Jump to content


  • Content Count

  • Joined

  • Last visited

  • Days Won


Everything posted by Sirillion

  1. Please keep in mind that it is not a 10 slot mod, it is simply a 10 slot design in case you want to add a 10 slot mod or play with it in a mod pack or overhaul that has a 10 slot bag. So it should only be used if you have a 10 slot mod installed. I think Khaine made one and you can find it here on the forums.
  2. Hi, sounds like you only removed the start bracket of the comment and not the end one.
  3. I’m glad you like it, this is exactly the kind of use case that I pictured when putting it together as I’ve noticed requests from people with hearing loss over the years. Since you’ve made mods yourself I advice you to have a look in the xmls and adjust it to fit your needs, from there you can adjust the range settings.
  4. A small update, it is being worked on but due to some core changes I’ve decided to hold SMXhud and SMXmenu back for a bit until I can get the base SMXui ready also.
  5. ZQLaNavObjectsZombie ZQLaNavObjectsZombie is a Proof of Concept modlet that adds zombies the new on-screen sprite system introduced in A19. This is just to show it can be done and how to do it, maybe someone can build upon this and make it into something more useful. As for a use case for this modlet, I guess it can be useful for people with hearing impairments that cannot hear the zombies, they will now get a visual indication that a zombie is between 10-50m away from them. Other than that I do not recommend anyone using it unless they want to r
  6. Uploaded Z2 A19.0.Release1 to github. Release Notes - Z2: Interaction Prompt now has colored states. (Locked, unlocked, empty etc.) Added hyperlink functionality to buff frames. (New A19 feature.) Added several options for the compass bar style. With or without directional labels with both online and offline locations. Defaults to online without labels. This can be changed in windows.xml. Removed scale settings in xui.xml. The game now has built in scaling in the video settings. UI Size. Release Notes - Z2TB10 Some minor adju
  7. Disclaimer: I noticed that Wookie also created a modlet for this purpose. There is a difference in how these modlets work. My modlet kills the window in the UI that these sprites operate on effectively killing ALL the sprites in one swoop. Wookie's modlet kills the individual sprites and as such gives you the option to enable some of the sprites manually should you wish to do so. If you want to play with some of the functions then my modlet will not allow you to do that and you should then use Wookie's modlet instead and then adapt if to fit your purpose.
  8. It's alive! Screenshot from the DMT version of the upcoming SMXhudHarmony modlet. Expect it and its little brother SMXhud to drop sometime tomorrow. SMXhud - Will be as you know it. SMXhudHarmony - Will require you to use the DMT tool to patch the engine and injects new features to the engine. Like the ability to separate the ammo counter(lower right corner), true food and water label values on the food and water bars (lower left corner), colorable names in chat (not shown) and movable tooltipline (not shown- the line that shows above the toolbelt at times) to mention some o
  9. ZQLxNavObjects ZQLxNavObjects is a Quality of Life modlet that disables the new on-screen sprite system introduced in A19. Intended for those that find such features immersion breaking and to gamey...or simply doesn't like it. For the record, I like it. It only removes the on-screen icons, the map and compass icons will still work as normal, so you will find that spear or that quest. Does not remove the treasure ring. DOWNLOAD
  10. I think you've misunderstood the 10 slot toolbelt. It is simply a design support, you will still need to install a 10 slot toolbelt mod that actually creates a 10 slot toolbelt, if not it will not work. As stated in the OP: "Please do note that Z2 itself does not currently come with a 10 slot tool belt DMT patch." You will need to install a 10 slot toolbelt DMT patch for it to work properly, I do not provide that.
  11. It is fully supported, iirc there were no UI change between 18.3 and 18.4 so I saw no real benefit to update the mod other than to change the version number.
  12. Just install it on the server and it should be good to go.
  13. Adding a screen effect to the buff would take care of that I guess.
  14. That would be sphereii, that made the mod launcher. Thanks for the donation, much appreciated
  15. I think there is a link in my other modlets thread but do not feel like you have to donate to me, but if you do it comes appreciated
  16. Z2 is coded to avoid most conflicts as there is only so much that can be done to the HUD that could potentially break the game. The missing compass line asset is one such thing. The way Z2 works is that it just takes over the HUD by forcing the xui.xml file to be setup in a certain way with the affected windows. My guess is you are experiencing the same error that he did and that the game cannot find the compass asset. Try following this link and see if you can see the image... https://i.imgur.com/ktagIqe.png You can also opt to download the image file, put
  17. Uploaded Release 2 to github. Release Notes - Z2: Re-Coded parts of the modlet to better comply with scale changes. Added Day / Time display to UI panels. Fixed bug in the tool belt controller which caused the background texture for the paintbrush not to show. (Selected material texture) Changed the design for the throw power bar. (Bow Draw) Added more color diversity in styles.xml. Changed color of labels and icons to white, but kept a separate style entry to keep customization options open. Cleaned up t
  18. Ahh, imgur not available in your country?
  19. Do you have a bit more info for me? What other mods are you running with it? Does it load like that or happen when aiming?
  20. Good catch, thanks for informing me. Lets blame the type-o's 😛 Fixed now, I uploaded a new version of the compass line to imgur, but due to me not finding out if I can retain the same link name for it I updated the repo with a new texture link. So once you download and update the modlet that should be fixed
  21. With the target health bar it is the same as always, it comes with a Harmony folder and a script to unlock the health bar in the engine but it will not activate unless run through the DMT Viewer tool and injected into the game engine. You can find DMT in the tools section of this forum.
  22. Z2 is a small side project of mine that I just sat down and started coding the other day. I started with creating a new compass bar and then just went from there, making things up as I progressed along the orange line. The result is what you see in the screenshots below. No external assets were used in the development of this HUD with the exception of the compass bar of course which sparked this whole thing. The compass bar is hosted online(imgur) and that makes this modlet server friendly in the terms that it requires no client downloads unless one opts to use the o
  23. Same place you got the other one, the link you asked about. Look under files. Or you can download them from links provided in the OP of this thread.
  24. You need to have the SMXhud modlet installed also to get both UI and HUD modded. And SMXmenu if you also want the menu modded.
  25. Yes, that should work. That is ONLY the UI though, not the HUD so you won't see a difference until you open a UI panel, like the inventory for instance.
  • Create New...