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Odetta

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Everything posted by Odetta

  1. How did you do the chroma buff screen effects? I've been wanting to make a mod that does that when you eat something.
  2. I didn't even know Bonobos were a thing. Reading up on them they seem rather randy lol.
  3. I'm surprised you haven't added any chimpanzee entities =)
  4. Are your modlets on the mod luncher?
  5. Nope, they finally add the slider back and it's capped at 85. Don't know why they would do that, but they did. The command as far as I know doesn't do anything anymore, which sucks. Sometimes the Fun Pimps use gorilla logic when they do something. No rhyme nor reason.
  6. Love this mod, adds such a challenge and variety. Keep it up.
  7. I got that too. They smelt fine so no problem. I think they might be from War3zuk modlets. I downloaded his All In One pack so who knows.
  8. Ask Sphereii if they can put it on for you as a modlet.
  9. Too much of a mountain for my novice ass.
  10. Started a new game with all the packs. Found a POI to make my base close to the trader. To play it safe and not get any NRE's I trapped a wandering trader in a little house I built around him. I thought he would try to break out but to my relief he's passive. Will he or any other entity cause NRE's if he touches the trader or was that only for the old bandit class? Loving this mod btw.
  11. Is this on the mod launcher?
  12. I wonder how much of the custom coding you can leave out and still make this mod work. A few features sacrificed is a fair trade imo. This was one of the best overhauls to play. Maybe too much of it was custom code though.
  13. Hey KhaineGB, Any Idea what's causing this? Super weird. Large Version: https://ibb.co/x5ghwNb Update: I looked on the Unity forums and I guess clearing up some space on my hard drive is the solution. I did that and also updated your modlets via mod launcher and now I can play.
  14. As ironxlings85 said, I was referring to the invincible hulk traders. I aggroed one and it spelt the end of that play through. I appreciated the roadmap you just laid though. Excited for the tutorials.
  15. Possible eta? Love this mod so far. World feels way more dynamic.
  16. Is there a way to make these entities stay within a certain area? Like a Poi; they would guard and only chase you to the front door then turn around and go back? This would be for setting up bases and patrols I guess, among other things. Never leaving a designated area.
  17. Are you ever gonna make a Griffinhearst or Slitherhearst Mod?
  18. I used your link to get Java but when I start Nitro it says it can't detect it? I re-downloaded java a few times and I still get the same thing. Any help?
  19. Ok, I changed and added an Modinfo.xml let me know if everything is correct. Thanks!
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