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MandyCMoore

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About MandyCMoore

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    Scavenger
  • Birthday 09/23/1974

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    Virginia

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  1. I have a quick question. On my single player world the NPCs do fine when I hire them, but on my server they don't stay hired. We have to rehire them every time we log back in. Anyone have any suggestions for a fix? Thanks!
  2. Just wondering if anyone knows if the NPCs & the animals will spawn if enemies are turned off. Doing a stream series with zombies & NPCs, but want to do a video series where it is basically survival against elements, NPCs, & animals.
  3. Thanks so much! Hope you're doing well!
  4. There was a thread somewhere about how to install DMT mods on a server such as a PingPerfect server. I can't seem to find it now. Does anyone possibly have a link to it? If I remember correctly, just build a dedi server on my pc & then just replace the PP server files with the dedi server files. Is that right?
  5. Got ya. In that case, I will probably leave them be. Do the spiders operate the same way? One other question. I want to do two series, one that is simply no zombies but survival against elements, bandits, raiders, etc... & another with zombies along with the NPCs. In order to do the first series, I will of course have to turn enemy spawning off. Will the bandits, raiders, spiders & such spawn that way? I'm imagining they won't. Is there anything I can adjust to have them spawn? Thanks so much for all you do! If you decide to do them, I will definitely play them.
  6. I have a couple of things I have been trying to adjust in the animals, but not having any luck. I know it is probably something obvious, but I'm just not seeing it. I want to make all pugs, beagles, & wolfhounds non enemies & able to hire. I also want to do the same thing with Spider 02 & Spider 03. The last thing I want to do is disable all animals & humans ability to open doors. Even one goat from Blooms is opening & shutting doors over and over. Ready to turn her into BBQ. Lol. I'd be grateful for any guidance you can give.
  7. OMG! I feel like such an idiot & an arse! I completely forgot the whole Opt Out thing! Thank you!!!
  8. Out of curiosity, with the updated version of SC that was put up a few days ago, what would cause these: C:\Users\mandy\Desktop\A19 Updated DMT Mods/0-SphereIICore/Scripts\EAI\EAIMaslowLevel1SDX.cs(219,34): error CS7036: There is no argument given that corresponds to the required formal parameter 'pos' of 'EntityMoveHelper.CalcIfUnreachablePos(Vector3)' C:\Users\mandy\Desktop\A19 Updated DMT Mods/0-SphereIICore/Scripts\EAI\EAIApproachAndFollowTargetSDX.cs(274,30): error CS7036: There is no argument given that corresponds to the required formal parameter 'pos' of 'EntityMoveHelper.CalcIf
  9. Got it! Yay! Lol. I downloaded this version: https://github.com/SphereII/SphereII.Mods/tree/Alpha19experimental Had to remove one SDX related file that was causing an issue, but after that, everything is working great & playing well with other mods. Time for me & the hubby to get lost in our NPC world after work. Thanks so much for all of the work you & the others in the modding community do. You guys are what keeps me coming back to the game.
  10. Thanks so much! I really appreciate it. I gave it a try & the Block issue is resolved, but I am still getting this: warning CS1701: Assuming assembly reference 'mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' used by 'UnityEngine.CoreModule' matches identity 'mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' of 'mscorlib', you may need to supply runtime policy C:\Users\mandy\Desktop\A19 DMT Mods 2/0-SphereIICore/Scripts\Quests\QuestActionReplaceEntitySDX.cs(39,18): warning CS0108: 'QuestActionReplaceEntitySDX.HandleSpawn
  11. Posted this in NPCs as well as here since I was installing SphereiiCore partially for NPCs. Hoping I can get a little guidance. I've used this mod previously & love it, however, whenever I try to build in DMT now, I get this: warning CS1701: Assuming assembly reference 'mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' used by 'UnityEngine.CoreModule' matches identity 'mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' of 'mscorlib', you may need to supply runtime policy C:\Users\mandy\Desktop\A19 DMT Mods/0-SphereIICore/Sc
  12. Hoping I can get a little guidance. I've used this mod previously & love it, however, whenever I try to build in DMT now, I get this: warning CS1701: Assuming assembly reference 'mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' used by 'UnityEngine.CoreModule' matches identity 'mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' of 'mscorlib', you may need to supply runtime policy C:\Users\mandy\Desktop\A19 DMT Mods/0-SphereIICore/Scripts\Blocks\BlockLockedLoot.cs(11,20): warning CS0649: Field 'BlockLockedLoot.lockpick' is
  13. Hoping for A19 version myself. I have always wanted this.
  14. Thanks for the info. Much appreciated!
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