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Everything posted by Sirillion

  1. Ahh, thanks for reminding me. As I have no plans to revisit this at the moment I haven't really tested this. But to get this done you should only need to edit the nav_objects.xml file, find the nav_object_class named zombie and adjust the min and max distance values for the compass_settings.
  2. You just do it how you like, afaik there is no “one way” for how it should be done. If you want to make a single thread for all your modlets you do that and if you want a thread for each modlet you do that. Up to you and no one else...unless Madmole comes flexing, then you better listen. 😝
  3. Just got home from work and all SMX modlets have now been confirmed to work with A19.2B4.
  4. I am currently at the start of my work rotation so I cannot help with this question until I get back home. Remind me sometime after October 23.
  5. You also need to have the modlets installed locally, at the very least SMXlib.
  6. You are missing SMXlib.
  7. 20 tool belts? Well, that’s not part of SMX so either you are running another modlet to display that or you made the edit yourself. In either way the game does not support that and the extra tool belts they “allow” now is designed to work in prefab mode, so even if you technically can display them they will not be functional.
  8. Just updated the links to NexusMods in the OP which I forgot to do when I did the latest update. Sorry about that.
  9. Are you running any other mods together with the SMX modlets? Do you have ZMXuiCPBBMxxl installed? If so, remove that one as it reduces the UI scale. Also, you can make your own in game screen shots by pressing F9 in the game, it then makes a new folder in the 7dtd folder called screenshots and you can just pull those into the forum to paste them here.
  10. The same as in the vanilla UI? If so then you need to install SMXui if you want the complete SMX experience.
  11. Ok, so that's what you meant. Well, I can see from the picture you are playing on a laptop so that might be part of the issue as it has a smaller screen and all. Most elements in SMX are larger than in vanilla. If you are also playing with the BBMxxl then the interface is shrunk further to make room for the enlarged backpack.
  12. Well ... no promises!
  13. I am not sure I understand what you mean. Suggestion noted. That said, the tool belt being transparent was a bit of the point earlier but the modlet have changed quite a bit since then. I will keep it in mind in the next dev cycle.
  14. I'd argue my SMXhud is more unique than this one 😛
  15. A new version is in the works. The coding part is finished but some testing remains. It’s just been put on hold while working on SMX updates. The icon size for the buffs and then collection sections have been increased and it is coded in such a way that it is easily interchangeable by setting a controls node in windows.xml. I expect to get it out in a few days.
  16. If you play on a server the mods needs to be installed on the server in addition to the client.
  17. Playing on a server? The correct install for SMXhud is SMXlib, SMXhud and ZMXhudCP for the base and then ZMXhudCPTHB for the optional target health bar. You did follow the installation instructions? Decompressed the archives and then moved the folders into the 7DTD installation folder?
  18. // SMXmenu & SMXui updated to 19.1.Release1 SMXmenu - Moved changelog localization file over to SMXlib. SMXui - Added modded quest window. SMXui - Added modded players window. SMXui - Did some minor changes to asset use in the journal window. SMXui - Adjusted positions for the journal window. SMXui - Adjusted positions for the map window. SMXui - Added a serverbanner to the players window. (*) (*) - A banner is now shipped with the SMXlib modlet in the Textures folder. If you wish to create a custom banner to p
  19. Everyone must download and install the modlets for this one due to the custom assets that are used to create the different modlets.
  20. // SMX updated to 19.1.Release1 Totally re-worked the original post with all new download links and information. Go there to see screenshots of the new version and download the modlet compilation of your choice.
  21. Hardly a fix I'd say. From the screenshot he is either running it scaled down or at a higher resolution. But it also looks like it is running on a ultra wide monitor. The issue is likely a missing anchor point for that entry. If it was anchored property it wouldn't move when changing the resolution/aspect ratio/scale. I am sure the mod author will rectify it if that is the case.
  22. Sirillion

    Riles-HUDPlus Mod

    Oh you didn’t state that, but CrazyAluminum did and it was to that claim I responded as I felt it needed correction. I’ve experimented a bit with the use of code that requires playerPreview to be part of it on the hud but I’ve found it causes more issues than it is worth. Just have a look at the character window when using it on the hud and you will see a very brightly lit character compared to the normal. So it brings a bit more issues than what is immediately evident and not worth using imho. The reason it introduced that issue when being part of the compa
  23. Sirillion

    Riles-HUDPlus Mod

    Well, looking at that I can understand the concern he has but I think that is isolated to the use of the playerpreview texture in the code and the claim that putting information on the compass sides is not necessarily true. You get that same error that he mentions by opening and closing the character window also which leads me to conclude that it is the use of that playerpreview texture. It can of course be any information from the character frame window controller but since the error has animator in its name and the preview is animated that's where I would put my money. Any oth
  24. Sirillion

    Riles-HUDPlus Mod

    Doesn't answer the question. I don't have any lag when looting so it would be hard for me to do that check. But I am quite interested in knowing what it is as I make a HUD myself and when you make such a claim I am interested in knowing the details behind the claim so that I can investigate and make corrections if needed based upon your findings that lead you to conclude that is a reason for lag when looting.
  25. Sirillion

    Riles-HUDPlus Mod

    Please do elaborate. Why is this the reason?
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