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Sirillion

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Everything posted by Sirillion

  1. Strange. SMXlib is updated to latest version? Have you tried reinstalling the modlets? What are you running on? Windows, Mac, Linux? Resolution? Any setting changes in the game scale wise?
  2. Are you running anything else that might interfere? What does your mod folder look like?
  3. Well, you could always do that but you wouldn’t get functional slots without backend code changes which SMX doesn’t have currently. Robears patch and Khaine’s 15 slot mod would need to be used. What that comment is in regards to is the way the control node work. Normally those are static, meaning you have to edit all the lines to change the sizes. What I did here is have those calculate themselves based on the values in windows.xml. So it comes down to size changes of the slots themselves, not how many of them there are or anything like that.
  4. Are there any other labels missing? Did you turn off EAC?
  5. Well, if you're interested I think I can help with that... If you do the following you will get bars. 1. Open the windows.xml file in the SMXhud/Config/XUi folder. 2. Search for the term water. There are only two entries so it will take you to the correct place. 3. You will see something called rects, on those rects there are some attributes called "stat_type". The value in here decide which bar it will show. Swap Water and Stealth. You have now moved the water orb to become the stealth bar and vice versa. 4. Find the sprite with the name="Icon" on that line there is an attribute called "sprite". Swap Water and Stealth. You have now swapped their icons around. 5. Same line as above, find the attribute called "color". Swap Water and Stealth. You have now swapped their colors around. 6. Find the line with the name="TextContent". Now this is important. Starting from the text attribute swap the rest of the lines between Water and Stealth. If done correctly your unit frame should now look like this...and you will again have bars. It is not "perfect" but hopefully it will be good enough
  6. Thank you, but I’m just designing it. Putting the pieces together if you will. The artwork is mostly bought assets but some are made by me or friends Aww, that’s too bad but as with all designs not all will like it. You gave it a go and that’s what counts.
  7. Pushed another update of SMXhud, SMXlib and SMXmenu ChangeLog - SMXhud: FIXED: Twitch vote UI not showing. FIXED: Missing assets in party window. ADDED: Hover descriptions to HUD elements. ADDED: Binding for free inventory slots. ADDED: UI Scale Lock. TWEAK: Increased icon size for the buffs. ChangeLog - SMXmenu: FIXED: Improved changelog. FIXED: Minor opacity issues. FIXED: Minor positioning issues. FIXED: Minor button label adjustments. ChangeLog - SMXlib: ADDED: New art assets. I added a new feature with this update of SMXhud where you get an explanation of what the different UI elements are by holding TAB and when the radial menu shows up you just mouse over the HUD element you are unsure about and it will give you a short description of what it is. An example in the screenshot below. There are two "hidden" features with doing that, mousing over the level will reveal how much XP you will need to get to the next level and mousing over the backpack in the corner will reveal some details like how many slots are free. Like can be seen in the example. This is a new feature for us and we will continue to build on it when we see the need. Feel free to give feedback if you feel anything should be covered by this.
  8. Well, the first issue is that it isn't updated yet. And the second issue is that it doesn't work like that, those big bag mods depend on SMXui, which also isn't updated yet.
  9. No can do, I don’t want to have to maintain several versions and as we now have stepped into the world of Harmony we have opened doors for a lot deeper and heavier modding than ever before. Things that can not be in a EAC enabled environment.
  10. No, it doesn’t support that without a patch to bridge the gap. I know Robear made a patch for bridging SMXhud and Khaines 15 slot.
  11. SMXhud and SMXlib has now been updated to r20.rc2 - Some UI changes and improvements and a few new features added.
  12. SMXhud for A20 is out now on NexusMods only. Do not use the first post links as those are not updated. Go to NexusMods and find it there if you want it before I make a proper thread for it tomorrow. Tired now, must sleep 😴
  13. None of these modlets will work for A20. The development of the A20 version will start on December 17th. A release will likely not come until January.
  14. Hehe, just to clarify. The work starts on the 17th, it doesn’t release on the 17th. We are likely talking January.
  15. Ok, thanks for the info. I will look into it but sadly there will be some time before I am able to do so still. I’m currently on a work travel and I won’t be back until the 17th.
  16. A20 is coming! Well we knew that already but rumor has it that it's coming soon. Streamer weekend is rumored to be this weekend and I expect an experimental release to arrive shortly after that has been concluded. Now, as you might know I work at sea for two weeks at a time, and I leave for work Thursday. That means I will be away until December 16th. I am able to download and play out there if I want to but I work long hours and only sport an ultraportable laptop when I'm there, so moving from my three monitor desktop setup at home to a 13" laptop monitor at work is not really conditions I would call ideal to develop a mod under. As a result of this SMX development for A20 will start December 17th, when I'm back from work(IF A20exp is out that is!). Then Christmas is coming and that means family time. So because of this please do not expect any SMX updates to drop during Experimental or for that matter, this year. IF I get any of it done earlier I will post it of course but that depends heavily on A20 and what changes have been made that conflicts with the current version.
  17. You haven’t installed the mod correctly, you are missing ZMXhudCP.
  18. SMXhud is compatible with War3zuk, and SMXmenu iirc. But SMXui is not.
  19. When that happens you are likely running it together with another mod or mod pack that is incompatible with SMX.
  20. I noticed there was a message but I’m currently at work and will be so until next week before I go back home so I have no ways of helping you with that from my current location nor do I have the time to do so as you might understand from my late response. Message me again next week, Wednesday or something and I will see if I can assist you with this request.
  21. Thank you, I appreciate that. And yes, it is compatible with 19.6.
  22. Hi, I am glad to hear that you enjoy the SMX experience Sadly I have no plans to add such compatibility as I would have to learn all the changes made by all the perk mods to do so. If such compatibility is to be obtained it would have to be made by each of the perk mod authors.
  23. Yes, install it correctly. You are missing ZMXhudCP.
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