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Sigil_Thane

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Sigil_Thane last won the day on August 19 2019

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About Sigil_Thane

  • Birthday 05/30/1972

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  1. I was digging around in my game settings this morning and found a file named UserOptions.ini and thought "Cool, maybe I can set options here instead of in the Steam interface..." However, when I opened the file I found this: This file is no longer used for overriding settings. All 7 Days To Die settings can be found and changed in the registry under the key: HKEY_CURRENT_USER\SOFTWARE\The Fun Pimps\7 Days To Die You can directly open RegEdit on that key from the game launcher on the tools tab. ... interesting... but my Linux system does not have a registry, nor would anyone running on MacOS. This just seems like a misdirected attempt to "optimize" at the expense of usability on other platforms.
  2. If words don't have intrinsic meaning then what would you do if I asked you to "Revoscuttle" the "Flumacher" ...could you achieve the requested task without asking what those words mean?
  3. Sigh..... maybe as a mod leveraging localization then... hmmm.
  4. Optionally, having the sleepers respawn gradually over X days... one at a time, in random places, would be cool too. Keep you on your toes.
  5. I'm reposting this from a thread that was more based on performance, but I may get a better response here: ...I'm running on Kubuntu 21.04 (Early Adopter)
  6. The Steam forum did mention that 7DTD is heavily dependent on single threaded performance, if I remember correctly. I am running a 12core Threadripper 1920X overclocked to 3.7Ghz (instead of the base 3.5Ghx) with a gob of RAM, but I'm not getting very respectable performance so far (perhaps due to an older video card). Just a thought: Would it be worth while trying to run a 7DTD server instance separate, as well as a client instance on the same system to offload the ...offloadable tasks to different threads on the CPU? ...thus making the game more multi-threaded at the expense of other resources?
  7. I think it would extend the run time, but wouldn't increase the Wattage, which is a function of how many engines you have.
  8. We have Rule One, Cardio... but what about Rule Two? You do remember Rule Two, right? A binary trigger sends one message on a squeeze, and a second on on release... Yes, it's a real thing. No, I didn't make it up. Check it out!
  9. To address Nerd Poling TFP could introduce lateral slippage beyond the number of blocks that a block could normally support horizontally... this likely would break many if not all of the POIs in the game however.
  10. I've always thought 6 tiers of loot quality was an arbitrary number for a game that literally has the number 7 in the title. ...so maybe the Legendary items will add a 7th tier to the hierarchy.
  11. If you have watched Phantasm II you'd know that Reggie basically McDyver'd it together... so yeah.
  12. Ooo... this gave me a interesting idea for a "Special Infected" who, when is within a certain range makes the lighting fade out a bit more, so that Outside would fade to inside ambient, and inside ambient to maybe a darker set still. I would hope the effect could not stack however or late gamestage horde nights could be hard as hell. Additionally, does the transition away from Gamma mean that the issues with maps being blown out bright (likely due to the Gamma system) has been solved?
  13. Nah I just have an older sister that used to drag me around the house by my hair... until I got older and finally got the reach advantage on her, at which point it was no fun anymore I guess. or a Legendary Item.
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