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Roland

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Everything posted by Roland

  1. Mega is right that healing injuries and eating and drinking is mundane. Sure...changing up how those things work WOULD be more fun....at first. But within a few weeks of playing with the new way they would become mundane too. How to make it fun? Change it again. Other than changing how these things work to make them feel fresh and new again, there is no way to make them feel interesting long term. No matter what you do, healing, eating & drinking are common repetitive tasks that become mundane and rote pretty quickly. This doesn't mean they are hated tasks or that we should remove damage, hunger, and thirst-- but unless the developers want to change things up every update to keep them fresh, whatever it is they land on (which if it is different than what we have now will sound cool and fun) will eventually become just as mundane to what we have now. Same with scavenging. They could add a minigame to opening containers that would definitely feel fresh and fun compared to the timer we watch right now. Would that minigame still be fun and amazing in 6 months or would we wish we could just skip the minigame and get the crap we actually want out of the cupboard....?
  2. What matters is whether it results in fun horde nights. If it makes blood moon enjoyable then it is legit. If you find yourself bored and thinking of starting over to build a different base then it is a fail. I think building that wall and testing it out was probably the extent of the real fun so that was worth it to do once-- but would anyone always build their base this way and play through dozens of blood moons and find it enjoyable? I don't think I would and reading the OP's report of how it worked and looking at their screenshots was definitely interesting but also satisfies for me any itch to try it that one time. Thanks for taking care of that for me.
  3. It's razor's edge the devs have to walk. Make the penalties too debilitating and people will rage quit/cheat/afk so they don't have to deal with it. Make it too inconsequential and there is no meaningful impact on gameplay. Make it too long and the casuals and the min/maxers will go bananas. Make it too short and the sim players will complain. The real problem is that the lines between too long and too short and too debilitating and too inconsequential are drawn differently for each person you meet. So the default has to feel a bit unsatisfying for everyone with mods scratching those itches that you have that nobody else cares about. "You have to crawl on your belly for three days real time if you break both legs!" should never be in the default vanilla game even though somebody reading this just had a geekgasm when they got to this last line....
  4. It doesn't work in A19. I might try and update it for A20...
  5. Whenever its time to chew bubblegum and kick ass, Joe is always out of bubblegum. You need to pay closer attention. Not only does the xp payout pop up to let you know it is dead, the death animations as well as the death screams are different than the knockback animations and sounds. It doesn't take long for someone who is paying attention to always know exactly when the enemy is dead. I made a mod in which I replaced all death animations and sounds with the knockback and made the get up time variable so that you never were certain whether they were dead yet-- and it was much much better. Big no vote from me on adding any additional signs that enemies are dead dead.
  6. I don’t know that radiation is going to be in A20. I was more talking about future plans and not necessarily plans for A20. we don’t know particulars about how radiation will affect us because it hasn’t been revealed.
  7. It is planned that there will be three levels of radiation along with a radiation icon that will appear and a geiger counter sound effect and possibly a screen effect that will help the player differentiate between the mild, moderate, and extreme radiation zones. It has also been revealed that radiation zones will also modify the gamestage value resulting in tougher enemies and better loot. Finally, one of the planned outfits is designed to protect against radiation and there will be medicine to counteract radiation poisoning. The three levels of radiation have been in the code but not implemented for years now. The game used to have the extreme radiation as a zone that surrounded the entire map caging the player within it. That was removed a few alphas back. As far as I know, radiation is not on the priority list for A20 so that is why there isn't a lot of talk about it.
  8. Damn....this is totally on topic. Can’t move it away. Can’t LOOK away....
  9. I'll take your word for that. You can take my word that there are no fast moving targets like a helicopter or a jet in this game and if kids that are used to using 90FOV as a crutch to hit fast moving targets come to this game they can always set the zombies to always walk...
  10. Sure, but only if collision with every rock, garbage pile, cinder block, etc. is turned on and if you skate off the paved road into gravel or dirt you fly off with critical chance to break both your arm and your leg.
  11. A lot of studios use Early Access for marketing rather than actual alpha stage public development. Their almost finished titles are in EA for less than a year and play pretty well. The company irons out the remaining bugs that emerge from allowing a much larger group play the game, polish things up, and release the game with the same spec requirements that were first posted because it essentially is the same exact game. TFP could've followed the same route. None of us would have been playing it these past years. All of the past 7 years would have been private development time and Alpha 20 would be the first Early Access release. So, you have to ask yourself whether being able to play and witness the actual development of a game from early stages to the end has been enjoyable and worth the price of the back stage pass. For me, it was $30 back in December of 2013 and I've enjoyed the entire ride. There was a one month period of time during A9 where I couldn't load the game but other than that its been great. I believe that A20 is going to be the point at which this game resembles what a lot of other games resemble in Early Access because other studios don't want the issues and toxicity that comes from the public playing an early prototype and expecting perfection.
