Jump to content

Roland

Moderators
  • Posts

    14,380
  • Joined

  • Last visited

  • Days Won

    393

Everything posted by Roland

  1. This came up quite a bit when the feature was first implemented with some preferring the clean look and others the apocalyptic look. TFP wanted the apocalyptic look. You can hide most of the wires by carefully building so that the bulk of the wires are within the walls but it is tough. Bottom line is that the devs have no interest right now in hiding the wires and while that annoys some of the players it pleases others and the rest don't really care. Your house is pre-apocalypse standard of living.
  2. How can they make expansions when the base game is still incomplete? This game is still in alpha development. Sure, its been there for a long time but the point is that it is still being developed. Every other game that I know of that released expansions first released a base game. 7 Days to Die will most likely have expansions once the game is done. They probably could call it done as it is and then make the bandits and other features become expansions but then their base game would be different than what they promised for their kickstarter. So they are going to keep going as they are until the promises are fulfilled and then call that the base game and then move on to expansions after that.
  3. The traders have been adjusted for A20 to be better balanced with the gamestage progression. In A19 you will often see much better stuff for sale than you can find yourself.
  4. Our characters can do pretty much everything at a rudimentary level without having to spend any points so I would want building to be the same. Maybe gate anything above wood with a skill. The trailer for the game shows the guy defending on the first horde night from a wooden hut but in the game most people are building from materials that are beyond the ability of that first blood moon horde to even be in danger of breaching. So I wouldn't want to have to spend a point to be able to do any building but I'd try a mod that used some sort of building skill tree to delay the better blocks a bit longer. The real problem, though, is that players will always choose the best option. If they can only build with wood then instead of building they will knock out the stairs of a large brick building and stay on the second floor until they can build with the tougher stuff and no skill tree gating will stop that (nor should it). So I don't see it as really being a viable design since the world is open and people can use existing buildings so easily anyway.
  5. I was able to merge them. Your wisdom has increased.
  6. I could have sworn @uncle-heavy has posted more than three times. That really surprised me. huh.... By your own admission, you have no interest in trying to solve the problem you are having and just wanted to vent your frutration. I hope you feel better now. My post count wisdom leads me to suggest that you get some help on this and that will have better long term benefits rather than just picking fights and railing against the development process. But your post count wisdom leads me to suspect you won't listen to anyone's advice.
  7. Yes. And thank you for acknowledging that we are moving forward. Others who come on here all aggressive try to say that TFP has taken backward steps but I like your discernment that it is all forward movement.
  8. Autotune that auger and you’ll have something!
  9. As @Laz Manpointed out in a necroed thread from Summer of 2020, it is pretty interesting to go back and read about the changes that people struggled with and how those things are just non-issues now because we have adapted and learned. At the start of every alpha there will be people who rant that their playstyle or base type or x is impossible now thanks to the changes-- but then months later nobody thinks those things are impossible any longer because-- learning happens. On a side note, it is also interesting to read posts from people who haven't played in a year or more and then they pick it up and they have the same learning curve issues the rest of us had a year ago but they are just posting about it now....lol. So, just wait for all the angry posts from people who will not know how to play Alpha 20.
  10. Something changed that broke it. The skillpoint timer worked fine but the daily level up stopped working and without that the gamestage didn't progress fast enough. The daily level up code was something I was helped with so I couldn't fix it on my own.
  11. It builds up. If you survive 1 day you get 1 point after 2 days you get 2 points and after 3 days you get 3 points per day. If you die you have to wait a full 24 hr cycle to earn 1 point and it will slowly build up again. The costs of perks and attributes are increased quite a bit as well.
  12. But it doesn't work with A19. Not so super now.
  13. Whether books and schematics makes sense or not, several alphas ago they removed all the books and I suddenly had a pet peeve. Glad I don’t have that any more.
  14. Personally, I can't comprehend why anyone would want to play on a save that reaches into the thousands of days. I start over once I get bored. I get bored once I no longer feel any risk. So I guess I don't know what they are doing. Are there a lot of these 1000+ day servers?
  15. It does, it is, but you are allowed to lament the loss of LBD here in general discussions.
  16. Dang...if I spent time trying to find the forum or message board for every game I used to play but don't any longer, I'd have no time to play any of the new games I'd moved on to. You are a real trooper Selevan. I hope you will carve out some extra time for yourself to play all your new games and stop picking at the scabs the old ones left behind on you. Have fun and remember that no game is meant to be played forever. Its OKAY to let the ones go that no longer hold any fun for you regardless of the reason. The new ones you are loving today may not be your darlings any more in the future so spend as much time with them as you can while you can.
  17. Me neither. When you find a development studio that has done so, could you ask them and then come back here and explain it to the rest of us? No rush...Take your time....
  18. Kidding aside, if that really worked then we would all be doing it.
  19. Thank you for responding to the survey. check.
  20. As you say, everyone knows about traditional conventions when it comes to enemies but this isn't to say that a high damaging enemy must move slow and that a low damaging enemy must move quickly. Demolishers don't follow the expected conventions but that doesn't mean they are improperly implemented. It just means that TFP didn't want to follow the same tropes. Kind of like their definition of zombie doesn't follow conventional doctrine. If Demolishers were slow and lumbering then, I agree, most any base design would work so many more base designs would be possible but...that's because your one strategy would be to snipe them before they ever reached you. It would be THE strategy and a much easier threat than they are.
  21. Unless people opt out of gamesparks using the game launcher then they are being being subjected to surveys.
  22. Your first issue should just be submitted as a bug report. The QA guys will vet it as either an actual bug or an intended feature. Your last question to the devs should be asked in the A20 dev diary in the Announcements forum. This is where I move discussions and posts that are not directly addressed to the developers.
  23. It looks like War3zuk's mod thread somehow got merged into Saffron's thread instead of Saffron's post being moved to War3zuk's thread. I'd like to fix this and move it all back to the mod forum but I'm not sure of the name of War3suk's mod and I will need to change the name of the thread title back to his name. Can someone who is familiar with this mod tell me the name of it?
×
×
  • Create New...