-
Posts
48 -
Joined
-
Last visited
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
Thaledwyn's Achievements
Scavenger (2/15)
32
Reputation
-
There could be a bug with POI "Johnson's Warehouses" (the one with the flaming ramp): I cleaned and looted the POI and switched off the fires at the ramp. But when I came back some days later to get the remaining clay / cubblestone blocks etc. the flames where active again but I couldn't use the valve another time. Btw. loot respawn / junk reset is disabled.
-
Cross your fingers, that 21.1 includes the double barrel fix, too. 🙂
-
Exact same situation here.... Please provide a small hotfix for saving our mariage 🙂
-
Is it intended to also throw around your mates when hitting a zombie with a charged hit and a repulsor mod?! Not sure if this was already possible in A20, but in A21 it is 🙂
-
Glad I could help. 🙂 I was just so curious about the mod slot changes that I had to do a... ahem..."quick view"...
-
Did some CM test with axes last night to get an overview of mod slots and block dmg improvement: Stone axe (Tier 1): Level 1-3: 1 mod slot Level 4-5: 2 mod slots Level 6: 3 mod slots Iron axe (Tier 2): Level 1-3: 2 mod slots Level 4-5: 3 mod slots Level 6: 4 mod slots Steel axe (Tier 3): Level 1-3: 3 mod slots Level 4-5: 4 mod slots Level 6: 4 mod slots Block DMG per Mod: Stone axe 2: 1 Mod slot +2,2 dmg per mod Stone axe 5: 2 Mod slots +2,2 dmg per mod (+4,4dmg total) Iron axe 2: 2 Mod slots +4,7 dmg per mod (+9,4 dmg total) Iron axe 5: 3 Mod slots +4,7 dmg per mod (+14,1 dmg total) Steel axe 2: 3 Mod slots +8,9 dmg per mod (+26,7 dmg total) Steel axe 5: 4 Mod slots +8,9 dmg per mod (+35,6 dmg total)
-
Thank you for making higher tier items better than lower tier items mod slot and dmg wise (except some lvl6 items but that's ok) It was about time 🙂
-
Showing a red warning border when leaving an unfinished quest POI is a great idea! But please, could you let it appear 2-3 blocks earlier (and also a warning sound)? Even when only running away and you instantly stop if you recognize this border, it is too late and the quest got aborted anyway.
-
Do you have a trader nearby? Just do a single quest and you have enough money to buy some drinks/food from the vending machine.
-
I have the feeling that stealth does even work better now. I opened a cabinet where a zombie was still sleeping inside (even with my helmet light on). But lots of POIs have "trigger points" where zombies awake anyway when you walk over them.
-
Regarding loot stage: - Before the 317 patch we could buy a crucible from a non quested Bob for 15k on day 13 (both players at about char lvl27 on insane, normal loot settings). - After the 317 patch we found a crucible in a final loot chest of a random tier 4 building (no quest). Both in the forest biome. Regarding magazines: My wife put 3-4 points in sledge hammer Me had 3 points in spears - Before the 317 patch she rarely found "Get hammered" magazines but I could already craft tier 5 iron spears due to the insane amount of "Sharp sticks" we both found - After the 317 patch she found 9 (!) "Get hammered" magazines in half an hour while I did not find any single spear book since then. Fells strange 🙂 But the nerf in finding magazines seems to be OK. It felt quite fast before. Let's see how this plays out now.
-
Oh and I found out what (at least for me) fixed the 5-6 minutes freezing on "Smoothing street tiles": Had some undeleted compo pack prefabs sub-folders in my "7daysToDie / Data / Prefabs" folder. After deleting them, creation of an 8k map went down from over 10 minutes to about 3-4 minutes and no waiting at all on "Smoothing street tiles". Just to let you know in case somebody else finds this info helpful.
-
Quick question about glue (maybe it was already answered elsewhere): Why is glue requiring clean water instead of murky water now? (I don't want to eat my duct tape 😉 ) At the moment we have a separate "glue camp fire" due to cooking times and we have to decide if we use our rare water for food or glue on the first days. That's a nice survival aspect! It seems glue is the new acid 🙂
-
Regarding trader quest reward balancing: I got a level 3 iron spear as reward while I could only craft a level 4 stone (0 points spent in daring adventurer). So it still feels like crafting is behind (like in A20 where you got all of your level 5/6 steel armor as quest reward/loot before being able to craft even one) But could be also just good RNG 🙂 We will see.
-
Some questions about magazine / container looting in multiplayer: Does it depend who opens which container in a POI? What I mean: - Is the chance of getting cooking magazines higher if a player who spent points in cooking loots the kitchen of a house instead of other players? - Or can anybody loot the kitchen and still finds the cooking books (due to the cooking skill in the party) to give them to the "cooking" player?