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Boidster

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Everything posted by Boidster

  1. Wait, are they removing forges and work benches from A20?!? Holy crap that's a horrible "improvement". How many game days have you played in A20 so far? I'm wondering if it gets better as your gamestage goes up. I'm still playing A19 so no experience with A20. That's good to hear. Man, I need to go download A20, which you obviously have already done, and start playing it! I do not think the POI loot changes mean what you think they mean. Loot boxes are already tied to gamestage, which is exactly why you see stone tools when starting out and later start finding iron and then steel. As your gamestage goes up, the contents of loot boxes gets better. They are not going to have GS 5 players finding iron and steel tools from the get-go. Anyway, best alpha is the next one.
  2. Only if they are horse-sized. I want an in-game Concrete Cage of Chaos where we can choose the combatants.
  3. Well that's good, because dismissing the developers' work really makes it hard to take your argument seri... Oh, never mind. In any case, here's some behind the scenes. And here is a list of updates and changes. And here. Also here. Here, here, and here as well. But devs never tell us what they're working on, right? Except when they do. Or that other time they did. Yeah, but they don't really want our ideas, except for the place they specifically set aside for it. Have you considered running an overhaul mod? Maybe that would give you the new hotness you seek.
  4. Well, how about some questionable math? A 4K world has about 1 billion terrain blocks (not air), give or take. If 1/100th of one percent (one out of every 10,000 blocks) is an ore block, you will have 100,000 ore blocks in the world. Assuming they are equally divided between iron, lead, coal, nitrate, and oil shale (which I don't think would be the case since oil shale is only in the desert), there's 20,000 ore blocks each of coal, nitrate, and lead to dig up. With no perks or candy you get 50 coal/nitrate from each block, so 1,000,000 coal + nitrate would be available in the world. So you get 1,000,000 gunpowder when using the chem station (but without the bundle perk). Lead is also 50/ore block and it forges 1:1, but requires 2 for each bullet tip, so you'd get 500,000 bullet tips. Assuming infinite brass (which is far from the truth; brass would be the real limiting factor I think), you could make 500K 9mm or about 333K 7.62 using the above numbers. If you shoot 100 rounds per day and 1,000 rounds on horde night, that stash would last somewhere in the range of 1350-2050 game days depending on which ammo you use. For example, with 500,000 9mm, you get: 2050 game days = 292 horde nights x 1,000 rounds per horde = 292,000 rounds used 2050 game days x 100 rounds per day = 205,000 rounds used 292,000 + 205,000 = 497,000 rounds, leaving 3,000 extra for shooting chickens or whatever If I understood biomes.xml better (specifically how the "prob" for the sub-biomes actually works) then I could be much more accurate. My suspicion is that I am under estimating the amount of ore in the world. Especially since the biome rules place ore at X layers beneath the surface, not at some absolute depth, so mountains and just higher elevations in general have much more space for ore. Just look at this screenshot using a mod which shows ores. There is a TON of ore hiding beneath the surface and only some of it links to a surface ore boulder.
  5. This thread got sidetracked by your title, @Darklegend222. You don't have any real questions about 1000+ day games, you apparently want help with three specific issues which you encounter much earlier. Why even mention 100-day games much less 1000-day? It's completely irrelevant. Let's focus on the actual issues you're having: If you want detailed technical help with this, you need to post in the Support forum and include your logs. In your case, you might need a log which spans an entire in-game day or maybe two, without you logging out, so the activity (or non-activity) of the spawner can be looked at. If you see zero zombies through Day 7, that is not normal. Everything you describe is not normal, frankly, especially the bit about being swarmed by animals when you first log in. So your logs will need to be reviewed along with your detailed game settings and a list of mods you're running. The Support forum is really the better place for that, if you really are asking for help.
  6. Post in this thread, @Saffron885. It's the place to ask war3zuk questions. One of your other posts has already been moved over there by the mods.
  7. Oops, OP, wrong door. This is the Good-Faith Help department.
  8. EXCUSE ME, but Working Stiffs sources only the finest flint or, for the discerning customer, obsidian, for its Back To Basics™ line of fine workmen's tools! Using techniques passed down through four generations, the edges are hand-knapped by highly trained children youthful apprentices who are defininitely not underfed nor paid slave wages as they toil 18 hours a day in indentured servitude. ♫♪ When the world falls apart And you need the best rocks Crack open a Working Stiffs boooooox! ♫♪
  9. So I voted the "rather say no", but really my reaction is "maybe, maybe not, I need to hear more details". Off the top of my head, this seems like the most promising idea. Maybe resource cost is lowered if you perk into "Master Builder". Maybe (no clue if this is possible) your blocks get % boost to hit points or SI. I'm the builder on my team, so the idea is interesting, if it could be balanced with the other gates (i.e. for iron, steel, high-end repair tools). TFP, though, seems to be moving in the opposite direction, having gotten rid of the table saw requirement for some designs.
  10. How do you get from "I experience problem X" to "Problem X is encountered by everybody and the developers just ignore it"? If you have a stability problem, you should post to the General Support forum and provide your logs (read the sticky post at the top of the forum). Don't lead with your chin like you did here, and you'll find many people willing to help. Go in with "why does this game suck so bad" and, well, at least you can get it off your chest. Edit to add: are you talking about other people's servers? If so, maybe you should take it up with the server owners? My dedicated runs 24/7 with no memory leaks.
