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meganoth

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Everything posted by meganoth

  1. Woah, just by posting a potentially useless advice I can give myself the rank of veteran! Count me in 😉 I usually go for single attributes, except for single points in essentials like LotL if no one else does that. And max most of that attribute out, especially in multiplayer. Most other attributes are more difficult to play than a strength build, but in multiplayer I play at a difficulty setting where that doesn't make much of a difference. The main difference IMO is that all other atrributes make melee more difficult, more player-skill based. If you are good at that you will have fun with other melee weapons, if you are bad at that you will wish for a club or often use bows and guns extensively to compensate. Also, AGI/stealth is the most interesting attribute to play if you want a change from STR builds because it changes playstyle a lot. Scavenging is slower and if you are someone who is always in a hurry you might not really like it. And you can't really play stealth style effectively if you quest in a group in multiplayer. So even in MP I tend to separate often from my group for questing.
  2. I mention that it is a VM because it makes my indentification of the CPU somewhat unreliable. In other words, I'm not 100% sure it is an AMD even though it is very likely. I see you answered the other thread now. It looks very much like the problem is confined to very old AMD CPUs on linux.
  3. Please do not double post and please post in "General Support" for this type of question. This error comes up in for hundreds of problems. Usually it means there is something wrong with your savegame. You could post your logfile to Pastebin and link to it in a post in "General Support", then people here might be able to help you.
  4. 1) Find out when those drops happen reliably. 2) Post a logfile (to Pastebin and post link to it here) where you make those drops happen, and post the times it happens. Maybe someone finds a hint here about the cause.
  5. Did only happen to me before I turned off dynamic meshes. But there have been people posting in General Support with similar problems (and a friend of mine might have that problem as well). I don't know if TFP has reproduced this problem already on their own machines (which would be necessary for them to find the source of the problem). It may be a problem that only happens with very specific configurations and settings. The only other advice I can give is to remove any additional graphics management software for your machine (if you are on windows). Sometimes settings in there seem to be a problem. But I'm essentially fishing in the dark.
  6. Then I don't have any more ideas. But I can tell you that a CPU of that quality CAN reach better FPS. If you think that is what I said then so be it.
  7. It is working for some, not working for others. This update was not of the usual quality, no question about that, but people are still playing it, even in co-op. And patches are in the works, so I heard. What do you do if the car you bought breaks down. You bring it into a repair shop and wait until that repair shop solves your problem. If your car is a prototype you would expect this to happen from time to time. Nobody expects you to like it, but it isn't the end of the world If you get spoiled food delivered, you don't eat it and either eat remains of yesterdays food (i.e. go back to a previous patch) or wait for next days delivery and eat something else in the meantime The only p5 3600 I could find was a hair dryer 😁. I'll assume you meant r5. I have an r5 2600x and I get reliable fps from 40 to often over 100. I would suggest to turn off dynamic meshes (rightmost tab in the graphics menu) and turning down reflections and shadows as far as possible.
  8. The deal was made clear, you get the game early and see every step of the games evolution, but you would see bugs and might not see a finished game ever. Steam told you what EA is and you accepted instead of waiting for release. And please tell me how many hours you have in the game and how much money you payed per hour then. Are you sure you didn't get your moneys worth and more? Your critique of the bug submitting process is correct though. It is archaic. But I don't see any disadvantage on the players side with this. If they had used bugzilla for example players would have to log into a second site beside the forum and get used to how bugzilla (or similar) works. And they still would need to provide logfiles, which seems to be one of the biggest problems for the average player independant of the bug reporting process EDIT: Oh right: In-game bug reporting would be another possibility. Ok, that would be a major step-up in comfort , but not a small effort to implement.
  9. Indie companies would probably disagree (at least partly). Because if you followed a few kickstarters when kickstarter became a thing it was often about "give us the means to make the game we want, not the publishers". The "we" in that sentence being the developer. Indie is about creative people developing their ideas without the commercial viewpoint (of the publisher) breathing down their necks and taking the decision from them. They don't just want to replace one despot with another one. I even heard an indie developers say, long after finishing a kickstarter game, that a publisher is much easier to handle than a player community Even when steam came along a few years after the kickstarter hype with EarlyAccess, they talked about participation of the player, sure, but the minimum participation guaranteed by Steams rules is that you can play the game and tell the developer if you like it or not. It is completely the developers decision how much he wants to involve the players in their decision making. And large influence was and is very seldom (except for one or two cases that Matt115 will surely list 😁). Well, they hired a developer to improve the netcode. But only recently and I'm sure it will take some time until his influence can be felt, even if he is one of the smarter people.
  10. We heard recently that madmole is working on a big reveal! Pretty sure that that is it and we won't get much more out of our anonymous informer who calls himself R. 😉 We also know that Madmole wanted to change how the weapon progression is working (i.e. how crafting of better weapons works). With that the perks might change as well. Just a wild guess.
