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mr.devolver

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Everything posted by mr.devolver

  1. bd, I hope you are planning to keep the pipe weapons along with vanilla pipe weapons for better variety.
  2. Thank you. On a different note, I wanted to ask you about the baits being found in cupboards in the first version, but I guess this new version changes that completely?
  3. Excellent. Is it safe to uninstall the first fishing version and replace it with the second version in the existing game?
  4. I believe it will be taken to extremes, otherwise it wouldn't make sense for them to put you through the quest grind in the first place. Rewards will most likely be tied to actual specialization of the trader.
  5. What? Are you telling me there's no actual zombie outbreak out there?
  6. I can only say I wish I had enough patience to mine for at least 1 minute straight like that.
  7. Hey ShoudenKalferas, long time no see. Good luck with the update process.
  8. I agree, but you're essentially saying they should go back to how it worked before. Yes, it worked like that in the past, but it was changed to this system and I don't think they would want to revert it, because the trend seems to be to do everything in their power to artificially prolong the game progression even if it means making it boring. It's true that it doesn't really matter that much at the moment, but when they introduce long time announced update to the traders which will make them all sell different things, THEN you will look at this differently.
  9. Background story: I've been playing with WalkerSim mod to boost the amount of zombies, I'm playing solo and I was on a quest, clearing and grabbing package from that big "HIGASHI PHARMACEUTICAL" building on the right side of the screen below. The quest involved killing 100 zombies inside of the building, all kinds of nasty stuff including lots of ferals and radiated zombies were there. When I finally made it to the top and thought that everything is going to be ok and all silent now, then another horde of ferals, radiated zombies, dogs and vultures showed up on the roof, all trying to kill me, I was running like crazy all around the roof with a steel axe in my hands, trying to evade every attack on the small, but complexly designed space with lots of stairs, railings, etc. but I made it and I killed all of them! I quickly realized it's very late and that I'm not gonna make it back to trader in time. What was even worse though, after clearing the building, being low on ammo, with half broken weapons, I realized it's the horde night and it starts in just couple of in-game minutes... I was standing at the helipad on the roof, thinking what should I do. But the game didn't really let me breathe peacefully for too long and the horror-like horde night action music started playing, and so I made that decision very quickly. I went back down through lots of complex interior passages and I fought the first hordes that made it to the top! I was thinking: "This game actually starts to feel right now! This is what it was supposed to feel like from the beginning!". As I was getting to lower levels of the building, more and more zombies showed up, I fought my way all the way to the ground floor and quickly tried to find exit lol I think I axed a zombie business man that was passing by as I was running towards the exit. Once I was outside, I quickly ran back to my motorcycle and all those freaking ferals running after me. I drove couple of meters away and I was like: "Nah, trader's closed anyway, let's try my luck again... " I stepped down from the motorcycle and fought through the whole horde night! Zombies stopped comming around 3AM and I was like: "Well, was that it? I'm a bit disappointed now. Let's check out that building over there", I went to a random building nearby and started axing all the sleepers, didn't even let them stand up and then I found a cop zombie there, yay! I chopped him to death with my steel axe, I climbed to the roof and couple of bikers and vultures showed up. Chopped them all and it was already morning time. Then I looked around and saw something absolutely stunning and I had to share it with you guys. This is it. What a view! This is Alpha 20 randomly generated world!
  10. And now I will perform a magic trick with a zombie volunteer in which I'm gonna cut him in half using a wooden board...
  11. Yeah, we keep consoling each other with that phrase since A16 or maybe even earlier...
  12. I would prefer 7 Days to Die clone, but with bandits and friendly NPCs that you can work for or hire them to fight by your side.
  13. How many people with name Hugh are still out there and how many of them became traders? Hmm...
  14. How about that quest which allowed us to sit behind the wheel of a giant plowtruck and plow through the hordes of zombies, sending them flying high into the air and then watching them fall back down like ragdolls while watching a big red kill count in the top left corner of the screen? I bet that was the part of your mod too, don't you say it wasn't!
  15. I'm glad to hear that. I'm secretly hoping that this time I'll finally be able to build my own settlement and employ some NPCs to guard it. I started doing that in A19, but I had to abandon it.
  16. I like what WalkerSim does and I see the difference clearly, when there are many zombies spawned at once, that's something that would never happen in vanilla unless you increased zombie spawning. To that point WalkerSim is a fine mod, but then there are those issues I had with it. Perhaps it'd be all fine if I switch Enemy spawning back to ON, I will try that. Anyway, those other mods weren't all just xml. The increased zombie spawning was xml, but the modified horde system is dll mod from KhaineGB.