  12. wut? If the difference of 5 degrees of view causes someone to miss their shot from a crossbow when in either an 85 or 90 FOV the crosshaires is going to be smack dab in the middle of the screen anyway-- well all I can say is that they're probably not coming from a competitive scene to play this game casually. They are a casual who can't get along without aim assistance....
  13. But that is simple for so many players: If I perked into a weapon then I use it If I didn't perk into a wapon then I don't use it (even though it kills zombies just fine). This is where the anger over the expense for crossing over attribute trees comes from. A kid really wants to use a shotgun but didn't go strength and now to cross over to strength and perk up shotguns it is super expensive so OBVIOUSLY the kid is FORCED to never use shotguns. Can't use them if he didn't perk into them.... It's an unfortunate fixed belief....
  14. Tesla is so stingy. They should have let me keep an early development model in my garage all this time. That way I could send them weekly emails informing them that the hunk of metal in my garage is STILL not drivable...
  15. This is incorrect. TFP has adjusted (upward) the minimum required and recommended specs on the Steam page at least two times over the past 7 years. The game today will not run at all using the posted specs on Steam from 2013. The Valve rule you are assuming exists....doesn't.
  16. With my current intellect and reading glasses I can read small print, but when I take the glasses off I am unable to.
  17. All you need to do is make sure that your game is set to public view and that the number of players is set above one. Are you trying to host off the same machine you are playing on or have you set up a dedicated server that is always running. If you are hosting on your own machine then your game will only show up on the list while you are playing. If you have a dedicated server then your game will show up on the server list all the time and you'll have a better chance of attracting people to play in your world. Also, if you host from your own machine, then when you are done playing and leave, it kicks everyone else off. They can only play when you play. So hosting is best when you want to play with friends and you can coordinate schedules. If you want a world where anyone can come and go and you want the thrill of running into a stranger who may be hostile or may be friendly then you should rent or set up your own dedicated server for the game.
  18. It is against the rules to advertise your own mod in another modder's thread without their approval as it is considered off-topic and also not good netiquette. Dev's post was reported by a user and subsequently hidden. Now that we see your approval we unhid it. Glad everything works smoothly between your two mods.
  19. You might ask in the requests and discussion subforum for modding. I'm not aware of one but there may well be something of that nature.
  20. December 2013: The moment I chose to purchase this game instead of Rust.
  21. You got it, buddy. We're on it.
  22. Okay, I went to the bug pool and looked at the output log you posted for your disappearing boat report. This jumped out at me: 2021-05-29T16:32:50 2.136 INF Version: Alpha 19.5 (b60) Compatibility Version: Alpha 19.5, Build: Windows 64 Bit 2021-05-29T16:32:50 2.137 INF System information: 2021-05-29T16:32:50 2.137 INF OS: Windows 10 (10.0.0) 64bit 2021-05-29T16:32:50 2.137 INF CPU: Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz (cores: 20) 2021-05-29T16:32:50 2.137 INF RAM: 32688 MB 2021-05-29T16:32:50 2.137 INF GPU: NVIDIA GeForce GTX 960 (2007 MB) 2021-05-29T16:32:50 2.137 INF Graphics API: Direct3D 11.0 [level 11.1] (shader level 5.0) 2021-05-29T16:32:50 2.137 INF Last played version: Alpha 16.4 This usually means there are code remnants left over from previous versions of the game you have played and especially cause weird things with your map and spawning. Use the cleaning tool in the game launcher tools tab and check all boxes to remove all maps and save game data. Then verify your files and make sure any new save games are named differently than previously used names.
  23. No problem But it looks like you accidentally posted the link to that thread in pastebin instead of your output log.
  24. I looked for that post with that link to what I said and I can't find it. I'd like to see what you are referencing so if you could link it one more time I'd appreciate it. I'm not sure what I said before about the issues @Boidster pointed out. To me it sounds like maybe you have something running in the background while you are playing or there is something happening that is throttling how much memory is available to the game. But its all guesswork without being able to view your logs. As a start, you could provide your client output log. If you are renting your server from a provider, ask them for the output log and they should be able to provide it for you. If you are running it on your own secondary machine then find the 7daystodie_data file on that computer-- and the output logs should be there-- a whole list of them. If you are playing on the same machine that you are running the server from them your output log IS the server output log since you are hosting. You can't attach files like that to posts any longer so you will need to use pastebin and put the link in the post.
  25. Working Stiffs crating up primitive tools seems weird but you never know. If you would've asked me in 2019 what commodity was likely to disappear and cause riots at local Costcos due to a global pandemic of a flu virus, I never would have guessed toilet paper. Even having lived through it, I still think it is bizarre that the worldwide groupthink during the first weeks of the pandemic was to make a run on tp. Sure, they eventually were having to ration out things like rice, beans, and flour which does makes sense to me but it proves that life can often be stranger than fiction. So strange fiction shouldn't be dismissed out of hand.
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