  11. Thanks for trying it out. That idea still needs some more work 😉 Another method to find out if steam and xbox versions differ would simply be to compare them. A difference in a binary or library there would immediately invalidate my hypothesis
  12. It is now less RPG because you just can't have any combinations of perks you want at the same cost ? Suddenly the developers of AD&D will turn pink with shame because you showed them that the most popular pen&paper RPG wasn't really an RPG. 😁
  13. So you noticed the creative menue?! In effect moderators provide the random event system that is still missing from 7D2D. Banned players often call it the despotism system.
  14. You seem to have posted a log of your PC when you were client and one of a few hours later where you were server. But I would have needed client and server from the same session, i.e. one logfile should be from your friends machine Is your friend playing the game from the xbox store or does he have a steam version as well ?
  15. The next project's internal title is "365 days to die" and it is already in Early Access. The gameplay loop consists of posting in a forum while waiting for the next alpha version of 7D2D. You can get a small buff if you ask for a release date for the alpha or alternatively answer such a question with "it's done when its done". Crafting is implemented though it is called modding here. Electricity actually works reliable if you are in the right country. Building though costs too much and needs a few balance passes.
  16. Ok. Fog seemed a good explanation but if it always and only appears at horde night it must have been a bug
  17. Just a guess but I would bet the game is identical whether distributed from steam or xbox store, but comes either with a steam library or an xbox library that is loaded at startup and enrolls you in steam or xbox live. Check your xbox version of the game, is there a file steamclient.dll in your game directory? If yes, your xbox version probably could be started from steam even though downloaded from xbox with a few simple changes. All you would need to do would be to change the first line in platform.cfg from XBL to Steam and make steam aware of that game (there is an option to add games on your hard disk to steam). In your logs I see this line " INF [Platform] Using native platform: XBL" and "INF [XBL] API loaded", later there are a few lines where the client talks to Xbox Live. If I'm right, after the start from steam you would not see these XBL lines and your client would not be logged into XBL and likely that 30 minute crash would not occur. (And that would mean that people with the xbox version would not need to buy the game on steam, they just would need a steam account to circumvent the bug)
  18. There have been patches to weather conditions in A20 and before. It seems Fataal is working on that at random intervalls. Those balancing changes often do not turn up in the changelog but get mentioned in the dev dairy. What our group noticed are much more pronounced weather changes. One interesting condition is a thunderstorm, another is a thick fog that reduces visibility so much that you can't fly higher than the trees with a gyro in middle in the day if you still want to see the ground. It's a feature, not a bug 😉
  19. Since you state that there is no reason to change the server page why are you then asking for a reason? It probably was necessary for their inclusion in the Microsoft xbox gamepass, and if that is true they did not have much time and obviously put out a mediocre first version. This can happen in an alpha. If you want an experience without surprises then wait about 2 years until the game is out of early access.
  20. Even worse, they also implement new but unwanted features to camouflage their dastardly dealings. They are wasting huge amounts of money just to get us onto the wrong track. Ultimately 7D2D is doomed. I bet nobody will play it anymore in 50 years.
  21. To delete the old profile you should use the launcher (change to the tools tab, last option, check all boxes). If you still have problems afterwards please post a logfile. Howto is in one of the pinned topics here.
  22. That should depend on whether the judges give the somersault a technical score better than 4.0. 😉
  23. Unless quacktrain has installed the Survival mod your cases are not the identical. @quacktrain post your logfile and preferably also the servers logfile. @txr22 The error in your latest log says that your character data is corrupted, you probably have to delete the player data of your character in the savegame on the server. Secondly it says that you have the survival mod installed. If that mod is from a previous game you played then you didn't fully clean your old stuff. Notably steam only deletes files it knows about when it updates a game. So additional files from mods are kept and may interfere with later game versions. The only safe way is to delete the complete game installation via Windows Explorer and let steam reload the game. If you are playing with mods there are two better ways to handle that generally: Either use the mod manager (a community-built manager to manage multiple versions and multiple mods at the same time. Or do the same process yourself: Always keep the steam version vanilla, never put anything in that game folder. If you want to play a mod, copy the whole game folder to somewhere else, and install the mod only there. Then when you want to play the modded version, start steam, then launch the game NOT through steam but by starting the launch script in the modded copy. Probably in A21 the mod folder location will change permanently, then a new way of using mods will come up.
  24. Could you post the server log from the same session? The error message before the disconnect in this log is "Сервер прервал подключение к клиенту" aka "The server terminated the session". In other words the server found some condition it did not like. Also you could check whether on the servers internet-router the ports 26900(tcp) and 26900-26905(udp) are forwarded/open to the internet. There are two protocols used to connect to servers, litenetlib and steamnetworking. The first one is more reliable but can't circumvent firewalls while steamnetworking is the fallback in cases where litenetlib can't connect. In your case litenetlib can't connect so maybe one or more of those ports are not forwarded at the moment(??). I don't know if it makes a difference, but you could try.
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