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Roland

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Everything posted by Roland

  1. It would be cool to have the Dunder Mifflin building from "The Office" with accurate interior details.
  2. "A20 experimental will be released on --"
  3. Play co-op with a buddy. Not only does it make the game easier to survive if you stick together, but it adds a layer of camaraderie that really enhances the experience.
  4. Please submit that bug to the proper forum.
  5. The solution is to adjust your expectations to align with the reality of what the developers are doing because your expectations can't change a blasted thing. Leave the game alone for awhile and go play something else and then return. That is something you can control that can have a positive effect on your enjoyment of the game. There is no expectation from the developers that players must stay glued to this one game racking up 1000s of hours and burning out before the game ever reaches gold. If you are done with A19 then go do other things until A20 releases whenever that is and then come back. Their release schedule is their own and there is no feedback from anyone on earth not on their team that will make them change their schedule from what it is.
  6. Thanks for looking out for the community and sorry that your experience with the game on your xbox hasn't been what you were expecting. I've made a new thread with the link to Microsoft you provided as well as a link to the Playstation store for those whom that applies to and I've pinned it at the top of the page. It is always important to let a store know what you think of a product that you bought from there.
  7. The console version of 7 Days to Die is currently being sold at the digital stores of Microsoft and Sony for their respective consoles. While you are welcome to give feedback both in praise or criticism here, you can also deliver your feedback at those sites where the game is sold. In addition, please be aware that The Fun Pimps do not directly sell keys for the console version which means we have never taken anyone's purchasing information in order to even be able to offer a refund or even an exchange for the PC version. Any inquiry with regards to refunds would need to be made at the store from which you purchased the game. If you would like to contact the Microsoft store to provide them with feedback or ask questions about your purchase, here is the link: 7 Days to Die Page at the Microsoft Store If you would like to contact the Playstation store to provide them with feedback or ask questions about your purchase, here is the link: 7 Days to Die Page at the Playstation Store The most current news from TFP regarding the console version of 7 Days to Die that is being sold at the above sites is that there will be no more updates of any kind for that version of the game. You are purchasing a static game that will remain the way that it is always. TFP is interested in finding a partner to bring a new version of the game that will be based on the final gold release PC version for the next generation of consoles. For all news on the console versions of 7 Days to Die, please click on the red banner at the top of your screen to read the Blog post.
  8. Then you must have started playing with Alpha 15 because they had bandits on the load screen as a next feature as early as Alpha 7 or 8 and even semi-implemented them in Alpha 11 but then quickly withdrew until they could do them the way they envisioned. Bandits have been pushed to the next alpha for about 11 alphas now. I bet if someone returned to the game after not playing for the last 5-6 years their first question would be “So where are the bandits?” because that’s how long fans have been looking forward to them hopefully arriving in the next couple alphas….lol But to anyone paying attention you can see many implemented features that will directly lead to bandits. So they are not just vapor. And when they do arrive it will be a whole new game. For free. 😀
  9. The only consistency we’ve seen with bandits has been seeing them pushed to the “next” update. Just embrace the delay. 😀 yeah, I’ll update it this week and update the art gallery. Anything people feel should be added that has been revealed but not reflected?
  10. Thanks for your feedback and sorry for your troubles!
  11. Yeah, I just wanted to add to your point. Your quotation marks were an undead giveaway. 😀
  12. Sorry you’re having issues. Both Sony and Microsoft have approved the software as meeting their standards to sell in their stores and they have really strict standards. “Complete” was only meant to mean that the console version is a game in its own right and isn’t meant to perfectly mirror the PC version.
  13. Play A17. POIs were packed with zombies. 🤨 A20 is "only" getting more POIs, adjusted building system (included expanded shape menu) This will be the biggest update ever for builders. The shape menu is….comprehensive. They have been working on it solidly this entire past year which also includes having to go in and adjust existing POIs that used legacy blocks.
  14. The space bar is brake? I haven't experienced any slowdown when adjusting my pitch. The problem I've seen with family I've tried to teach is that the tendency is to press and hold the space bar and the C button instead of simply tapping them for incremental adjustments. Keep W pressed as well as Shift and then just tap the space bar and the C button as necessary to adjust your pitch.
