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meganoth

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Everything posted by meganoth

  1. Hey, it's always 1 minute before doom with you. 😉
  2. As Maharin has explained, the old console version will not get any updates anymore, the company who developed it, went bankrupt about 2 years ago. If you want to know more, klick on the conspicuous red banners above. A new company was contracted to eventually port the finished PC to console, but that will take time. Similar to any other game that will come out in about 2-3 years not much else is known, except that crossplay with PC is intended. And common sense tells me that the new company that develops the port will have to ask for money since they didn't get any money from the old console sale. I don't think there are lockpicks in the console version, that feature got developed for 7D2D(PC) after the split. PS: (I am not employed by TFP and don't have inside knowledge. These are the public informations
  3. Depends. If you do it the first few nights you run a relatively high risk as you can get ferals or wolfs spawning in the night. After the first week you normally have good enough weapons and a vehicle for emergencies so you can usually survive any situation if you don't get reckless. For an agility stealth player night is even beneficial.
  4. I usually have a separate setup of panel->battery bank to just recharge spent batteries. Only when I have enough panels to power more than the only partly filled battery bank do I add sinks beside the battery bank. Electricity works strange in multiple ways in the game, but once you know how you can do most of the stuff you may want
  5. What are you saying? "I want the challenge, but I don't want the challenge" ? The challenge of the first few days in this game **is** to get food (besides staying alive). Cans offer plenty nutritional value but only after you use them in advanced recipes. If you eat them "pure", they offer somewhat the same value as cooking pure meat into a grilled steak. The 25% rule is only reducing your loot and money, it is not reducing the number of chickens or the number of cans you find in the vending machine. And if you can't get through the night in single player even while you hunt and buy the cans then you are definitely using too much stamina during the day. Running constantly or in heavy armor? Mining much? Using power attacks all the time? Someone else here said chickens can be killed in melee. Sure, but you waste part of the food you get with running after them if you can't hit them with the first or second swipe. I often can't. Hunt with a bow and you usually will save more of the stamina for other tasks. Naturally it depends on how good someone is at it, if he needs 10 seconds to aim and 10 arrows for a single chicken then even hunting will not save him. If you were doing quests non-stop then you couldn't do much hunting. Hunting needs you to go into unexplored areas as once an area is cleaned you won't find animals there for a few days. So instead of doing quests in the same area all the time and getting a few chickens on the side you really have to hunt. Roam around with or without quest, look for signs of animals and hunt them. Select quests that send you into new directions Another hint: New animals are spawned in the night but they are very strong for a low-level character but give lots of meat. Attack them from a defensible position if you have collected enough arrows and/or bullets (either your base or a POI you cleaned before and removed the stairs to the upper floor). Try to go for headshots
  6. Bacon&Eggs is overrated in my view. After you have searched the vicinity of your base for nests further finds need you to travel into otherwise empty wilderness to find more eggs. Lots and lots of time wasted if you specifically search for eggs. This means that while one egg in bacon&eggs delivers somewhat the same nutrition as a 5er stack of meat the meat is much easier to get (in A20). This is why I start to reserve the eggs for pies except when nothing else to eat is available.
  7. It came up as a topic in the forum already. But whether this was seen by TFP or reported I don't know. Since the internal testers play the game I would bet they know but I can't be sure. There is a link to a current official bug list in the bug forums help text, you can get there by reading the pinned thread about "known issues".
  8. 1) Generally the game is about learning how to overcome its difficulties. The more you play the more you will know ways to get food. Did you know that the food machine at the trader gets new stuff every day? By buying all cans in there and hunting lots of chickens with the perk that shows you where they are you can get by easy in the first few days. Long term you should get at least one point into LivingOfTheLand and start a farm 2) If you are in a multiplayer game you probably should designate one player as farmer and one as a hunter. And everyone should hunt from time to time in the first days until the farm is big enough. Also buried supplies quests give you lots of food and food recipes. 3) You can make yourself waste less food if you don't run in heavy armor, even walk at times, and don't do any heavy mining for the first few days. Also put a point into the perk that makes food last longer. 4) AND there is always the possibility to mod the game to make food easier to get.
  9. The old console version you are playing right now will never get an update. As soon as the PC version is finished a company that has already been contracted by TFP will port that PC version to consoles. It was already said that they want to make crossplay possible but dependable details will only arrive once that company actually goes to work and finds out what is and what is not possible.
  10. Read the Forum Guidelines as someone suggested to you, for example rule D1 of the prohibited content: Those rules existed on this forum for many years already and the moderators are charged to enforce them. If you want to complain about a moderator or the rules, please contact the moderators per PM.
  11. If you want to report a bug you are in the wrong section.
  12. Gamida didn't know you were on a LAN together. For Windows you should find your IP this way (you need the IPv4 address): Open the Start menu and select Settings. Choose Network & internet from the menu on the left, then click Properties along the top. You'll find your IPv4 and IPv6 address listed here.
  13. You could go back to 20.3 and play the game while you wait for fixes. By the way, even in 20.4 you don't need to move the Mods folder. Just leave it where it is.