  17. I haven't actually tried to leave Enemy spawning ON with WalkerSim installed for too long, but I had the feeling that on that setting it simply acts like vanilla anyway, but if you say that WalkerSim is still active with Enemy spawning ON, I'll take your word for it. While I had WalkerSim uninstalled, I tested a different mod that simply increased zombie spawns and also a mod which randomizes the hordes and gives you more control over them - how often do they happen and how many zombies do they spawn. It was almost like playing with WalkerSim, except all the spawning events worked as expected per vanilla standards (sleepers in POIs, zombie spawn events such as those during buried treasure quest) and I've also encountered vultures, wolves, snow lions etc., so those enemy animals were also working fine. I might give WalkerSim another try, but from what you said about the spawnings, I feel that I would need to make some extra changes just to have a correct setup. I wanted to play the game rather than trying to mess with the settings trying to find how to fix this or that, if you know what I mean, but I'll consider my options here, because I still like the concept of this WalkerSim mod.
  18. You're basically asking for a tutorial on topic "How to become a C# programmer", because that's what you would need to achieve your goal. Don't get me wrong, I would be the last person who would want to say anything discouraging here, but please do keep in mind that learning any programming language with no previous experience in programming is hard, it requires a lot of dedication, active self improvement by trial and error, because it's all about constant learning of new technical things by doing things. Again, not to discourage you, I'm just telling you what to expect if you decide to take this path and this would be the best time to really consider whether it's actually for you or not. If you do take this path, great, if not, nobody will blame you or anything. If you have no previous experience in programming, you need to start with basic principles first, mostly general rules in programming that aren't even about the specific programming language you want to learn in the end, but luckily there are learning materials and books for beginners that save you a lot of time, because if you have no previous experience, you may as well learn the basics by learning your target programming language. A good programming handbook for beginners usually also explains how to install the IDE - Visual Studio in your case. Check out this 9 Best C# Books for Beginners article. Just pick one to get started, good luck.
  19. bd, Discord seems to be your second home, so you surely have better info than me, when do you expect the updated NPC mod to go public?
  20. I'm sorry, I was explaining this problem in different places, perhaps I forgot to mention some important details here, so I'll try to explain again. I opened the bulletin board, purchased the quest, and the Read option on that quest item was grayed out, so I couldn't even read the quest item, that's what I meant by being unable to activate the quest. I found out that this happens when I set Enemy spawning to OFF in game settings. I believe the author of original WalkerSim said that it must be set to OFF for WalkerSim to work, so I've been doing that ever since with every WalkerSim installation. When I set Enemy spawning to ON again which I believe deactivates WalkerSim and switches zombie spawning back to vanilla mode, I'm able to Read those quest items normally. I am using other dll mods, but when I isolated this problem, it was only WalkerSim, ReQuests and its dependency TacticalAction installed, so there was no interference with anything else. On a side note, while you're saying that WalkerSim only disables vanilla wandering hordes and spawning in biomes, open world, in my game I've noticed lack of various animals such as wolves that usually come at night and I've never encountered any zombie during vanilla quests to clear the area, the sleepers that are always guaranteed to be there in the POI with vanilla spawning were missing with WalkerSim active, so if that's some unexpected behavior, perhaps it could be a hint of faulty installation of the mod, but I installed it pretty much in the same fashion as I always install mods.
  21. Welcome to the forum. Out of curiosity, did you join the forum just to post this, or do you also plan to stick around for a while and maybe make some different posts too?
  22. I don't have the exact numbers, but I feel like multiplayer was never the bigger part in my time spent in the game. I think the game has and always had so many multiplayer issues (mostly hackers) that complaining about not being able to play on servers with 50+ different players sounds really silly. After having negative experience in public multiplayer, I simply gave up on it entirely and started playing either solo or in small groups of people I trust.
  23. You're welcome, thank you for looking into it. Just a note, the buried treasure quest was just an example I used in attempt to explain what I mean that the game has some hardcoded events where it spawns entities including zombies and these are all gone with WalkerSim installed. I think it would be better if WalkerSim still allowed vanilla code to spawn entities including zombies for these events for sake of compatibility (not just for mod compatibility, but especially for compatibility with the vanilla game systems such as those quests where the game situationally throws some zombies at you), but that's just my opinion, please do not feel like I'm trying to demand any changes here, I'm just sharing my thoughts about this mod, suggestions for improvements which you can totally ignore if you don't like them.
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