  15. Have you played this game in the past few years? We have padded armor, leather armor, scrap armor, iron armor, steel armor, military armor. That is six different looks that layer on top of whatever clothes you are wearing. The layering is really bad and everyone looks puffy and poorly proportioned. Once everyone is armored up the look is pretty samey and it has been this way for 7 years now and....yeah, the game has still managed to be fun. Six new looks have been introduced as concepts and they are not the only planned outfits. So as far as the concern about how fun the game is based on people looking the same, the new feature is bound to make the game more fun by your metric. There will be a lot more differentiation in looks than the six we currently have. They have also been improving the tinting so two people dressed completely as miners could differentiate in color choices. Finally, there will also be people who will prefer to mix sets and then the permutations really increase over what we have now with the added bonus of it looking better without all the layering getting in the way. I agree that designating certain outfits as light armor and heavy armor is a concern because I don't like heavy armor myself and that would put a crimp in which outfits I might like playing with. But to say that this change is going to result in everyone looking the same over what we have right now? I don't agree with that.
  16. So do you think or do you know? Are you speculating or quoting them and if so could you link me to the video or post so I can gather context for it too? Because this is literally all I wanted from this thread. As I said, I think. There are things I think (speculation) and things I know. My two statements were not contradictory nor mutually exclusive. I know that the developers value tough choices and role playing. Hence, I know that their philosophy with the outfits is to facilitate roleplaying and to introduce some tough choices in the form of opportunity cost. I think that they expect that within the community there will be those who wear mixed sets and those who wear whole sets. I'm sure they are aware that there will be those who will feel compelled to switch outfits a lot for the sake of efficiency but I know that it isn't their goal to make players do this. Their goal is to provide a good variety of outfits that provide bonuses to make acquiring the pieces fun and exciting. My statement that you quoted above is from what I know about how Madmole likes to roleplay. He likes to play as a character and even creates his own personal backstory. If he decided that he wanted to play as a farmer, he would seek out all the farmer pieces and then wear those all the time to be a farmer. Even though it would mean he was gimped when doing other activities he would be fine with that and see it as part of the challenge of playing a farmer. So that was the thought process for that statement. If Madmole projects his personal playstyle of roleplaying at the expense of maximum efficiency in all situations then I think he would intend for players to choose an outfit and stick with it and roleplay as that character. That doesn't mean he isn't aware of those who could care less about roleplaying and value having the best bonuses in every situation. It also doesn't mean that he would try and stop players from min/maxing if they would want to. You'll have to trust me on this. I'm not providing sources. Peace.
  17. I understand the concern. This is part of development and since TFP has put their game out there as an actual alpha project that is being developed it is just the way it is. There will be long periods of time where you have to play with partially completed systems. If they had marketing executives, I'm sure those guys would have clamped down on them and said, "No, don't release that until it is completely done" and "No, that system is good enough, don't rework it again" but they chose to go independent studio rather than marketing executives so they enjoy a lot more freedom in what they do. Amazingly, the game has only become more popular over time rather than lesso-- despite a year of pulling stone axes out of shotgun messiah crates(A18)-- despite 10 months of horrid RWG (A17)-- despite a year and a half of zombies running in circles and being completely deaf and blind at night (A16)-- and on and on. There are two types of people: Those who should wait until early access is over and everything is perfect and those who enjoy really long tunnels. And those who categorize people (three types).
  18. I'll be clearer this time. The devs intent is for players to use the outfits as they please. They can mix up the different pieces for four different bonuses in four different areas or they can wear a complete set to get the completion bonus as well. Players can change clothing as often as they desire or they can stick to one favored combination and never change clothes again. This is their intent. They pictured you finding farmer pants and replacing your fiber pants with them. Then you might find a miner top and you would wear that. As you find and perhaps come to craft more pieces you would wear the ones you liked best and eventually you might obtain a full set and change to that. Did they imagine that some players would feel compelled to swap pieces on and off before doing anything so as to not miss out on the bonuses? Sure....but they rack that up to player choice. Not every player is going to do that. Many will find doing so to be entertaining. For those who feel that they MUST swap outfits constantly but hate the idea of doing it but do it anyway and are just miserable as they play....I don't know what to suggest. Therapy? You can express it and you have expressed it. But you do not get to express it in a vaccuum of thought. People with differing opinions get to chime in and push back and you get to push back and counter once again. BTW, I was not referring to anyone in this thread about the anger of 8 slots going down to 4. I was referring to when the announcement was first made and the kneejerk reaction to it happened. My point was not that we shouldn't discuss the upcoming feature and speculate on what it might entail. That kind of discussion is fun and creative and exciting. My point was that saying: "If so many people don't like the idea then TFP shouldn't do it" is a pointless and unconstructive line of discussion. That is the truly bad attitude stance to take. This is a development forum. We should be discussing what we want to see and what we hope to see with regards to what is being developed. "Don't develop that!" is the antitheses