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MikeyUK

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Everything posted by MikeyUK

  1. Screenshots are easy, press F9 in game, go to the 7Days\Screenshots directory and just click and drag the JPG into your reply, it should attach it. Failing that just press your keyboards PrtSc (PrintScreen) button when ingame (above your arrow keys at the top!) and then hit CTRL-V into a reply on here and it will paste your screen. ** EDIT - It could also be another mod, try just having this mod installed to see if its still an issue
  2. This mod does not have .44 ammo I don't think, do you mean 45 ACP? Looking at the loot.xml I can't see anything obvious in there, nothing about 44 ammo and all the ammo related stuff just seems to be appending to existing groups rather than overwriting. How many safes have you opened? I always get @%$#, even in vanilla lol.
  3. I agree its super subjective, for example, imo the rarest/best items should always be GOLD
  4. That's really clever for the server side stuff, well done, can't wait to try it Maybe @arramus has some more detailed idea on other materials that may come from trees, maybe to fit in with some of hit mods
  5. One tip for that early game survival is to carry glass jars and plastic bottles around with you at all times and just make sure you refill them at every POI you come across. Sinks, toilets (maybe that was patched out?), shower heads, water barrels (all types) mostly all contain at least 1 water, sometimes 3 or even 4! Just keep one of them on your hotbar and get used to filling them up all the time, you will have a decent amount of water in no time. Use empties on mineral water stands and coffee machines too. I think its just left click while holding to fill them up. Soon you will able to craft a water pump which passively generates a bit and then a well, I recall I had about 6 wells running (on top of my base lol) on my last playthrough and eventually it created a massive surplus! Pick up some of the water barrels too so you have somewhere to store it all. Food is pretty easy too as some recipes are unlocked at the start in UL like bacon and eggs (unlike vanilla). Good luck, I really love this mod and can't wait to start my A20 playthrough, I am holding off a bit to see if there are any updates coming hehe, I've not long finished my A19 playthrough
  6. Could simply do an addon for those of us that don't care about it being server-only? I go both ways haha, it's nice to have a purely server only config available but then having some of the client asset mods does give some really cool stuff!
  7. Well I certainly don't need my reading glasses for this update
  8. Some great mods especially the Table Saw Maybe have a look at Khaines mod for inspiration https://7daystodiemods.com/log-spikes/
  9. Good luck with those UL settings, let me know if they calm things down, I was thinking of starting a playthrough soon possibly using enZombies.
  10. Glad all of the above is getting sorted Mid 70s baby I am lol. I can only wish I had an Atari 2600 tho... I had to make do with a Grandstand console haha (this one my really bad memory recalls but I did not have a lightgun). Went through a Commodore phase with my Vic 20 and then 64... My first actual Atari was an Atari 520 STFM which I fecking loved!
  11. @ErrorNull It took me a while to find this lol, I remember I saw a mod a few weeks back which would be right up your street but I couldn't remember the name, found it at last though! https://7daystodiemods.com/mostly-dead/ The player’s inventory is deleted (the “DropOnDeath” setting is forced to “Delete All”). Skill points are reset (not removed), and books that were read are forgotten. Bedrolls and beds are no longer spawn points, so players do not spawn on them. The player map is reset, including any saved waypoints. Player quests are removed, and a quest is given that automatically rewards the player with the items they start with when starting a new game. Player vehicles are destroyed. The player’s active land claim block is rendered inoperable. The player’s ACL (Access Control List – i.e. friends list) is cleared. If the player hired any NPCs, those NPCs are dismissed. (Assumes SCore NPCs.) Forum thread is here (food spoilage really interested me!):
  12. Well I surely have something for you then LOL, I just saw this today! See if you can beat that time, looks insane! I get what you mean though, I have been gaming since I had my Commodore Vic 20 when I was 7 haha, Pitfall for the win!! Still there are many games (and mods it seems from the above lol) that cater for that sort of thing. For me 7 Days is survival yes but combined with building (I love) and looting (OMG I LOVE), I am wierd, even organising loot in this game I seriously enjoy haha. I wish there was MORE MORE MORE loot and things to collect hehe. I like it to be challenging but at my age not throw my PC through a wall challenging, heck I even play with keep my toolbelt in 7 Days... I do play on the hardest zombie settings and usually 75% or so reduced body damage (not a fan of purely headshot damage). I use the spawns and settings from the Romero version of the Revenir mod zombies at the moment but I am looking to play with yours, when you are 100% happy with the mod, well not 100% happy rofl, who is ever that? Maybe 90% happy, let me know hehe. Next time I do a UL playthrough I will probably use them, if your help above for that chap works!
  13. Also you know zombies have a hard time climbing? I have an elevated (or 2nd/3rd floor) base usually with a ladder 2 blocks up and they cant get up! I'm sure you can design something to stop these bad boys ruining your day lol. That's all part of the challenge! Did you do what was suggested below? You could remove all those zombies block damage well enough if you want a super easy game (why would you tho?!? hehe).