  14. The game you are playing now is exactly the same game you were playing years ago, not a single bit changed. What may have changed is your internet router, your xbox settings, your game settings. Is there anything that comes to mind? If you know someone who can use a network sniffer you might be able to find out if there are connection attempts at all and whether they get delivered to your xbox. Even if somone here has knowledge about xbox networking and how the game works on xbox he couldn't give specific help because you told us absolutely nothing besides "it doesn't work". Another problem is that almost all of the old console users don't frequent this forum anymore. Very few will be able to help. though maybe a few are returning now that the game is in the xbox game pass.
  15. The server browser was changed and this first version seems to have lots and lots of problems. To contact your fiances game you could find out the IP address of his or her PC and try to contact that PC directly (there is a button to input IP and port directly, port should be 26900) To find other servers you have been playing on: I heard someone say there is a list in steam somewhere, no idea where to look though or if your servers will be on it.
  16. If we can trust the comment in serverconfig.xml, then it is RWG as well.
  17. If you are talking about dedicated servers, the script provided to launch the server (on linux it is called startserver.sh) already looks for the serverconfig path in the environment as well as the command line and if the script is called without it doesn't even start and tells you: In other words, the script demands a serverconfig.xml to be specified. Even if that were not the case, that script could just be copied somewhere else and edited. (though I'm talking about linux here, the windows side won't be much different)
  18. Sheesh, have you all forgotten "Homefront" ? Those are all genuine US servers hosted by your new overlords 😁
  19. May I reminded everyone to not enter a flame war. Even if you just reply to a flame with a flame you are doing something fundamentally wrong.
  20. Irrelevant. There is no bootleg of 7D2D yet. That DeathStar is for lego what a big DLC would be for TFP. It surely will happen some time after release. Look at how long lego existed until that DeathStar came out. I'm sure you won't have to wait that long for 7D2D's DLC. 😉 Wrong. What maybe happened by accident in Morrowind can't be happening by accident in Skryrim anymore. And it is definitely deliberate in 7D2D's case. Bethesda knows exactly that modding is a large part of the success of their games. They even have an official mod store. And Fifa 22 has no weapons at all. What have they been thinking? They surely can't be successfull 😁 "Random game has X, therefore 7D2D needs X" is a fallacy. You are disappointed in mods, lots and lots of forum users are enthusiatic mod users to the point that some even argue that TFP must be jealous. The decision to make 7D2D mod-friendly happened a really long time ago and has been a fundamental part of the game. You are a reborn Don Quijotte de la Mancha battling against ancient windmills that have been built by the pharaos 2000 years ago. The only thing you will change is increasing your frustration because nothing will change in that regard
  21. You want the game to snoop around in parts of the machine that have nothing to do with the game to find out which store it was originally from? This might be easy to do if the game gets started from the store launcher, but what if a user starts it manually? What if a steam user installs the game and accidentally mimics an MS store install (same install dir) or had a MS store install previously (which might leave wrong hints in the registry) ? And would that be better for modders? They would need to make two install guides with different steps for MS store installs and steam installs. There are a lot of possible solutions and their advantages and disadvantages have to be considered carefully. In my opinion a general solution, no matter where you installed it from and how, seems preferable though.
  22. I agree to this, but that was not what the poster I replied to was talking about. And the fun pimps (AFAIK) would fully agree to your statement as well. That is why they put as much effort in making this game moddable, because they know that beginners need a much different game than experienced players and anything that doesn't change gets stale after some time. They do not expect experienced players to play vanilla. They want 7D2D be a platform for mods just like the bethesda games are. The poster said that "I think there jealous that a bunch of modders on there free time are better then the payed people ". Which none of the long time modders I have known now for years would agree to (AFAIK). Because they know that the resources, the mechanisms they can play with, are there because of TFP. As an analogy, TFP are the makers of lego blocks, and they also publish a lego model everyone new to lego blocks could build. TFP is constrained by the goal to make that model work for a beginner, modders are not. They are the ones who use those lego blocks and publish a hundred more lego models of varying quality and style, but very few new blocks. So a comparison between TFP and modders can't really be done because they work mostly on different levels of the game. And TFP wants modders to be successful as that means the game is successful. Where you could possible make a comparison on even ground may be the POI models. Both TFP and the community create new POIs. And there is a difference, TFP builds using a strict style guide with a relatively constant high quality, modders build freely with POIs of wildly varying quality and style. It is a question of subjective taste which collection is the better. There is no question that the community collection will ultimately be much bigger than the TFP collection once the game is released, and without the style guide restriction there should be some POIs in there (among many mediocre ones) that are arguably much better than TFP POIs. You do know that Alloc is an employee of TFP? Are you saying he is jealous of himself? Most servers are outside the limits which TFP supports. This is why those servers are much less stable. TFP's primary goal is to build and finish the game. They seem to care about the servers as well, but those are secondary goals. At least in alpha. I have a private dedicated server with 4 players that usually runs without problems for a whole play session and NO crashes of the server. The game wasn't built for 20 players and it shows. Again, TFP expects players who played the game for hundreds of hours to advance to mods, they have stated this many times. That whole XML layer would be overkill if they just wanted to have a vanilla game and nothing else. Server owners who host vanilla are not loyal, not even "loyal" to TFP. They just host vanilla.
  23. Sorry to hear that. Lets hope there are no long-covid effects.
  24. No, he said he already needed to remove the crossplatform line in 20.3 so the server could start. His problem got critical in 20.4 but it was there in 20.3 already Quote:
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