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Thaledwyn

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  1. There could be a bug with POI "Johnson's Warehouses" (the one with the flaming ramp): I cleaned and looted the POI and switched off the fires at the ramp. But when I came back some days later to get the remaining clay / cubblestone blocks etc. the flames where active again but I couldn't use the valve another time. Btw. loot respawn / junk reset is disabled.
  2. Cross your fingers, that 21.1 includes the double barrel fix, too. 🙂
  3. Exact same situation here.... Please provide a small hotfix for saving our mariage 🙂
  4. Is it intended to also throw around your mates when hitting a zombie with a charged hit and a repulsor mod?! Not sure if this was already possible in A20, but in A21 it is 🙂
  5. Glad I could help. 🙂 I was just so curious about the mod slot changes that I had to do a... ahem..."quick view"...
  6. Did some CM test with axes last night to get an overview of mod slots and block dmg improvement: Stone axe (Tier 1): Level 1-3: 1 mod slot Level 4-5: 2 mod slots Level 6: 3 mod slots Iron axe (Tier 2): Level 1-3: 2 mod slots Level 4-5: 3 mod slots Level 6: 4 mod slots Steel axe (Tier 3): Level 1-3: 3 mod slots Level 4-5: 4 mod slots Level 6: 4 mod slots Block DMG per Mod: Stone axe 2: 1 Mod slot +2,2 dmg per mod Stone axe 5: 2 Mod slots +2,2 dmg per mod (+4,4dmg total) Iron axe 2: 2 Mod slots +4,7 dmg per mod (+9,4 dmg total) Iron axe 5: 3 Mod slots +4,7 dmg per mod (+14,1 dmg total) Steel axe 2: 3 Mod slots +8,9 dmg per mod (+26,7 dmg total) Steel axe 5: 4 Mod slots +8,9 dmg per mod (+35,6 dmg total)
  7. Thank you for making higher tier items better than lower tier items mod slot and dmg wise (except some lvl6 items but that's ok) It was about time 🙂
  8. Showing a red warning border when leaving an unfinished quest POI is a great idea! But please, could you let it appear 2-3 blocks earlier (and also a warning sound)? Even when only running away and you instantly stop if you recognize this border, it is too late and the quest got aborted anyway.
  9. Do you have a trader nearby? Just do a single quest and you have enough money to buy some drinks/food from the vending machine.
  10. I have the feeling that stealth does even work better now. I opened a cabinet where a zombie was still sleeping inside (even with my helmet light on). But lots of POIs have "trigger points" where zombies awake anyway when you walk over them.
  11. Regarding loot stage: - Before the 317 patch we could buy a crucible from a non quested Bob for 15k on day 13 (both players at about char lvl27 on insane, normal loot settings). - After the 317 patch we found a crucible in a final loot chest of a random tier 4 building (no quest). Both in the forest biome. Regarding magazines: My wife put 3-4 points in sledge hammer Me had 3 points in spears - Before the 317 patch she rarely found "Get hammered" magazines but I could already craft tier 5 iron spears due to the insane amount of "Sharp sticks" we both found - After the 317 patch she found 9 (!) "Get hammered" magazines in half an hour while I did not find any single spear book since then. Fells strange 🙂 But the nerf in finding magazines seems to be OK. It felt quite fast before. Let's see how this plays out now.
  12. Oh and I found out what (at least for me) fixed the 5-6 minutes freezing on "Smoothing street tiles": Had some undeleted compo pack prefabs sub-folders in my "7daysToDie / Data / Prefabs" folder. After deleting them, creation of an 8k map went down from over 10 minutes to about 3-4 minutes and no waiting at all on "Smoothing street tiles". Just to let you know in case somebody else finds this info helpful.
  13. Quick question about glue (maybe it was already answered elsewhere): Why is glue requiring clean water instead of murky water now? (I don't want to eat my duct tape 😉 ) At the moment we have a separate "glue camp fire" due to cooking times and we have to decide if we use our rare water for food or glue on the first days. That's a nice survival aspect! It seems glue is the new acid 🙂
  14. Regarding trader quest reward balancing: I got a level 3 iron spear as reward while I could only craft a level 4 stone (0 points spent in daring adventurer). So it still feels like crafting is behind (like in A20 where you got all of your level 5/6 steel armor as quest reward/loot before being able to craft even one) But could be also just good RNG 🙂 We will see.
  15. Some questions about magazine / container looting in multiplayer: Does it depend who opens which container in a POI? What I mean: - Is the chance of getting cooking magazines higher if a player who spent points in cooking loots the kitchen of a house instead of other players? - Or can anybody loot the kitchen and still finds the cooking books (due to the cooking skill in the party) to give them to the "cooking" player?
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