  14. According to Github that UL patch was only updated 4 days ago is yours the latest version? https://github.com/ErrorNull0/enZombiesPatches/tree/main/UndeadLegacyPatch For your server config you will have already edited serverconfig.xml right with server name, password etc? You just pop those extra lines into there, its explained on @Subquake's server config page: https://ul.subquake.com/dedicated-servers (click on "A20 Server Configuration"). <property name="RecipeFilter" value="0"/> <property name="StarterQuestEnabled" value="true"/> <property name="WanderingHordeFrequency" value="4"/> <property name="WanderingHordeRange" value="8"/> <property name="WanderingHordeEnemyCount" value="10"/> <property name="WanderingHordeEnemyRange" value="10"/> Screenshot:
  15. Lol well I know that UL alters horde settings (if you have these options in your serverconfig.xml), maybe play with those a bit? <property name="RecipeFilter" value="0"/> <property name="StarterQuestEnabled" value="true"/> <property name="WanderingHordeFrequency" value="4"/> <property name="WanderingHordeRange" value="8"/> <property name="WanderingHordeEnemyCount" value="10"/> <property name="WanderingHordeEnemyRange" value="10"/> However I have not used enZombies with UL, I didn't know they were compatible as both play with spawn rates and whatnot. On a quick look through this thread I can see @ErrorNull did a UL patch, maybe try that? It seems he moved the patch, its here: https://github.com/ErrorNull0/enZombiesPatches/tree/main/UndeadLegacyPatch Oh and tell your buddies to get off their lazy arses and understand XML themselves! 🤣
  16. This just fecking ROCKS, pun intended oh yes!
  17. You can easily edit the XML (entityclasses.xml) and change to 25, unsure about the debt though! <triggered_effect trigger="onSelfRespawn" action="ModifyStats" stat="Food" operation="set" value="50"/> <triggered_effect trigger="onSelfRespawn" action="ModifyStats" stat="Water" operation="set" value="50"/> You could just play around with the following lines and see what they do with changes! Let me know if you get a winner <!-- The value below changes the deficit percentage of a level you acquire when you die. Game default is .25 (25%) --> <set xpath="/entity_classes/entity_class[@name='playerMale']/effect_group/passive_effect[@name='ExpDeficitPerDeathPercentage'][@value='.25']/@value">.25</set> <!-- This value is the maximum amount a player's deficit can be. By default it's .5, meaning a player can't go in "debt" for more than half a level's worth. --> <set xpath="/entity_classes/entity_class[@name='playerMale']/effect_group/passive_effect[@name='ExpDeficitMaxPercentage'][@value='.5']/@value">1</set>
  18. I *think* the author is @Cronosus. I think its a really cool and clever mod too, I did not understand how he's done the complex XML at all 🤣 Another mod which has huge potential I've not seen used much is Add Five Recipe Ingredients by @doughphunghus, from his thread I do note he is not overly happy with the layout but I think it has huge potential with food mods like yours and vehicle mods like @Ragsy 2145's.
  19. You are doing a great job @arramus All these new additions look very cool. I know this is a little random but I saw the wood log in your inventory and it reminded of a mod released the other day, seems like a nice fit with your mod (the mechanics maybe, not the look/feel though they do use a vanilla model). https://www.nexusmods.com/7daystodie/mods/2022
  20. Maybe try and collaborate with @arramus's Oakraven Forest Collection, their hydroponic stuff looks amazing
  21. I don't like some aspects of it tbh, way too black and some of the icon positions make little sense. I have tried it so many times and I actually LOVE the actual ingame SMX UI but the crafting/inventory UI seems unintuitive. I think the reason is possibly because I tried it after playing Undead Legacy which blows it completely out of the water in terms of usability, look and general polish. I have no love for the vanilla UI either which is why I tend to mod it to hell and back and I dearly wish I liked SMX and not just parts of it. Comparison I quickly knocked up, doesn't do UL justice (from a random Youtube vid lol) but still.
  22. Maybe @ViperInfinity can include it on the Tactical Weapons download page as an addon as it was on Tactical Action for all the Jax Action Skill users
  23. Stick with Undead Legacy, it's amazing I have actually not tried A20 yet as I had a SUPER long playthrough on A19 and I wanted to wait for a few more big changes to be made, the roadmap looks too amazing and I don't want to burn out on it. Food is actually pretty easy I recall as there is no master chef and you can learn most stuff you find by researching it to improve your food making game. Maybe adding the ReBiomes modlet (from Revenir) could help your food a tiny bit (changes weather a bit and puts edible vanilla plants in the world in a nice way). Sounds interesting Player wipe on death is something I could never do haha, sounds WAY too frustrating lol. Harsher Death Respawn Penalties is about as far as I can personally go with stuff like that. The inventory weight mechanic is cool, one of the best parts of Undead Legacy imo (along with it's amazing UI and general mod polish). I think UL doesn't unlock stuff with skill points either, at least not like Vanilla. The best mod I have found for making the zombies a nice challenge is Revenir, specifically the following modlets working in unison: RomeroZombies, RomeroHordes, Revenir and ReSpawnIntense (at warrior server difficulty). I am not sure they work with enZombies as standard but could be worth a look to see if you can make them play nice lol.
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