value is never used C:\Users\mandy\Desktop\A19 DMT Mods 2/0-SphereIICore/Scripts\Entities\EntityZombieFlockSDX.cs(49,19): warning CS0414: The field 'EntityZombieFlockSDX.MaxSpeed' is assigned but its value is never used C:\Users\mandy\Desktop\A19 DMT Mods 2/0-SphereIICore/Scripts\Entities\EntityZombieFlockSDX.cs(52,20): warning CS0414: The field 'EntityZombieFlockSDX.strCustomUMA' is assigned but its value is never used C:\Users\mandy\Desktop\A19 DMT Mods 2/0-SphereIICore/Scripts\Animation\MecanimSDX.cs(66,18): warning CS0414: The field 'MecanimSDX.CriticalError' is assigned but its value is never used C:\Users\mandy\Desktop\A19 DMT Mods 2/0-SphereIICore/Scripts\Entities\EntityZombieFlockSDX.cs(62,18): warning CS0414: The field 'EntityZombieFlockSDX.useVanillaAI' is assigned but its value is never used C:\Users\mandy\Desktop\A19 DMT Mods 2/0-SphereIICore/Scripts\Entities\EntityZombieFlockSDX.cs(41,19): warning CS0414: The field 'EntityZombieFlockSDX.flApproachSpeed' is assigned but its value is never used C:\Users\mandy\Desktop\A19 DMT Mods 2/0-SphereIICore/Scripts\EAI\EAIRunawayFromEntitySDX.cs(14,17): warning CS0414: The field 'EAIRunAwayFromEntitySDX.fleeDistance' is assigned but its value is never used C:\Users\mandy\Desktop\A19 DMT Mods 2/0-SphereIICore/Scripts\EAI\EAIMaslowLevel1SDX.cs(221,39): error CS7036: There is no argument given that corresponds to the required formal parameter 'pos' of 'EntityMoveHelper.CalcIfUnreachablePos(Vector3)' C:\Users\mandy\Desktop\A19 DMT Mods 2/0-SphereIICore/Scripts\EAI\EAIApproachAndFollowTargetSDX.cs(283,35): error CS7036: There is no argument given that corresponds to the required formal parameter 'pos' of 'EntityMoveHelper.CalcIfUnreachablePos(Vector3)' C:\Users\mandy\Desktop\A19 DMT Mods 2/0-SphereIICore/Scripts\EAI\EAILootLocationSDX.cs(465,39): error CS7036: There is no argument given that corresponds to the required formal parameter 'pos' of 'EntityMoveHelper.CalcIfUnreachablePos(Vector3)' Failed to compile Mods.dll Build failed I have been trying to figure it out with what limited knowledge I have, but I can't seem to figure it out. I have tried it on A19 & A19.2 since those are the only options I am getting from Steam. Now when I try it with 19.2, it builds with no errors but once in the world there is no grass & no trees. I tried 19.2 without it & had a normal world. It has to be something simple right in front of my face that I am missing, but for the life of me, I can't figure it out. I even tried other versions of SC & nothing seems to be working. Going to try SC for A18 with A19 & see if it works.
