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ocbMaurice

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ocbMaurice last won the day on March 30 2022

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  1. Did you rename the mod in order to load it after UL?
  2. Repair speed, once a block is found, can be increased, but not the speed at which blocks are found: https://github.com/OCB7D2D/ClaimAutoRepair/blob/master/Config/blocks.xml#L29 I'll just quote the pinned nexusmods comment for reasons why find speed is not configurable:
  3. That is correct, that mod is not UL compatible and I don't believe anyone ever claimed it is!? To be clear, I don't intend to improve this mod much further as it has issues in Multiplayer. Of course anyone is free to come up and add the required item/recipe changes locally. But as I said, I will not provide UL compatibility for this mod myself, sorry.
  4. Wind is like solar power (it reuses some code of the solar generator), so just enable to charge from solar power.
  5. Released version 0.6.2 today containing the mentioned fixes: Fix queuing of items with dynamic ingredient counts (Dedicated Server Only) Add dynamic patching for position of new container button (compatibility) Implements Version 4 of conditional XML Patcher for new XPath conditions
  6. Sorry, but can't really reproduce (did a fresh install of a20.5 and UL with WindPower mod 0.3.1 from Nexus). Please check you are using the latest (compatible) versions. And please always add a log file to any bug report. It would already have answered several questions which are now open (which mods were loaded, versions used etc).
  7. Thx, was able to reproduce the issue and it seems to happen with recipes that have dynamic `CraftingIngredientCount` Maybe you could give this fix a play test? https://github.com/OCB7D2D/OcbPinRecipes/raw/bugfix/craft-queueing/PinRecipes.dll Just replace the existing dll. My first tests seem promising and I haven't seen any other regressions yet
  8. Is that reproducible on server/client setups or did you just see it once? Main reason to ask this is that I really just copied the vanilla code to put items into the production queue, which seems to be the only issue you are reporting (that it got lost once you queued it). I'll probably check it at some point, but if you can say it is always happening, I'd consider it a bug in my mod, otherwise, it could have any reason that may also happen in vanilla.
  9. Repair options for UL has been reduced to only be possible via repair/maintenance stations (as that is how UL seems to work for repairing stuff). Although they should still be repairable like regular items via a repair kit in the backpack. Can you give some more info what exactly you are seeing, because that change is a change done due to another bug report that claimed it was too easy to repair And yes, stuff is supposed to degrade with time, but I'd say it should only be after like one week until repair is needed.
  10. Update 06.09.2022 - Version 0.6.1 https://www.nexusmods.com/7daystodie/mods/1850 https://github.com/OCB7D2D/OcbPinRecipes/releases/0.6.1 Allow double click on Ingredients to pin its recipe Fix storing recipe variants for same item name Fix issue when workstation tools are changed Only show buttons if there are pinned recipes Add automated translations for 27 languages via DeepL Correctly cleanup when world is unloaded Add screenshot for "grab ingredients" button Fix latest issues found during testing
  11. Released a first Darkness Falls compatible version 0.3.1 Adds a new tech tree to unlock for renewable energy :) https://www.nexusmods.com/7daystodie/mods/1840 https://github.com/OCB7D2D/ElectricityWindPower/releases/tag/0.3.1
  12. It's a regular (Non-EAC) mod you add beside the original Dishong Tower Challenge Mod: https://www.nexusmods.com/7daystodie/mods/2398 (Enforcer Mod) https://www.nexusmods.com/7daystodie/mods/2310 (Tower Challenge Map) Download and extract into Mods folder and disable EAC, that's all.
  13. Made a little companion mod to Zilox's Tower Challenge Map: https://www.nexusmods.com/7daystodie/mods/2398 It's meant for all people that can't enforce virtual rules on their own It will physically punish you for not obeying the rules as set out by the challenge! No cheating allowed; OK, you can still enable cheat mode; but seriously, obey the rules - Rules are only enforced if game world is "Dishong Tower Challenge" Get it from https://www.nexusmods.com/7daystodie/mods/2310 It's important that you use that exact map for it to work - You should spawn on the porch of the tower (new or join game/no bedroll) - Every ground-level block is "lava" and is trader protected (no digging down) - You can only build blocks outside the tower if 3 blocks above ground - You can drive outside, but exiting the vehicle in the open -> lava ground - Trader areas can also be accessed safely, if you can get there ... - Dedicated Server support has been checked and should work (tm) - Win condition is to be attached to a gyro in a trader that has 3 wheels on ground
  14. https://www.nexusmods.com/7daystodie/mods/2383 Hope I ported the code (the two changes) correctly to that mod. Main motivation actually is the 2.7 cents I get per download from nexus 😅 Hope original author doesn't sue me, since I just copied the changes https://www.paypal.com/donate/[email protected]
  15. Update 22.07.2022 - Version 0.6.0 - Added "grab ingredients" QOL feature - Add button for "Grab ingredients" function - Set key-binding for "Grab ingredients" to `G`
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