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BFT2020

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Everything posted by BFT2020

  1. In 7D2D's Alpha 20 state, there is no defined end game. We might see an end game with the Duke down the road, once bandits are introduced and the story fleshed out. However, there is nothing preventing us the players on setting our own endgame scenario This is an example of several ways I went about playing Alpha 19 Dead is dead Game ends when I lose during a horde night Playing as a strength character Playing as an agility character Playing as an intel character Playing as a character not going over 5 in any ability tree Perking into survival skills and not into combat skills Building a base from the ground up Converting a POI into a horde base Having a single base as both my main and horde night Moving to a new location after each blood moon horde Going all stealth Using only the ammo I can find looting Only selling items to traders I crafted (and only using items I crafted myself) How long can I go with only using traps and arrows to defend my horde base Shorter days No mining Desert only Wasteland only Horde night every 4 nights The list goes on and on. But it depends on the person really. If your goal is to get the shiny stuff, then once you get the shiny stuff, the interest level drops off considerably. If however you like to come up with challenges for you to do, then the list is endless. There are more challenges I want to do that I haven't yet (horde every night, pistol and knives only) that will keep me playing this game further down the road regardless if no new additional content comes out after today (which is not the case).
  2. Bows in the game have never been pointless, but they are probably the only situational range weapon (not including turrets) when you look at them: Ammo Type Weapon Base Damage rpm DPS 7.76 AP T3 MG 50 440 367 44 HP T3 pistol 70 130 152 9mm AP T3 SMG 8 480 64 7.76 AP T3 Sniper 50 140 117 Shot_slug T3 shotgun 96 70 112 Steel bolt T3 cross 45 75 56 Steel arrow T3 bow 31 75 39 Ammo Type Weapon Sneak - NHS Sneak HS Dam / shot (silenced) 7.76 AP T3 MG 50 150 128 44 HP T3 pistol 70 210 179 9mm AP T3 SMG 8 24 20 7.76 AP T3 Sniper 50 150 128 Shot_slug T3 shotgun 96 288 245 Steel bolt T3 cross 90 270 230 Steel arrow T3 bow 62 186 158 I can't get the table option to look right, sorry. The first table is straight DPS while the second table is stealth attacks (NHS is No Hidden Strike, HS is hidden strike). Silenced is based on the HS column. This is damaged based on specific ammo types, a T3 Q6 "nominal" weapon (zero perks). With the exception of the M60, the T6 weapons are in the 110-150 DPS range; but the bows are in the 39-56 DPS range. They come into their own when you take into consideration sneak / hidden strike bonuses. All weapons (except sledgehammers) benefit from hidden strike, while bows / knives have additional benefits. That narrows the gap significantly on the DPS between the bows and other ranged weapons. Bows do even better on closing the gap when you consider a single shot (based on a one shot one kill approach) and silenced weapons. Bows are the best when comparing silenced (I don't consider Shotguns as weapons that can use silencers and that is how I play the game, but it is up to each person how they want to - I did include shotguns though as a comparison to show that they are in-between bows and crossbows). If you got a huge horde of zombies pressing down on you and nothing between you and them, a bow is not your best defense. If you are looking to clear out a POI quickly, then a bow is not your best option. However, if you play where ammo is limited and best saved for Bloodmoon horde nights, then the bows are great based on what you need to craft ammo for them and the ability to limit using firearm ammo. Is this way of playing for everyone? No. Should it be? No.
  3. This sounds like a fun mini project for me. If you (or anyone else) had your choice, would it be a quest given only by Traders or by finding notes? The notes option means you can find it in loot at any time and can be done like any other note (along with other quests). Given by Traders would mean that once you accept it from Trader A, you can't do any more quests from Trader A until you cancel or turn in this quest. Or maybe a combination of the two? Depending on the type of the quest perhaps? Figuring out how to do these things will just make my modding skills stronger.
  4. You asked me before of where you insulted others. The fact that you don't see it, nobody can help you. You do it all the time, whether it is a direct insult or a passive-aggressive insult. It makes me wonder what is the motivation for them. Why do people make snide comments like the one above; implying that the way or difficulty levels others play makes them bad players, even as far as implying that what they say about how they play or the game itself doesn't matter? Do they do this to make them feel superior to others? Are they doing it because they want to demean others? The fact that this sentence alone is not necessary when discussing with someone else about balance or improvements on game, but yet you still include it says a lot.
  5. Yes, but first we got to get him to update his mod. I believed he teased us with a possible update when A20 drops. Definitely one I will try out.
  6. Yes, in Hidden Strike perk. It is used with perkSkullCrusher tag so if it works as intended, swinging a sledgehammer should not grant you any bonuses. I will probably test it out later to verify. I missed it the first time I was looking at the hidden strike code and thought it only applied to items with that tag. I noticed it later and confirmed it was not preventing other weapons from using that perk.