  11. Not running any mods? And you're playing it straight, not using settime to play with day settings (I do this from time to time and it does jack with spawn rates). Are there things that you typically build in those first 20 days? Big tree farm near your base? Do you tend to explore a lot of the map early on? It seems very unlikely that the day counter itself is the cause of any issues. Something about the world is changing over those first 20 days. You might want to post over in general support (with your log files) about the zombies not spawning for days and days. The default forest biome spawn rate is pretty low (1 zombie per spawn event, with respawns only every 2.9-3.3 days) so it's possible to kill all the area zombies and really not see very many at all for several days. But nothing for 7 days in a row? Something is wrong there. I run my own mod to increase spawns to 6 zombies respawning every half day and even then, due to RNG, we can go for a whole day without seeing any zombies around our base.
  12. Combined with your 2G video card, this to me seems maybe not so much about "days elapsed" as "about the time when you get a faster vehicle". Faster travel = faster coverage of chunks = more textures loaded/unloaded per unit time. Here's an easy test: start a new single-player sandbox game in Navezgane. Use the creative menu to spawn in a motorcycle and some gas. Go for a ride. Do you experience the chunk loading issues when riding down the road at full speed?
  13. You will, occasionally, get scrap iron drops (the crossed I-beam block) from falling ore blocks. If I read the xml correctly (blocks.xml, "terrOreIron") it's a 40% chance.
  14. You may want to research the definition of "Alpha" in the context of software - and specifically games. It will help clear up a) what you paid for and b) what TFP owes 'us'. But possibly even more important than that, if 7D2D is ruined for you go find a game you like! Why waste time complaining here when you could be, you know, having fun? (I am assuming that complaining about things is not fun for you.)
  15. <Thor_squinting_at_Dr_Banner.jpg> You may prefer to always skill those to 100% (perfectly valid approach!), but it's not a universal requirement. In fact I think most players do not max out crafting or vehicles since schematics (or just finished items) come pretty easily fairly early on by looting book stores and visiting traders. I used to spend deep into the engineering and vehicles tree, but lately I've been putting only a few points in there - enough to get the minibike and forged steel, maybe - and then relying on schematics for everything else. It's worked out pretty well, freeing up points to put into armor, bows, pistols, healing factor etc.
  16. One person is confused by what you say, that person might have a problem. Most people are confused by what you say, you might have a problem.
  17. @Ryuuga_Kun, when you use Pastebin for this forum, you don't need to log in to Pastebin (or even have an account there). Just paste the text into the box and leave everything at the defaults. Specifically: Paste Expiration should be "One Month" or more (or use "Never") Paste Exposure should be "Public" Password should be un-checked/disabled
  18. I would like to play the game where this is the only way to gain experience. Where survival is the only goal. How you choose to survive - kill or avoid the Zs - is up to you. Probably the zombie loot drop would need to be tweaked upwards a bit to make fighting Zs more attractive. But is your inventory full from POI looting? Well, there's exactly zero reason to engage that mini-horde over there so best to avoid them. Just like in a Real Life™ zombie apocalypse.
  19. I was able to get it to work by selecting "Use mouseevents for movement" on the advanced tab of the Settings page. I use AHK for lots of simple work-related repetitive tasks, but this MouseKeys++ is a really neat utility.
  20. Someone in my management chain used "decisioning" in a talk the other day (meaning "to make decisions"). Use it in a sentence? Sure, I can probably do that without vomiting: "We want to accelerate software development to ensure better decisioning by business users." (Yes, TFP forum text box, that word does deserve the red squiggle underline.) It got worse. He later used *urp* the neologism *hork*...man I don't know if I can type this...*deep breath*..."Peopleing" Pronounced "people-ing". It apparently means "working with/around other people". The sentence was something like "I am very outgoing, but after about one or two hours of peopleing, Corey is done and needs some working alone time." I have no idea why that last bit wasn't just "aloneing" I mean might as well complete the set. Info Tech is just the worst at creating stupid buzzwords.
  21. *puts red hot poker back in the fire* Alright, fine. You can keep your eyeball. For now. The sun, of course, is a different story.
  22. I don't believe these exist. Name one. Or ten.
  23. Yes. You can inspect items.xml to see which perks affect which weapons or tools. <item name="meleeWpnClubT1BaseballBat"> <property name="Tags" value="blunt,club,melee,grunting,light,longShaft, perkFlurryOfBlows, weapon,meleeWeapon,attStrength,perkPummelPete,canHaveCosmetic"/>
  24. I don't think there is an air block, at least not one that you can access from the creative menu. You can use 'z' to select areas and then 'j' to delete all blocks, which results in 'air'. For complex areas, you'll have to manually place some other block and then remove it. I'm interested to know how you got a POI under water. Is it completely flooded? You can see in my picture that there are just walls of water surrounding the POI. I'd like to know how to get that water to fill in all of the air space around/inside the POI.
  25. I am very much NOT an expert in the world editor, but I played around with it a bit near the shoreline in PREGEN03. I tried to place a POI under water and it "worked" except of course that every block (including air) in a POI is predefined and water in 7D2D doesn't really flow. So what I ended up with was the POI sunken into a hole in the ocean: I don't think there is any easy way to "flood" that POI so it is truly under water. That's just not how POIs nor water work in 7D2D. I think you would need to custom-build an "under water POI", with water blocks everywhere you'd normally have an air block, and then import that POI into PREGEN03 using the World Editor. But, again, I am a total novice using the editor. Hopefully someone with more experience can give you an easy solution.
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