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Noisy Pants

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About Noisy Pants

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  • Birthday July 22

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    Oklahoma, USA

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  1. ah - okay, wow! spaces are such a.... interesting detail to have to pay attention to - lol
  2. that's the CRAZY thing, i've used spaces so i thought i could example: <config> <append xpath="/blocks"> <block name="Electric Eel Trap"> <property name="CreativeMode" value="Player"/> <property name="CustomIcon" value="Electric Eel Trap"/> <property name="Class" value="Liquidv2"/> <property name="Material" value="Mwater"/> <property name="Shape" value="Water"/> <property name="Mesh" value="water"/> <property name="DescriptionKey
  3. stample, thank you very much - i've learned more about the localization; everything works now! 🙂
  4. Now that boxes of bullets can be made, I am trying to make it possible to make boxes of bullets for this sniper turret mod. I believe this code to be correct, yet when I open the box of bullets nothing happens. I think my problem is the first property, "ammoBundleMaster", I'm not sure what to do though. <item name="Box of 50 Caliber Ammo"> <property name="Extends" value="ammoBundleMaster"/> <property name="CustomIcon" value="ammo762mmBulletBall"/> <property name="CustomIconTint" value="a0a0ff"/> <property name="EconomicValue" value="2200"/> <proper
  5. This SoundDataNode makes me hate bloodmoons with a passion. The sound occurs while me and my friends are fighting the hordes; I hear the same sound when I attack the trader. It would be nice if this sound could be toggle off/on... it's a nightmare having to listen to that sound countless times throughout a bloodmoon. In the video you can hear the sound after I shoot trader rectum SoundDataNode
  6. I understand the situation now, my apologies. I'm not familiar with you're setup as my pc isn't dedicated to 7D2D only therefore I'm unable to tell you what the issue is, that is outside of my area of expertise.
  7. Hello, did you make the "Mod" folder to put the mods in? here is a quick tutorial, i prefer videos for learning: 7D2D Mod Installation
  8. Wait a second, sorry about the confusion - my answers got mashed together. I should have clarified. For dedicated server managers refer to the following hierarchy and picture: C:\Program Files (x86)\Steam\steamapps\common\7 Days to Die Dedicated Server
  9. *NOTE* This is for individual use only, not dedicated server use. Refer to next answer for correct hierarchy. To clear up the infinity generator mod, it is simply a modded generator so make a generator and you're good to go. Install your mods in this hierarchy: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Mods <-64 bit C:\Program Files\Steam\steamapps\common\7 Days To Die\Mods <- 32 bit For example, the Armored Chest mod: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Mods\Armored Chest (see picture) 7D2D Mod Check Video Edward01, If
  10. I have my own dedicated server and I have someone flying around as well as doing some other suspicious activity. The player told me the reason they were able to fly on my server was due to a mod they were using, I thought the mods used were the ones on the server side only. Is it possible to use creative menu and debug menu for other players? Gathering info for now...
  11. *The Blessed Metal Mod, Super Auger, and Weed Whacker have been updated/improved.* Please read: All these mods were made possible by the knowledge, advice, and guidance of those on the 7D2D forum; please know that I am very grateful. 🙂 This first mod is great for defending against bloodmoon hordes. Make a moat, it has to be made of cube blocks otherwise it will leak, with cube blocks around your base. Place log spikes at the bottom of the moat with one block layer of eel traps over the log spikes and then setup a bridge of sorts to get between the moat an base entrance. The only problem is
  12. is there any way to delete my post? i feel like a colossal dumbass, my hands work 10x slower than my hands and mouth. Jeez!
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