of what this forum is about. But you can't control that and this attitude dampens positive and constructive discussion on the topic. TFP has a plan for revamping the original clothing and armor system into something they believe will be better and will look better and they are going to do it despite people telling them, "I didn't ask for this so what do you think you're doing!?". Early access isn't about forming a community comittee that has equal development power to the TFP development team. It is about playing early what they choose to develop so we can give feedback and suggestions based on actual play. TFP has never listened to community input on whether they should or should not implement something. They have listened to community input on newly implemented systems to see how they should iterate on them. That is the relationship we have with them. They are changing it because it is a legacy system from the early days that looks bad when seen next to the other systems in the game they are polishing. They want the visual and technical presentation of their game to be as good as it can be and in their estimation the clothing and armor system is dated and ugly and the best they could do with it is not good enough for a shippable product. You have been playing all this time with placeholder mechanic and now they want to make it into a quality mechanic that will make everyone look really good and also provide more fun collection gameplay as well as bonuses. Also, since it is their time and their resources as stake-- again, it really doesn't matter what you or anyone else thinks. You are making a judgement call about their time and resources without even a clue of the full picture of what their time and resources and plans are. Its fine to speculate but what a negative and unhopeful speculation. What's wrong with this long tunnel? What do you imagine being different at the end of it? Why do you think that remaking aspects of the game that are not up to snuff is not supposed to be part of the development process? I'd say that revamping the clothing and armor system we had in 2014 is probably part of that process of shaping the mechanics and content into a lovely bow. How do you develop without remaking? Playing a video game for 600 hours is not an investment. I'd call that the polar opposite of a time investment. Don't get me wrong. I waste time playing video games too. But I call it what it is....lol At least you recognize that it is simply your own perception. I don't feel any aggression towards you. I disagree with your stance. If you view disagreement and passive aggressiveness as one and the same then why bother posting on a public board? Write your thoughts in your personal journal and you won't ever be pestered by contrary opinions. As I stated earlier and I will state again for super clarity: TFP loves suggestions, concerns, and criticisms of existing systems and they often use that feedback to make alterations as they develop those systems. Community feedback has a huge impact on follow-up versions of existing systems. TFP has no interest in armchair developers telling them what they should or should not do about future not yet implemented systems. Please don't spend your time on these forums telling them not to do it. Its pointless and it destroys constructive and creative dialogue. We are here to talk about development and not to demand that development not take place. So why are we bothering to come here at all? You'll have to decide that on your own whether what TFP wants from us is what you are interested in giving. And being "stuck" with experimental partially done systems is what true early access is all about. It is proof that these developers take the early access label seriously and are not just using it for marketing with their already 95% developed game. It is a long tunnel and perhaps you didn't understand the length of it when you bought in. Word and phrasing choices. Its probably why you felt I was attacking you even though I don't think of myself as attacking you personally. Word and phrasing choices. And no smilies.
  19. It is definitely cool as it zips around behind you. I never tested whether it can be shot down.... There is. I just talked about the basic drone without any enhancements. Anything beyond what I shared will have to be revealed by a developer.
  20. While that is true as a general principle, it really doesn't apply to this change in outfits. The only people who are upset by the idea of the outfit concept are those who are mentally comparing it with what they already know without even having played with it yet. By the way, all of THOSE people already bought the game and helped to fund their next project. People who will buy the game in the future have no frame of reference for whether what they will purchase is better or worse than a version they never knew. All they will do is look at the current list of features and then decide to buy the game. I highly doubt that people who are interested in a zombie horde survival crafting and building game are going to look at outfits and put their wallet away. The key here is that objectively looking at the outfits, they appear to be a fun and rewarding mechanic. Will they be more or less fun than what we have now? THAT is the question old timers worry about. But as far as the selling power of the game to new blood-- the question doesn't even register. Will the outfit mechanic be enjoyable enough for those coming to the game to slaughter zombies and survive the world? I'd say yes. No idea yet. I still haven't seen a legendary stat or bonus for a single weapon and they've been talking about that for years....
  21. That's exactly what people said about the sledge turret at first. It may not end up being something you'll see as an important addition or it may end up being something that people rant about because it is seen as so critical that they feel forced to put points into Intelligence to guarantee they can craft one. There are still unknowns and still some future iterating after it gets implemented in A20.
  22. I don't know yet. Most likely they will be craftable with some readjustments to the perks that allow armor crafting and the books that allow clothes crafting. Still....you aren't going to have six full outfits to feel annoyed changing between for awhile into the game. er....what?
  23. It’s going to take a minute of playtime to even find a full set of a particular outfit. For a good while we will be wearing mismatched parts getting a farming bonus from this piece, a mining bonus from that piece, and so forth.
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