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BFT2020

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Everything posted by BFT2020

  1. First, did you install the correct files? If you are playing SP, you just need to install the client version and install it onto your computer. The server version is only if you are setting up a server for the DF mod. Second, make sure that the DF version you downloaded and your 7D2D version match. Third, make sure all the folders in the zip file were copied over to the correct folders in the 7D2D folder. A screenshot of your installation would be beneficial right now. Once you do this, try running it in SP mode only via your client. These are some initial things to try first.
  2. So to expand on my modding skills, I am now modifying the loot xml file. The first thing I am doing is changing the weapons and armor to basic resources (simulating that all you are finding are broken armor and weapons). I think I am doing it right, but wanted to confirm. I don't get any errors when I load up my test world, but not sure yet if the game is doing what I think it is doing: First, what I think I am doing: -At each loot group with cloth armor, I am replacing the armor with resourceCloth and setting up a count range of this resource. Now my code. Instead of individually changing each loot group with cloth armor in it, I just want to find each instance with the cloth armor and change it. <config> <setattribute xpath="lootcontainers/lootgroup/item[@name='armorClothJacket']" name="count">3,6</setattribute> <setattribute xpath="lootcontainers/lootgroup/item[@name='armorClothPants']" name="count">3,6</setattribute> <setattribute xpath="lootcontainers/lootgroup/item[@name='armorClothBoots']" name="count">3,6</setattribute> <setattribute xpath="lootcontainers/lootgroup/item[@name='armorClothGloves']" name="count">3,6</setattribute> <setattribute xpath="lootcontainers/lootgroup/item[@name='armorClothHat']" name="count">3,6</setattribute> <set xpath="/lootcontainers/lootgroup/item[@name='armorClothJacket']/@name">resourceCloth</set> <set xpath="/lootcontainers/lootgroup/item[@name='armorClothPants']/@name">resourceCloth</set> <set xpath="/lootcontainers/lootgroup/item[@name='armorClothBoots']/@name">resourceCloth</set> <set xpath="/lootcontainers/lootgroup/item[@name='armorClothGloves']/@name">resourceCloth</set> <set xpath="/lootcontainers/lootgroup/item[@name='armorClothHat']/@name">resourceCloth</set> </config> In my mind, the game is updating all instances with Cloth Armor by: -Attaching a new attribute count=3,6 -Replacing all instances with Cloth Armor with resourceCloth
  3. because I messed up, I for some reason get you and Kingslayer mixed up. I think it is because you have the GB and he has GM at the end of your user names. Tagging @KingSlayerGM
  4. @KhaineGB So Khaine is aware of what you found. He might need more details from you.
  5. Schematics use the same icons. Open book indicates you already know the recipe. Closed book means you don't
  6. It might be easier to help if you post a snippet of the code changes you made.
  7. This is just off the top of my head, but are you sure you got the POI name right? Since you said works, try this: Swap out rh_business_Monster with cave_Salt to see if the map generates the POI cave_Salt. If it doesn't generate it still, that might point to a naming issue with the POI
  8. Maybe @Gazzcan provide some insights if this is possible. I see his name quite a bit in the xml files 😁
  9. I looked at it again. You need to do two things: One, remove the entity groups in the mod as it calls for a group called animalSpiders. That is not in the Romero mod, this is a special for JaWoodle so unless you have his exact version, the mod is not going to load properly when it hits this config file. Second, you need to adjust the values to get random hordes based on your preferences. Details on what each value does is in the description on that file. EDIT: Also note that the mod uses Harmony so you need to make sure you have all the files necessary to run it properly.
  10. @Regaone I thnk JaWoodle is using a custom modlet that he (or someone for him) created. I looked at the first video and it lists the modlet but not available yet. The name of it is Random Giant Hordes mod. Edit: nm, I saw on the last video he has a link for it. You would need to post your console log to see what errors are occurring for someone to help you
  11. That’s a good point. When I made my comment, I was thinking more of the T0 stun baton which will fall in the same category as the stone weapons for the other attribute trees, then I just included thr T0 firearms
  12. Would that also expand to the T0 weapons coming in Alpha20?
  13. You do realize that you bought the game as Early Access and that changes were expected? If you don’t want things to change, I would recommend not purchasing an EA game in the future, and just wait for the final games to be released.
  14. If you are playing Darkness Falls, there are other things you would have to unlock first before you can make certain items. Read the descriptions and it will tell you what you need to do.
  15. Also FYI If you need a cooking pot and see one of the junk yards, you can easily get one. They are usually laying on top of the scrap bins on the outside. You can go in and grab one real quick. I always do that when I come across one as I am finding my base since they tend to be a guaranteed find. Other POIs are the same situation (like several of the house POIs) but these are the easiest ones for me to remember and find.
  16. 3000+ hours so far, hasn't been unplayable for me And with 3000+ hours into it, I must be finding some enjoyment in it 😁
  17. In my mind, I just heard ZOMBIES IN SPAAAAACE!
  18. You are getting a lot of issues with your mod based on thr logfile. I noticed in the mod thread that the creator just released a patch for it. Make sure both versions are correct, would recommend checking the server side first as you stated the mod works fine in sp. Make sure everything is installed correct on the server side.
  19. Jumping on Telric's comment and passing on something he mentioned to me, use notepad++ does make it a ton easier seeing the hierarchy of the nodes. I am at work so I opened up the file via notepad, but if I had opened it up on my home computer using notepad++, I believe I would have caught the missing effect group node
  20. Try this instead, I just learned it myself <set xpath="/progression/perks/perk[@name='perkGreaseMonkey']/passive_effect[2]/@tags">vehicleWheels,vehicleBicycleChassis,vehicleBicycleHandlebars,resourceVehiclesRepairKit</set> The [2] will capture the second passive effect node which is the one you need. I used the same format in the buffs xml file and it worked for me EDIT: I also noticed you missed the root node progression, maybe add progression first and try again
  21. I just started learning Xpath so take anything I say with a grain of salt, but my initial thought is that it is not possible to do it that way. When the game loads up, it first puts into memory the information in the config folder on your computer. Then the mods (either server side or on your computer) will update the information for each xml file in the memory. I don't think xpath can be used to physically download copies of objects and install it on other computers. Probably the best thing to do (at this time - it may change once game goes final) is to generate a zip file with the objects in the folder structure that the end user will need to copy and paste into their game folder. Include readme instructions on what they need to do in the zip file. Then provide a link for them to download it from. Then all they have to do is unzip the file, drag the folder and drop it in their location based on the instructions provided in the readme file. That is fairly easy to do. If they have issues doing that, they probably shouldn't be adding mods to a game in Early Access. Though I did do a search and found this You can download those mods and see how they did it there. I can't do it since I am at work right now
  22. I will keep that in mind. I have some changes I will be making in the loot file that a mass change would be easier to do than changing everything one by one. I got the buff nerf to work and it tested out fine. Nothing like lighting yourself on fire and not being able to instant recover by swallowing a white pill 😁
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