  7. I tried that today through a small mod. I got it so the trader would offer a special mission (kill one zombie with fists) and then had the bar brawling books as rewards. It worked, but only offered 2 books to choose from. It is tied to the code that limits rewards to 2 choices (better barter perk that increases those). I think it could be scaled appropriately, say a T5 quest and not an easy task to do
  8. Great! Thanks. I thought that was the case but wanted to verify.
  9. What is the difference between the two? requirement name="!ItemHasTags" requirement name="ItemHasTags" I understand what happens with the bottom example. If the tag was perkSkullCrusher, then the effect would only apply to items that has that tag. Does the top example mean the opposite? Does it mean it applies to everything but perkSkullCrusher? Or is this just a typo I found in the code?
  10. insulting others because of how they play the game is childish
  11. Doubt it was from anyone associated with TFP if you heard April. madmole as far back as February stated no near release and that everyone would see Developer streams when it was getting close to launching From the man himself on February 16 (on a poster saying he heard it was being released in a month or two)
  12. Good point. Here is the range for the hand held turrets (value is the range based on perk) <passive_effect name="JunkTurretActiveRange" operation="base_set" level="0,1,2,3,4,5" value="10,14,15,16,17,18"/>
  13. Should that have stated "successfully" wrenching a mine......
  14. You might be right on the placement, I knew it was only one person that gets the XP.
  15. There was talk about it possibly coming back, but that was around Alpha 16 or so. With the forum migration, it is hard to refresh my memory sometimes. There is a mod that brings it back, gnamod horde mod. It brings back the arcade version of 7D2D. It's been updated for Alpha 19 I have never played it so I can't give any good feedback on it myself.
  16. I am sure that a successful program manager like you always consider scale and resources when comparing development schedules of different games / companies: GTA 5 was in development for 3 years and had 1000 people on the development project. It was developmed by Rockstar. It was not offered at any time to play to the mass public prior to final release. Skyrim was in development for 3 years by Bethesda and had 100 people on it, it also used the same engine from Fallout 3 so a lot of the work was already done. It was not offered at any time to play to the mass public prior to final release. Diablo 3 started develoment in 2001 and was released in 2012 by Blizzard. It was not offered at any time to play to the mass public prior to final release. I thought this was appropriate https://imgur.com/a/4rMuNGi I got over 3000 hours playing this game, and just recently started to mod the game myself. If that makes me a fanboy, I will wear that with pride!
  17. Then start up your own gaming company so you can show TFP the error in their ways.
  18. The issue I see is how you check to see if a book has already been found. Does it check the person looting the container or the entire party? Not sure if you could do entire party, and then you have cases where you got Person 1 with all but one shotgun book looting. He might then find copies of the pistol perk books which another member of your team already has (but wasn't looting). Heck, I am not sure how they would be able to do it just with one person. Right now the perk book lootgroup has 133 books in it. Once the game rolls that loot group, then it has 133 options to randomly choose from. Maybe split up the perk books into more groups and then change the bookshelves to have more "picks" in lootgroups. Though that will also increase the number of books you will receive from bookshelves and might unbalance those books. When I play, I try to find as many traders and start looking for perk books on sale there. I tend to finish the series I want in that playthrough that way, but yeah, trying to find that one last book is always a chore (though I probably forget the times I complete the series easily and only remember the ones I struggle with 😉 )
  19. Read page 147 in the Alpha20 Dev Diary. Roland gave an update on the status of Alpha 20 deployment. If they sold a lot of copies and done at least 20 Alphas, they must be doing something right.......
  20. Auto and shotgun turrets will only give XP to the person that crafted them, not to the entire party.
  21. Did anyone answer your question? One thing I noticed (and I am new to this so I just learned myself) is progression file. You might want to do to the following instead <set xpath="/progression/perks/perk[@name='perkGreaseMonkey']/effect_group/passive_effect[@name='RecipeTagUnlocked'][@tags='carBattery,ammoGasCan,vehicleMinibikeChassis,vehicleMinibikeHandlebars']/@tags">carBattery</set> That changes what can be unlocked via perk points. So now if someone buys that perk, the only recipe they unlock is car batteries. Leave the tags in so you can reference them later on. To set requirement on level, I think you need to do it in the recipes file and add the level requirement (not sure on this). <level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="3" desc_key="reqPerceptionLevel03"/></level_requirements> This is from the procession file and sets a level requirement to unlock specific perks. Progression name might be changed to the perk name and value is the level of the perk (so 2 for minibikes). This is all theory in my head as I haven't tried the set level to craft
  22. Really? Because the whole thing you had was against 7D2D streamers which I don't think you even know much about them. I mean, come on, the whole beef you had was a perceived slight that you had that 7D2D streamers were delaying the game for everyone else. You painted a broad brush against streamers, then try to make it as if you weren't being toxic to them by pointing out that you used things like 95% or most. It's like you went into attack mode against them, then try to act like you are the victim because people are pointing out what you said. Heck, you even went after people that watch streamers at one point.
  23. To do a quick check, remove the lines from the quests file I mentioned and start a new game on the same map. See if it points you to a trader.
  24. That's not crafting hordes though, that's a dance party!
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