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Radaxys

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  1. Thank you BFT2020. You forced me to put everything in order for a single Material to post on here and in so doing I realized my mistake. I had forgotten to add the <wildcard_forge_category/> under Recipes. Stupid mistake of mine. Thanks.
  2. Hey all, I am having trouble getting this to work and I think i am missing something simple. My desire is to change what you get when you scrap an item in your inventory or forge. Which is based on the "Material" associated with the item or block. That "Material" has a property= forge_category that determines what you receive upon scrapping or smelting. Whenever I change the value for "forge_category" I can no longer scrap at all. The game does not recognize anything that I have changed. ALSO... I created my own Materials that work as long as I select one of the base forge_category resuolts such as "wood" or "stone" BUT it does NOT work at all if I select something else. What am I missing to get the game to recognize my new "material" specifically the new "forge_category"????? Thanks
  3. Thank you for the help. You guys are awesome. I am using Kinggen to generate the maps which seems to work fine with Undead Legacy. I tried Subquake's idea and that worked. I don't like texture streaming and I never use it so I am surprised it is still active to some degree in the background for the vanilla textures. I am assuming the console command manually shuts off all texturing streaming. I wish there was a way to do that in an .ini file or something. I have a descent computer but I am also an fps fiend, as in, I want more fps. But I am not willing to sacrifice THAT MUCH of the visuals to where it looks terrible. Self hosting a multiplayer game though really hits the fps hard. Anyway, thanks again. For the responses and the help.
  4. This is great. I am now playing with a group of friends who love Subquake's work now. Question: Certain vanilla object textures are blurry, like they don't fully load in. Shopping carts, certain cars, certain signs and labels. I have tried redownloading and reinstalling everything. When playing vanilla it is good, but when using this mod these certain textures are always blurry. I am assuming there is a simply solution to this that I am just overlooking. I would love to understand what is going on so some help in explaining this would be awesome. Thank you for everything
  5. Sweet! You are awesome. I really like that visible feature, now I know what it means.
  6. Hey Subquake, Loving your work. I realize this may have been said somewhere, but I am struggling to find the answer. I am trying to figure out why certain items have a red background to their icon. Mainly additional items that I add after Undead Legacy. Is this a specific marking feature, or am I missing an item 'property' or what? Thank you,
  7. Hey, playing 7d2d once again and I just found your mod. It is beautifully awesome! But I am getting an error when trying to lockpick. Unable to open archive file ...../Resources/Subquake_locks.ulm Err loading AssetBundle failed. ArgumentException: the Object you want to instantiate is null I am only using Undead Legacy, no other mods. Any thoughts from anyone?
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