  10. Posted this in NPCs as well as here since I was installing SphereiiCore partially for NPCs. Hoping I can get a little guidance. I've used this mod previously & love it, however, whenever I try to build in DMT now, I get this: warning CS1701: Assuming assembly reference 'mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' used by 'UnityEngine.CoreModule' matches identity 'mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' of 'mscorlib', you may need to supply runtime policy C:\Users\mandy\Desktop\A19 DMT Mods/0-SphereIICore/Scripts\Blocks\BlockLockedLoot.cs(11,20): warning CS0649: Field 'BlockLockedLoot.lockpick' is never assigned to, and will always have its default value null C:\Users\mandy\Desktop\A19 DMT Mods/0-SphereIICore/Scripts\Blocks\BlockLockedLoot.cs(4,7): error CS0246: The type or namespace name 'Lockpicking' could not be found (are you missing a using directive or an assembly reference?) C:\Users\mandy\Desktop\A19 DMT Mods/0-SphereIICore/Scripts\Blocks\BlockLockedLoot.cs(13,12): error CS0246: The type or namespace name 'Keyhole' could not be found (are you missing a using directive or an assembly reference?) C:\Users\mandy\Desktop\A19 DMT Mods/0-SphereIICore/Scripts\Blocks\BlockLockedLoot.cs(11,12): error CS0246: The type or namespace name 'Keyhole' could not be found (are you missing a using directive or an assembly reference?) C:\Users\mandy\Desktop\A19 DMT Mods/0-SphereIICore/Scripts\EAI\EAIMaslowLevel1SDX.cs(219,34): error CS7036: There is no argument given that corresponds to the required formal parameter 'pos' of 'EntityMoveHelper.CalcIfUnreachablePos(Vector3)' C:\Users\mandy\Desktop\A19 DMT Mods/0-SphereIICore/Scripts\EAI\EAILootLocationSDX.cs(465,34): error CS7036: There is no argument given that corresponds to the required formal parameter 'pos' of 'EntityMoveHelper.CalcIfUnreachablePos(Vector3)' C:\Users\mandy\Desktop\A19 DMT Mods/0-SphereIICore/Scripts\EAI\EAIApproachAndFollowTargetSDX.cs(274,30): error CS7036: There is no argument given that corresponds to the required formal parameter 'pos' of 'EntityMoveHelper.CalcIfUnreachablePos(Vector3)' Failed to compile Mods.dll Build failed process exited with error code -1 I did make sure I had the newest version of DMT as well & did it on a clean A19 install. I have been trying to learn more about the game files & paths & such, but still a noob. Lol. Thanks so much in advance for any & all advice anyone can offer.
  11. MandyCMoore

    A19 NPCs DMT Mod

    Hoping I can get a little guidance. I've used this mod previously & love it, however, whenever I try to build in DMT now, I get this: warning CS1701: Assuming assembly reference 'mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' used by 'UnityEngine.CoreModule' matches identity 'mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' of 'mscorlib', you may need to supply runtime policy C:\Users\mandy\Desktop\A19 DMT Mods/0-SphereIICore/Scripts\Blocks\BlockLockedLoot.cs(11,20): warning CS0649: Field 'BlockLockedLoot.lockpick' is never assigned to, and will always have its default value null C:\Users\mandy\Desktop\A19 DMT Mods/0-SphereIICore/Scripts\Blocks\BlockLockedLoot.cs(4,7): error CS0246: The type or namespace name 'Lockpicking' could not be found (are you missing a using directive or an assembly reference?) C:\Users\mandy\Desktop\A19 DMT Mods/0-SphereIICore/Scripts\Blocks\BlockLockedLoot.cs(13,12): error CS0246: The type or namespace name 'Keyhole' could not be found (are you missing a using directive or an assembly reference?) C:\Users\mandy\Desktop\A19 DMT Mods/0-SphereIICore/Scripts\Blocks\BlockLockedLoot.cs(11,12): error CS0246: The type or namespace name 'Keyhole' could not be found (are you missing a using directive or an assembly reference?) C:\Users\mandy\Desktop\A19 DMT Mods/0-SphereIICore/Scripts\EAI\EAIMaslowLevel1SDX.cs(219,34): error CS7036: There is no argument given that corresponds to the required formal parameter 'pos' of 'EntityMoveHelper.CalcIfUnreachablePos(Vector3)' C:\Users\mandy\Desktop\A19 DMT Mods/0-SphereIICore/Scripts\EAI\EAILootLocationSDX.cs(465,34): error CS7036: There is no argument given that corresponds to the required formal parameter 'pos' of 'EntityMoveHelper.CalcIfUnreachablePos(Vector3)' C:\Users\mandy\Desktop\A19 DMT Mods/0-SphereIICore/Scripts\EAI\EAIApproachAndFollowTargetSDX.cs(274,30): error CS7036: There is no argument given that corresponds to the required formal parameter 'pos' of 'EntityMoveHelper.CalcIfUnreachablePos(Vector3)' Failed to compile Mods.dll Build failed process exited with error code -1 I did make sure I had the newest version of DMT as well & did it on a clean A19 install. I have been trying to learn more about the game files & paths & such, but still a noob. Lol. Thanks so much in advance for any & all advice anyone can offer.
  12. Hoping for A19 version myself. I have always wanted this.
  13. Thanks for the info. Much appreciated!
  14. Thanks so much! For a minute I thought the 7DTD gods were just mad at me. Lol. Glad to know it wasn't just me.
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