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meganoth

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Everything posted by meganoth

  1. Maybe you can increase your chances by asking in the correct section. I only saw this post by chance and moved it to "General Support" Showing your logfile (use pastebin and post a link only, howto is in a pinned thread in this section) helps identifying the issue. Generally you could try to kill yourself (if you have glass or explosives in your inventory) or delete your character in the savegame and start with a new one that isn't stuck below the world.
  2. The next line is doing the perk adjustment you see: <passive_effect name="CraftingIngredientCount" level="0,1,2,3,4" operation="perc_add" value=".56,.56,.56,.34,.15" tags="unit_clay,unit_iron"/> This makes it initially more expensive as it adds a percentage to the crafting cost depending on perk level. If you imagine a comma after "resources" the following fix could be the one to change steel costs. But it happens that some changes don't turn up in the changelog because I would guess the one doing the patch forgot to list it or it was pruned by mistake when making the changelog Inconsistent resources and scaling on military armor recipes You can compare to the costs of cobblestone and concrete. I.e. calculate the production costs of them. Then calculate the increase in costs between cobblestone and concrete. Finally add that percentage to conrete cost and this should be somewhere near or less than the cost of steel. And the same percentage of increase should be mirrored in the costs to buy them If you get different results than the expected, then it is time for a bug report.
  3. You say you use Wifi. Unless you are in a secluded location interference from other Wifi users could lead to losing a connection. Maybe try connecting with cable for an evening and see if it changes anything. I don't see anything interesting in the logs except for some messages about waiting for locks to get cleared, but they don't seem significant for the issue you have as they are just informational and happen all the time, they seem to be about the new impostor redraw feature. But that's just a guess. EDIT: Turning off dynamic meshes (rightmost tab in options) would be something you could test as well, just to be sure the messages really have nothing to do with your problem
  4. ammo capacity is random. And a magazine extender mod should fit (just a guess, didn't check in game)
  5. Moved this thread. Please use "Discussions and Request" next time you want to ask a question. The "Mods" section is only for announcing mods and talking to mod authors about their mods
  6. I moved this thread. The "Mods" section is only for announcing mods, not discussing modding.
  7. I don't think there is more than players.xml and the files in the players directory. You naturally have to stop the server before doing the delete and to be save, delete the contents of LocalSaves on the local PC. I would suggest you try again to delete your character, maybe first time was a fluke. And if possible, observe the players.xml file and players directory on the server. Start the server. Your player files should be still gone, don't forget to refresh the display. Then log in. Now and only now you should see your player files being created again.
  8. Since a whole perk would be useless without AP ammo and crafting it needs a specific book I think AP ammo at least must be in loot.
  9. You probably already know this, but the Mods folder is not deleted when you update the game from A19 for example. So if you previously played with mods in A19 and then updated you actually need to go into the games directory and delete the Mods manually.
  10. First of all the resulting xml is stored somewhere in your savegame so you can always check whether it does what you think it does or where it fails in changes with mulitple steps. Important: Get a diff utility to actually find every single line that changed. Secondly with "remove and replace" you try to remove something completely without referencing single lines, otherwise it wouldn't be any easier. So in this case you would remove the whole buff with name "buffperkAbilityUpdate" and then reinsert the buff with dozens of unchanged lines of other perks as well. Makes writing the xpath easier but also makes it more likely that your mod doesn't play well together with other mods.
  11. Not exactly. Most players have bits and pieces of knowledge from previous versions that colors their experiences and lets them interpret actions of the zombies in that light. Best example is that it is difficult for long time players to notice that zombies actually might not have seen you when they fall out of closets.
  12. Not a bad idea. Can a rock be used to remove closet doors in one throw? And if yes, is there a noise difference to arrow? I'll have to test that. Anyway, AFAIK the old auto-attack rooms were changed to something similar. If none of the zombies succeed at the stealth check, they will run around alert but not notice your position. Possibly after some fine-tuning they will change all rooms to this new mode but maybe that would look a bit artifical if it happens everywhere
  13. Having stealth consistently on horde night would be somewhat strange though and OP. If ammo balance were optimal even for veteran players (which it probably can't be when vanilla is supposed to be balanced for beginners) you would have the advantage that unlike other classes you could just spam ammo since you saved more. And SMG is great if you just can keep firing.
  14. Ok. The game likes to give everyone his own hell. In my and some of my friends cases it helped greatly with FPS in cities. If your PC is somewhat older it might just be some internal data path that is too slow and gets congested.
  15. Not enough information. Change to that directory in a command shell and post what "pwd" and "ls -al" says. Likely the copied files are not owned by the user starting the server. Maybe the path doesn't exist (though "denied" seems to point to a rights issue)
  16. I'd say make a bug report. Add actual data (FPS at specific settings) and see what comes of it.
  17. I assume you know https://community.7daystodie.com/topic/7653-xpath-modding-explanation-thread ? I'm pretty sure you can specify parameters in the following requirements line, but I would have to search for the exact syntax as well. Delete and replace works too. It seems many modders simply use this method to get around the complexity of xpath.
  18. Disagree on both. You need to turn off dynamic meshes (last tab in video settings) then tier5 are as lagfree as in A19. And group stealth IS principally possible if everyone does it, with a disciplined group... in other words a group almost opposite to yours, OneManStanding 😉
  19. I get that sometimes with my server too. It possibly is a memory leak so more memory could prolong playtime, but a fix for a memory leak will surely surface in experimental at some time. Since you didn't post your full logfile that is just a wild guess.
  20. @broksonic: Please post your full logfile (use pastebin for this!). Incomplete logfile is incomplete information If you have access to the server logfiles, post those as well. If both servers are provided by hosters, maybe it is the same hoster, if you know the name that would be helpful as well. @Worrun These two questions are for you as well
  21. It seems infections are greatly reduced by better armor, you also find more honey/antibiotics in loot, quest rewards, trader, with better vehicles you see more stumps.... So in mid game that problem solves itself without you doing anything special (no INT needed at all). BUT early game I agree that the mild death penalty and missing alternatives pushes players to cheese. A solution would be for the trader to always have some cure around but at a premium price (just like GPU prices in reality). That is sort of a small problem as sell/buy at the trader is a fixed ratio and if you increase price and the item can be looted or even worse produced then it could be used to make money endlessly. Solutions could be: 1) trader always has antibiotics but they are much more expensive and crafted with acid bottles as ingredient 2) There is a special pill for sale at the trader not available as loot or craftable that cures infection 3) There is a trader service to cure anything for a substantial fee. Just another option in his interface (similar to the temple/church services in typical fantasy games) 4) trader always has very expensive honey for sale, but make tree stumps scarce over time.
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